ugly but works

master
howard 2021-04-12 23:41:05 -07:00
parent d88eb2845d
commit 636f8bc560
4 changed files with 523 additions and 304 deletions

View File

@ -10,8 +10,8 @@ import { setCoincident, setOrdinate } from './constraintEvents'
import { get3PtArc } from './drawArc'
import { replacer, reviver } from './utils'
import { AxesHelper } from './sketchAxes'
import { drawDimension, _onMoveDimension, setDimLines, updateDim } from './drawDimension';
import { drawAngle, _onMoveAngle, setAngLines, updateAng } from './drawAngle';
import { drawDimension, _onMoveDimension, setDimLines, updateDim, drawAngle } from './drawDimension';
import { updateAng } from './drawAngle';
@ -131,9 +131,9 @@ class Sketch {
this.drawDimension = drawDimension.bind(this)
this.drawAngle = drawAngle.bind(this)
this._onMoveDimension = _onMoveDimension.bind(this)
this._onMoveAngle = _onMoveAngle.bind(this)
// this._onMoveAngle = _onMoveAngle.bind(this)
this.setDimLines = setDimLines.bind(this)
this.setAngLines = setAngLines.bind(this)
// this.setAngLines = setAngLines.bind(this)
this.updateDim = updateDim.bind(this)
this.updateAng = updateAng.bind(this)
@ -223,11 +223,11 @@ class Sketch {
this.mode = "arc"
break;
case 'd':
this.drawDimension()
this.drawDimension('d')
this.mode = ""
break;
case 'q':
this.drawAngle()
this.drawDimension('a')
this.mode = ""
break;
case 'p':
@ -482,10 +482,10 @@ class Sketch {
}
// this.setDimLines()
this.setDimLines()
// this.setAngLines()
this.obj3d.dispatchEvent({ type: 'change' })
// this.obj3d.dispatchEvent({ type: 'change' })
}

View File

@ -18,97 +18,6 @@ const pointMaterial = new THREE.PointsMaterial({
const divisions = 12
export async function drawAngle() {
let selection = await this.awaitSelection({ line: 2 })
if (selection == null) return;
const line = new THREE.LineSegments(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(Array((divisions + 2) * 2 * 3).fill(-0.001), 3)
),
lineMaterial.clone()
);
const point = new THREE.Points(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(3, 3)
),
pointMaterial.clone()
)
line.userData.ids = selection.map(e => e.name)
line.layers.enable(2)
point.layers.enable(2)
let angle = getAngle(selection)
this.obj3d.children[1].add(line).add(point)
const onMove = this._onMoveAngle(point, line)
point.label = document.createElement('div');
point.label.textContent = angle.toFixed(3);
point.label.contentEditable = true;
this.labelContainer.append(point.label)
let onEnd, onKey;
let add = await new Promise((res) => {
onEnd = (e) => {
point.userData.offset = vecArr[5].toArray()
res(true)
}
onKey = (e) => e.key == 'Escape' && res(false)
this.canvas.addEventListener('pointermove', onMove)
this.canvas.addEventListener('pointerdown', onEnd)
window.addEventListener('keydown', onKey)
})
this.canvas.removeEventListener('pointermove', onMove)
this.canvas.removeEventListener('pointerdown', onEnd)
window.removeEventListener('keydown', onKey)
point.geometry.computeBoundingSphere()
line.geometry.computeBoundingSphere()
if (add) {
this.constraints.set(++this.c_id,
[
'angle', angle,
[-1, -1, selection[0].name, selection[1].name]
]
)
selection[0].userData.constraints.push(this.c_id)
selection[1].userData.constraints.push(this.c_id)
this.updateOtherBuffers()
line.name = this.c_id
line.userData.type = 'dimension'
point.name = this.c_id
point.userData.type = 'dimension'
point.label.addEventListener('focus', this.updateAng(this.c_id))
} else {
this.obj3d.children[1].children.splice(this.obj3d.children[1].length - 2, 2).forEach(
e => {
e.geometry.dispose()
e.material.dispose()
}
)
this.labelContainer.removeChild(this.labelContainer.lastChild);
sc.render()
}
return
}
export function updateAng(c_id) {
@ -136,74 +45,74 @@ export function updateAng(c_id) {
}
let ids, _l1, _l2
export function _onMoveAngle(point, line) {
// let ids, _l1, _l2
// export function _onMoveAngle(point, line) {
ids = line.userData.ids
