920 lines
29 KiB
JavaScript
920 lines
29 KiB
JavaScript
/* globals jQuery */
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/**
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* Package: svgedit.draw
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*
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* Licensed under the MIT License
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*
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* Copyright(c) 2011 Jeff Schiller
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*/
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import Layer from './layer.js';
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import HistoryRecordingService from './historyrecording.js';
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import {NS} from './svgedit.js';
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import {isOpera} from './browser.js';
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import {
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toXml, getElem,
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copyElem as utilCopyElem
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} from './svgutils.js';
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import {
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BatchCommand, RemoveElementCommand, MoveElementCommand, ChangeElementCommand
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} from './history.js';
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const $ = jQuery;
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const visElems = 'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use'.split(',');
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const RandomizeModes = {
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LET_DOCUMENT_DECIDE: 0,
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ALWAYS_RANDOMIZE: 1,
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NEVER_RANDOMIZE: 2
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};
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let randIds = RandomizeModes.LET_DOCUMENT_DECIDE;
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// Array with current disabled elements (for in-group editing)
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let disabledElems = [];
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/**
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* Get a HistoryRecordingService.
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* @param {svgedit.history.HistoryRecordingService=} hrService - if exists, return it instead of creating a new service.
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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function historyRecordingService (hrService) {
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return hrService || new HistoryRecordingService(canvas_.undoMgr);
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}
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/**
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* Find the layer name in a group element.
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* @param group The group element to search in.
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* @returns {string} The layer name or empty string.
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*/
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function findLayerNameInGroup (group) {
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return $('title', group).text() ||
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(isOpera() && group.querySelectorAll
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// Hack for Opera 10.60
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? $(group.querySelectorAll('title')).text()
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: '');
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}
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/**
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* Given a set of names, return a new unique name.
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* @param {Array.<string>} existingLayerNames - Existing layer names.
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* @returns {string} - The new name.
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*/
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function getNewLayerName (existingLayerNames) {
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let i = 1;
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// TODO(codedread): What about internationalization of "Layer"?
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while (existingLayerNames.includes(('Layer ' + i))) { i++; }
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return 'Layer ' + i;
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}
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/**
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* This class encapsulates the concept of a SVG-edit drawing
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* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
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* encapsulates. If the svgElem has a se:nonce attribute on it, then
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* IDs will use the nonce as they are generated.
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* @param {String} [optIdPrefix=svg_] - The ID prefix to use.
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*/
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export class Drawing {
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constructor (svgElem, optIdPrefix) {
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if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
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svgElem.tagName !== 'svg' || svgElem.namespaceURI !== NS.SVG) {
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throw new Error('Error: svgedit.draw.Drawing instance initialized without a <svg> element');
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}
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/**
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* The SVG DOM Element that represents this drawing.
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* @type {SVGSVGElement}
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*/
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this.svgElem_ = svgElem;
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/**
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* The latest object number used in this drawing.
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* @type {number}
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*/
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this.obj_num = 0;
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/**
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* The prefix to prepend to each element id in the drawing.
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* @type {String}
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*/
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this.idPrefix = optIdPrefix || 'svg_';
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/**
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* An array of released element ids to immediately reuse.
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* @type {Array.<number>}
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*/
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this.releasedNums = [];
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/**
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* The z-ordered array of Layer objects. Each layer has a name
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* and group element.
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* The first layer is the one at the bottom of the rendering.
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* @type {Array.<Layer>}
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*/
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this.all_layers = [];
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/**
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* Map of all_layers by name.
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*
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* Note: Layers are ordered, but referenced externally by name; so, we need both container
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* types depending on which function is called (i.e. all_layers and layer_map).
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*
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* @type {Object.<string, Layer>}
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*/
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this.layer_map = {};
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/**
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* The current layer being used.
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* @type {Layer}
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*/
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this.current_layer = null;
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/**
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* The nonce to use to uniquely identify elements across drawings.
