ugly but works
parent
d88eb2845d
commit
636f8bc560
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@ -10,8 +10,8 @@ import { setCoincident, setOrdinate } from './constraintEvents'
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import { get3PtArc } from './drawArc'
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import { replacer, reviver } from './utils'
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import { AxesHelper } from './sketchAxes'
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import { drawDimension, _onMoveDimension, setDimLines, updateDim } from './drawDimension';
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import { drawAngle, _onMoveAngle, setAngLines, updateAng } from './drawAngle';
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import { drawDimension, _onMoveDimension, setDimLines, updateDim, drawAngle } from './drawDimension';
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import { updateAng } from './drawAngle';
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@ -131,9 +131,9 @@ class Sketch {
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this.drawDimension = drawDimension.bind(this)
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this.drawAngle = drawAngle.bind(this)
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this._onMoveDimension = _onMoveDimension.bind(this)
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this._onMoveAngle = _onMoveAngle.bind(this)
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// this._onMoveAngle = _onMoveAngle.bind(this)
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this.setDimLines = setDimLines.bind(this)
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this.setAngLines = setAngLines.bind(this)
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// this.setAngLines = setAngLines.bind(this)
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this.updateDim = updateDim.bind(this)
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this.updateAng = updateAng.bind(this)
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@ -223,11 +223,11 @@ class Sketch {
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this.mode = "arc"
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break;
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case 'd':
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this.drawDimension()
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this.drawDimension('d')
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this.mode = ""
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break;
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case 'q':
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this.drawAngle()
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this.drawDimension('a')
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this.mode = ""
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break;
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case 'p':
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@ -482,10 +482,10 @@ class Sketch {
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}
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// this.setDimLines()
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this.setDimLines()
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// this.setAngLines()
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this.obj3d.dispatchEvent({ type: 'change' })
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// this.obj3d.dispatchEvent({ type: 'change' })
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}
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363
src/drawAngle.js
363
src/drawAngle.js
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@ -18,97 +18,6 @@ const pointMaterial = new THREE.PointsMaterial({
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const divisions = 12
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export async function drawAngle() {
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let selection = await this.awaitSelection({ line: 2 })
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if (selection == null) return;
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const line = new THREE.LineSegments(
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new THREE.BufferGeometry().setAttribute('position',
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new THREE.Float32BufferAttribute(Array((divisions + 2) * 2 * 3).fill(-0.001), 3)
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),
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lineMaterial.clone()
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);
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const point = new THREE.Points(
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new THREE.BufferGeometry().setAttribute('position',
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new THREE.Float32BufferAttribute(3, 3)
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),
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pointMaterial.clone()
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)
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line.userData.ids = selection.map(e => e.name)
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line.layers.enable(2)
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point.layers.enable(2)
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let angle = getAngle(selection)
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this.obj3d.children[1].add(line).add(point)
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const onMove = this._onMoveAngle(point, line)
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point.label = document.createElement('div');
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point.label.textContent = angle.toFixed(3);
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point.label.contentEditable = true;
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this.labelContainer.append(point.label)
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let onEnd, onKey;
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let add = await new Promise((res) => {
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onEnd = (e) => {
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point.userData.offset = vecArr[5].toArray()
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res(true)
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}
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onKey = (e) => e.key == 'Escape' && res(false)
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this.canvas.addEventListener('pointermove', onMove)
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this.canvas.addEventListener('pointerdown', onEnd)
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window.addEventListener('keydown', onKey)
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})
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this.canvas.removeEventListener('pointermove', onMove)
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this.canvas.removeEventListener('pointerdown', onEnd)
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window.removeEventListener('keydown', onKey)
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point.geometry.computeBoundingSphere()