// ids = line.userData.ids
_l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
_l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
// _l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
// _l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
let loc;
// let loc;
return (e) => {
loc = this.getLocation(e)
// return (e) => {
// loc = this.getLocation(e)
p3.set(loc.x, loc.y)
// p3.set(loc.x, loc.y)
update(
line.geometry.attributes.position,
point.geometry.attributes.position,
_l1, _l2
)
// update(
// line.geometry.attributes.position,
// point.geometry.attributes.position,
// _l1, _l2
// )
// point.userData.offset = tagOffset.toArray() // save offset vector from center
// point.userData.offset = tagOffset // save offset vector from center
// tagOffset = undefined
// // point.userData.offset = tagOffset.toArray() // save offset vector from center
// // point.userData.offset = tagOffset // save offset vector from center
// // tagOffset = undefined
sc.render()
}
}
// sc.render()
// }
// }
export function setAngLines() {
// export function setAngLines() {
const restoreLabels = this.labelContainer.childElementCount == 0;
// const restoreLabels = this.labelContainer.childElementCount == 0;
const dims = this.obj3d.children[1].children
// const dims = this.obj3d.children[1].children
let point, dist;
for (let i = 0; i < dims.length; i += 2) {
// if (restoreLabels) {
// point = dims[i + 1] // point node is at i+1
// dist = this.constraints.get(point.name)[1]
// point.label = document.createElement('div');
// point.label.textContent = dist.toFixed(3);
// point.label.contentEditable = true;
// this.labelContainer.append(point.label)
// let point, dist;
// for (let i = 0; i < dims.length; i += 2) {
// // if (restoreLabels) {
// // point = dims[i + 1] // point node is at i+1
// // dist = this.constraints.get(point.name)[1]
// // point.label = document.createElement('div');
// // point.label.textContent = dist.toFixed(3);
// // point.label.contentEditable = true;
// // this.labelContainer.append(point.label)
// point.label.addEventListener('focus', this.updateAng(this.c_id))
// }
// // point.label.addEventListener('focus', this.updateAng(this.c_id))
// // }
ids = dims[i].userData.ids
// ids = dims[i].userData.ids
_l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
_l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
// _l1 = this.obj3d.children[this.objIdx.get(ids[0])].geometry.attributes.position.array
// _l2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
tagOffset = dims[i + 1].userData.offset
// tagOffset = dims[i + 1].userData.offset
// p3.set(_l1[0] + tagOffset[0], _l1[1] + tagOffset[1])
// update(
// dims[i].geometry.attributes.position,
// dims[i + 1].geometry.attributes.position,
// _l1,
// _l2
// )
// }
update(
dims[i].geometry.attributes.position,
dims[i + 1].geometry.attributes.position,
_l1,
_l2
)
}
}
// }
@ -271,120 +180,120 @@ const getAngle = (Obj3dLines) => {
return deltaAngle / Math.PI * 180
}
function update(linegeom, pointgeom, _l1, _l2) {
// function update(linegeom, pointgeom, _l1, _l2) {
let i = 0;
for (; i < 4;) {
const arr = i == 0 ? _l1 : _l2
vecArr[i++].set(arr[0], arr[1])
vecArr[i++].set(arr[3] - arr[0], arr[4] - arr[1])
}
// let i = 0;
// for (; i < 4;) {
// const arr = i == 0 ? _l1 : _l2
// vecArr[i++].set(arr[0], arr[1])
// vecArr[i++].set(arr[3] - arr[0], arr[4] - arr[1])
// }
const centerScalar = findIntersection(...vecArr.slice(0, 4))
const center = vecArr[i++].addVectors(vecArr[0], vecArr[1].clone().multiplyScalar(centerScalar))
// const centerScalar = findIntersection(...vecArr.slice(0, 4))
// const center = vecArr[4].addVectors(vecArr[0], vecArr[1].clone().multiplyScalar(centerScalar))
if (tagOffset === undefined) {
vecArr[i++].subVectors(p3, center)
} else {
p3.set(center.x + tagOffset[0], center.y + tagOffset[1])
vecArr[i++].subVectors(p3, center)
}
// // if (tagOffset === undefined) {
