svgedit/editor/svgcanvas.js

4821 lines
149 KiB
JavaScript

if(!window.console) {
window.console = {};
window.console.log = function(str) {};
window.console.dir = function(str) {};
}
if( window.opera ) {
window.console.log = function(str) {opera.postError(str);}
}
// this defines which elements and attributes that we support
// TODO: add <a> elements to this
// TODO: add <tspan> to this
var svgWhiteList = {
"circle": ["cx", "cy", "fill", "fill-opacity", "id", "opacity", "r", "stroke", "stroke-dasharray", "stroke-opacity", "stroke-width", "transform"],
"defs": [],
"ellipse": ["cx", "cy", "fill", "fill-opacity", "id", "opacity", "rx", "ry", "stroke", "stroke-dasharray", "stroke-opacity", "stroke-width", "transform"],
"g": ["id", "display", "transform"],
"image": ["height", "id", "opacity", "transform", "width", "x", "xlink:href", "xlink:title", "y"],
"line": ["fill", "fill-opacity", "id", "opacity", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-opacity", "stroke-width", "transform", "x1", "x2", "y1", "y2"],
"linearGradient": ["id", "gradientTransform", "gradientUnits", "spreadMethod", "x1", "x2", "y1", "y2"],
"path": ["d", "fill", "fill-opacity", "id", "opacity", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform"],
"polygon": ["id", "fill", "fill-opacity", "id", "opacity", "points", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform"],
"polyline": ["id", "fill", "fill-opacity", "opacity", "points", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform"],
"radialGradient": ["id", "cx", "cy", "fx", "fy", "gradientTransform", "gradientUnits", "r", "spreadMethod"],
"rect": ["fill", "fill-opacity", "height", "id", "opacity", "rx", "ry", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform", "width", "x", "y"],
"stop": ["id", "offset", "stop-color", "stop-opacity"],
"svg": ["id", "height", "transform", "viewBox", "width", "xmlns", "xmlns:xlink"],
"text": ["fill", "fill-opacity", "font-family", "font-size", "font-style", "font-weight", "id", "opacity", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform", "text-anchor", "x", "xml:space", "y"],
"title": [],
};
var toXml = function(str) {
return str.replace("&", "&amp;").replace("<", "&lt;").replace(">","&gt;");
};
var fromXml = function(str) {
return str.replace("&gt;", ">").replace("&lt;", "<").replace("&amp;", "&");
};
function SvgCanvas(c)
{
var pathFuncsStrs = ['Moveto','Lineto','CurvetoCubic','CurvetoQuadratic','Arc','LinetoHorizontal','LinetoVertical','CurvetoCubicSmooth','CurvetoQuadraticSmooth']
var pathFuncs = [0,'ClosePath'];
$.each(pathFuncsStrs,function(i,s){pathFuncs.push(s+'Abs');pathFuncs.push(s+'Rel');});
// These command objects are used for the Undo/Redo stack
// attrs contains the values that the attributes had before the change
function ChangeElementCommand(elem, attrs, text) {
this.elem = elem;
this.text = text ? ("Change " + elem.tagName + " " + text) : ("Change " + elem.tagName);
this.newValues = {};
this.oldValues = attrs;
for (attr in attrs) {
if (attr == "#text") this.newValues[attr] = elem.textContent;
else this.newValues[attr] = elem.getAttribute(attr);
}
this.apply = function() {
var bChangedTransform = false;
for( attr in this.newValues ) {
if (this.newValues[attr]) {
if (attr == "#text") this.elem.textContent = this.newValues[attr];
else this.elem.setAttribute(attr, this.newValues[attr]);
}
else {
if (attr == "#text") this.elem.textContent = "";
else {
this.elem.setAttribute(attr, "");
this.elem.removeAttribute(attr);
}
}
if (attr == "transform") { bChangedTransform = true; }
}
// relocate rotational transform, if necessary
if(!bChangedTransform) {
var angle = canvas.getRotationAngle(elem);
if (angle) {
var bbox = elem.getBBox();
var cx = round(bbox.x + bbox.width/2),
cy = round(bbox.y + bbox.height/2);
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
if (rotate != elem.getAttribute("transform")) {
elem.setAttribute("transform", rotate);
}
}
}
// if we are changing layer names, re-identify all layers
if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgzoom) {
