git-svn-id: svn://svn.code.sf.net/p/chibios/svn/trunk@802 35acf78f-673a-0410-8e92-d51de3d6d3f4
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@ -21,6 +21,7 @@
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* @page articles Articles
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* @{
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* ChibiOS/RT Articles and Code Examples:
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* - @subpage article_stacks
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* - @subpage article_mutual_exclusion
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* - @subpage article_atomic
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* - @subpage article_saveram
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@ -0,0 +1,106 @@
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/*
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ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio.
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This file is part of ChibiOS/RT.
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ChibiOS/RT is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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ChibiOS/RT is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @page article_stacks Stacks and stack sizes
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* @{
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* In a RTOS like ChibiOS/RT there are several dedicated stacks, each stack
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* has a dedicated RAM space that must have a correctly sized assigned area.
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* <h2>The stacks</h2>
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* There are several stacks in the systems, some are always present, some
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* others are present only in some architectures:
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* - <b>Main stack</b>, this stack is used by the @p main() function and the
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* thread that execute it. It is not a normal thread stack because it is
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* initialized in the startup code and its size is defined in a port
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* dependent way. Details are in the various ports documentation.
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* - <b>Interrupt Stack</b>, some architectures have a dedicated interrupt
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* stack. This is an important feature in a multithreaded environment,
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* without a dedicated interrupt stack each thread has to reserve
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* enough space, for interrupts servicing, within its own stack. This space,
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* multiplied by the total threads number, can be a significant RAM waste.
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* - <b>Thread Stack</b>, each thread has a dedicated stack for its own
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* execution and context switch.
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* - <b>Other Stacks</b>, some architectures (ARM) can have other stacks but
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* the OS does not directly use any of them.
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* .
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* <h2>Risks</h2>
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* The most critical thing when writing an embedded multithreaded application
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* is to determine the correct stack size for main, threads and, when present,
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* interrupts.<br>
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* Assign too much space to a stack wastes RAM, assign too little space
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* leads to crashes or, worst scenario, hard to track instability.
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*
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* <h2>Assign the correct size</h2>
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* You may try to examine the asm listings in order to calculate the exact
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* stack requirements but this requires much time, experience and patience.<br>
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* An alternative way is to use an interactive method. Follow this procedure
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* for each thread in the system:
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* - Enable the following debug options in the kernel:
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* - @p CH_DBG_ENABLE_STACK_CHECK, this enables a stack check before any
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* context switch. This option halts the system in @p chSysHalt() just
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* before a stack overflow happens.
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* - @p CH_DBG_FILL_THREADS, this option fills the threads working area
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* with an easily recognizable pattern (0x55).
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* - Assign a large and safe size to the thread stack, as example 256 bytes
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* on 32 MCUs, 128 bytes on 8/16 bit MCUs. This is almost always too much
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* for simple threads.
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* - Run the application, if the application crashes or halts then increase
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* the stack size and repeat (you know how to use the debugger right?).
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* - Let the application run and make sure to trigger the thread in a way to
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* make it follow most or all its code paths. If the application crashes or
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* halts then increase the stack size and repeat.
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* - Stop the application using the debugger and examine the thread working
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* area (you know what a map file is, right?). You can see that the thread
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* stack overwrote the fill pattern (0x55) from the top of the working area
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* downward. You can estimate the excess stack by counting the untouched
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* locations.
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* - Trim down the stack size and repeat until the application still runs
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* correctly and you have a decent margin in the stack.
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* - Repeat for all the thread classes in the system.
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* - Turn off the debug options.
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* - Done.
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* .
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* <h2>Final Notes</h2>
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* Some useful info:
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* - Stack overflows are the most common source of problems during development,
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* when in trouble with crashes or anomalous behaviors always first verify
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* stack sizes.
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* - The required stack size can, and very often does change when changing
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* compiler vendor, compiler version, compiler options, code type (ARM
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* or THUMB as example).
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* - Code compiled in THUMB mode uses more stack space compared to the
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* same code compiled in ARM mode. In GCC this is related to lack of tail
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* calls optimizations in THUMB mode, this is probably true also in other
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* compilers.