// // vecArr[5].subVectors(p3, center)
// // } else {
// // p3.set(center.x + tagOffset[0], center.y + tagOffset[1])
// // }
// vecArr[5].subVectors(p3, center)
const tagRadius = vecArr[5].length()
// const tagRadius = vecArr[5].length()
/*
if tag is more than 90 deg away from midline, we shift everything by 180
// /*
// if tag is more than 90 deg away from midline, we shift everything by 180
a: array that describes absolute angular position of angle start, angle end, and tag
// a: array that describes absolute angular position of angle start, angle end, and tag
a[2]:
tag a[1]:angle end
\ | /
\ | /
___\|/___ a[0]+dA/2:midline
/ \
/ \
/ \
a[0]:angle start
*/
// a[2]:
// tag a[1]:angle end
// \ | /
// \ | /
// ___\|/___ a[0]+dA/2:midline
// / \
// / \
// / \
// a[0]:angle start
// */
for (let j = 1, i = 0; j < vecArr.length; j += 2, i++) {
a[i] = Math.atan2(vecArr[j].y, vecArr[j].x)
}
// for (let j = 1, i = 0; j < vecArr.length; j += 2, i++) {
// a[i] = Math.atan2(vecArr[j].y, vecArr[j].x)
// }
let dA = unreflex(a[1] - a[0])
// let dA = unreflex(a[1] - a[0])
let tagtoMidline = unreflex(a[2] - (a[0] + dA / 2))
// let tagtoMidline = unreflex(a[2] - (a[0] + dA / 2))
let shift = Math.abs(tagtoMidline) < Math.PI / 2 ? 0 : Math.PI;
// let shift = Math.abs(tagtoMidline) < Math.PI / 2 ? 0 : Math.PI;
let tA1 = unreflex(a[2] - (a[0] + shift))
let tA2 = unreflex(a[2] - (a[0] + dA + shift))
// let tA1 = unreflex(a[2] - (a[0] + shift))
// let tA2 = unreflex(a[2] - (a[0] + dA + shift))
let a1, deltaAngle;
if (dA * tA1 < 0) {
a1 = a[0] + tA1 + shift
deltaAngle = dA - tA1
} else if (dA * tA2 > 0) {
a1 = a[0] + shift
deltaAngle = dA + tA2
} else {
a1 = a[0] + shift
deltaAngle = dA
}
// let a1, deltaAngle;
// if (dA * tA1 < 0) {
// a1 = a[0] + tA1 + shift
// deltaAngle = dA - tA1
// } else if (dA * tA2 > 0) {
// a1 = a[0] + shift
// deltaAngle = dA + tA2
// } else {
// a1 = a[0] + shift
// deltaAngle = dA
// }
let points = linegeom.array
// let points = linegeom.array
let d = 0;
points[d++] = center.x + tagRadius * Math.cos(a1)
points[d++] = center.y + tagRadius * Math.sin(a1)
d++
// let d = 0;
// points[d++] = center.x + tagRadius * Math.cos(a1)
// points[d++] = center.y + tagRadius * Math.sin(a1)
// d++
const angle = a1 + (1 / divisions) * deltaAngle
points[d++] = center.x + tagRadius * Math.cos(angle)
points[d++] = center.y + tagRadius * Math.sin(angle)
d++
// const angle = a1 + (1 / divisions) * deltaAngle
// points[d++] = center.x + tagRadius * Math.cos(angle)
// points[d++] = center.y + tagRadius * Math.sin(angle)
// d++
for (i = 2; i <= divisions; i++) {
points[d++] = points[d - 4]
points[d++] = points[d - 4]
d++
const angle = a1 + (i / divisions) * deltaAngle
points[d++] = center.x + tagRadius * Math.cos(angle)
points[d++] = center.y + tagRadius * Math.sin(angle)
d++
}
// for (i = 2; i <= divisions; i++) {
// points[d++] = points[d - 4]
// points[d++] = points[d - 4]
// d++
// const angle = a1 + (i / divisions) * deltaAngle
// points[d++] = center.x + tagRadius * Math.cos(angle)
// points[d++] = center.y + tagRadius * Math.sin(angle)
// d++
// }
for (i = 0; i < 2; i++) {
points[d++] = vecArr[2 * i].x
points[d++] = vecArr[2 * i].y
d++
points[d++] = center.x + tagRadius * Math.cos(a[i] + shift)
points[d++] = center.y + tagRadius * Math.sin(a[i] + shift)
d++
}
// for (i = 0; i < 2; i++) {
// points[d++] = vecArr[2 * i].x
// points[d++] = vecArr[2 * i].y
// d++
// points[d++] = center.x + tagRadius * Math.cos(a[i] + shift)
// points[d++] = center.y + tagRadius * Math.sin(a[i] + shift)
// d++
// }
linegeom.needsUpdate = true;
// linegeom.needsUpdate = true;
pointgeom.array.set(p3.toArray())
pointgeom.needsUpdate = true;
// pointgeom.array.set(p3.toArray())
// pointgeom.needsUpdate = true;
}
// }
const twoPi = Math.PI * 2
const negTwoPi = - Math.PI * 2
const negPi = - Math.PI
// const twoPi = Math.PI * 2
// const negTwoPi = - Math.PI * 2