canvas.identifyLayers();
}
return true;
};
this.unapply = function() {
var bChangedTransform = false;
for( attr in this.oldValues ) {
if (this.oldValues[attr]) {
if (attr == "#text") this.elem.textContent = this.oldValues[attr];
else this.elem.setAttribute(attr, this.oldValues[attr]);
}
else {
if (attr == "#text") this.elem.textContent = "";
else this.elem.removeAttribute(attr);
}
if (attr == "transform") { bChangedTransform = true; }
}
// relocate rotational transform, if necessary
if(!bChangedTransform) {
var angle = canvas.getRotationAngle(elem);
if (angle) {
var bbox = elem.getBBox();
var cx = round(bbox.x + bbox.width/2),
cy = round(bbox.y + bbox.height/2);
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
if (rotate != elem.getAttribute("transform")) {
elem.setAttribute("transform", rotate);
}
}
}
// if we are changing layer names, re-identify all layers
if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgzoom) {
canvas.identifyLayers();
}
return true;
};
this.elements = function() { return [this.elem]; }
}
function InsertElementCommand(elem, text) {
this.elem = elem;
this.text = text || ("Create " + elem.tagName);
this.parent = elem.parentNode;
this.apply = function() {
this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling);
if (this.parent == svgzoom) {
canvas.identifyLayers();
}
};
this.unapply = function() {
this.parent = this.elem.parentNode;
this.elem = this.elem.parentNode.removeChild(this.elem);
if (this.parent == svgzoom) {
canvas.identifyLayers();
}
};
this.elements = function() { return [this.elem]; };
}
function RemoveElementCommand(elem, parent, text) {
this.elem = elem;
this.text = text || ("Delete " + elem.tagName);
this.parent = parent;
this.apply = function() {
this.parent = this.elem.parentNode;
this.elem = this.parent.removeChild(this.elem);
if (this.parent == svgzoom) {
canvas.identifyLayers();
}
};
this.unapply = function() {
this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling);
if (this.parent == svgzoom) {
canvas.identifyLayers();
}
};
this.elements = function() { return [this.elem]; };
}
function MoveElementCommand(elem, oldNextSibling, oldParent, text) {
this.elem = elem;
this.text = text ? ("Move " + elem.tagName + " to " + text) : ("Move " + elem.tagName);
this.oldNextSibling = oldNextSibling;
this.oldParent = oldParent;
this.newNextSibling = elem.nextSibling;
this.newParent = elem.parentNode;
this.apply = function() {
this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling);
if (this.newParent == svgzoom) {
canvas.identifyLayers();
}
};
this.unapply = function() {
this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling);
if (this.oldParent == svgzoom) {
canvas.identifyLayers();
}
};
this.elements = function() { return [this.elem]; };
}
// TODO: create a 'typing' command object that tracks changes in text
// if a new Typing command is created and the top command on the stack is also a Typing
// and they both affect the same element, then collapse the two commands into one
// this command object acts an arbitrary number of subcommands
function BatchCommand(text) {
this.text = text || "Batch Command";
this.stack = [];
this.apply = function() {
var len = this.stack.length;
for (var i = 0; i < len; ++i) {
this.stack[i].apply();
}
};
this.unapply = function() {
for (var i = this.stack.length-1; i >= 0; i--) {
this.stack[i].unapply();
}
};
this.elements = function() {
// iterate through all our subcommands and find all the elements we are changing
var elems = [];
var cmd = this.stack.length;
while (cmd--) {
var thisElems = this.stack[cmd].elements();
var elem = thisElems.length;
while (elem--) {
if (elems.indexOf(thisElems[elem]) == -1) elems.push(thisElems[elem]);
}
}
return elems;
};
this.addSubCommand = function(cmd) { this.stack.push(cmd); };
this.isEmpty = function() { return this.stack.length == 0; };
}
// private members
// **************************************************************************************
// FIXME: what's the right way to make this 'class' private to the SelectorManager?