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* @type {!String}
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*/
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this.nonce_ = '';
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const n = this.svgElem_.getAttributeNS(NS.SE, 'nonce');
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// If already set in the DOM, use the nonce throughout the document
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// else, if randomizeIds(true) has been called, create and set the nonce.
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if (!!n && randIds !== RandomizeModes.NEVER_RANDOMIZE) {
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this.nonce_ = n;
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} else if (randIds === RandomizeModes.ALWAYS_RANDOMIZE) {
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this.setNonce(Math.floor(Math.random() * 100001));
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}
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}
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/**
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* @param {string} id Element ID to retrieve
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* @returns {Element} SVG element within the root SVGSVGElement
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*/
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getElem_ (id) {
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if (this.svgElem_.querySelector) {
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// querySelector lookup
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return this.svgElem_.querySelector('#' + id);
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}
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// jQuery lookup: twice as slow as xpath in FF
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return $(this.svgElem_).find('[id=' + id + ']')[0];
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}
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/**
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* @returns {SVGSVGElement}
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*/
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getSvgElem () {
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return this.svgElem_;
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}
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/**
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* @returns {!string|number} The previously set nonce
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*/
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getNonce () {
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return this.nonce_;
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}
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/**
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* @param {!string|number} n The nonce to set
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*/
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setNonce (n) {
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this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE);
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this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n);
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this.nonce_ = n;
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}
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/**
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* Clears any previously set nonce
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*/
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clearNonce () {
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// We deliberately leave any se:nonce attributes alone,
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// we just don't use it to randomize ids.
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this.nonce_ = '';
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}
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/**
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* Returns the latest object id as a string.
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* @return {String} The latest object Id.
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*/
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getId () {
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return this.nonce_
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? this.idPrefix + this.nonce_ + '_' + this.obj_num
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: this.idPrefix + this.obj_num;
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}
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/**
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* Returns the next object Id as a string.
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* @return {String} The next object Id to use.
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*/
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getNextId () {
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const oldObjNum = this.obj_num;
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let restoreOldObjNum = false;
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// If there are any released numbers in the release stack,
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// use the last one instead of the next obj_num.
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// We need to temporarily use obj_num as that is what getId() depends on.
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if (this.releasedNums.length > 0) {
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this.obj_num = this.releasedNums.pop();
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restoreOldObjNum = true;
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} else {
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// If we are not using a released id, then increment the obj_num.
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this.obj_num++;
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}
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// Ensure the ID does not exist.
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let id = this.getId();
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while (this.getElem_(id)) {
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if (restoreOldObjNum) {
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this.obj_num = oldObjNum;
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restoreOldObjNum = false;
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}
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this.obj_num++;
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id = this.getId();
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}
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// Restore the old object number if required.
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if (restoreOldObjNum) {
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this.obj_num = oldObjNum;
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}
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return id;
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}
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/**
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* Releases the object Id, letting it be used as the next id in getNextId().
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* This method DOES NOT remove any elements from the DOM, it is expected
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* that client code will do this.
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* @param {string} id - The id to release.
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* @returns {boolean} True if the id was valid to be released, false otherwise.
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*/
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releaseId (id) {
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// confirm if this is a valid id for this Document, else return false
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const front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '');
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if (typeof id !== 'string' || !id.startsWith(front)) {
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return false;
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}
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// extract the obj_num of this id
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const num = parseInt(id.substr(front.length), 10);
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// if we didn't get a positive number or we already released this number
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// then return false.
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if (typeof num !== 'number' || num <= 0 || this.releasedNums.includes(num)) {
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return false;
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}
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// push the released number into the released queue
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this.releasedNums.push(num);
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return true;
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}
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/**
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* Returns the number of layers in the current drawing.
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* @returns {integer} The number of layers in the current drawing.
