svgedit/packages/svgcanvas/select.js

544 lines
16 KiB
JavaScript

/**
* DOM element selection box tools.
* @module select
* @license MIT
*
* @copyright 2010 Alexis Deveria, 2010 Jeff Schiller
*/
import { isWebkit } from '../../src/common/browser.js'
import { getRotationAngle, getBBox, getStrokedBBox } from './utilities.js'
import { transformListToTransform, transformBox, transformPoint } from './math.js'
let svgCanvas
let selectorManager_ // A Singleton
// change radius if touch screen
const gripRadius = window.ontouchstart ? 10 : 4
/**
* Private class for DOM element selection boxes.
*/
export class Selector {
/**
* @param {Integer} id - Internally identify the selector
* @param {Element} elem - DOM element associated with this selector
* @param {module:utilities.BBoxObject} [bbox] - Optional bbox to use for initialization (prevents duplicate `getBBox` call).
*/
constructor (id, elem, bbox) {
// this is the selector's unique number
this.id = id
// this holds a reference to the element for which this selector is being used
this.selectedElement = elem
// this is a flag used internally to track whether the selector is being used or not
this.locked = true
// this holds a reference to the <g> element that holds all visual elements of the selector
this.selectorGroup = svgCanvas.createSVGElement({
element: 'g',
attr: { id: ('selectorGroup' + this.id) }
})
// this holds a reference to the path rect
this.selectorRect = svgCanvas.createSVGElement({
element: 'path',
attr: {
id: ('selectedBox' + this.id),
fill: 'none',
stroke: '#22C',
'stroke-width': '1',
'stroke-dasharray': '5,5',
// need to specify this so that the rect is not selectable
style: 'pointer-events:none'
}
})
this.selectorGroup.append(this.selectorRect)
// this holds a reference to the grip coordinates for this selector
this.gripCoords = {
nw: null,
n: null,
ne: null,
e: null,
se: null,
s: null,
sw: null,
w: null
}
this.reset(this.selectedElement, bbox)
}
/**
* Used to reset the id and element that the selector is attached to.
* @param {Element} e - DOM element associated with this selector
* @param {module:utilities.BBoxObject} bbox - Optional bbox to use for reset (prevents duplicate getBBox call).
* @returns {void}
*/
reset (e, bbox) {
this.locked = true
this.selectedElement = e
this.resize(bbox)
this.selectorGroup.setAttribute('display', 'inline')
}
/**
* Show the resize grips of this selector.
* @param {boolean} show - Indicates whether grips should be shown or not
* @returns {void}
*/
showGrips (show) {
const bShow = show ? 'inline' : 'none'
selectorManager_.selectorGripsGroup.setAttribute('display', bShow)
const elem = this.selectedElement
this.hasGrips = show
if (elem && show) {
this.selectorGroup.append(selectorManager_.selectorGripsGroup)
Selector.updateGripCursors(getRotationAngle(elem))
}
}
/**
* Updates the selector to match the element's size.
* @param {module:utilities.BBoxObject} [bbox] - BBox to use for resize (prevents duplicate getBBox call).
* @returns {void}
*/
resize (bbox) {
const dataStorage = svgCanvas.getDataStorage()
const selectedBox = this.selectorRect
const mgr = selectorManager_
const selectedGrips = mgr.selectorGrips
const selected = this.selectedElement
const zoom = svgCanvas.getZoom()
let offset = 1 / zoom
const sw = selected.getAttribute('stroke-width')
if (selected.getAttribute('stroke') !== 'none' && !isNaN(sw)) {
offset += (sw / 2)
}
const { tagName } = selected
if (tagName === 'text') {
offset += 2 / zoom
}
// loop and transform our bounding box until we reach our first rotation
const tlist = selected.transform.baseVal
const m = transformListToTransform(tlist).matrix
// This should probably be handled somewhere else, but for now
// it keeps the selection box correctly positioned when zoomed
m.e *= zoom
m.f *= zoom
if (!bbox) {
bbox = getBBox(selected)
}
// TODO: getBBox (previous line) already knows to call getStrokedBBox when tagName === 'g'. Remove this?
