Merge pull request #191 from tatarize/fastfail-intersection

Fastfail Intersection
pull/199/head
Andrew Port 2023-02-03 18:06:56 -08:00 committed by GitHub
commit 2a1cb735e9
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2 changed files with 84 additions and 0 deletions

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@ -711,6 +711,19 @@ class Line(object):
Note: This will fail if the two segments coincide for more than a
finite collection of points.
tol is not used."""
if isinstance(other_seg, (Line, QuadraticBezier, CubicBezier)):
ob = [e.real for e in other_seg.bpoints()]
sb = [e.real for e in self.bpoints()]
if min(ob) > max(sb):
return []
if max(ob) < min(sb):
return []
ob = [e.imag for e in other_seg.bpoints()]
sb = [e.imag for e in self.bpoints()]
if min(ob) > max(sb):
return []
if max(ob) < min(sb):
return []
if isinstance(other_seg, Line):
assert other_seg.end != other_seg.start and self.end != self.start
assert self != other_seg
@ -1038,6 +1051,19 @@ class QuadraticBezier(object):
self.point(t1) == other_seg.point(t2).
Note: This will fail if the two segments coincide for more than a
finite collection of points."""
if isinstance(other_seg, (Line, QuadraticBezier, CubicBezier)):
ob = [e.real for e in other_seg.bpoints()]
sb = [e.real for e in self.bpoints()]
if min(ob) > max(sb):
return []
if max(ob) < min(sb):
return []
ob = [e.imag for e in other_seg.bpoints()]
sb = [e.imag for e in self.bpoints()]
if min(ob) > max(sb):
return []
if max(ob) < min(sb):
return []
if isinstance(other_seg, Line):
return bezier_by_line_intersections(self, other_seg)
elif isinstance(other_seg, QuadraticBezier):
@ -1298,6 +1324,19 @@ class CubicBezier(object):
This will fail if the two segments coincide for more than a
finite collection of points.
"""
if isinstance(other_seg, (Line, QuadraticBezier, CubicBezier)):
ob = [e.real for e in other_seg.bpoints()]
sb = [e.real for e in self.bpoints()]
if min(ob) > max(sb):
return []
if max(ob) < min(sb):
return []
ob = [e.imag for e in other_seg.bpoints()]
sb = [e.imag for e in self.bpoints()]
if min(ob) > max(sb):
return []
if max(ob) < min(sb):
return []
if isinstance(other_seg, Line):
return bezier_by_line_intersections(self, other_seg)
elif (isinstance(other_seg, QuadraticBezier) or

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@ -1,6 +1,7 @@
# External dependencies
from __future__ import division, absolute_import, print_function
import os
import time
from sys import version_info
import unittest
from math import sqrt, pi
@ -1495,6 +1496,50 @@ class Test_intersect(unittest.TestCase):
self.assertTrue(len(yix) == 1)
###################################################################
def test_random_intersections(self):
from random import Random
r = Random()
distance = 100
distribution = 10000
count = 500
def random_complex(offset_x=0.0, offset_y=0.0):
return complex(r.random() * distance + offset_x, r.random() * distance + offset_y)
def random_line():
offset_x = r.random() * distribution
offset_y = r.random() * distribution
return Line(random_complex(offset_x, offset_y), random_complex(offset_x, offset_y))
def random_quad():
offset_x = r.random() * distribution
offset_y = r.random() * distribution
return QuadraticBezier(random_complex(offset_x, offset_y), random_complex(offset_x, offset_y), random_complex(offset_x, offset_y))
def random_cubic():
offset_x = r.random() * distribution
offset_y = r.random() * distribution
return CubicBezier(random_complex(offset_x, offset_y), random_complex(offset_x, offset_y), random_complex(offset_x, offset_y), random_complex(offset_x, offset_y))
def random_path():
path = Path()
for i in range(count):
type_segment = random.randint(0, 3)
if type_segment == 0:
path.append(random_line())
if type_segment == 1:
path.append(random_quad())
if type_segment == 2:
path.append(random_cubic())
return path
path1 = random_path()
path2 = random_path()
t = time.time()
intersections = path1.intersect(path2)
print("\nFound {} intersections in {} seconds.\n"
"".format(len(intersections), time.time() - t))
def test_line_line_0(self):
l0 = Line(start=(25.389999999999997+99.989999999999995j),
end=(25.389999999999997+90.484999999999999j))