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*/
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getNumLayers () {
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return this.all_layers.length;
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}
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/**
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* Check if layer with given name already exists
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* @param {string} name - The layer name to check
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*/
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hasLayer (name) {
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return this.layer_map[name] !== undefined;
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}
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/**
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* Returns the name of the ith layer. If the index is out of range, an empty string is returned.
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* @param {integer} i - The zero-based index of the layer you are querying.
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* @returns {string} The name of the ith layer (or the empty string if none found)
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*/
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getLayerName (i) {
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return i >= 0 && i < this.getNumLayers() ? this.all_layers[i].getName() : '';
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}
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/**
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* @returns {SVGGElement} The SVGGElement representing the current layer.
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*/
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getCurrentLayer () {
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return this.current_layer ? this.current_layer.getGroup() : null;
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}
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/**
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* Get a layer by name.
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* @returns {SVGGElement} The SVGGElement representing the named layer or null.
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*/
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getLayerByName (name) {
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const layer = this.layer_map[name];
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return layer ? layer.getGroup() : null;
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}
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/**
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* Returns the name of the currently selected layer. If an error occurs, an empty string
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* is returned.
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* @returns {string} The name of the currently active layer (or the empty string if none found).
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*/
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getCurrentLayerName () {
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return this.current_layer ? this.current_layer.getName() : '';
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}
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/**
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* Set the current layer's name.
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* @param {string} name - The new name.
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* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
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* @returns {string|null} The new name if changed; otherwise, null.
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*/
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setCurrentLayerName (name, hrService) {
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let finalName = null;
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if (this.current_layer) {
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const oldName = this.current_layer.getName();
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finalName = this.current_layer.setName(name, hrService);
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if (finalName) {
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delete this.layer_map[oldName];
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this.layer_map[finalName] = this.current_layer;
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}
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}
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return finalName;
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}
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/**
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* Set the current layer's position.
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* @param {number} newpos - The zero-based index of the new position of the layer. Range should be 0 to layers-1
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* @returns {Object} If the name was changed, returns {title:SVGGElement, previousName:string}; otherwise null.
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*/
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setCurrentLayerPosition (newpos) {
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const layerCount = this.getNumLayers();
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if (!this.current_layer || newpos < 0 || newpos >= layerCount) {
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return null;
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}
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let oldpos;
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for (oldpos = 0; oldpos < layerCount; ++oldpos) {
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if (this.all_layers[oldpos] === this.current_layer) { break; }
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}
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// some unknown error condition (current_layer not in all_layers)
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if (oldpos === layerCount) { return null; }
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if (oldpos !== newpos) {
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// if our new position is below us, we need to insert before the node after newpos
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const currentGroup = this.current_layer.getGroup();
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const oldNextSibling = currentGroup.nextSibling;
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let refGroup = null;
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if (newpos > oldpos) {
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if (newpos < layerCount - 1) {
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refGroup = this.all_layers[newpos + 1].getGroup();
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}
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// if our new position is above us, we need to insert before the node at newpos
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} else {
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refGroup = this.all_layers[newpos].getGroup();
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}
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this.svgElem_.insertBefore(currentGroup, refGroup);
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this.identifyLayers();
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this.setCurrentLayer(this.getLayerName(newpos));
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return {
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currentGroup,
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oldNextSibling
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};
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}
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return null;
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}
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mergeLayer (hrService) {
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const currentGroup = this.current_layer.getGroup();
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const prevGroup = $(currentGroup).prev()[0];
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if (!prevGroup) { return; }
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hrService.startBatchCommand('Merge Layer');
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const layerNextSibling = currentGroup.nextSibling;
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hrService.removeElement(currentGroup, layerNextSibling, this.svgElem_);
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while (currentGroup.firstChild) {
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const child = currentGroup.firstChild;
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if (child.localName === 'title') {
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hrService.removeElement(child, child.nextSibling, currentGroup);
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currentGroup.removeChild(child);
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continue;
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}
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const oldNextSibling = child.nextSibling;
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prevGroup.appendChild(child);
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hrService.moveElement(child, oldNextSibling, currentGroup);
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}
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// Remove current layer's group
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this.current_layer.removeGroup();
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// Remove the current layer and set the previous layer as the new current layer
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const index = this.all_layers.indexOf(this.current_layer);
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if (index > 0) {
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const name = this.current_layer.getName();
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this.current_layer = this.all_layers[index - 1];
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this.all_layers.splice(index, 1);
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delete this.layer_map[name];
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}
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hrService.endBatchCommand();
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}
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mergeAllLayers (hrService) {
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// Set the current layer to the last layer.