// TODO: getBBox doesn't exclude 'gsvg' and calls getStrokedBBox for any 'g'. Should getBBox be updated?
if (tagName === 'g' && !dataStorage.has(selected, 'gsvg')) {
// The bbox for a group does not include stroke vals, so we
// get the bbox based on its children.
const strokedBbox = getStrokedBBox([selected.childNodes])
if (strokedBbox) {
bbox = strokedBbox
}
}
// apply the transforms
const l = bbox.x; const t = bbox.y; const w = bbox.width; const h = bbox.height
// bbox = {x: l, y: t, width: w, height: h}; // Not in use
// we need to handle temporary transforms too
// if skewed, get its transformed box, then find its axis-aligned bbox
// *
offset *= zoom
const nbox = transformBox(l * zoom, t * zoom, w * zoom, h * zoom, m)
const { aabox } = nbox
let nbax = aabox.x - offset
let nbay = aabox.y - offset
let nbaw = aabox.width + (offset * 2)
let nbah = aabox.height + (offset * 2)
// now if the shape is rotated, un-rotate it
const cx = nbax + nbaw / 2
const cy = nbay + nbah / 2
const angle = getRotationAngle(selected)
if (angle) {
const rot = svgCanvas.getSvgRoot().createSVGTransform()
rot.setRotate(-angle, cx, cy)
const rotm = rot.matrix
nbox.tl = transformPoint(nbox.tl.x, nbox.tl.y, rotm)
nbox.tr = transformPoint(nbox.tr.x, nbox.tr.y, rotm)
nbox.bl = transformPoint(nbox.bl.x, nbox.bl.y, rotm)
nbox.br = transformPoint(nbox.br.x, nbox.br.y, rotm)
// calculate the axis-aligned bbox
const { tl } = nbox
let minx = tl.x
let miny = tl.y
let maxx = tl.x
let maxy = tl.y
const { min, max } = Math
minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x))) - offset
miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y))) - offset
maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x))) + offset
maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y))) + offset
nbax = minx
nbay = miny
nbaw = (maxx - minx)
nbah = (maxy - miny)
}
const dstr = 'M' + nbax + ',' + nbay +
' L' + (nbax + nbaw) + ',' + nbay +
' ' + (nbax + nbaw) + ',' + (nbay + nbah) +
' ' + nbax + ',' + (nbay + nbah) + 'z'
const xform = angle ? 'rotate(' + [angle, cx, cy].join(',') + ')' : ''
// TODO(codedread): Is this needed?
// if (selected === selectedElements[0]) {
this.gripCoords = {
nw: [nbax, nbay],
ne: [nbax + nbaw, nbay],
sw: [nbax, nbay + nbah],
se: [nbax + nbaw, nbay + nbah],
n: [nbax + (nbaw) / 2, nbay],
w: [nbax, nbay + (nbah) / 2],
e: [nbax + nbaw, nbay + (nbah) / 2],
s: [nbax + (nbaw) / 2, nbay + nbah]
}
selectedBox.setAttribute('d', dstr)
this.selectorGroup.setAttribute('transform', xform)
Object.entries(this.gripCoords).forEach(([dir, coords]) => {
selectedGrips[dir].setAttribute('cx', coords[0])
selectedGrips[dir].setAttribute('cy', coords[1])
})
// we want to go 20 pixels in the negative transformed y direction, ignoring scale
mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw) / 2)
mgr.rotateGripConnector.setAttribute('y1', nbay)
mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw) / 2)
mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius * 5))
mgr.rotateGrip.setAttribute('cx', nbax + (nbaw) / 2)
mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius * 5))
// }
}
// STATIC methods
/**
* Updates cursors for corner grips on rotation so arrows point the right way.