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line.geometry.computeBoundingSphere()
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if (add) {
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this.constraints.set(++this.c_id,
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[
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'angle', angle,
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[-1, -1, selection[0].name, selection[1].name]
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]
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)
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selection[0].userData.constraints.push(this.c_id)
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selection[1].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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line.name = this.c_id
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line.userData.type = 'dimension'
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point.name = this.c_id
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point.userData.type = 'dimension'
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point.label.addEventListener('focus', this.updateAng(this.c_id))
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} else {
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this.obj3d.children[1].children.splice(this.obj3d.children[1].length - 2, 2).forEach(
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e => {
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e.geometry.dispose()
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e.material.dispose()
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}
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)
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this.labelContainer.removeChild(this.labelContainer.lastChild);
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sc.render()
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}
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return
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}
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export function updateAng(c_id) {
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@ -136,74 +45,74 @@ export function updateAng(c_id) {
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}
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let ids, _l1, _l2
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export function _onMoveAngle(point, line) {
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// let ids, _l1, _l2
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// export function _onMoveAngle(point, line) {
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ids = line.userData.ids
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// ids = line.userData.ids
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_l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
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_l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
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// _l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
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// _l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
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let loc;
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// let loc;
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return (e) => {
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loc = this.getLocation(e)
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// return (e) => {
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// loc = this.getLocation(e)
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p3.set(loc.x, loc.y)
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// p3.set(loc.x, loc.y)
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update(
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line.geometry.attributes.position,
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point.geometry.attributes.position,
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_l1, _l2
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)
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// update(
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// line.geometry.attributes.position,
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// point.geometry.attributes.position,
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// _l1, _l2
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// )
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// point.userData.offset = tagOffset.toArray() // save offset vector from center
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// point.userData.offset = tagOffset // save offset vector from center
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// tagOffset = undefined
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// // point.userData.offset = tagOffset.toArray() // save offset vector from center
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// // point.userData.offset = tagOffset // save offset vector from center
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// // tagOffset = undefined
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sc.render()
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}
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}
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// sc.render()
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// }
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// }
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export function setAngLines() {
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// export function setAngLines() {
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const restoreLabels = this.labelContainer.childElementCount == 0;
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// const restoreLabels = this.labelContainer.childElementCount == 0;
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const dims = this.obj3d.children[1].children
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// const dims = this.obj3d.children[1].children
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let point, dist;
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for (let i = 0; i < dims.length; i += 2) {
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// if (restoreLabels) {
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// point = dims[i + 1] // point node is at i+1
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// dist = this.constraints.get(point.name)[1]
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// point.label = document.createElement('div');
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// point.label.textContent = dist.toFixed(3);
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// point.label.contentEditable = true;
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// this.labelContainer.append(point.label)
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// let point, dist;
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// for (let i = 0; i < dims.length; i += 2) {
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// // if (restoreLabels) {
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// // point = dims[i + 1] // point node is at i+1