// const negPi = - Math.PI
function unreflex(angle) {
if (angle > Math.PI) {
angle = negTwoPi + angle
} else if (angle < negPi) {
angle = twoPi + angle
}
return angle
}
// function unreflex(angle) {
// if (angle > Math.PI) {
// angle = negTwoPi + angle
// } else if (angle < negPi) {
// angle = twoPi + angle
// }
// return angle
// }

View File

@ -13,22 +13,39 @@ const pointMaterial = new THREE.PointsMaterial({
})
export async function drawDimension() {
let selection = await this.awaitSelection({ point: 2 }, { point: 1, line: 1 })
export async function drawDimension(cc) {
//////////
let selection
if (cc == 'd') {
selection = await this.awaitSelection({ point: 2 }, { point: 1, line: 1 })
} else {
selection = await this.awaitSelection({ line: 2 })
}
/////////
if (selection == null) return;
let line;
if (cc == 'd') {
line = new THREE.LineSegments(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(Array(3 * 8).fill(-0.001), 3)
),
lineMaterial.clone()
);
} else {
line = new THREE.LineSegments(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(Array((divisions + 2) * 2 * 3).fill(-0.001), 3)
),
lineMaterial.clone()
);
}
const line = new THREE.LineSegments(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(Array(3 * 8).fill(-0.001), 3)
),
lineMaterial.clone()
);
const point = new THREE.Points(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(3, 3)
@ -42,52 +59,54 @@ export async function drawDimension() {
point.layers.enable(2)
//////////////
let dimVal, ptLineOrder;
let dist = 0
let ptLineOrder;
if (selection.every(e => e.userData.type == 'point')) {
for (let i = 0; i < 3; i++) {
dist += (selection[0].geometry.attributes.position.array[i] - selection[1].geometry.attributes.position.array[i]) ** 2
if (cc == 'd') {
if (selection.every(e => e.userData.type == 'point')) {
for (let i = 0; i < 3; i++) {
dimVal += (selection[0].geometry.attributes.position.array[i] - selection[1].geometry.attributes.position.array[i]) ** 2
}
dimVal = Math.sqrt(dimVal)
} else {
ptLineOrder = selection[0].userData.type == 'point' ? [0, 1] : [1, 0]
const ptArr = selection[ptLineOrder[0]].geometry.attributes.position.array
const lineArr = selection[ptLineOrder[1]].geometry.attributes.position.array
p1.set(lineArr[0], lineArr[1])
p2.set(lineArr[3], lineArr[4])
p3.set(ptArr[0], ptArr[1])
dir = p2.clone().sub(p1).normalize()
disp = p3.clone().sub(p1)
proj = dir.multiplyScalar(disp.dot(dir))
perpOffset = disp.clone().sub(proj)
dimVal = Math.sqrt(perpOffset.x ** 2 + perpOffset.y ** 2)
}
dist = Math.sqrt(dist)
} else {
ptLineOrder = selection[0].userData.type == 'point' ? [0, 1] : [1, 0]
const ptArr = selection[ptLineOrder[0]].geometry.attributes.position.array
const lineArr = selection[ptLineOrder[1]].geometry.attributes.position.array
p1.set(lineArr[0], lineArr[1])
p2.set(lineArr[3], lineArr[4])
p3.set(ptArr[0], ptArr[1])
dir = p2.clone().sub(p1).normalize()
disp = p3.clone().sub(p1)
proj = dir.multiplyScalar(disp.dot(dir))
perpOffset = disp.clone().sub(proj)
dist = Math.sqrt(perpOffset.x ** 2 + perpOffset.y ** 2)
dimVal = getAngle(selection)
}
////////////
this.obj3d.children[1].add(line).add(point)
const onMove = this._onMoveDimension(point, line)
point.label = document.createElement('div');
point.label.textContent = dist.toFixed(3);
point.label.textContent = dimVal.toFixed(3);
point.label.contentEditable = true;
this.labelContainer.append(point.label)
let onEnd, onKey;
let add = await new Promise((res) => {
onEnd = (e) => res(true)
onEnd = (e) => {
if (cc == 'd') {
point.userData.offset = hyp2.toArray() // save offset vector from hyp2
} else {
point.userData.offset = vecArr[5].toArray()
}
res(true)
}
onKey = (e) => e.key == 'Escape' && res(false)
this.canvas.addEventListener('pointermove', onMove)
@ -102,22 +121,33 @@ export async function drawDimension() {
line.geometry.computeBoundingSphere()
if (add) {
if (ptLineOrder) {
this.constraints.set(++this.c_id, //???