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this.current_layer = this.all_layers[this.all_layers.length - 1];
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hrService.startBatchCommand('Merge all Layers');
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while (this.all_layers.length > 1) {
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this.mergeLayer(hrService);
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}
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hrService.endBatchCommand();
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}
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/**
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* Sets the current layer. If the name is not a valid layer name, then this
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* function returns false. Otherwise it returns true. This is not an
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* undo-able action.
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* @param {string} name - The name of the layer you want to switch to.
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* @returns {boolean} true if the current layer was switched, otherwise false
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*/
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setCurrentLayer (name) {
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const layer = this.layer_map[name];
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if (layer) {
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if (this.current_layer) {
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this.current_layer.deactivate();
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}
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this.current_layer = layer;
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this.current_layer.activate();
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return true;
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}
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return false;
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}
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/**
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* Deletes the current layer from the drawing and then clears the selection.
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* This function then calls the 'changed' handler. This is an undoable action.
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* @returns {SVGGElement} The SVGGElement of the layer removed or null.
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*/
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deleteCurrentLayer () {
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if (this.current_layer && this.getNumLayers() > 1) {
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const oldLayerGroup = this.current_layer.removeGroup();
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this.identifyLayers();
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return oldLayerGroup;
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}
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return null;
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}
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/**
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* Updates layer system and sets the current layer to the
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* top-most layer (last <g> child of this drawing).
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*/
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identifyLayers () {
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this.all_layers = [];
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this.layer_map = {};
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const numchildren = this.svgElem_.childNodes.length;
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// loop through all children of SVG element
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const orphans = [], layernames = [];
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let layer = null;
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let childgroups = false;
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for (let i = 0; i < numchildren; ++i) {
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const child = this.svgElem_.childNodes.item(i);
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// for each g, find its layer name
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if (child && child.nodeType === 1) {
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if (child.tagName === 'g') {
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childgroups = true;
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const name = findLayerNameInGroup(child);
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if (name) {
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layernames.push(name);
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layer = new Layer(name, child);
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this.all_layers.push(layer);
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this.layer_map[name] = layer;
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} else {
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// if group did not have a name, it is an orphan
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orphans.push(child);
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}
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} else if (visElems.includes(child.nodeName)) {
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// Child is "visible" (i.e. not a <title> or <defs> element), so it is an orphan
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orphans.push(child);
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}
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}
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}
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// If orphans or no layers found, create a new layer and add all the orphans to it
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if (orphans.length > 0 || !childgroups) {
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layer = new Layer(getNewLayerName(layernames), null, this.svgElem_);
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layer.appendChildren(orphans);
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this.all_layers.push(layer);
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this.layer_map[name] = layer;
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} else {
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layer.activate();
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}
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this.current_layer = layer;
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}
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/**
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* Creates a new top-level layer in the drawing with the given name and
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* makes it the current layer.
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* @param {string} name - The given name. If the layer name exists, a new name will be generated.
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* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
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* @returns {SVGGElement} The SVGGElement of the new layer, which is
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* also the current layer of this drawing.
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*/
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createLayer (name, hrService) {
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if (this.current_layer) {
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this.current_layer.deactivate();
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}
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// Check for duplicate name.