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// // dist = this.constraints.get(point.name)[1]
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// // point.label = document.createElement('div');
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// // point.label.textContent = dist.toFixed(3);
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// // point.label.contentEditable = true;
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// // this.labelContainer.append(point.label)
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// point.label.addEventListener('focus', this.updateAng(this.c_id))
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// }
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// // point.label.addEventListener('focus', this.updateAng(this.c_id))
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// // }
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ids = dims[i].userData.ids
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// ids = dims[i].userData.ids
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_l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
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_l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
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// _l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
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// _l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
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tagOffset = dims[i + 1].userData.offset
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// tagOffset = dims[i + 1].userData.offset
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// p3.set(_l1[0] + tagOffset[0], _l1[1] + tagOffset[1])
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// update(
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// dims[i].geometry.attributes.position,
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// dims[i + 1].geometry.attributes.position,
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// _l1,
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// _l2
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// )
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// }
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update(
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dims[i].geometry.attributes.position,
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dims[i + 1].geometry.attributes.position,
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_l1,
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_l2
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)
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}
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}
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// }
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@ -271,120 +180,120 @@ const getAngle = (Obj3dLines) => {
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return deltaAngle / Math.PI * 180
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}
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function update(linegeom, pointgeom, _l1, _l2) {
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// function update(linegeom, pointgeom, _l1, _l2) {
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let i = 0;
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for (; i < 4;) {
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const arr = i == 0 ? _l1 : _l2
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vecArr[i++].set(arr[0], arr[1])
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vecArr[i++].set(arr[3] - arr[0], arr[4] - arr[1])
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}
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// let i = 0;
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// for (; i < 4;) {
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// const arr = i == 0 ? _l1 : _l2
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// vecArr[i++].set(arr[0], arr[1])
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// vecArr[i++].set(arr[3] - arr[0], arr[4] - arr[1])
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// }
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const centerScalar = findIntersection(...vecArr.slice(0, 4))
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const center = vecArr[i++].addVectors(vecArr[0], vecArr[1].clone().multiplyScalar(centerScalar))
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// const centerScalar = findIntersection(...vecArr.slice(0, 4))
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// const center = vecArr[4].addVectors(vecArr[0], vecArr[1].clone().multiplyScalar(centerScalar))
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if (tagOffset === undefined) {
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vecArr[i++].subVectors(p3, center)
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} else {
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p3.set(center.x + tagOffset[0], center.y + tagOffset[1])
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vecArr[i++].subVectors(p3, center)
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}
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// // if (tagOffset === undefined) {
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// // vecArr[5].subVectors(p3, center)
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// // } else {
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// // p3.set(center.x + tagOffset[0], center.y + tagOffset[1])
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// // }
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// vecArr[5].subVectors(p3, center)
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const tagRadius = vecArr[5].length()
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// const tagRadius = vecArr[5].length()
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/*
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if tag is more than 90 deg away from midline, we shift everything by 180
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// /*
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// if tag is more than 90 deg away from midline, we shift everything by 180
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a: array that describes absolute angular position of angle start, angle end, and tag
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// a: array that describes absolute angular position of angle start, angle end, and tag
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a[2]:
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tag a[1]:angle end
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\ | /
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\ | /
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___\|/___ a[0]+dA/2:midline
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/ \
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/ \
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/ \
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a[0]:angle start
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*/
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// a[2]:
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// tag a[1]:angle end
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// \ | /
