rearrange layout

master
howard 2021-04-05 22:40:47 -07:00
parent 3b49000e2b
commit b6bc0cb2e0
5 changed files with 86 additions and 165 deletions

View File

@ -47,13 +47,14 @@ const App = () => {
,
[FaCube, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Extrude'],
[Icon.Union, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Union'],
[Icon.Subtract, ()=> {
[Icon.Subtract, () => {
if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return
// console.log('here')
const [m1, m2] = sc.selected
const mesh = subtract(m1,m2)
const mesh = subtract(m1, m2)
dispatch({ type: 'rx-extrusion', mesh, deps:[m1.name,m2.name] })
console.log(mesh, 'meshres')
dispatch({ type: 'rx-boolean', mesh, deps: [m1.name, m2.name] })
sc.render()
forceUpdate()
}, 'Subtract'],
@ -65,19 +66,21 @@ const App = () => {
const [_, forceUpdate] = useReducer(x => x + 1, 0);
return <div className='absolute left-0 w-40 flex flex-col'>
{
btnz.map(([Icon, fcn, txt], idx) => (
<div className="btn flex items-center justify-end p-1 text-lg" key={idx}
onClick={fcn}
>
<div>{txt}</div>
<Icon className="w-6 h-6 ml-1" />
</div>
))
}
return <div className=''>
<div className='absolute flex'>
{
btnz.map(([Icon, fcn, txt], idx) => (
<div className="btn flex items-center justify-start p-1 text-lg" key={idx}
onClick={fcn}
>
<Icon className="w-6 h-6" />
<div className="ml-2">{txt}</div>
</div>
))
}
</div>
<div className=''>
<div className='absolute left-0 top-10 w-40 flex flex-col'>
{treeEntries.allIds.map((entId, idx) => (
<TreeEntry key={idx} entId={entId} />
))}
@ -109,46 +112,6 @@ const TreeEntry = ({ entId }) => {
const vis = obj3d.visible
return <div className='bg-gray-50 flex justify-between w-full'>
<div className='btn'
onClick={() => {
activeSketchId && treeEntries[activeSketchId].deactivate()
entry.activate()
sc.activeSketch = entry;
}}
>
<MdEdit />
</div>
<div className='btn'
onClick={() => {
dispatch({type:'delete-node',id:entId})
}}
>
<MdDelete/>
</div>
{
vis ?
<div className='btn'
onClick={() => {
obj3d.visible = false;
sc.render()
forceUpdate()
}}
>
<MdVisibility />
</div>
:
<div className='btn'
onClick={() => {
obj3d.visible = true;
sc.render()
forceUpdate()
}}
>
<MdVisibilityOff />
</div>
}
<div className="btn"
onPointerEnter={() => {
if (entId[0] == 'm') {
@ -174,11 +137,53 @@ const TreeEntry = ({ entId }) => {
>
{entId}
</div>
<div className='flex'>
<div className='btn'
onClick={() => {
activeSketchId && treeEntries[activeSketchId].deactivate()
entry.activate()
sc.activeSketch = entry;
}}
>
<MdEdit />
</div>
<div className='btn'
onClick={() => {
dispatch({ type: 'delete-node', id: entId })
}}
>
<MdDelete />
</div>
{
vis ?
<div className='btn'
onClick={() => {
obj3d.visible = false;
sc.render()
forceUpdate()
}}
>
<MdVisibility />
</div>
:
<div className='btn'
onClick={() => {
obj3d.visible = true;
sc.render()
forceUpdate()
}}
>
<MdVisibilityOff />
</div>
}
</div>
</div>
}
const subtract = (m1,m2) => {
const subtract = (m1, m2) => {
// //Create a bsp tree from each of the meshes
// console.log(sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh'), "wtf")
@ -196,7 +201,7 @@ const subtract = (m1,m2) => {
let meshResult = BoolOp.toMesh(bspResult, m1.matrix, m1.material)
meshResult.userData.type = 'mesh'
meshResult.userData.name = `${m1.name}-${m2.name}`
meshResult.name = `${m1.name}-${m2.name}`
sc.obj3d.add(meshResult)