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* - Speed optimized code often requires less stack space compared to space
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* optimized code. Be careful when changing optimizations.
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* - The interrupts space overhead on the thread stacks (@p INT_REQUIRED_STACK
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* defined in @p chcore.h) is included in the total working area size
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* by the system macros @p THD_WA_SIZE() and @p WORKING_AREA().<br>
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* The correct way to reserve space into the thread stacks for interrupts
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* processing is to override the @p INT_REQUIRED_STACK default value.
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* Architectures with a dedicated interrupt stack do not require changes
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* to this value. Resizing of the global interrupt stack may be required
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* instead.
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* - Often is a good idea to have some extra space in stacks unless you
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* are really starved on RAM. Anyway optimize stack space at the very
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* end of your development cycle.
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* .
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*/
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/** @} */
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@ -0,0 +1,85 @@
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I/O Channels
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- Channels are specific for I/O operations, however, a channel can hide a
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complex IPC operation.
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- Channels are N-sized not necessarily byte-sized.
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- Channels support timeout.
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- The IOChannel structure hides a virtualized implementation using a VMT.
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- The APIs are macros that hide the VMT.
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- Channels must support events, at least 3 events are predefined:
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0 - Incoming data event.
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1 - Output queue empty.
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2 - I/O Status Change (at least one status flag was pended).
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X - More events can be defined and are channel specific.
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- Read/write functions are non blocking and can transfer no data if the
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buffers are empty/full.
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- Zero sized read and writes simply returns zero, nothing is queued.
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/**
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* @brief Returns the channel data unit size.
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* @details The channel data unit size is characteristic of the channel and
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* cannot be modified.
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* @param[in] iop pointer to an IOChannel structure
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* @return The channel data unit size in bytes.
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*/
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size_t chIOGetWidth(const IOChannel *iop);
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/**
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* @brief Returns the event sources associated to the channel.
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* @details A channel can have associated event sources. The event sources are
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* identified by a numerical identifier, the following identifiers
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* are predefined:
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* - CH_IO_EVT_INPUT signaled when some data is queued in the input buffer.
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* - CH_IO_EVT_OUTPUT signaled when the output buffer is emptied.
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* - CH_IO_EVT_STATUS signaled when a channel related condition happens.
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*
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* @param[in] iop pointer to an IOChannel structure
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* @param[in] n the numerical identifier.
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* @return A pointer to the @p EventSource structure associated to the numerical
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* identifier.
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* @retval NULL there is no event source associated to the specified
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* identifier.
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*/
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EventSource *chIOGetEventSource(const IOChannel *iop, ioevtsrc_t n);
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/**
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* @brief Returns the channel status flags.
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* @details The channel status flags are returned and cleared.
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*
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* @param[in] iop pointer to an IOChannel structure
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* @return The status flags.
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* @retval 0 no flags pending.
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*/
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iosts_t chIOGetAndClearStatus(IOChannel *iop);
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/**
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* @brief Asynchronous read.
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* @details This function reads up to @p n data units into the specified
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* buffer without blocking. If there is no data into the input queue
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* then the function returns immediatly.
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*
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* @param[in] iop pointer to an IOChannel structure
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* @param[out] buf the buffer where to copy the input data
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* @param[in] n the maximum number of data units to transfer
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* @return The actual data units number read.
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* @retval 0 the input queue is empty, no data transfer was performed.
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*/
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size_t chIORead(IOChannel *iop, void *buf, size_t n);
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/**
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* @brief Asynchronous write.
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* @details This function writes up to @p n data units from the specified
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* buffer without blocking. If there is no space into the output queue
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* then the function returns immediatly.
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*
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* @param[in] iop pointer to an IOChannel structure
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* @param[out] buf the buffer with the data to be written
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* @param[in] n the maximum number of data units to transfer
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* @return The actual data units number written.
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* @retval 0 the output queue is full, no data transfer was performed.
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*/
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size_t chIOWrite(IOChannel *iop, const void *buf, size_t n);
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bool_t chIOWaitInput(IOChannel *iop, systime_t timeout);
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bool_t chIOWaitOutput(IOChannel *iop, systime_t timeout);
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@ -175,16 +175,16 @@ struct context {
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* This code tricks the compiler to save all the specified registers by
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* "touching" them.
