367 lines
15 KiB
Plaintext
367 lines
15 KiB
Plaintext
/**
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* @mainpage ChibiOS/RT
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* @author Giovanni Di Sirio (gdisirio@users.sourceforge.net).
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* @section Chibi Chibi ?
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* It is the Japanese word for small as in small child. So ChibiOS/RT
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* \htmlonly (<span class="t_nihongo_kanji" xml:lang="ja" lang="ja">ちび</span>OS/RT) \endhtmlonly
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* means small Real Time Operating System.
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* Source <a href="http://en.wikipedia.org/wiki/Chibi" target="_blank">Wikipedia</a>.
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* @section ch_features Features
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* <ul>
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* <li>Free software, GPL3 licensed.</li>
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* <li>Designed for realtime applications.</li>
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* <li>Easily portable.</li>
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* <li>Mixed programming model:</li>
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* <ul>
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* <li>Synchronous, using semaphores/mutexes and/or messages.</li>
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* <li>Asynchronous, using event sources.</li>
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* <li>Mix of the above models, multiple threads listening to multiple event
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* sources while serving message queues.</li>
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* </ul>
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* <li>PC simulator target included, the development can be done on the PC
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* using MinGW or VS.
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* Timers, I/O channels and other HW resources are simulated in a
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* Win32 process and the application code does not need to be aware of it.
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* MinGW and VS demos available and ready to go, use them as templates for
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* your application.</li>
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* <li>Unlimited number of threads.</li>
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* <li>Unlimited number of virtual timers.</li>
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* <li>Unlimited number of semaphores.</li>
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* <li>Unlimited number of mutexes.</li>
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* <li>Unlimited number of event sources.</li>
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* <li>Unlimited number of messages in queue.</li>
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* <li>Unlimited number of I/O queues.</li>
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* <li>No static setup at compile time, there is no need to configure a maximum
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* number of all the above resources.</li>
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* <li>No *need* for a memory allocator, all the kernel structures are static
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* and declaratively allocated. A memory allocator can be used in your
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* application but it is not required by the ChibiOS/RT itself.</li>
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* <li>Threads, Semaphores, Event Sources, Virtual Timers creation/deletion at
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* runtime.</li>
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* <li>Blocking and non blocking I/O channels with timeout and events generation
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* capability.</li>
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* <li>Pre-emptive scheduling.</li>
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* <li>Minimal system requirements: about 8KiB ROM with all options enabled and
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* speed optimizations on. The size can shrink under 2KiB by disabling the
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* the unused subsystems and optimizing for size.</li>
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* <li>Small memory footprint, unused subsystems can be excluded by the
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* memory image.</li>
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* <li>Almost totally written in C with little ASM code required for ports.</li>
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* </ul>
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*
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* ChibiOS/RT architecture:<br><br>
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* @subpage Concepts
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*/
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/**
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* @page Concepts Concepts
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* @{
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* @section naming Naming Conventions
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* ChibiOS/RT APIs are all named following this convention:
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* \a ch\<group\>\<action\>\<suffix\>().
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* The possible groups are: \a Sys, \a Sch, \a VT, \a Thd, \a Sem, \a Evt,
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* \a Msg, \a IQ, \a OQ, \a HQ,\a FDD, \a HDD.
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* The suffix is not present for normal APIs but can be one of
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* the following: "I" for APIs meant to be invoked from an interrupt handler
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* or within the system mutex zone but not from user code, "S" for APIs only
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* useable from within the system mutex zone but not from interrupt handlers
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* or user code. The APIs without suffix can be invoked only from the user
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* code.<br>
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* Examples: \p chThdCreate(), \p chSemSignalI(), \p chIQGetTimeout().
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*
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* @section scheduling Scheduling
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* The strategy is very simple the currently ready thread with the highest
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* priority is executed. If more than one thread with equal priority are
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* eligible for execution then they are executed in a round-robin way, the
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* CPU time slice constant is configurable. The ready list is a double linked
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* list of threads ordered by priority.
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* @image html readylist.png
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* Note that the currently running thread is not in the ready list, the list
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* only contains the threads ready to be executed but still actually waiting.
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*
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* @section warea Thread Working Area
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* Each thread has its own stack, a Thread structure and a registers dump
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* structure. All the structures are allocated into a "Thread working area",
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* a thread private heap, usually allocated in a char array declared in your
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* code, there is not a central threads table or list, this means you can
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* have as many threads you want as long you have enough available RAM
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* memory. The threads do not use any memory outside the allocated working
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* area.<br>
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* @image html workspace.png
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* <br>
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* Note that the registers dump is only present when the Thread is not
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* running, the context switching is done by pushing the registers on the
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* stack of the switched-out thread and popping the registers of the
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* switched-in thread from its stack.
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*
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* @section sysmutex System Mutex Zone
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* It is the code within the OS that cannot be preempted, this code is
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* everything between the \p chSysLock() and \p chSysUnlock() API calls.