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if (name === undefined || name === null || name === '' || this.layer_map[name]) {
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name = getNewLayerName(Object.keys(this.layer_map));
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}
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// Crate new layer and add to DOM as last layer
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const layer = new Layer(name, null, this.svgElem_);
|
|
// Like to assume hrService exists, but this is backwards compatible with old version of createLayer.
|
|
if (hrService) {
|
|
hrService.startBatchCommand('Create Layer');
|
|
hrService.insertElement(layer.getGroup());
|
|
hrService.endBatchCommand();
|
|
}
|
|
|
|
this.all_layers.push(layer);
|
|
this.layer_map[name] = layer;
|
|
this.current_layer = layer;
|
|
return layer.getGroup();
|
|
}
|
|
|
|
/**
|
|
* Creates a copy of the current layer with the given name and makes it the current layer.
|
|
* @param {string} name - The given name. If the layer name exists, a new name will be generated.
|
|
* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
|
|
* @returns {SVGGElement} The SVGGElement of the new layer, which is
|
|
* also the current layer of this drawing.
|
|
*/
|
|
cloneLayer (name, hrService) {
|
|
if (!this.current_layer) { return null; }
|
|
this.current_layer.deactivate();
|
|
// Check for duplicate name.
|
|
if (name === undefined || name === null || name === '' || this.layer_map[name]) {
|
|
name = getNewLayerName(Object.keys(this.layer_map));
|
|
}
|
|
|
|
// Create new group and add to DOM just after current_layer
|
|
const currentGroup = this.current_layer.getGroup();
|
|
const layer = new Layer(name, currentGroup, this.svgElem_);
|
|
const group = layer.getGroup();
|
|
|
|
// Clone children
|
|
const children = currentGroup.childNodes;
|
|
for (let index = 0; index < children.length; index++) {
|
|
const ch = children[index];
|
|
if (ch.localName === 'title') { continue; }
|
|
group.appendChild(this.copyElem(ch));
|
|
}
|
|
|
|
if (hrService) {
|
|
hrService.startBatchCommand('Duplicate Layer');
|
|
hrService.insertElement(group);
|
|
hrService.endBatchCommand();
|
|
}
|
|
|
|
// Update layer containers and current_layer.
|
|
const index = this.all_layers.indexOf(this.current_layer);
|
|
if (index >= 0) {
|
|
this.all_layers.splice(index + 1, 0, layer);
|
|
} else {
|
|
this.all_layers.push(layer);
|
|
}
|
|
this.layer_map[name] = layer;
|
|
this.current_layer = layer;
|
|
return group;
|
|
}
|
|
|
|
/**
|
|
* Returns whether the layer is visible. If the layer name is not valid,
|
|
* then this function returns false.
|
|
* @param {string} layername - The name of the layer which you want to query.
|
|
* @returns {boolean} The visibility state of the layer, or false if the layer name was invalid.
|
|
*/
|
|
getLayerVisibility (layername) {
|
|
const layer = this.layer_map[layername];
|
|
return layer ? layer.isVisible() : false;
|
|
}
|
|
|
|
/**
|
|
* Sets the visibility of the layer. If the layer name is not valid, this
|
|
* function returns false, otherwise it returns true. This is an
|
|
* undo-able action.
|
|
* @param {string} layername - The name of the layer to change the visibility
|
|
* @param {boolean} bVisible - Whether the layer should be visible
|
|
* @returns {?SVGGElement} The SVGGElement representing the layer if the
|
|
* layername was valid, otherwise null.
|
|
*/
|
|
setLayerVisibility (layername, bVisible) {
|
|
if (typeof bVisible !== 'boolean') {
|
|
return null;
|
|
}
|
|
const layer = this.layer_map[layername];
|
|
if (!layer) { return null; }
|
|
layer.setVisible(bVisible);
|
|
return layer.getGroup();
|
|
}
|
|
|
|
/**
|
|
* Returns the opacity of the given layer. If the input name is not a layer, null is returned.