* @param {Float} angle - Current rotation angle in degrees
* @returns {void}
*/
static updateGripCursors (angle) {
const dirArr = Object.keys(selectorManager_.selectorGrips)
let steps = Math.round(angle / 45)
if (steps < 0) { steps += 8 }
while (steps > 0) {
dirArr.push(dirArr.shift())
steps--
}
Object.values(selectorManager_.selectorGrips).forEach((gripElement, i) => {
gripElement.setAttribute('style', ('cursor:' + dirArr[i] + '-resize'))
})
}
}
/**
* Manage all selector objects (selection boxes).
*/
export class SelectorManager {
/**
* Sets up properties and calls `initGroup`.
*/
constructor () {
// this will hold the <g> element that contains all selector rects/grips
this.selectorParentGroup = null
// this is a special rect that is used for multi-select
this.rubberBandBox = null
// this will hold objects of type Selector (see above)
this.selectors = []
// this holds a map of SVG elements to their Selector object
this.selectorMap = {}
// this holds a reference to the grip elements
this.selectorGrips = {
nw: null,
n: null,
ne: null,
e: null,
se: null,
s: null,
sw: null,
w: null
}
this.selectorGripsGroup = null
this.rotateGripConnector = null
this.rotateGrip = null
this.initGroup()
}
/**
* Resets the parent selector group element.
* @returns {void}
*/
initGroup () {
const dataStorage = svgCanvas.getDataStorage()
// remove old selector parent group if it existed
if (this.selectorParentGroup?.parentNode) {
this.selectorParentGroup.remove()
}
// create parent selector group and add it to svgroot
this.selectorParentGroup = svgCanvas.createSVGElement({
element: 'g',
attr: { id: 'selectorParentGroup' }
})
this.selectorGripsGroup = svgCanvas.createSVGElement({
element: 'g',
attr: { display: 'none' }
})
this.selectorParentGroup.append(this.selectorGripsGroup)
svgCanvas.getSvgRoot().append(this.selectorParentGroup)
this.selectorMap = {}
this.selectors = []
this.rubberBandBox = null
// add the corner grips
Object.keys(this.selectorGrips).forEach((dir) => {
const grip = svgCanvas.createSVGElement({
element: 'circle',
attr: {
id: ('selectorGrip_resize_' + dir),
fill: '#22C',
r: gripRadius,
style: ('cursor:' + dir + '-resize'),
// This expands the mouse-able area of the grips making them
// easier to grab with the mouse.
// This works in Opera and WebKit, but does not work in Firefox
// see https://bugzilla.mozilla.org/show_bug.cgi?id=500174
'stroke-width': 2,
'pointer-events': 'all'
}
})
dataStorage.put(grip, 'dir', dir)
dataStorage.put(grip, 'type', 'resize')
this.selectorGrips[dir] = grip
this.selectorGripsGroup.append(grip)
})
// add rotator elems
this.rotateGripConnector =
svgCanvas.createSVGElement({
element: 'line',
attr: {
id: ('selectorGrip_rotateconnector'),
stroke: '#22C',
'stroke-width': '1'
}
})
this.selectorGripsGroup.append(this.rotateGripConnector)
this.rotateGrip =
svgCanvas.createSVGElement({
element: 'circle',
attr: {
id: 'selectorGrip_rotate',
fill: 'lime',
r: gripRadius,
stroke: '#22C',
'stroke-width': 2,
style: `cursor:url(${svgCanvas.curConfig.imgPath}/rotate.svg) 12 12, auto;`
}
})
this.selectorGripsGroup.append(this.rotateGrip)
dataStorage.put(this.rotateGrip, 'type', 'rotate')
if (document.getElementById('canvasBackground')) { return }
const [width, height] = svgCanvas.curConfig.dimensions
const canvasbg = svgCanvas.createSVGElement({
element: 'svg',
attr: {
id: 'canvasBackground',
width,
height,
x: 0,
y: 0,
overflow: (isWebkit() ? 'none' : 'visible'), // Chrome 7 has a problem with this when zooming out
style: 'pointer-events:none'
}
})
const rect = svgCanvas.createSVGElement({
element: 'rect',
attr: {
width: '100%',
height: '100%',
x: 0,
y: 0,
'stroke-width': 1,
stroke: '#000',
fill: '#FFF',
style: 'pointer-events:none'
}
})
canvasbg.append(rect)
svgCanvas.getSvgRoot().insertBefore(canvasbg, svgCanvas.getSvgContent())
}
/**
*
* @param {Element} elem - DOM element to get the selector for
* @param {module:utilities.BBoxObject} [bbox] - Optional bbox to use for reset (prevents duplicate getBBox call).