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// \ | /
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// ___\|/___ a[0]+dA/2:midline
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// / \
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// / \
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// / \
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// a[0]:angle start
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// */
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for (let j = 1, i = 0; j < vecArr.length; j += 2, i++) {
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a[i] = Math.atan2(vecArr[j].y, vecArr[j].x)
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}
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// for (let j = 1, i = 0; j < vecArr.length; j += 2, i++) {
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// a[i] = Math.atan2(vecArr[j].y, vecArr[j].x)
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// }
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let dA = unreflex(a[1] - a[0])
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// let dA = unreflex(a[1] - a[0])
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let tagtoMidline = unreflex(a[2] - (a[0] + dA / 2))
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// let tagtoMidline = unreflex(a[2] - (a[0] + dA / 2))
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let shift = Math.abs(tagtoMidline) < Math.PI / 2 ? 0 : Math.PI;
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// let shift = Math.abs(tagtoMidline) < Math.PI / 2 ? 0 : Math.PI;
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let tA1 = unreflex(a[2] - (a[0] + shift))
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let tA2 = unreflex(a[2] - (a[0] + dA + shift))
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// let tA1 = unreflex(a[2] - (a[0] + shift))
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// let tA2 = unreflex(a[2] - (a[0] + dA + shift))
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let a1, deltaAngle;
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if (dA * tA1 < 0) {
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a1 = a[0] + tA1 + shift
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deltaAngle = dA - tA1
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} else if (dA * tA2 > 0) {
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a1 = a[0] + shift
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deltaAngle = dA + tA2
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} else {
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a1 = a[0] + shift
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deltaAngle = dA
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}
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// let a1, deltaAngle;
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// if (dA * tA1 < 0) {
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// a1 = a[0] + tA1 + shift
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// deltaAngle = dA - tA1
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// } else if (dA * tA2 > 0) {
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// a1 = a[0] + shift
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// deltaAngle = dA + tA2
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// } else {
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// a1 = a[0] + shift
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// deltaAngle = dA
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// }
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let points = linegeom.array
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// let points = linegeom.array
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let d = 0;
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points[d++] = center.x + tagRadius * Math.cos(a1)
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points[d++] = center.y + tagRadius * Math.sin(a1)
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d++
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// let d = 0;
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// points[d++] = center.x + tagRadius * Math.cos(a1)
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// points[d++] = center.y + tagRadius * Math.sin(a1)
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// d++
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const angle = a1 + (1 / divisions) * deltaAngle
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points[d++] = center.x + tagRadius * Math.cos(angle)
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points[d++] = center.y + tagRadius * Math.sin(angle)
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d++
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// const angle = a1 + (1 / divisions) * deltaAngle
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// points[d++] = center.x + tagRadius * Math.cos(angle)
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// points[d++] = center.y + tagRadius * Math.sin(angle)
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// d++
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for (i = 2; i <= divisions; i++) {
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points[d++] = points[d - 4]
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points[d++] = points[d - 4]
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d++
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const angle = a1 + (i / divisions) * deltaAngle
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points[d++] = center.x + tagRadius * Math.cos(angle)
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points[d++] = center.y + tagRadius * Math.sin(angle)
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d++
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}
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// for (i = 2; i <= divisions; i++) {
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// points[d++] = points[d - 4]
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// points[d++] = points[d - 4]
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// d++
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// const angle = a1 + (i / divisions) * deltaAngle
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// points[d++] = center.x + tagRadius * Math.cos(angle)
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// points[d++] = center.y + tagRadius * Math.sin(angle)
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// d++
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// }
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for (i = 0; i < 2; i++) {
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points[d++] = vecArr[2 * i].x
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points[d++] = vecArr[2 * i].y
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d++
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points[d++] = center.x + tagRadius * Math.cos(a[i] + shift)
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points[d++] = center.y + tagRadius * Math.sin(a[i] + shift)
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d++
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}
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// for (i = 0; i < 2; i++) {
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// points[d++] = vecArr[2 * i].x
