stellaris: fix min buffer length checks

Word count == size/4; cope.  And increase buf_min so it's large
enough to cover the overhead in my tests.

Signed-off-by: David Brownell <dbrownell@users.sourceforge.net>
__archive__
David Brownell 2009-12-18 09:59:40 -08:00
parent 12b8c7b89b
commit 7641934197
1 changed files with 4 additions and 7 deletions

View File

@ -826,10 +826,10 @@ static int stellaris_write_block(struct flash_bank *bank,
int retval = ERROR_OK;
/* power of two, and multiple of word size */
static const unsigned buf_min = 32;
static const unsigned buf_min = 128;
/* for small buffers it's faster not to download an algorithm */
if (wcount < buf_min)
if (wcount * 4 < buf_min)
return ERROR_TARGET_RESOURCE_NOT_AVAILABLE;
LOG_DEBUG("(bank=%p buffer=%p offset=%08" PRIx32 " wcount=%08" PRIx32 "",
@ -843,11 +843,8 @@ static int stellaris_write_block(struct flash_bank *bank,
};
/* plus a buffer big enough for this data */
if (wcount < buffer_size) {
buffer_size = wcount;
buffer_size += buf_min - 1;
buffer_size &= ~(buf_min - 1);
}
if (wcount * 4 < buffer_size)
buffer_size = wcount * 4;
/* memory buffer */
while (target_alloc_working_area(target, buffer_size, &source) != ERROR_OK)