* @returns {Selector} The selector based on the given element
*/
requestSelector (elem, bbox) {
if (!elem) { return null }
const N = this.selectors.length
// If we've already acquired one for this element, return it.
if (typeof this.selectorMap[elem.id] === 'object') {
this.selectorMap[elem.id].locked = true
return this.selectorMap[elem.id]
}
for (let i = 0; i < N; ++i) {
if (!this.selectors[i]?.locked) {
this.selectors[i].locked = true
this.selectors[i].reset(elem, bbox)
this.selectorMap[elem.id] = this.selectors[i]
return this.selectors[i]
}
}
// if we reached here, no available selectors were found, we create one
this.selectors[N] = new Selector(N, elem, bbox)
this.selectorParentGroup.append(this.selectors[N].selectorGroup)
this.selectorMap[elem.id] = this.selectors[N]
return this.selectors[N]
}
/**
* Removes the selector of the given element (hides selection box).
*
* @param {Element} elem - DOM element to remove the selector for
* @returns {void}
*/
releaseSelector (elem) {
if (!elem) { return }
const N = this.selectors.length
const sel = this.selectorMap[elem.id]
if (!sel?.locked) {
// TODO(codedread): Ensure this exists in this module.
console.warn('WARNING! selector was released but was already unlocked')
}
for (let i = 0; i < N; ++i) {
if (this.selectors[i] && this.selectors[i] === sel) {
delete this.selectorMap[elem.id]
sel.locked = false
sel.selectedElement = null
sel.showGrips(false)
// remove from DOM and store reference in JS but only if it exists in the DOM
try {
sel.selectorGroup.setAttribute('display', 'none')
} catch (e) { /* empty fn */ }
break
}
}
}
/**
* @returns {SVGRectElement} The rubberBandBox DOM element. This is the rectangle drawn by
* the user for selecting/zooming
*/
getRubberBandBox () {
if (!this.rubberBandBox) {
this.rubberBandBox =
svgCanvas.createSVGElement({
element: 'rect',
attr: {
id: 'selectorRubberBand',
fill: '#22C',
'fill-opacity': 0.15,
stroke: '#22C',
'stroke-width': 0.5,
display: 'none',
style: 'pointer-events:none'
}
})
this.selectorParentGroup.append(this.rubberBandBox)
}
return this.rubberBandBox
}
}
/**
* An object that creates SVG elements for the canvas.
*
* @interface module:select.SVGFactory
*/
/**
* @function module:select.SVGFactory#createSVGElement
* @param {module:utilities.EditorContext#addSVGElementsFromJson} jsonMap
* @returns {SVGElement}
*/
/**
* @function module:select.SVGFactory#svgRoot
* @returns {SVGSVGElement}
*/
/**
* @function module:select.SVGFactory#svgContent
* @returns {SVGSVGElement}
*/
/**
* @function module:select.SVGFactory#getZoom
* @returns {Float} The current zoom level
*/
/**
* @typedef {GenericArray} module:select.Dimensions
* @property {Integer} length 2
* @property {Float} 0 Width
* @property {Float} 1 Height
*/
/**
* @typedef {PlainObject} module:select.Config
* @property {string} imgPath
* @property {module:select.Dimensions} dimensions
*/
/**
* Initializes this module.
* @function module:select.init
* @param {module:select.Config} config - An object containing configurable parameters (imgPath)
* @param {module:select.SVGFactory} svgFactory - An object implementing the SVGFactory interface.
* @returns {void}
*/
export const init = (canvas) => {
svgCanvas = canvas
selectorManager_ = new SelectorManager()
}
/**
* @function module:select.getSelectorManager
* @returns {module:select.SelectorManager} The SelectorManager instance.
*/
export const getSelectorManager = () => selectorManager_