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// points[d++] = vecArr[2 * i].y
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// d++
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// points[d++] = center.x + tagRadius * Math.cos(a[i] + shift)
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// points[d++] = center.y + tagRadius * Math.sin(a[i] + shift)
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// d++
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// }
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linegeom.needsUpdate = true;
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// linegeom.needsUpdate = true;
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pointgeom.array.set(p3.toArray())
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pointgeom.needsUpdate = true;
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// pointgeom.array.set(p3.toArray())
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// pointgeom.needsUpdate = true;
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}
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// }
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const twoPi = Math.PI * 2
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const negTwoPi = - Math.PI * 2
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const negPi = - Math.PI
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// const twoPi = Math.PI * 2
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// const negTwoPi = - Math.PI * 2
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// const negPi = - Math.PI
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function unreflex(angle) {
|
||||
if (angle > Math.PI) {
|
||||
angle = negTwoPi + angle
|
||||
} else if (angle < negPi) {
|
||||
angle = twoPi + angle
|
||||
}
|
||||
return angle
|
||||
}
|
||||
// function unreflex(angle) {
|
||||
// if (angle > Math.PI) {
|
||||
// angle = negTwoPi + angle
|
||||
// } else if (angle < negPi) {
|
||||
// angle = twoPi + angle
|
||||
// }
|
||||
// return angle
|
||||
// }
|
|
@ -13,22 +13,39 @@ const pointMaterial = new THREE.PointsMaterial({
|
|||
})
|
||||
|
||||
|
||||
export async function drawDimension() {
|
||||
let selection = await this.awaitSelection({ point: 2 }, { point: 1, line: 1 })
|
||||
export async function drawDimension(cc) {
|
||||
//////////
|
||||
let selection
|
||||
if (cc == 'd') {
|
||||
selection = await this.awaitSelection({ point: 2 }, { point: 1, line: 1 })
|
||||
} else {
|
||||
selection = await this.awaitSelection({ line: 2 })
|
||||
}
|
||||
|
||||
/////////
|
||||
|
||||
if (selection == null) return;
|
||||
|
||||
let line;
|
||||
if (cc == 'd') {
|
||||
line = new THREE.LineSegments(
|
||||
new THREE.BufferGeometry().setAttribute('position',
|
||||
new THREE.Float32BufferAttribute(Array(3 * 8).fill(-0.001), 3)
|
||||
),
|
||||
lineMaterial.clone()
|
||||
);
|
||||
} else {
|
||||
line = new THREE.LineSegments(
|
||||
new THREE.BufferGeometry().setAttribute('position',
|
||||
new THREE.Float32BufferAttribute(Array((divisions + 2) * 2 * 3).fill(-0.001), 3)
|
||||
),
|
||||
lineMaterial.clone()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
const line = new THREE.LineSegments(
|
||||
new THREE.BufferGeometry().setAttribute('position',
|
||||
new THREE.Float32BufferAttribute(Array(3 * 8).fill(-0.001), 3)
|
||||
),
|
||||
lineMaterial.clone()
|
||||
);
|
||||
|
||||
const point = new THREE.Points(
|
||||
new THREE.BufferGeometry().setAttribute('position',
|
||||
new THREE.Float32BufferAttribute(3, 3)
|
||||
|
@ -42,52 +59,54 @@ export async function drawDimension() {
|
|||
point.layers.enable(2)
|
||||
|
||||
|
||||
//////////////
|
||||
let dimVal, ptLineOrder;
|
||||
|
||||
let dist = 0
|
||||
let ptLineOrder;
|
||||
|
||||
|
||||
|
||||
if (selection.every(e => e.userData.type == 'point')) {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
dist += (selection[0].geometry.attributes.position.array[i] - selection[1].geometry.attributes.position.array[i]) ** 2
|
||||
if (cc == 'd') {
|
||||
if (selection.every(e => e.userData.type == 'point')) {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
dimVal += (selection[0].geometry.attributes.position.array[i] - selection[1].geometry.attributes.position.array[i]) ** 2
|
||||
}
|
||||
dimVal = Math.sqrt(dimVal)
|
||||
} else {
|
||||
ptLineOrder = selection[0].userData.type == 'point' ? [0, 1] : [1, 0]
|
||||
const ptArr = selection[ptLineOrder[0]].geometry.attributes.position.array
|
||||
const lineArr = selection[ptLineOrder[1]].geometry.attributes.position.array
|
||||
p1.set(lineArr[0], lineArr[1])
|
||||
p2.set(lineArr[3], lineArr[4])
|
||||
p3.set(ptArr[0], ptArr[1])
|
||||
dir = p2.clone().sub(p1).normalize()
|
||||
disp = p3.clone().sub(p1)
|
||||
proj = dir.multiplyScalar(disp.dot(dir))
|
||||
perpOffset = disp.clone().sub(proj)
|
||||
dimVal = Math.sqrt(perpOffset.x ** 2 + perpOffset.y ** 2)
|
||||
}
|
||||
|
||||
dist = Math.sqrt(dist)
|
||||
} else {
|
||||
ptLineOrder = selection[0].userData.type == 'point' ? [0, 1] : [1, 0]
|
||||
const ptArr = selection[ptLineOrder[0]].geometry.attributes.position.array
|
||||
const lineArr = selection[ptLineOrder[1]].geometry.attributes.position.array
|
||||
|
||||
|
||||
p1.set(lineArr[0], lineArr[1])
|
||||
p2.set(lineArr[3], lineArr[4])
|
||||
p3.set(ptArr[0], ptArr[1])
|
||||
dir = p2.clone().sub(p1).normalize()
|
||||
disp = p3.clone().sub(p1)
|
||||
proj = dir.multiplyScalar(disp.dot(dir))
|
||||
perpOffset = disp.clone().sub(proj)
|
||||
|
||||
dist = Math.sqrt(perpOffset.x ** 2 + perpOffset.y ** 2)
|
||||
|
||||
dimVal = getAngle(selection)
|
||||
}
|
||||
////////////
|
||||
|
||||
|
||||
|
||||
|
||||
this.obj3d.children[1].add(line).add(point)
|
||||
|
||||
const onMove = this._onMoveDimension(point, line)
|
||||
|
||||
|
||||
point.label = document.createElement('div');
|
||||
point.label.textContent = dist.toFixed(3);
|
||||
point.label.textContent = dimVal.toFixed(3);
|
||||
point.label.contentEditable = true;
|
||||
this.labelContainer.append(point.label)
|
||||
|
||||
|
||||
|
||||
let onEnd, onKey;
|
||||
let add = await new Promise((res) => {
|
||||
onEnd = (e) => res(true)
|
||||
onEnd = (e) => {
|
||||
if (cc == 'd') {
|
||||
point.userData.offset = hyp2.toArray() // save offset vector from hyp2
|
||||
} else {
|
||||
point.userData.offset = vecArr[5].toArray()
|
||||
}
|
||||
res(true)
|
||||
}
|
||||
onKey = (e) => e.key == 'Escape' && res(false)
|
||||
|
||||
this.canvas.addEventListener('pointermove', onMove)
|
||||
|
@ -102,22 +121,33 @@ export async function drawDimension() {
|
|||
line.geometry.computeBoundingSphere()
|
||||
|
||||
if (add) {
|
||||
if (ptLineOrder) {
|
||||
this.constraints.set(++this.c_id, //???
|
||||
[
|
||||
'pt_line_distance', dist,
|
||||
[selection[ptLineOrder[0]].name, -1, selection[ptLineOrder[1]].name, -1]
|
||||
]
|
||||
)
|
||||
if (cc == 'd') {
|
||||
if (ptLineOrder) {
|
||||
this.constraints.set(++this.c_id, //???
|
||||
[
|
||||
'pt_line_distance', dimVal,
|
||||
[selection[ptLineOrder[0]].name, -1, selection[ptLineOrder[1]].name, -1]
|
||||
]
|
||||
)
|
||||
} else {
|
||||
this.constraints.set(++this.c_id, //???
|
||||
[
|
||||
'pt_pt_distance', dimVal,
|
||||
[selection[0].name, selection[1].name, -1, -1]
|
||||
]
|
||||
)
|
||||
}
|
||||
} else {
|
||||
this.constraints.set(++this.c_id, //???