View File

@ -1,102 +0,0 @@
class DepTree {
constructor() {
this.tree = {}
this.order = {}
this.arr = []
}
addParent(id) {
if (this.tree[id]) return
this.tree[id] = new Set()
this.order[id] = this.arr.length
this.arr.push(id)
}
addChild(childId, ...parentIds) {
for (let parentId of parentIds) {
this.tree[parentId].add(childId)
}
this.addParent(childId)
}
deleteNode(id) {
this.visited = new Set()
this.nodesToDel = []
this.dfs(id)
const idx = []
this.nodesToDel.sort((a, b) => this.order[b] - this.order[a])
for (let id of this.nodesToDel) {
idx.push(this.order[id])
this.arr.splice(this.order[id], 1)
delete this.tree[id]
delete this.order[id]
}
for (let i = idx[idx.length - 1]; i < this.arr.length; i++) {
this.order[this.arr[i]] = i
}
const nodeToDelSet = new Set(this.nodesToDel)
for (let k in this.tree) {
for (let ent of this.tree[k]) {
if (nodeToDelSet.has(ent)) {
this.tree[k].delete(ent)
}
}
}
return idx
}
dfs(id) {
this.visited.add(id)
this.nodesToDel.push(id)
for (let x of this.tree[id]) {
if (!this.visited.has(x)) {
this.dfs(x)
}
}
}
}
const dt = new DepTree()
dt.addParent('r1')
dt.addParent('r2')
dt.addChild('r3', 'r1', 'r2')
dt.addParent('r4')
dt.addChild('r5', 'r4', 'r3')
dt.addChild('r6', 'r1', 'r5')
dt.addChild('r7', 'r3', 'r5')
// const x = dt.deleteNode('r3')
// console.log(x)
// console.log(dt.arr, dt.order)
// expectd output
// [ 6, 5, 4, 2 ]
// [ 'r1', 'r2', 'r4' ] { r1: 0, r2: 1, r4: 2 }
const x = dt.deleteNode('r5')
console.log(x)
console.log(dt.tree)

View File

@ -1,7 +1,6 @@
export class DepTree {
constructor(obj) {
if (obj) {
console.log('load', obj)
this.order = { ...obj.order }
this.byId = { ...obj.byId }
this.allIds = [...obj.allIds]

View File

@ -42,11 +42,26 @@ function reducer(state = {}, action) {
allIds: { $push: [action.mesh.name] },
tree: {
[action.sketchId]: { [action.mesh.name]: { $set: true } },
[action.mesh.name]: { $set: {} }
},
order: { [action.mesh.name]: { $set: state.treeEntries.allIds.length } }
}
})
case 'rx-boolean':
return update(state, {
treeEntries: {
byId: {
[action.mesh.name]: { $set: action.mesh }
},
allIds: { $push: [action.mesh.name] },
tree: {
[action.deps[0]]: { [action.mesh.name]: { $set: true } },
[action.deps[1]]: { [action.mesh.name]: { $set: true } },
},
order: { [action.mesh.name]: { $set: state.treeEntries.allIds.length } }
}
})
case 'delete-node':
const depTree = new DepTree(state.treeEntries)
@ -55,7 +70,7 @@ function reducer(state = {}, action) {
return update(state, {
treeEntries: {$set: obj}
treeEntries: { $set: obj }
})

View File

@ -2,10 +2,14 @@ fix css on design tree (a lot of work) \
clear dim on exit exit sketch / rehydrate when back or after loading \\\ done
boolean flesh out refresh / replace mesh / delete mesh
- need to auto hide ( consume) when new boolean created
- create derived part using relationship as name
- need to auto hide ( consume) when new boolean created \\
- create derived part using relationship as name \\ done
- sensible default names, like extrude 1, sketch 1, leverage react for this
- hidden bodies messes up hover highlight
- hidden bodies messes up hover highlight \\ fixed
- add for union and intersect
- auto update
- consume skeches after extrude
extrude edit dialog. directio and magnitude