target: DCC / target message backoff algorithm
by immediately polling again when we have received a message from the target instead of waiting 100ms, we can hope for much better performance. More than 100x? :-) Change-Id: Ieaf0c6c8b6e5addc482895670ffbf9a743e07a29 Signed-off-by: Øyvind Harboe <oyvind.harboe@zylin.com> Reviewed-on: http://openocd.zylin.com/27 Reviewed-by: Øyvind Harboe <oyvindharboe@gmail.com> Tested-by: Øyvind Harboe <oyvindharboe@gmail.com>__archive__
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@ -29,6 +29,7 @@
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#include "server.h"
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#include <target/target.h>
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#include <target/target_request.h>
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#include "openocd.h"
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#include "tcl_server.h"
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#include "telnet_server.h"
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@ -443,6 +444,13 @@ int server_loop(struct command_context *command_context)
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poll_ok = true;
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}
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/* This is a simple back-off algorithm where we immediately
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* re-poll if we did something this time around.
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*
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* This greatly improves performance of DCC.
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*/
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poll_ok = poll_ok || target_got_message();
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for (service = services; service; service = service->next)
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{
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/* handle new connections on listeners */
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