|
||||
this.constraints.set(++this.c_id,
|
||||
[
|
||||
'pt_pt_distance', dist,
|
||||
[selection[0].name, selection[1].name, -1, -1]
|
||||
'angle', dimVal,
|
||||
[-1, -1, selection[0].name, selection[1].name]
|
||||
]
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
|
||||
selection[0].userData.constraints.push(this.c_id)
|
||||
selection[1].userData.constraints.push(this.c_id)
|
||||
|
||||
|
@ -129,11 +159,9 @@ export async function drawDimension() {
|
|||
point.userData.type = 'dimension'
|
||||
|
||||
|
||||
|
||||
point.label.addEventListener('focus', this.updateDim(this.c_id))
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
this.obj3d.children[1].children.splice(this.obj3d.children[1].length - 2, 2).forEach(
|
||||
|
@ -196,16 +224,13 @@ export function _onMoveDimension(point, line) {
|
|||
point.geometry.attributes.position,
|
||||
_p1, _p2
|
||||
)
|
||||
// console.log('heree')
|
||||
console.trace()
|
||||
|
||||
point.userData.offset = hyp2.toArray() // save offset vector from hyp2
|
||||
|
||||
|
||||
sc.render()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export function setDimLines() {
|
||||
|
||||
const restoreLabels = this.labelContainer.childElementCount == 0;
|
||||
|
@ -231,26 +256,29 @@ export function setDimLines() {
|
|||
_p2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
|
||||
|
||||
|
||||
const offset = dims[i + 1].userData.offset
|
||||
if (_p1.length < _p2.length) { // corner case when p1 is pt and p2 is line
|
||||
p3.set(_p1[0] + offset[0], _p1[1] + offset[1])
|
||||
} else {
|
||||
p3.set(_p2[0] + offset[0], _p2[1] + offset[1])
|
||||
}
|
||||
|
||||
let offset = dims[i + 1].userData.offset
|
||||
|
||||
|
||||
update(
|
||||
dims[i].geometry.attributes.position,
|
||||
dims[i + 1].geometry.attributes.position,
|
||||
_p1,
|
||||
_p2
|
||||
_p2,
|
||||
offset
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
export function onDimMoveEnd(point) {
|
||||
if (hyp2) {
|
||||
point.userData.offset = hyp2.toArray() // save offset vector from hyp2
|
||||
} else {
|
||||
point.userData.offset = vecArr[5].clone().sub(vecArr[2]).toArray()
|
||||
}
|
||||
}
|
||||
|
||||
const p1 = new THREE.Vector2()
|
||||
let mdpt
|
||||
const p1x = new THREE.Vector2()
|
||||
|
@ -263,7 +291,16 @@ let p1eArr, p2eArr, p3Arr
|
|||
let dir, linedir, perpOffset
|
||||
let dp1e, dp2e, dp12
|
||||
|
||||
function update(linegeom, pointgeom, _p1, _p2) {
|
||||
function updatex(linegeom, pointgeom, _p1, _p2, offset) {
|
||||
|
||||
if (offset) {
|
||||
if (_p1.length < _p2.length) { // corner case when p1 is pt and p2 is line
|
||||
p3.set(_p1[0] + offset[0], _p1[1] + offset[1])
|
||||
} else {
|
||||
p3.set(_p2[0] + offset[0], _p2[1] + offset[1])
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (_p1.length == _p2.length) {
|
||||
p1.set(_p1[0], _p1[1])
|
||||
|
@ -352,4 +389,271 @@ function update(linegeom, pointgeom, _p1, _p2) {
|
|||
|
||||
}
|
||||
|
||||
const divisions = 12
|
||||
export function findIntersection(q, s, p, r) {
|
||||
/*
|
||||
Based on: https://stackoverflow.com/questions/563198/
|
||||
|
||||
q+s p+r
|
||||
\/__________ q+u*s
|
||||
/\
|
||||
/ \
|
||||
p q
|
||||
|
||||
u = (q − p) × r / (r × s)
|
||||
when r × s = 0, the lines are either colinear or parallel
|
||||
|
||||
function returns u
|
||||
for "real" intersection to exist, 0<u<1
|
||||
*/
|
||||
const q_minus_p = q.clone().sub(p);
|
||||
const r_cross_s = r.cross(s);
|
||||
if (r_cross_s === 0) return null; //either colinear or parallel
|
||||
return q_minus_p.cross(r) / r_cross_s;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const vecArr = Array(6)
|
||||
for (var i = 0; i < vecArr.length; i++) vecArr[i] = new THREE.Vector2();
|
||||
const a = Array(3)
|
||||
|
||||
function update(linegeom, pointgeom, _l1, _l2, offset) {
|
||||
|
||||
let i = 0;
|
||||
for (; i < 4;) {
|
||||
const arr = i == 0 ? _l1 : _l2
|
||||