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*/
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#define PORT_IRQ_PROLOGUE() { \
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asm ("" : : : "r18", "r19", "r20", "r21", "r22", "r23", "r24", \
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"r25", "r26", "r27", "r30", "r31"); \
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#define PORT_IRQ_PROLOGUE() { \
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asm ("" : : : "r18", "r19", "r20", "r21", "r22", "r23", "r24", \
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"r25", "r26", "r27", "r30", "r31"); \
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}
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/**
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* IRQ epilogue code, inserted at the end of all IRQ handlers enabled to
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* invoke system APIs.
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*/
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#define PORT_IRQ_EPILOGUE() { \
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#define PORT_IRQ_EPILOGUE() { \
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if (chSchRescRequiredI()) \
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chSchDoRescheduleI(); \
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}
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* This port function is implemented as inlined code for performance reasons.
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*/
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#if ENABLE_WFI_IDLE != 0
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#define port_wait_for_interrupt() { \
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#define port_wait_for_interrupt() { \
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asm volatile ("sleep"); \
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}
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#else
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}
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#if CH_DBG_FILL_THREADS
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static void memfill(uint8_t *p, uint32_t n, uint8_t v) {
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static void memfill(uint8_t *startp, uint8_t *endp, uint8_t v) {
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while (n)
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*p++ = v, n--;
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while (startp < endp)
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*startp++ = v;
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}
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#endif
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(prio <= HIGHPRIO) && (pf != NULL),
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"chThdInit");
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#if CH_DBG_FILL_THREADS
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memfill(workspace, wsize, MEM_FILL_PATTERN);
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memfill(workspace,
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(uint8_t)workspace + sizeof(Thread),
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THREAD_FILL_VALUE);
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memfill((uint8_t)workspace + sizeof(Thread),
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(uint8_t)workspace + wsize
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STACK_FILL_VALUE);
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#endif
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SETUP_CONTEXT(workspace, wsize, pf, arg);
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return init_thread(tp, prio);
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#endif
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/**
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* @brief Fill value for threads working area in debug mode.
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* @brief Fill value for thread stack area in debug mode.
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*/
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#ifndef MEM_FILL_PATTERN
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#define MEM_FILL_PATTERN 0x55
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#ifndef STACK_FILL_VALUE
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#define STACK_FILL_VALUE 0x55
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#endif
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/**
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* @brief Fill value for thread area in debug mode.
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* @note The chosen default value is 0xFF in order to make evident which
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* thread fields were not initialized when inspecting the memory with
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* a debugger. A uninitialized field is not an error in itself but it
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* better to know it.
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*/
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#ifndef THREAD_FILL_VALUE
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#define THREAD_FILL_VALUE 0xFF
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#endif
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/**
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11
todo.txt
11
todo.txt
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@ -17,11 +17,17 @@ After 1.0.0:
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* Add checks to all APIs.
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* Stack checks option.
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* Threads profiling option.
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- Registers clearing on thread start.
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* Idle loop hook macro.
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* Switch the configuration options to TRUE/FALSE rather than def/undef.
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* Remove port_puts() from all the ports.
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- Stack sizes article into the documentation.
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- Find out and document main stack settings in MSP430 and AVR runtimes.
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After 1.2.0:
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X Abstract I/O channels rather than just serial ports.
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- Move the serial drivers implementations in library. Better keep the core
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as compact as possible.
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- Threads Pools manager in the library.
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- New chThdCreate() that takes just two parameters, a pointer to a thread
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descriptor and the tread parameter. It could wrap the current variants
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- OSEK-style simple tasks within the idle thread.
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? Think to something for threads restart.
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? Multiple heaps, disjoint heaps, heaps in heaps.
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- Abstract I/O channels rather than just serial ports.
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- Move the serial drivers implementations in library al keep the I/O channel
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interface as part of the kernel. Better keep the core as compact as
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possible.
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- Update C++ wrapper (Heap, Pools, Mailboxes and any new feature).
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- Think about making threads return void.
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Ideas for 2.x.x:
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- Reference counter for threads, concept of detached threads, threads
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