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* The implementation of the APIs in most cases just enables/disables the
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* interrupts. Of course the code in the system mutex zone must be as short
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* and efficient possible as it affects the RT performance of the whole
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* system. The worst case response time is affected by the longest code
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* path in the system mutex zone or interrupt handler.
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* @code
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* // User code, not critical, preemption possible.
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* chSysLock();
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* ...
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* // System critical code, preemption delayed.
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* ...
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* chSysUnlock();
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* // User code, preemption possible again.
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* @endcode
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* Applications usually do not need to put code into the system mutex zone
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* unless you are implementing device drivers or special synchronization
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* primitives, everything else can be implemented by using semaphores,
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* messages or events.
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*/
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/** @} */
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/**
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* @defgroup Kernel Kernel
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* @{
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*/
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/** @} */
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/**
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* @defgroup Config Configuration
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* @{
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* In \p chconf.h are defined the required subsystems for your application.
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* @ingroup Kernel
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* @file chconf.h ChibiOS/RT configuration file.
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*/
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/** @} */
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/**
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* @defgroup Core Core
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* @{
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* Non portable code.
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* @ingroup Kernel
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* @file chcore.c Non portable code.
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*/
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/** @} */
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/**
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* @defgroup Initialization Initialization
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* @{
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* Initialization APIs and procedures.
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* @ingroup Kernel
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* @file ch.h ChibiOS/RT main include file, it includes everything else.
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* @file chinit.c ChibiOS/RT Initialization code.
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*/
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/** @} */
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/**
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* @defgroup Debug Debug
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* @{
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* Debug APIs and procedures.
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* @ingroup Kernel
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* @file debug.h Debug macros and structures.
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* @file chdebug.c ChibiOS/RT Debug code.
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*/
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/** @} */
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/**
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* @defgroup Scheduler Scheduler
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* @{
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* ChibiOS/RT scheduler.
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* @ingroup Kernel
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* @file chschd.c Scheduler code.
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* @file scheduler.h Scheduler macros and structures.
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*/
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/** @} */
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/**
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* @defgroup Threads Threads
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* @{
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* Threads creation and termination APIs.
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* @file threads.h Threads structures, macros and functions.
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* @file chthreads.c Threads code.
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*/
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/** @} */
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/**
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* @defgroup VirtualTimers Virtual Timers
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* @{
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* Virtual Timers APIs.
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* In order to use the Virtual Timers the \p CH_USE_VIRTUAL_TIMERS option
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* must be specified in \p chconf.h.
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* @file src/chdelta.c Virtual Timers code.
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* @file delta.h Virtual Timers macros and structures.
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*/
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/** @} */
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/**
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* @defgroup Time Time
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* @{
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* Time related APIs.
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* In order to use the Time APIs the \p CH_USE_SLEEP
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* option must be specified in \p chconf.h.
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* @file include/sleep.h Time macros and structures.
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* @file chsleep.c Time functions.
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*/
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/** @} */
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/**
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* @defgroup Semaphores Semaphores
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* @{
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* Semaphores and threads synchronization.
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* <b>Operation mode</b><br><br>
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* A semaphore is a threads synchronization object, some operations
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* are defined on semaphores:<br>
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* <ul>
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* <li><b>Signal</b>: The semaphore counter is increased and if the result
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* is non-positive then a waiting thread is removed from the semaphore
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* queue and made ready for execution.
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* </li>
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* <li><b>Wait</b>: The semaphore counter is decreased and if the result
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* becomes negative the thread is queued in the semaphore and suspended.
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* </li>
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* <li><b>Reset</b>: The semaphore counter is reset to a non-negative value
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* and all the threads in the queue are released.
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* </li>
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* </ul>
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* Semaphores can be used as guards for mutual exclusion code zones but
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* also have other uses, queues guards and counters as example.<br>
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* In order to use the Semaphores APIs the \p CH_USE_SEMAPHORES
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* option must be specified in \p chconf.h.<br><br>
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* @file semaphores.h Semaphores macros and structures.
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* @file chsem.c Semaphores code.
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*/
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/** @} */
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/**
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* @defgroup Mutexes Mutexes
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* @{
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* Mutexes and threads synchronization.
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* <b>Operation mode</b><br><br>
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* A mutex is a threads synchronization object, some operations are defined
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* on mutexes:<br>
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* <ul>
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* <li><b>Lock</b>: The mutex is checked, if the mutex is not owned by some
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* other thread then it is locked else the current thread is queued on the
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* mutex in a list ordered by priority.
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* </li>
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* <li><b>Unlock</b>: The mutex is released by the owner and the highest
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* priority thread waiting in the queue, if any, is resumed and made owner
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* of the mutex.
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* </li>
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* </ul>
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* In order to use the Event APIs the \p CH_USE_MUTEXES option must be
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* specified in \p chconf.h.<br>
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*
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* <b>Constraints</b><br><br>
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* In ChibiOS/RT the Unlock operations are always performed in Lock-reverse
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* order. The Unlock API does not even have a parameter, the mutex to unlock
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* is taken from an internal stack of owned mutexes.
