target: rewrite working area allocator
The existing allocator couldn't reuse a freed allocation if the sizes didn't match exactly. That led to problems when for example a flash write routine had allocated all of the working area to speed up operation. A subsequent verify pass couldn't allocate space for the checksum algorithm even though all previous allocations had been freed. This allocator is marginally more complex, but solves the above problem by splitting larger free areas to fulfill smaller requests and by merging released areas into adjacent free areas. An initial free area, covering the entire specified address range, is set up on first allocation, and all allocations are split off from (and ultimately merged into) that one. It can also easily be adapted to support several disjoint working areas for the same target, by setting up several initial free areas and slightly modifying the merge code. Change-Id: I6faaf9801312bb19a4fa4474694a0cd1c6e0ab54 Signed-off-by: Andreas Fritiofson <andreas.fritiofson@gmail.com> Reviewed-on: http://openocd.zylin.com/445 Tested-by: jenkins Reviewed-by: Spencer Oliver <spen@spen-soft.co.uk>__archive__
parent
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813f4a5411
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@ -20,6 +20,9 @@
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* Copyright (C) ST-Ericsson SA 2011 *
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* michel.jaouen@stericsson.com : smp minimum support *
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* *
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* Copyright (C) 2011 Andreas Fritiofson *
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* andreas.fritiofson@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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@ -1232,11 +1235,85 @@ int target_call_timer_callbacks_now(void)
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return target_call_timer_callbacks_check_time(0);
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}
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int target_alloc_working_area_try(struct target *target, uint32_t size, struct working_area **area)
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/* Prints the working area layout for debug purposes */
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static void print_wa_layout(struct target *target)
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{
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struct working_area *c = target->working_areas;
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struct working_area *new_wa = NULL;
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while (c) {
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LOG_DEBUG("%c%c 0x%08"PRIx32"-0x%08"PRIx32" (%"PRIu32" bytes)",
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c->backup ? 'b' : ' ', c->free ? ' ' : '*',
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c->address, c->address + c->size - 1, c->size);
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c = c->next;
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}
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}
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/* Reduce area to size bytes, create a new free area from the remaining bytes, if any. */
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static void target_split_working_area(struct working_area *area, uint32_t size)
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{
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assert(area->free); /* Shouldn't split an allocated area */
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assert(size <= area->size); /* Caller should guarantee this */
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/* Split only if not already the right size */
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if (size < area->size) {
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struct working_area *new_wa = malloc(sizeof(*new_wa));
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if (new_wa == NULL)
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return;
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new_wa->next = area->next;
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new_wa->size = area->size - size;
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new_wa->address = area->address + size;
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new_wa->backup = NULL;
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new_wa->user = NULL;
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new_wa->free = true;
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area->next = new_wa;
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area->size = size;
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/* If backup memory was allocated to this area, it has the wrong size
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* now so free it and it will be reallocated if/when needed */
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if (area->backup) {
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free(area->backup);
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area->backup = NULL;
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}
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}
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}
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/* Merge all adjacent free areas into one */
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static void target_merge_working_areas(struct target *target)
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{
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struct working_area *c = target->working_areas;
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while (c && c->next) {
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assert(c->next->address == c->address + c->size); /* This is an invariant */
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/* Find two adjacent free areas */
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if (c->free && c->next->free) {
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/* Merge the last into the first */
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c->size += c->next->size;
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/* Remove the last */
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struct working_area *to_be_freed = c->next;
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c->next = c->next->next;
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if (to_be_freed->backup)
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free(to_be_freed->backup);
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free(to_be_freed);
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/* If backup memory was allocated to the remaining area, it's has
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* the wrong size now */
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if (c->backup) {
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free(c->backup);
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c->backup = NULL;
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}
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} else {
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c = c->next;
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}
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}
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}
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int target_alloc_working_area_try(struct target *target, uint32_t size, struct working_area **area)
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{
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/* Reevaluate working area address based on MMU state*/
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if (target->working_areas == NULL) {
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int retval;
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@ -1249,8 +1326,8 @@ int target_alloc_working_area_try(struct target *target, uint32_t size, struct w
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if (!enabled) {
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if (target->working_area_phys_spec) {
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LOG_DEBUG("MMU disabled, using physical "
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"address for working memory 0x%08x",
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(unsigned)target->working_area_phys);
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"address for working memory 0x%08"PRIx32,
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target->working_area_phys);
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target->working_area = target->working_area_phys;
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} else {
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LOG_ERROR("No working memory available. "
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@ -1260,8 +1337,8 @@ int target_alloc_working_area_try(struct target *target, uint32_t size, struct w
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} else {
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if (target->working_area_virt_spec) {
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LOG_DEBUG("MMU enabled, using virtual "
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"address for working memory 0x%08x",
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(unsigned)target->working_area_virt);
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"address for working memory 0x%08"PRIx32,
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target->working_area_virt);
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target->working_area = target->working_area_virt;
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} else {
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LOG_ERROR("No working memory available. "
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@ -1269,70 +1346,62 @@ int target_alloc_working_area_try(struct target *target, uint32_t size, struct w
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return ERROR_TARGET_RESOURCE_NOT_AVAILABLE;
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}
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}
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/* Set up initial working area on first call */
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struct working_area *new_wa = malloc(sizeof(*new_wa));
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if (new_wa) {
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new_wa->next = NULL;
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new_wa->size = target->working_area_size & ~3UL; /* 4-byte align */
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new_wa->address = target->working_area;
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new_wa->backup = NULL;
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new_wa->user = NULL;
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new_wa->free = true;
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}
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target->working_areas = new_wa;
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}
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/* only allocate multiples of 4 byte */
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if (size % 4) {
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LOG_ERROR("BUG: code tried to allocate unaligned number of bytes (0x%08x), padding", ((unsigned)(size)));
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size = (size + 3) & (~3);
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}
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if (size % 4)
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size = (size + 3) & (~3UL);
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/* see if there's already a matching working area */