[
'pt_line_distance', dist,
[selection[ptLineOrder[0]].name, -1, selection[ptLineOrder[1]].name, -1]
]
)
if (cc == 'd') {
if (ptLineOrder) {
this.constraints.set(++this.c_id, //???
[
'pt_line_distance', dimVal,
[selection[ptLineOrder[0]].name, -1, selection[ptLineOrder[1]].name, -1]
]
)
} else {
this.constraints.set(++this.c_id, //???
[
'pt_pt_distance', dimVal,
[selection[0].name, selection[1].name, -1, -1]
]
)
}
} else {
this.constraints.set(++this.c_id, //???
this.constraints.set(++this.c_id,
[
'pt_pt_distance', dist,
[selection[0].name, selection[1].name, -1, -1]
'angle', dimVal,
[-1, -1, selection[0].name, selection[1].name]
]
)
}
selection[0].userData.constraints.push(this.c_id)
selection[1].userData.constraints.push(this.c_id)
@ -129,11 +159,9 @@ export async function drawDimension() {
point.userData.type = 'dimension'
point.label.addEventListener('focus', this.updateDim(this.c_id))
} else {
this.obj3d.children[1].children.splice(this.obj3d.children[1].length - 2, 2).forEach(
@ -196,16 +224,13 @@ export function _onMoveDimension(point, line) {
point.geometry.attributes.position,
_p1, _p2
)
// console.log('heree')
console.trace()
point.userData.offset = hyp2.toArray() // save offset vector from hyp2
sc.render()
}
}
export function setDimLines() {
const restoreLabels = this.labelContainer.childElementCount == 0;
@ -231,26 +256,29 @@ export function setDimLines() {
_p2 = this.obj3d.children[this.objIdx.get(ids[1])].geometry.attributes.position.array
const offset = dims[i + 1].userData.offset
if (_p1.length < _p2.length) { // corner case when p1 is pt and p2 is line
p3.set(_p1[0] + offset[0], _p1[1] + offset[1])
} else {
p3.set(_p2[0] + offset[0], _p2[1] + offset[1])
}
let offset = dims[i + 1].userData.offset
update(
dims[i].geometry.attributes.position,
dims[i + 1].geometry.attributes.position,
_p1,
_p2
_p2,
offset
)
}
}
export function onDimMoveEnd(point) {
if (hyp2) {
point.userData.offset = hyp2.toArray() // save offset vector from hyp2
} else {
point.userData.offset = vecArr[5].clone().sub(vecArr[2]).toArray()
}
}
const p1 = new THREE.Vector2()
let mdpt
const p1x = new THREE.Vector2()
@ -263,7 +291,16 @@ let p1eArr, p2eArr, p3Arr
let dir, linedir, perpOffset
let dp1e, dp2e, dp12
function update(linegeom, pointgeom, _p1, _p2) {
function updatex(linegeom, pointgeom, _p1, _p2, offset) {
if (offset) {
if (_p1.length < _p2.length) { // corner case when p1 is pt and p2 is line
p3.set(_p1[0] + offset[0], _p1[1] + offset[1])
} else {
p3.set(_p2[0] + offset[0], _p2[1] + offset[1])
}
}
if (_p1.length == _p2.length) {
p1.set(_p1[0], _p1[1])
@ -352,4 +389,271 @@ function update(linegeom, pointgeom, _p1, _p2) {
}
const divisions = 12
export function findIntersection(q, s, p, r) {
/*
Based on: https://stackoverflow.com/questions/563198/
q+s p+r
\/__________ q+u*s
/\
/ \
p q
u = (q p) × r / (r × s)
when r × s = 0, the lines are either colinear or parallel
function returns u
for "real" intersection to exist, 0<u<1
*/
const q_minus_p = q.clone().sub(p);
const r_cross_s = r.cross(s);
if (r_cross_s === 0) return null; //either colinear or parallel