|
|
* @param {string} layername - name of the layer on which to get the opacity
|
|
* @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
|
|
* if layername is not a valid layer
|
|
*/
|
|
getLayerOpacity (layername) {
|
|
const layer = this.layer_map[layername];
|
|
if (!layer) { return null; }
|
|
return layer.getOpacity();
|
|
}
|
|
|
|
/**
|
|
* Sets the opacity of the given layer. If the input name is not a layer,
|
|
* nothing happens. If opacity is not a value between 0.0 and 1.0, then
|
|
* nothing happens.
|
|
* @param {string} layername - Name of the layer on which to set the opacity
|
|
* @param {number} opacity - A float value in the range 0.0-1.0
|
|
*/
|
|
setLayerOpacity (layername, opacity) {
|
|
if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
|
|
return;
|
|
}
|
|
const layer = this.layer_map[layername];
|
|
if (layer) {
|
|
layer.setOpacity(opacity);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create a clone of an element, updating its ID and its children's IDs when needed
|
|
* @param {Element} el - DOM element to clone
|
|
* @returns {Element}
|
|
*/
|
|
copyElem (el) {
|
|
const self = this;
|
|
const getNextIdClosure = function () { return self.getNextId(); };
|
|
return utilCopyElem(el, getNextIdClosure);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called to ensure that drawings will or will not have randomized ids.
|
|
* The currentDrawing will have its nonce set if it doesn't already.
|
|
* @param {boolean} enableRandomization - flag indicating if documents should have randomized ids
|
|
* @param {svgedit.draw.Drawing} currentDrawing
|
|
*/
|
|
export const randomizeIds = function (enableRandomization, currentDrawing) {
|
|
randIds = enableRandomization === false
|
|
? RandomizeModes.NEVER_RANDOMIZE
|
|
: RandomizeModes.ALWAYS_RANDOMIZE;
|
|
|
|
if (randIds === RandomizeModes.ALWAYS_RANDOMIZE && !currentDrawing.getNonce()) {
|
|
currentDrawing.setNonce(Math.floor(Math.random() * 100001));
|
|
} else if (randIds === RandomizeModes.NEVER_RANDOMIZE && currentDrawing.getNonce()) {
|
|
currentDrawing.clearNonce();
|
|
}
|
|
};
|
|
|
|
// Layer API Functions
|
|
|
|
/**
|
|
* Group: Layers
|
|
*/
|
|
|
|
let canvas_;
|
|
export const init = function (canvas) {
|
|
canvas_ = canvas;
|
|
};
|
|
|
|
// Updates layer system
|
|
export const identifyLayers = function () {
|
|
leaveContext();
|
|
canvas_.getCurrentDrawing().identifyLayers();
|
|
};
|
|
|
|
/**
|
|
* Creates a new top-level layer in the drawing with the given name, sets the current layer
|
|
* to it, and then clears the selection. This function then calls the 'changed' handler.
|
|
* This is an undoable action.
|
|
* @param name - The given name
|
|
* @param hrService
|
|
*/
|
|
export const createLayer = function (name, hrService) {
|
|
const newLayer = canvas_.getCurrentDrawing().createLayer(
|
|
name,
|
|
historyRecordingService(hrService)
|
|
);
|
|
canvas_.clearSelection();
|
|
canvas_.call('changed', [newLayer]);
|
|
};
|
|
|
|
/**
|
|
* Creates a new top-level layer in the drawing with the given name, copies all the current layer's contents
|
|
* to it, and then clears the selection. This function then calls the 'changed' handler.
|
|
* This is an undoable action.
|
|
* @param {string} name - The given name. If the layer name exists, a new name will be generated.
|
|
* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
|
|
*/
|
|
export const cloneLayer = function (name, hrService) {
|
|
// Clone the current layer and make the cloned layer the new current layer
|
|
const newLayer = canvas_.getCurrentDrawing().cloneLayer(name, historyRecordingService(hrService));
|
|
|
|
canvas_.clearSelection();
|
|
leaveContext();
|
|
canvas_.call('changed', [newLayer]);
|
|
};
|
|
|
|
/**
|
|
* Deletes the current layer from the drawing and then clears the selection. This function
|
|
* then calls the 'changed' handler. This is an undoable action.
