svgedit/editor/embedapi.js

123 lines
5.4 KiB
JavaScript

/*
Embedded SVG-edit API
General usage:
- Have an iframe somewhere pointing to a version of svg-edit > r1000
- Initialize the magic with:
var svgCanvas = new EmbeddedSVGEdit(window.frames['svgedit']);
- Pass functions in this format:
svgCanvas.setSvgString("string")
- Or if a callback is needed:
svgCanvas.setSvgString("string")(function(data, error){
if(error){
//there was an error
}else{
//handle data
}
})
Everything is done with the same API as the real svg-edit,
and all documentation is unchanged. The only difference is
when handling returns, the callback notation is used instead.
var blah = new EmbeddedSVGEdit(window.frames['svgedit']);
blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
*/
(function () {'use strict';
var cbid = 0;
function getCallbackSetter (d) {
return function(){
var t = this, // new callback
args = [].slice.call(arguments),
cbid = t.send(d, args, function(){}); // the callback (currently it's nothing, but will be set later)
return function(newcallback){
t.callbacks[cbid] = newcallback; // set callback
};
};
}
function EmbeddedSVGEdit(frame){
if (!(this instanceof EmbeddedSVGEdit)) { // Allow invocation without "new" keyword
return new EmbeddedSVGEdit(frame);
}
// initialize communication
this.frame = frame;
this.callbacks = {}; // successor to stack
//List of functions extracted with this:
//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
//for(var i=0,q=[],f = document.querySelectorAll("div.CFunction h3.CTitle a");i<f.length;i++){q.push(f[i].name)};q
//var functions = ["clearSelection", "addToSelection", "removeFromSelection", "open", "save", "getSvgString", "setSvgString",
//"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
//"moveSelectedToLayer", "clear"];
//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
//run in svgedit itself
var i,
t = this,
functions = ["updateElementFromJson", "embedImage", "fixOperaXML", "clearSelection", "addToSelection",
"removeFromSelection", "addNodeToSelection", "open", "save", "getSvgString", "setSvgString", "createLayer",
"deleteCurrentLayer", "getCurrentDrawing", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition",
"setLayerVisibility", "moveSelectedToLayer", "clear", "clearPath", "getNodePoint", "clonePathNode", "deletePathNode",
"getResolution", "getImageTitle", "setImageTitle", "setResolution", "setBBoxZoom", "setZoom", "getMode", "setMode",
"getStrokeColor", "setStrokeColor", "getFillColor", "setFillColor", "setStrokePaint", "setFillPaint", "getStrokeWidth",
"setStrokeWidth", "getStrokeStyle", "setStrokeStyle", "getOpacity", "setOpacity", "getFillOpacity", "setFillOpacity",
"getStrokeOpacity", "setStrokeOpacity", "getTransformList", "getBBox", "getRotationAngle", "setRotationAngle", "each",
"bind", "setIdPrefix", "getBold", "setBold", "getItalic", "setItalic", "getFontFamily", "setFontFamily", "getFontSize",
"setFontSize", "getText", "setTextContent", "setImageURL", "setRectRadius", "setSegType", "quickClone",
"changeSelectedAttributeNoUndo", "changeSelectedAttribute", "deleteSelectedElements", "groupSelectedElements", "zoomChanged",
"ungroupSelectedElement", "moveToTopSelectedElement", "moveToBottomSelectedElement", "moveSelectedElements",
"getStrokedBBox", "getVisibleElements", "cycleElement", "getUndoStackSize", "getRedoStackSize", "getNextUndoCommandText",
"getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
"setIconSize", "setLang", "setCustomHandlers"];
// TODO: rewrite the following, it's pretty scary.
for(i = 0; i < functions.length; i++){
this[functions[i]] = getCallbackSetter(functions[i]);
}
// Older IE may need a polyfill for addEventListener, but so it would for SVG
window.addEventListener('message', function(e){
// We accept and post strings for the sake of IE9 support
if (typeof e.data !== 'string') {
return;
}
var data = e.data && JSON.parse(e.data);
if (!data || typeof data !== 'object' || data.namespace !== 'svg-edit') {
return;
}
var result = data.result || data.error,
cbid = data.id;
if(t.callbacks[cbid]){
if(data.result){
t.callbacks[cbid](result);
}else{
t.callbacks[cbid](result, "error");
}
}
}, false);
}
EmbeddedSVGEdit.prototype.send = function(name, args, callback){
var t = this;
cbid++;
this.callbacks[cbid] = callback;
setTimeout(function(){ // delay for the callback to be set in case its synchronous
// Todo: Handle non-JSON arguments and return values (undefined, nonfinite numbers, functions, and built-in objects like Date, RegExp), etc.?
// We accept and post strings for the sake of IE9 support
t.frame.contentWindow.postMessage(JSON.stringify({namespace: "svgCanvas", id: cbid, name: name, args: args}), '*');
}, 0);
return cbid;
};
window.embedded_svg_edit = EmbeddedSVGEdit; // Export old, deprecated API
window.EmbeddedSVGEdit = EmbeddedSVGEdit; // Follows common JS convention of CamelCase and, as enforced in JSLint, of initial caps for constructors
}());