vecArr[i++].set(arr[0], arr[1])
|
||||
vecArr[i++].set(arr[3] - arr[0], arr[4] - arr[1])
|
||||
}
|
||||
|
||||
const centerScalar = findIntersection(...vecArr.slice(0, 4))
|
||||
const center = vecArr[4].addVectors(vecArr[0], vecArr[1].clone().multiplyScalar(centerScalar))
|
||||
|
||||
if (offset) {
|
||||
p3.set(center.x + offset[0], center.y + offset[1])
|
||||
}
|
||||
|
||||
vecArr[5].subVectors(p3, center)
|
||||
|
||||
const tagRadius = vecArr[5].length()
|
||||
|
||||
/*
|
||||
if tag is more than 90 deg away from midline, we shift everything by 180
|
||||
|
||||
a: array that describes absolute angular position of angle start, angle end, and tag
|
||||
|
||||
a[2]:
|
||||
tag a[1]:angle end
|
||||
\ | /
|
||||
\ | /
|
||||
___\|/___ a[0]+dA/2:midline
|
||||
/ \
|
||||
/ \
|
||||
/ \
|
||||
a[0]:angle start
|
||||
*/
|
||||
|
||||
for (let j = 1, i = 0; j < vecArr.length; j += 2, i++) {
|
||||
a[i] = Math.atan2(vecArr[j].y, vecArr[j].x)
|
||||
}
|
||||
|
||||
let dA = unreflex(a[1] - a[0])
|
||||
|
||||
|
||||
let tagtoMidline = unreflex(a[2] - (a[0] + dA / 2))
|
||||
|
||||
let shift = Math.abs(tagtoMidline) < Math.PI / 2 ? 0 : Math.PI;
|
||||
|
||||
let tA1 = unreflex(a[2] - (a[0] + shift))
|
||||
let tA2 = unreflex(a[2] - (a[0] + dA + shift))
|
||||
|
||||
|
||||
let a1, deltaAngle;
|
||||
if (dA * tA1 < 0) {
|
||||
a1 = a[0] + tA1 + shift
|
||||
deltaAngle = dA - tA1
|
||||
} else if (dA * tA2 > 0) {
|
||||
a1 = a[0] + shift
|
||||
deltaAngle = dA + tA2
|
||||
} else {
|
||||
a1 = a[0] + shift
|
||||
deltaAngle = dA
|
||||
}
|
||||
|
||||
let points = linegeom.array
|
||||
|
||||
let d = 0;
|
||||
points[d++] = center.x + tagRadius * Math.cos(a1)
|
||||
points[d++] = center.y + tagRadius * Math.sin(a1)
|
||||
d++
|
||||
|
||||
const angle = a1 + (1 / divisions) * deltaAngle
|
||||
points[d++] = center.x + tagRadius * Math.cos(angle)
|
||||
points[d++] = center.y + tagRadius * Math.sin(angle)
|
||||
d++
|
||||
|
||||
for (i = 2; i <= divisions; i++) {
|
||||
points[d++] = points[d - 4]
|
||||
points[d++] = points[d - 4]
|
||||
d++
|
||||
const angle = a1 + (i / divisions) * deltaAngle
|
||||
points[d++] = center.x + tagRadius * Math.cos(angle)
|
||||
points[d++] = center.y + tagRadius * Math.sin(angle)
|
||||
d++
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
points[d++] = vecArr[2 * i].x
|
||||
points[d++] = vecArr[2 * i].y
|
||||
d++
|
||||
points[d++] = center.x + tagRadius * Math.cos(a[i] + shift)
|
||||
points[d++] = center.y + tagRadius * Math.sin(a[i] + shift)
|
||||
d++
|
||||
}
|
||||
|
||||
linegeom.needsUpdate = true;
|
||||
|
||||
pointgeom.array.set(p3.toArray())
|
||||
pointgeom.needsUpdate = true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
const twoPi = Math.PI * 2
|
||||
const negTwoPi = - Math.PI * 2
|
||||
const negPi = - Math.PI
|
||||
|
||||
function unreflex(angle) {
|
||||
if (angle > Math.PI) {
|
||||
angle = negTwoPi + angle
|
||||
} else if (angle < negPi) {
|
||||
angle = twoPi + angle
|
||||
}
|
||||
return angle
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
export async function drawAngle() {
|
||||
/////////
|
||||
let selection = await this.awaitSelection({ line: 2 })
|
||||
//////////
|
||||
|
||||
if (selection == null) return;
|
||||
|
||||
const line = new THREE.LineSegments(
|
||||
new THREE.BufferGeometry().setAttribute('position',
|
||||
new THREE.Float32BufferAttribute(Array((divisions + 2) * 2 * 3).fill(-0.001), 3)
|
||||
),
|
||||
lineMaterial.clone()
|
||||
);
|
||||
|
||||
const point = new THREE.Points(
|
||||
new THREE.BufferGeometry().setAttribute('position',
|
||||
new THREE.Float32BufferAttribute(3, 3)
|
||||
),
|
||||
pointMaterial.clone()
|
||||
)
|
||||
|
||||
line.userData.ids = selection.map(e => e.name)
|
||||
|
||||
line.layers.enable(2)
|
||||
point.layers.enable(2)
|
||||
|
||||
|
||||
/////////////
|
||||
let angle = getAngle(selection)
|
||||
//////////
|
||||
|
||||
|