|
|
*/
|
|
export const deleteCurrentLayer = function () {
|
|
let currentLayer = canvas_.getCurrentDrawing().getCurrentLayer();
|
|
const {nextSibling} = currentLayer;
|
|
const parent = currentLayer.parentNode;
|
|
currentLayer = canvas_.getCurrentDrawing().deleteCurrentLayer();
|
|
if (currentLayer) {
|
|
const batchCmd = new BatchCommand('Delete Layer');
|
|
// store in our Undo History
|
|
batchCmd.addSubCommand(new RemoveElementCommand(currentLayer, nextSibling, parent));
|
|
canvas_.addCommandToHistory(batchCmd);
|
|
canvas_.clearSelection();
|
|
canvas_.call('changed', [parent]);
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Sets the current layer. If the name is not a valid layer name, then this function returns
|
|
* false. Otherwise it returns true. This is not an undo-able action.
|
|
* @param name - The name of the layer you want to switch to.
|
|
*
|
|
* @returns true if the current layer was switched, otherwise false
|
|
*/
|
|
export const setCurrentLayer = function (name) {
|
|
const result = canvas_.getCurrentDrawing().setCurrentLayer(toXml(name));
|
|
if (result) {
|
|
canvas_.clearSelection();
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Renames the current layer. If the layer name is not valid (i.e. unique), then this function
|
|
* does nothing and returns false, otherwise it returns true. This is an undo-able action.
|
|
*
|
|
* @param newname - the new name you want to give the current layer. This name must be unique
|
|
* among all layer names.
|
|
* @returns {Boolean} Whether the rename succeeded
|
|
*/
|
|
export const renameCurrentLayer = function (newname) {
|
|
const drawing = canvas_.getCurrentDrawing();
|
|
const layer = drawing.getCurrentLayer();
|
|
if (layer) {
|
|
const result = drawing.setCurrentLayerName(newname, historyRecordingService());
|
|
if (result) {
|
|
canvas_.call('changed', [layer]);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Changes the position of the current layer to the new value. If the new index is not valid,
|
|
* this function does nothing and returns false, otherwise it returns true. This is an
|
|
* undo-able action.
|
|
* @param newpos - The zero-based index of the new position of the layer. This should be between
|
|
* 0 and (number of layers - 1)
|
|
*
|
|
* @returns {Boolean} true if the current layer position was changed, false otherwise.
|
|
*/
|
|
export const setCurrentLayerPosition = function (newpos) {
|
|
const drawing = canvas_.getCurrentDrawing();
|
|
const result = drawing.setCurrentLayerPosition(newpos);
|
|
if (result) {
|
|
canvas_.addCommandToHistory(new MoveElementCommand(result.currentGroup, result.oldNextSibling, canvas_.getSVGContent()));
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Sets the visibility of the layer. If the layer name is not valid, this function return
|
|
* false, otherwise it returns true. This is an undo-able action.
|
|
* @param layername - The name of the layer to change the visibility
|
|
* @param {Boolean} bVisible - Whether the layer should be visible
|
|
* @returns {Boolean} true if the layer's visibility was set, false otherwise
|
|
*/
|
|
export const setLayerVisibility = function (layername, bVisible) {
|
|
const drawing = canvas_.getCurrentDrawing();
|
|
const prevVisibility = drawing.getLayerVisibility(layername);
|
|
const layer = drawing.setLayerVisibility(layername, bVisible);
|
|
if (layer) {
|
|
const oldDisplay = prevVisibility ? 'inline' : 'none';
|
|
canvas_.addCommandToHistory(new ChangeElementCommand(layer, {display: oldDisplay}, 'Layer Visibility'));
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
if (layer === drawing.getCurrentLayer()) {
|
|
canvas_.clearSelection();
|
|
canvas_.pathActions.clear();
|
|
}
|
|
// call('changed', [selected]);
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* Moves the selected elements to layername. If the name is not a valid layer name, then false
|
|
* is returned. Otherwise it returns true. This is an undo-able action.