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struct working_area *c = target->working_areas;
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/* Find the first large enough working area */
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while (c) {
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if ((c->free) && (c->size == size)) {
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new_wa = c;
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if (c->free && c->size >= size)
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break;
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}
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c = c->next;
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}
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/* if not, allocate a new one */
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if (!new_wa) {
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struct working_area **p = &target->working_areas;
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uint32_t first_free = target->working_area;
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uint32_t free_size = target->working_area_size;
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if (c == NULL)
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return ERROR_TARGET_RESOURCE_NOT_AVAILABLE;
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c = target->working_areas;
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while (c) {
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first_free += c->size;
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free_size -= c->size;
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p = &c->next;
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c = c->next;
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/* Split the working area into the requested size */
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target_split_working_area(c, size);
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LOG_DEBUG("allocated new working area of %"PRIu32" bytes at address 0x%08"PRIx32, size, c->address);
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if (target->backup_working_area) {
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if (c->backup == NULL) {
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c->backup = malloc(c->size);
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if (c->backup == NULL)
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return ERROR_FAIL;
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}
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if (free_size < size)
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return ERROR_TARGET_RESOURCE_NOT_AVAILABLE;
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LOG_DEBUG("allocated new working area at address 0x%08x", (unsigned)first_free);
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new_wa = malloc(sizeof(struct working_area));
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new_wa->next = NULL;
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new_wa->size = size;
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new_wa->address = first_free;
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if (target->backup_working_area) {
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int retval;
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new_wa->backup = malloc(new_wa->size);
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retval = target_read_memory(target, new_wa->address, 4,
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new_wa->size / 4, new_wa->backup);
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if (retval != ERROR_OK) {
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free(new_wa->backup);
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free(new_wa);
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return retval;
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}
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} else
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new_wa->backup = NULL;
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/* put new entry in list */
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*p = new_wa;
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int retval = target_read_memory(target, c->address, 4, c->size / 4, c->backup);
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if (retval != ERROR_OK)
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return retval;
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}
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/* mark as used, and return the new (reused) area */
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new_wa->free = false;
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*area = new_wa;
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c->free = false;
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*area = c;
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/* user pointer */
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new_wa->user = area;
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c->user = area;
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print_wa_layout(target);
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return ERROR_OK;
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}
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@ -1343,30 +1412,57 @@ int target_alloc_working_area(struct target *target, uint32_t size, struct worki
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retval = target_alloc_working_area_try(target, size, area);
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if (retval == ERROR_TARGET_RESOURCE_NOT_AVAILABLE)
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LOG_WARNING("not enough working area available(requested %u)", (unsigned)(size));
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LOG_WARNING("not enough working area available(requested %"PRIu32")", size);
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return retval;
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}
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static int target_restore_working_area(struct target *target, struct working_area *area)
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{
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int retval = ERROR_OK;
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if (target->backup_working_area && area->backup != NULL) {
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retval = target_write_memory(target, area->address, 4, area->size / 4, area->backup);
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if (retval != ERROR_OK)
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LOG_ERROR("failed to restore %"PRIu32" bytes of working area at address 0x%08"PRIx32,
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area->size, area->address);
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}
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return retval;
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}
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/* Restore the area's backup memory, if any, and return the area to the allocation pool */
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static int target_free_working_area_restore(struct target *target, struct working_area *area, int restore)
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{
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if (area->free)
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return ERROR_OK;
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int retval = ERROR_OK;
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if (restore && target->backup_working_area) {
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int retval = target_write_memory(target,
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area->address, 4, area->size / 4, area->backup);
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if (area->free)
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return retval;
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if (restore) {
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retval = target_restore_working_area(target, area);
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/* REVISIT: Perhaps the area should be freed even if restoring fails. */
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if (retval != ERROR_OK)
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return retval;
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}
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area->free = true;
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LOG_DEBUG("freed %"PRIu32" bytes of working area at address 0x%08"PRIx32,
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area->size, area->address);
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/* mark user pointer invalid */
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/* TODO: Is this really safe? It points to some previous caller's memory.
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* How could we know that the area pointer is still in that place and not
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* some other vital data? What's the purpose of this, anyway? */
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*area->user = NULL;
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area->user = NULL;
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return ERROR_OK;
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target_merge_working_areas(target);
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print_wa_layout(target);
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return retval;
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}
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int target_free_working_area(struct target *target, struct working_area *area)
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{
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struct working_area *c = target->working_areas;
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LOG_DEBUG("freeing all working areas");
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/* Loop through all areas, restoring the allocated ones and marking them as free */
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while (c) {
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struct working_area *next = c->next;
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target_free_working_area_restore(target, c, restore);
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if (c->backup)
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free(c->backup);
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free(c);
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c = next;
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if (!c->free) {
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if (restore)
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target_restore_working_area(target, c);
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c->free = true;
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*c->user = NULL; /* Same as above */
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c->user = NULL;
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}
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c = c->next;
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}
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target->working_areas = NULL;
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/* Run a merge pass to combine all areas into one */
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target_merge_working_areas(target);
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print_wa_layout(target);
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}
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void target_free_all_working_areas(struct target *target)
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