||||
|
||||
|
||||
this.obj3d.children[1].add(line).add(point)
|
||||
const onMove = this._onMoveDimension(point, line)
|
||||
|
||||
point.label = document.createElement('div');
|
||||
point.label.textContent = angle.toFixed(3);
|
||||
point.label.contentEditable = true;
|
||||
this.labelContainer.append(point.label)
|
||||
|
||||
let onEnd, onKey;
|
||||
let add = await new Promise((res) => {
|
||||
onEnd = (e) => {
|
||||
point.userData.offset = vecArr[5].toArray()
|
||||
res(true)
|
||||
}
|
||||
onKey = (e) => e.key == 'Escape' && res(false)
|
||||
|
||||
this.canvas.addEventListener('pointermove', onMove)
|
||||
this.canvas.addEventListener('pointerdown', onEnd)
|
||||
window.addEventListener('keydown', onKey)
|
||||
})
|
||||
|
||||
this.canvas.removeEventListener('pointermove', onMove)
|
||||
this.canvas.removeEventListener('pointerdown', onEnd)
|
||||
window.removeEventListener('keydown', onKey)
|
||||
point.geometry.computeBoundingSphere()
|
||||
line.geometry.computeBoundingSphere()
|
||||
|
||||
if (add) {
|
||||
|
||||
this.constraints.set(++this.c_id,
|
||||
[
|
||||
'angle', angle,
|
||||
[-1, -1, selection[0].name, selection[1].name]
|
||||
]
|
||||
)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
selection[0].userData.constraints.push(this.c_id)
|
||||
selection[1].userData.constraints.push(this.c_id)
|
||||
|
||||
this.updateOtherBuffers()
|
||||
|
||||
line.name = this.c_id
|
||||
line.userData.type = 'dimension'
|
||||
point.name = this.c_id
|
||||
point.userData.type = 'dimension'
|
||||
|
||||
point.label.addEventListener('focus', this.updateAng(this.c_id))
|
||||
|
||||
} else {
|
||||
|
||||
this.obj3d.children[1].children.splice(this.obj3d.children[1].length - 2, 2).forEach(
|
||||
e => {
|
||||
e.geometry.dispose()
|
||||
e.material.dispose()
|
||||
}
|
||||
)
|
||||
this.labelContainer.removeChild(this.labelContainer.lastChild);
|
||||
sc.render()
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
const getAngle = (Obj3dLines) => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const arr = Obj3dLines[i].geometry.attributes.position.array
|
||||
vecArr[2 * i].set(...arr.slice(0, 2))
|
||||
vecArr[2 * i + 1].set(arr[3] - arr[0], arr[4] - arr[1])
|
||||
}
|
||||
const a1 = Math.atan2(vecArr[1].y, vecArr[1].x)
|
||||
const a2 = Math.atan2(vecArr[3].y, vecArr[3].x)
|
||||
|
||||
let deltaAngle = Math.abs(a2 - a1)
|
||||
if (deltaAngle > Math.PI) {
|
||||
deltaAngle = Math.PI * 2 - deltaAngle
|
||||
}
|
||||
return deltaAngle / Math.PI * 180
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import * as THREE from '../node_modules/three/src/Three';
|
||||
import { raycaster, color, hoverColor } from './shared';
|
||||
|
||||
import { onDimMoveEnd } from './drawDimension'
|
||||
|
||||
let ptLoc
|
||||
|
||||
|
@ -156,8 +156,15 @@ export function onPick(e) {
|
|||
this.obj3d.children[1].children[idx],
|
||||
this.obj3d.children[1].children[idx - 1],
|
||||
)
|
||||
// this.onDragDim = this._onMoveAng(
|
||||
// this.obj3d.children[1].children[idx],
|
||||
// this.obj3d.children[1].children[idx - 1],
|
||||
// )
|
||||
this.canvas.addEventListener('pointermove', this.onDragDim);
|
||||
this.canvas.addEventListener('pointerup', this.onRelease)
|
||||
this.canvas.addEventListener('pointerup', () => {
|
||||
onDimMoveEnd(this.obj3d.children[1].children[idx])
|
||||
this.onRelease()
|
||||
})
|
||||
}
|
||||
|
||||
draggedLabel = this.obj3d.children[1].children[idx].label
|
||||
|
@ -196,7 +203,6 @@ export function onDrag(e) {
|
|||
// this.objIdx.get(obj.name) * 3
|
||||
// )
|
||||
|
||||
|
||||
for (let x = 0; x < this.hovered.length; x++) {
|
||||
const obj = this.hovered[x]
|
||||
this.ptsBuf.set(
|
||||
|
@ -206,7 +212,7 @@ export function onDrag(e) {
|
|||
}
|
||||
|
||||
this.solve()
|
||||
// this.obj3d.dispatchEvent({ type: 'change' })
|
||||
this.scene.render()
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue