231 lines
8.6 KiB
Markdown
231 lines
8.6 KiB
Markdown
# Introduction
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SVG-Edit has support for extensions. This is a guide for creating
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SVG-Edit extensions.
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## Means to have extensions loaded
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SVG-Edit extensions are standalone JavaScript files that can be either
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included in the HTML file, loaded using `setConfig`, or indicated through
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the URL (see [ConfigOptions]{@tutorial ConfigOptions} for usage).
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`svgedit-config-iife.js` in the `src` directory (if
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through Git clone, by running `npm run build-by-config`) is the file used
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by `svg-editor.html` to execute commands before extensions are loaded,
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e.g., if you wish to make configuration changes which affect extension
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loading behavior.
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Normally, however, it should be preferable for modularity
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to use the extension mechanism, as this can allow you or users to customize
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which extensions are loaded (whereas `svgedit-config-iife.js` will always
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run if present).
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## Basic format
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This is the general format for an extension:
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```js
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export default {
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name: 'extensionname',
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init (_methods) {
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return extensionData;
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}
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};
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```
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Extensions must export an object. (For the API docs of this object, see
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[ExtensionObject]{@link module:SVGEditor.ExtensionObject}.)
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The first property on the object exported above, `name`, is the unique
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ID for this extension. It can actually be omitted, in which case the
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ID (not shown visually) will instead be determined from the file name
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(omitting the initial "ext-" and ending ".js"). These are not displayed
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visually, so the only purpose is to avoid name conflicts with other
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extensions.
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The other property above (`init`) is a function (see
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[`ExtensionInitCallback`]{@link module:svgcanvas.ExtensionInitCallback}
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for its API) that is supplied methods and variables from svgCanvas (see
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[`ExtensionArgumentObject`]{@link module:svgcanvas.ExtensionArgumentObject})
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and can return an object that includes properties and functions that may
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be required for further processing by
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the extension, depending on the type of methods desired by the extension
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being added. See [`ExtensionInitResponse`]{@link module:svgcanvas.ExtensionInitResponse}
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for API documentation on the response type(s) available for `init`.
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Its `this` value is bound to the editor, so
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[those methods]{@link module:SVGEditor} are also available.
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In order to await execution of set-up such as calls to `langReady` and
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`svgIcons`, the callback `callback` can be added to the object returned with
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the call to `init`. The callback is invoked upon addition of the extension,
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or, if svgicons are set, then after the icons are ready. See
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[`ExtensionInitResponse#callback`]{@link module:svgcanvas.ExtensionInitResponse#callback}
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in the API for more on this.
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## Example
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The basic Hello world extension (in `/editor/extensions/ext-helloworld.js`)
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can be seen as an example on how to create a basic extension. This extension
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adds a "mode" button to the bottom of the left panel that changes the mode,
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then shows a "Hello world" message whenever the canvas is clicked on. See
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[extension in action](https://svg-edit.github.io/svgedit/releases/latest/editor/svg-editor.html?extensions=ext-helloworld.js).
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The basic structure of this extension looks like this:
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```js
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export default {
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name: 'helloworld',
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init () {
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return {
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svgicons: 'extensions/helloworld-icon.xml',
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buttons: [ { /* ... */ } ],
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mouseDown () {
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// ...
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},
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mouseUp (_opts) {
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// ...
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}
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};
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}
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};
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```
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Note how the returned properties may include information on the buttons,
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as well as the functions that should be run when certain events take place.
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The "Hello World" extension also demonstrates internationalization (see
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the next section).
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## Internationalization of extensions
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The locale files for extensions (which need translation as with the main
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locales) are hosted in `editor/extensions/ext-locale/<ext name>/`.
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Both `addLangData`
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([JSDocs]{@link module:svgcanvas.ExtensionInitResponse#addLangData})
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(invoked early)
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and `langReady`
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([JSDocs]{@link module:svgcanvas.ExtensionInitResponse#langReady})
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are passed objects with an `importLocale` function
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([JSDocs]{@link module:SVGEditor~ImportLocale}) (as well as
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`init`--see the Basic Format section) that you can use to
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import your own extension locales hosted in the above-mentioned directory.
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The `importLocale` function will use the detected locale and detected
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extension name by default (no need for arguments), and returns a
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`Promise` that will resolve to the locale strings found within a
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file you place at:
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`${svgEditor.curConfig.extPath}ext-locale/<extNameWithoutExtPrefix>/<lang>.js`
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(`<lang>` is the detected `lang` returned on
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[`langReady`]{@link module:SVGEditor.ExtensionVars_langReady} and
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`<extNameWithoutExtPrefix>` is your extension name without the initial
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required "ext-" prefix and without the trailing ".js").
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The resolved `Promise` value is expected to adhere to
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[`LocaleStrings`]{@link module:locale.LocaleStrings} (as with SVGEdit's
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global locale files).
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One may return a Promise (including by `async`/`await`) waiting for
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`importLocale` to resolve so as to delay further processing until complete.
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You could also use your own means to store and retrieve locale data for
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your extension (and
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[`importSetGlobalDefault`]{@link module:importModule.importSetGlobalDefault}
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is available should this be of assistance) in which case the `global`
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property should follow the format
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`svgEditorExtensionLocale_<extNameWithoutExtPrefix>_<lang>` to avoid global
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naming conflicts in the non-modular version of SVGEdit.
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```js
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import { importSetGlobalDefault } from '../external/dynamic-import-polyfill/importModule.js';
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// ...
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(async () => {
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const url = `${svgEditor.curConfig.extPath}ext-locale/<extNameWithoutExtPrefix>/<lang>.js`;
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const localeStrings = await importSetGlobalDefault(url, {
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global: 'svgEditorExtensionLocale_imagelib_' + lang
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});
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// Use `localeStrings`
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console.info(localeStrings);
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})();
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```
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In addition to your own extension's locale strings,
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[`langReady`]{@link module:svgcanvas.ExtensionInitResponse#langReady}
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also has access to the global internationalization strings through the
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`uiStrings` property on the object passed to it (see
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[event:ext_langReady]{@link module:svgcanvas.SvgCanvas#event:ext_langReady}).
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See also [LocaleDocs]{@tutorial LocaleDocs}, including for information on
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formatting of locale strings (the current lack of any standard beyond a
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convention of using brackets for variables).
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## Creating buttons
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Buttons can appear either in the "mode" panel (left panel) or the "context"
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panel (top panel, changes depending on selection). Their icons can
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either consist of SVG icons (recommended) or just raster images.
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Each button is an object (added to the
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array "buttons" on the object returned by the extension's `init` method).
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Its properties are outlined at
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[`SVGEditor.Button`]{@link module:SVGEditor.Button}.
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## Creating SVG icons
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The SVG-Edit project uses icons created using basic SVG (generally
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using SVG-Edit as design tool), and extensions are encouraged to do so
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too. This allows the interface toolbars to be resized and icons to be
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reused at various sizes. If your extension uses multiple icons, they can
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all be stored in the same file. To specify icon file used, set the path
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under the extension's returned `svgicons` property.
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An SVG icon file is an XML document that consists of a root SVG element
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with child group elements (`<g></g>`). Each of these has an ID that
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should match the ID specified in the associated button object.
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Its content should be the SVG source of the icon. See the "Hello World"
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icon as an example.
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For further information, see the SVG Icon Loader project.
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## Creating context tools
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Context tools appear in the top toolbar whenever a certain type of
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element is selected.
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These are added by the extension returning an object with the
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property "context_tools". See [this object's API]{@link module:SVGEditor.ContextTool}
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for details.
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## SVG-Edit extension events
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See [Events]{@tutorial Events} for the events that lead to the triggering
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of extension callbacks. (Mostly of relevance for developers of SVGEdit itself.)
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## Helpers
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A variety of properties and methods can be accessed within extensions.
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### `svgCanvas` properties and methods
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These are supplied in an object through the first parameter of the
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extension function (see "methods" variable in above example).
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See
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[`ExtensionArgumentObject`]{@link module:svgcanvas.ExtensionArgumentObject}.
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Note that this object also has these
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[surfaced private methods and properties from Canvas]{@link module:svgcanvas.PrivateMethods}.
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### `svgEditor` public properties and methods
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The `this` value of the `init`
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([JSDocs]{@link module:svgcanvas.ExtensionInitCallback}) method
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is the [Editor object]{@link module:SVGEditor}. Its methods may be invoked
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from on `this` within that method.
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