return q_minus_p.cross(r) / r_cross_s;
}
const vecArr = Array(6)
for (var i = 0; i < vecArr.length; i++) vecArr[i] = new THREE.Vector2();
const a = Array(3)
function update(linegeom, pointgeom, _l1, _l2, offset) {
let i = 0;
for (; i < 4;) {
const arr = i == 0 ? _l1 : _l2
vecArr[i++].set(arr[0], arr[1])
vecArr[i++].set(arr[3] - arr[0], arr[4] - arr[1])
}
const centerScalar = findIntersection(...vecArr.slice(0, 4))
const center = vecArr[4].addVectors(vecArr[0], vecArr[1].clone().multiplyScalar(centerScalar))
if (offset) {
p3.set(center.x + offset[0], center.y + offset[1])
}
vecArr[5].subVectors(p3, center)
const tagRadius = vecArr[5].length()
/*
if tag is more than 90 deg away from midline, we shift everything by 180
a: array that describes absolute angular position of angle start, angle end, and tag
a[2]:
tag a[1]:angle end
\ | /
\ | /
___\|/___ a[0]+dA/2:midline
/ \
/ \
/ \
a[0]:angle start
*/
for (let j = 1, i = 0; j < vecArr.length; j += 2, i++) {
a[i] = Math.atan2(vecArr[j].y, vecArr[j].x)
}
let dA = unreflex(a[1] - a[0])
let tagtoMidline = unreflex(a[2] - (a[0] + dA / 2))
let shift = Math.abs(tagtoMidline) < Math.PI / 2 ? 0 : Math.PI;
let tA1 = unreflex(a[2] - (a[0] + shift))
let tA2 = unreflex(a[2] - (a[0] + dA + shift))
let a1, deltaAngle;
if (dA * tA1 < 0) {
a1 = a[0] + tA1 + shift
deltaAngle = dA - tA1
} else if (dA * tA2 > 0) {
a1 = a[0] + shift
deltaAngle = dA + tA2
} else {
a1 = a[0] + shift
deltaAngle = dA
}
let points = linegeom.array
let d = 0;
points[d++] = center.x + tagRadius * Math.cos(a1)
points[d++] = center.y + tagRadius * Math.sin(a1)
d++
const angle = a1 + (1 / divisions) * deltaAngle
points[d++] = center.x + tagRadius * Math.cos(angle)
points[d++] = center.y + tagRadius * Math.sin(angle)
d++
for (i = 2; i <= divisions; i++) {
points[d++] = points[d - 4]
points[d++] = points[d - 4]
d++
const angle = a1 + (i / divisions) * deltaAngle
points[d++] = center.x + tagRadius * Math.cos(angle)
points[d++] = center.y + tagRadius * Math.sin(angle)
d++
}
for (i = 0; i < 2; i++) {
points[d++] = vecArr[2 * i].x
points[d++] = vecArr[2 * i].y
d++
points[d++] = center.x + tagRadius * Math.cos(a[i] + shift)
points[d++] = center.y + tagRadius * Math.sin(a[i] + shift)
d++
}
linegeom.needsUpdate = true;
pointgeom.array.set(p3.toArray())
pointgeom.needsUpdate = true;
}
const twoPi = Math.PI * 2
const negTwoPi = - Math.PI * 2
const negPi = - Math.PI
function unreflex(angle) {
if (angle > Math.PI) {
angle = negTwoPi + angle
} else if (angle < negPi) {
angle = twoPi + angle
}
return angle
}
export async function drawAngle() {
/////////
let selection = await this.awaitSelection({ line: 2 })
//////////
if (selection == null) return;
const line = new THREE.LineSegments(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(Array((divisions + 2) * 2 * 3).fill(-0.001), 3)
),
lineMaterial.clone()
);
const point = new THREE.Points(
new THREE.BufferGeometry().setAttribute('position',
new THREE.Float32BufferAttribute(3, 3)
),
pointMaterial.clone()
)
line.userData.ids = selection.map(e => e.name)
line.layers.enable(2)
