2009-02-24 16:07:42 +00:00
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/*
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ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio.
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This file is part of ChibiOS/RT.
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ChibiOS/RT is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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ChibiOS/RT is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @page article_stacks Stacks and stack sizes
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* In a RTOS like ChibiOS/RT there are several dedicated stacks, each stack
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* has a dedicated RAM space that must have a correctly sized assigned area.
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* <h2>The stacks</h2>
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* There are several stacks in the systems, some are always present, some
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* others are present only in some architectures:
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* - <b>Main stack</b>, this stack is used by the @p main() function and the
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* thread that execute it. It is not a normal thread stack because it is
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* initialized in the startup code and its size is defined in a port
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* dependent way. Details are in the various ports documentation.
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* - <b>Interrupt Stack</b>, some architectures have a dedicated interrupt
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* stack. This is an important feature in a multithreaded environment,
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* without a dedicated interrupt stack each thread has to reserve
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* enough space, for interrupts servicing, within its own stack. This space,
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2009-02-28 09:39:02 +00:00
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* multiplied by the total threads number, can amount to a significant RAM
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* overhead.
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2009-02-24 16:07:42 +00:00
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* - <b>Thread Stack</b>, each thread has a dedicated stack for its own
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* execution and context switch.
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* - <b>Other Stacks</b>, some architectures (ARM) can have other stacks but
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* the OS does not directly use any of them.
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* .
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* <h2>Risks</h2>
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* The most critical thing when writing an embedded multithreaded application
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* is to determine the correct stack size for main, threads and, when present,
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* interrupts.<br>
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* Assign too much space to a stack wastes RAM, assign too little space
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* leads to crashes or, worst scenario, hard to track instability.
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*
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* <h2>Assigning the correct size</h2>
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* You may try to examine the asm listings in order to calculate the exact
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* stack requirements but this requires much time, experience and patience.<br>
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* An alternative way is to use an interactive method. Follow this procedure
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* for each thread in the system:
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* - Enable the following debug options in the kernel:
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* - @p CH_DBG_ENABLE_STACK_CHECK, this enables a stack check before any
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* context switch. This option halts the system in @p chSysHalt() just
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* before a stack overflow happens.
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* - @p CH_DBG_FILL_THREADS, this option fills the threads working area
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* with an easily recognizable pattern (0x55).
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* - Assign a large and safe size to the thread stack, as example 256 bytes
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* on 32 MCUs, 128 bytes on 8/16 bit MCUs. This is almost always too much
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* for simple threads.
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* - Run the application, if the application crashes or halts then increase
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* the stack size and repeat (you know how to use the debugger right?).
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* - Let the application run and make sure to trigger the thread in a way to
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* make it follow most or all its code paths. If the application crashes or
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* halts then increase the stack size and repeat.
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* - Stop the application using the debugger and examine the thread working
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* area (you know what a map file is, right?). You can see that the thread
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* stack overwrote the fill pattern (0x55) from the top of the working area
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* downward. You can estimate the excess stack by counting the untouched
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* locations.
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* - Trim down the stack size and repeat until the application still runs
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* correctly and you have a decent margin in the stack.
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* - Repeat for all the thread classes in the system.
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* - Turn off the debug options.
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* - Done.
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* .
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* <h2>Final Notes</h2>
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* Some useful info:
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* - Stack overflows are the most common problems source during development,
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2009-02-24 16:07:42 +00:00
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* when in trouble with crashes or anomalous behaviors always first verify
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* stack sizes.
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* - The required stack size can, and very often does change when changing
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* compiler vendor, compiler version, compiler options, code type (ARM
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* or THUMB as example).
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* - Code compiled in THUMB mode uses more stack space compared to the
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* same code compiled in ARM mode. In GCC this is related to lack of tail
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* calls optimizations in THUMB mode, this is probably true also in other
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* compilers.
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* - Speed optimized code often requires less stack space compared to space
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* optimized code. Be careful when changing optimizations.
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* - The interrupts space overhead on the thread stacks (@p INT_REQUIRED_STACK
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* defined in @p chcore.h) is included in the total working area size
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* by the system macros @p THD_WA_SIZE() and @p WORKING_AREA().<br>
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* The correct way to reserve space into the thread stacks for interrupts
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* processing is to override the @p INT_REQUIRED_STACK default value.
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* Architectures with a dedicated interrupt stack do not require changes
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* to this value. Resizing of the global interrupt stack may be required
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* instead.
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* - Often is a good idea to have some extra space in stacks unless you
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* are really starved on RAM. Anyway optimize stack space at the very
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* end of your development cycle.
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* .
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*/
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