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* This both improves the performance and is required by the priority
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* inheritance mechanism.
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*
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* <b>The priority inversion problem</b><br><br>
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* The mutexes in ChibiOS/RT implements the <b>full</b> priority
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* inheritance mechanism in order handle the priority inversion problem.<br>
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* When a thread is queued on a mutex, any thread, directly or indirectly,
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* holding the mutex gains the same priority of the waiting thread (if their
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* priority was not already equal or higher). The mechanism works with any
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* number of nested mutexes and any number of involved threads. The algorithm
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* complexity (worst case) is N with N equal to the number of nested mutexes.
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* @file mutexes.h Mutexes macros and structures.
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* @file chmtx.c Mutexes functions.
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*/
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/** @} */
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/**
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* @defgroup Events Events
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* @{
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* Event Sources and Event Listeners.<br>
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* <b>Operation mode</b><br><br>
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* An Event Source is a special object that can be signaled by a thread or
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* an interrupt service routine. Signaling an Event Source has the effect
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* that all the threads registered on the Event Source will receive
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* and serve the event.<br>
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* An unlimited number of Event Sources can exists in a system and each
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* thread can listen on an unlimited number of them.<br>
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* Note that the events can be asynchronously generated but are synchronously
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* served, a thread can serve event by calling the \p chEvtWait()
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* API. If an event is generated while a listening thread is not ready to
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* serve it then the event becomes "pending" and will be served as soon the
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* thread invokes the \p chEvtWait().<br>
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* In order to use the Event APIs the \p CH_USE_EVENTS option must be
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* specified in \p chconf.h.
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* @file events.h Events macros and structures.
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* @file chevents.c Events functions.
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*/
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/** @} */
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/**
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* @defgroup Messages Messages
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* @{
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* Synchronous Messages.<br>
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* <b>Operation Mode</b><br><br>
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* Messages are an easy to use and fast IPC mechanism, threads can both serve
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* messages and send messages to other threads, the mechanism allows data to
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* be carryed in both directions. Data is not copyed between the client and
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* server threads but just a pointer passed so the exchange is very time
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* efficient.<br>
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* Messages are always processed in FIFO order.<br>
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* Threads do not need to allocate space for message queues, the mechanism
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* just requires two extra pointers in the \p Thread structure (the message
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* queue header).<br>
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* In order to use the Messages APIs the \p CH_USE_MESSAGES option must be
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* specified in \p chconf.h.
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* @file messages.h Messages macros and structures.
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* @file chmsg.c Messages functions.
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*/
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/** @} */
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/**
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* @defgroup IOQueues I/O Queues
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* @{
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* ChibiOS/RT supports several kinds of queues. The queues are mostly used
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* in serial-like device drivers. The device drivers are usually designed to
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* have a lower side (lower driver, it is usually an interrupt service
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* routine) and an upper side (upper driver, accessed by the application
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* threads).<br>
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* There are several kind of queues:<br>
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* <ul>
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* <li><b>Input queue</b>, monodirectional queue where the writer is the
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* lower side and the reader is the upper side.</li>
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* <li><b>Output queue</b>, monodirectional queue where the writer is the
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* upper side and the reader is the lower side.</li>
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* <li><b>Half duplex queue</b>, bidirectional queue where the buffer is shared
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* between a receive and a transmit queues. This means that concurrent
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* buffered input and output operations are not possible, this is perfectly
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* acceptable for a lot of applications however, as example an RS485 driver.
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* <li><b>Full duplex queue</b>, bidirectional queue where read and write
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* operations can happen at the same time. Full duplex queues
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* are implemented by pairing an input queue and an output queue together.
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* </ul>
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* In order to use the I/O queues the \p CH_USE_QUEUES option must
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* be specified in \p chconf.h.<br>
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* In order to use the half duplex queues the \p CH_USE_QUEUES_HALFDUPLEX
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* option must be specified in \p chconf.h.
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* @file queues.h I/O Queues macros and structures.
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* @file chqueues.c I/O Queues code.
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*/
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/** @} */
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/**
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* @defgroup Serial Serial Drivers
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* @{
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* This module implements a generic full duplex serial driver and a generic
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* half duplex serial driver. It uses the I/O Queues for communication between
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* the upper and the lower driver and events to notify the application about
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* incoming data, outcoming data and other I/O events.
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* The module also contains functions that make the implementation of the
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* interrupt service routines much easier.<br>
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* In order to use the serial full duplex driver the
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* \p CH_USE_SERIAL_FULLDUPLEX option must be specified in \p chconf.h.<br>
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* In order to use the serial half duplex driver the
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* \p CH_USE_SERIAL_HALFDUPLEX option must be specified in \p chconf.h.
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* @file serial.h Serial Drivers macros and structures.
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* @file chserial.c Serial Drivers code.
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*/
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/** @} */
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