point.layers.enable(2)
/////////////
let angle = getAngle(selection)
//////////
this.obj3d.children[1].add(line).add(point)
const onMove = this._onMoveDimension(point, line)
point.label = document.createElement('div');
point.label.textContent = angle.toFixed(3);
point.label.contentEditable = true;
this.labelContainer.append(point.label)
let onEnd, onKey;
let add = await new Promise((res) => {
onEnd = (e) => {
point.userData.offset = vecArr[5].toArray()
res(true)
}
onKey = (e) => e.key == 'Escape' && res(false)
this.canvas.addEventListener('pointermove', onMove)
this.canvas.addEventListener('pointerdown', onEnd)
window.addEventListener('keydown', onKey)
})
this.canvas.removeEventListener('pointermove', onMove)
this.canvas.removeEventListener('pointerdown', onEnd)
window.removeEventListener('keydown', onKey)
point.geometry.computeBoundingSphere()
line.geometry.computeBoundingSphere()
if (add) {
this.constraints.set(++this.c_id,
[
'angle', angle,
[-1, -1, selection[0].name, selection[1].name]
]
)
selection[0].userData.constraints.push(this.c_id)
selection[1].userData.constraints.push(this.c_id)
this.updateOtherBuffers()
line.name = this.c_id
line.userData.type = 'dimension'
point.name = this.c_id
point.userData.type = 'dimension'
point.label.addEventListener('focus', this.updateAng(this.c_id))
} else {
this.obj3d.children[1].children.splice(this.obj3d.children[1].length - 2, 2).forEach(
e => {
e.geometry.dispose()
e.material.dispose()
}
)
this.labelContainer.removeChild(this.labelContainer.lastChild);
sc.render()
}
return
}
const getAngle = (Obj3dLines) => {
for (let i = 0; i < 2; i++) {
const arr = Obj3dLines[i].geometry.attributes.position.array
vecArr[2 * i].set(...arr.slice(0, 2))
vecArr[2 * i + 1].set(arr[3] - arr[0], arr[4] - arr[1])
}
const a1 = Math.atan2(vecArr[1].y, vecArr[1].x)
const a2 = Math.atan2(vecArr[3].y, vecArr[3].x)
let deltaAngle = Math.abs(a2 - a1)
if (deltaAngle > Math.PI) {
deltaAngle = Math.PI * 2 - deltaAngle
}
return deltaAngle / Math.PI * 180
}

View File

@ -1,6 +1,6 @@
import * as THREE from '../node_modules/three/src/Three';
import { raycaster, color, hoverColor } from './shared';
import { onDimMoveEnd } from './drawDimension'
let ptLoc
@ -156,8 +156,15 @@ export function onPick(e) {
this.obj3d.children[1].children[idx],
this.obj3d.children[1].children[idx - 1],
)
// this.onDragDim = this._onMoveAng(
// this.obj3d.children[1].children[idx],
// this.obj3d.children[1].children[idx - 1],
// )
this.canvas.addEventListener('pointermove', this.onDragDim);
this.canvas.addEventListener('pointerup', this.onRelease)
this.canvas.addEventListener('pointerup', () => {
onDimMoveEnd(this.obj3d.children[1].children[idx])
this.onRelease()
})
}
draggedLabel = this.obj3d.children[1].children[idx].label
@ -196,7 +203,6 @@ export function onDrag(e) {
// this.objIdx.get(obj.name) * 3
// )
for (let x = 0; x < this.hovered.length; x++) {
const obj = this.hovered[x]
this.ptsBuf.set(
@ -206,7 +212,7 @@ export function onDrag(e) {
}
this.solve()
// this.obj3d.dispatchEvent({ type: 'change' })
this.scene.render()
}