tinySA/docs/src/stacks.dox

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/*
ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio.
This file is part of ChibiOS/RT.
ChibiOS/RT is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/RT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @page article_stacks Stacks and stack sizes
* In a RTOS like ChibiOS/RT there are several dedicated stacks, each stack
* has a dedicated RAM space that must have a correctly sized assigned area.
* <h2>The stacks</h2>
* There are several stacks in the systems, some are always present, some
* others are present only in some architectures:
* - <b>Main stack</b>, this stack is used by the @p main() function and the
* thread that execute it. It is not a normal thread stack because it is
* initialized in the startup code and its size is defined in a port
* dependent way. Details are in the various ports documentation.
* - <b>Interrupt Stack</b>, some architectures have a dedicated interrupt
* stack. This is an important feature in a multithreaded environment,
* without a dedicated interrupt stack each thread has to reserve
* enough space, for interrupts servicing, within its own stack. This space,
* multiplied by the total threads number, can amount to a significant RAM
* overhead.
* - <b>Thread Stack</b>, each thread has a dedicated stack for its own
* execution and context switch.
* - <b>Other Stacks</b>, some architectures (ARM) can have other stacks but
* the OS does not directly use any of them.
* .
* <h2>Risks</h2>
* The most critical thing when writing an embedded multithreaded application
* is to determine the correct stack size for main, threads and, when present,
* interrupts.<br>
* Assign too much space to a stack wastes RAM, assign too little space
* leads to crashes or, worst scenario, hard to track instability.
*
* <h2>Assigning the correct size</h2>
* You may try to examine the asm listings in order to calculate the exact
* stack requirements but this requires much time, experience and patience.<br>
* An alternative way is to use an interactive method. Follow this procedure
* for each thread in the system:
* - Enable the following debug options in the kernel:
* - @p CH_DBG_ENABLE_STACK_CHECK, this enables a stack check before any
* context switch. This option halts the system in @p chSysHalt() just
* before a stack overflow happens.
* - @p CH_DBG_FILL_THREADS, this option fills the threads working area
* with an easily recognizable pattern (0x55).
* - Assign a large and safe size to the thread stack, as example 256 bytes
* on 32 MCUs, 128 bytes on 8/16 bit MCUs. This is almost always too much
* for simple threads.
* - Run the application, if the application crashes or halts then increase
* the stack size and repeat (you know how to use the debugger right?).
* - Let the application run and make sure to trigger the thread in a way to
* make it follow most or all its code paths. If the application crashes or
* halts then increase the stack size and repeat.
* - Stop the application using the debugger and examine the thread working
* area (you know what a map file is, right?). You can see that the thread
* stack overwrote the fill pattern (0x55) from the top of the working area
* downward. You can estimate the excess stack by counting the untouched
* locations.
* - Trim down the stack size and repeat until the application still runs
* correctly and you have a decent margin in the stack.
* - Repeat for all the thread classes in the system.
* - Turn off the debug options.
* - Done.
* .
* <h2>Final Notes</h2>
* Some useful info:
* - Stack overflows are the most common problems source during development,
* when in trouble with crashes or anomalous behaviors always first verify
* stack sizes.
* - The required stack size can, and very often does change when changing
* compiler vendor, compiler version, compiler options, code type (ARM
* or THUMB as example).
* - Code compiled in THUMB mode uses more stack space compared to the
* same code compiled in ARM mode. In GCC this is related to lack of tail
* calls optimizations in THUMB mode, this is probably true also in other
* compilers.
* - Speed optimized code often requires less stack space compared to space
* optimized code. Be careful when changing optimizations.
* - The interrupts space overhead on the thread stacks (@p INT_REQUIRED_STACK
* defined in @p chcore.h) is included in the total working area size
* by the system macros @p THD_WA_SIZE() and @p WORKING_AREA().<br>
* The correct way to reserve space into the thread stacks for interrupts
* processing is to override the @p INT_REQUIRED_STACK default value.
* Architectures with a dedicated interrupt stack do not require changes
* to this value. Resizing of the global interrupt stack may be required
* instead.
* - Often is a good idea to have some extra space in stacks unless you
* are really starved on RAM. Anyway optimize stack space at the very
* end of your development cycle.
* .
*/