|
|
*
|
|
* @param layername - The name of the layer you want to which you want to move the selected elements
|
|
* @returns {Boolean} Whether the selected elements were moved to the layer.
|
|
*/
|
|
export const moveSelectedToLayer = function (layername) {
|
|
// find the layer
|
|
const drawing = canvas_.getCurrentDrawing();
|
|
const layer = drawing.getLayerByName(layername);
|
|
if (!layer) { return false; }
|
|
|
|
const batchCmd = new BatchCommand('Move Elements to Layer');
|
|
|
|
// loop for each selected element and move it
|
|
const selElems = canvas_.getSelectedElements();
|
|
let i = selElems.length;
|
|
while (i--) {
|
|
const elem = selElems[i];
|
|
if (!elem) { continue; }
|
|
const oldNextSibling = elem.nextSibling;
|
|
// TODO: this is pretty brittle!
|
|
const oldLayer = elem.parentNode;
|
|
layer.appendChild(elem);
|
|
batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldLayer));
|
|
}
|
|
|
|
canvas_.addCommandToHistory(batchCmd);
|
|
|
|
return true;
|
|
};
|
|
|
|
export const mergeLayer = function (hrService) {
|
|
canvas_.getCurrentDrawing().mergeLayer(historyRecordingService(hrService));
|
|
canvas_.clearSelection();
|
|
leaveContext();
|
|
canvas_.changeSvgcontent();
|
|
};
|
|
|
|
export const mergeAllLayers = function (hrService) {
|
|
canvas_.getCurrentDrawing().mergeAllLayers(historyRecordingService(hrService));
|
|
canvas_.clearSelection();
|
|
leaveContext();
|
|
canvas_.changeSvgcontent();
|
|
};
|
|
|
|
// Return from a group context to the regular kind, make any previously
|
|
// disabled elements enabled again
|
|
export const leaveContext = function () {
|
|
const len = disabledElems.length;
|
|
if (len) {
|
|
for (let i = 0; i < len; i++) {
|
|
const elem = disabledElems[i];
|
|
const orig = canvas_.elData(elem, 'orig_opac');
|
|
if (orig !== 1) {
|
|
elem.setAttribute('opacity', orig);
|
|
} else {
|
|
elem.removeAttribute('opacity');
|
|
}
|
|
elem.setAttribute('style', 'pointer-events: inherit');
|
|
}
|
|
disabledElems = [];
|
|
canvas_.clearSelection(true);
|
|
canvas_.call('contextset', null);
|
|
}
|
|
canvas_.setCurrentGroup(null);
|
|
};
|
|
|
|
// Set the current context (for in-group editing)
|
|
export const setContext = function (elem) {
|
|
leaveContext();
|
|
if (typeof elem === 'string') {
|
|
elem = getElem(elem);
|
|
}
|
|
|
|
// Edit inside this group
|
|
canvas_.setCurrentGroup(elem);
|
|
|
|
// Disable other elements
|
|
$(elem).parentsUntil('#svgcontent').andSelf().siblings().each(function () {
|
|
const opac = this.getAttribute('opacity') || 1;
|
|
// Store the original's opacity
|
|
canvas_.elData(this, 'orig_opac', opac);
|
|
this.setAttribute('opacity', opac * 0.33);
|
|
this.setAttribute('style', 'pointer-events: none');
|
|
disabledElems.push(this);
|
|
});
|
|
|
|
canvas_.clearSelection();
|
|
canvas_.call('contextset', canvas_.getCurrentGroup());
|
|
};
|
|
|
|
export {Layer};
|