function Selector(id, elem) {
// this is the selector's unique number
this.id = id;
// this holds a reference to the element for which this selector is being used
this.selectedElement = elem;
// this is a flag used internally to track whether the selector is being used or not
this.locked = true;
// this function is used to reset the id and element that the selector is attached to
this.reset = function(e) {
this.locked = true;
this.selectedElement = e;
this.resize();
selectorManager.update();
this.selectorGroup.setAttribute("display", "inline");
};
// this holds a reference to the <g> element that holds all visual elements of the selector
this.selectorGroup = addSvgElementFromJson({ "element": "g",
"attr": {"id": ("selectorGroup"+this.id)}
});
// this holds a reference to <rect> element
this.selectorRect = this.selectorGroup.appendChild( addSvgElementFromJson({
"element": "rect",
"attr": {
"id": ("selectedBox"+this.id),
"fill": "none",
"stroke": "blue",
"stroke-width": "1",
"stroke-dasharray": "5,5",
"width": 1,
"height": 1,
// need to specify this so that the rect is not selectable
"style": "pointer-events:none"
}
}) );
// this holds a reference to the grip elements for this selector
this.selectorGrips = { "nw":null,
"n":null,
"ne":null,
"e":null,
"se":null,
"s":null,
"sw":null,
"w":null
};
this.rotateGripConnector = this.selectorGroup.appendChild( addSvgElementFromJson({
"element": "line",
"attr": {
"id": ("selectorGrip_rotate_connector_" + this.id),
"stroke": "blue",
"stroke-width": "1"
}
}) );
this.rotateGrip = this.selectorGroup.appendChild( addSvgElementFromJson({
"element": "circle",
"attr": {
"id": ("selectorGrip_rotate_" + this.id),
"fill": "lime",
"r": 4,
"stroke": "blue",
"stroke-width": 2,
"style": "cursor:url(images/rotate.png) 12 12, auto;"
}
}) );
// add the corner grips
for (dir in this.selectorGrips) {
this.selectorGrips[dir] = this.selectorGroup.appendChild(
addSvgElementFromJson({
"element": "rect",
"attr": {
"id": ("selectorGrip_" + dir + "_" + this.id),
"fill": "blue",
"width": 6,
"height": 6,
"style": ("cursor:" + dir + "-resize"),
// This expands the mouse-able area of the grips making them
// easier to grab with the mouse.
// This works in Opera and WebKit, but does not work in Firefox
// see https://bugzilla.mozilla.org/show_bug.cgi?id=500174
"stroke-width": 2,
"pointer-events":"all",
"display":"none"
}
}) );
$('#'+this.selectorGrips[dir].id).mousedown( function() {
current_mode = "resize";
current_resize_mode = this.id.substr(13,this.id.indexOf("_",13)-13);
});
$('#selectorGrip_rotate_'+id).mousedown( function() {
current_mode = "rotate";
});
}
this.showGrips = function(show) {
// TODO: use suspendRedraw() here
var bShow = show ? "inline" : "none";
this.rotateGrip.setAttribute("display", bShow);
this.rotateGripConnector.setAttribute("display", bShow);
var elem = this.selectedElement;
if(elem && (elem.tagName == "text" || elem.tagName == "g")) bShow = "none";
for (dir in this.selectorGrips) {
this.selectorGrips[dir].setAttribute("display", bShow);
}
if(elem) this.updateGripCursors(canvas.getRotationAngle(elem));
};
// Updates cursors for corner grips on rotation so arrows point the right way
this.updateGripCursors = function(angle) {
var dir_arr = [];
var steps = Math.round(angle / 45);
if(steps < 0) steps += 8;
for (dir in this.selectorGrips) {
dir_arr.push(dir);
}
while(steps > 0) {
dir_arr.push(dir_arr.shift());
steps--;
}
var i = 0;
for (dir in this.selectorGrips) {
this.selectorGrips[dir].setAttribute('style', ("cursor:" + dir_arr[i] + "-resize"));
i++;
};
};
this.resize = function(cur_bbox) {
var selectedBox = this.selectorRect;
var selectedGrips = this.selectorGrips;
var selected = this.selectedElement;
var sw = round(selected.getAttribute("stroke-width"));
var offset = 1/canvas.getZoom();
if (selected.getAttribute("stroke") != "none" && !isNaN(sw)) {
offset += sw/2;
}
if (selected.tagName == "text") {
offset += 2/canvas.getZoom();
}
var oldbox = canvas.getBBox(this.selectedElement);
var bbox = cur_bbox || oldbox;
var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
var sr_handle = svgroot.suspendRedraw(100);
l*=current_zoom;
t*=current_zoom;
w*=current_zoom;
h*=current_zoom;
assignAttributes(selectedBox, {
'x': l,
'y': t,
'width': w,
'height': h
});
var gripCoords = {
nw: [l-3, t-3],
ne: [l+w-3, t-3],
sw: [l-3, t+h-3],
se: [l+w-3, t+h-3],
n: [l+w/2-3, t-3],
w: [l-3, t+h/2-3],
e: [l+w-3, t+h/2-3],
s: [l+w/2-3, t+h-3]
};
$.each(gripCoords, function(dir, coords) {
assignAttributes(selectedGrips[dir], {
x: coords[0], y: coords[1]
});
});
assignAttributes(this.rotateGripConnector, { x1: l+w/2, y1: t-20, x2: l+w/2, y2: t });
assignAttributes(this.rotateGrip, { cx: l+w/2, cy: t-20 });
// empty out the transform attribute
this.selectorGroup.setAttribute("transform", "");
this.selectorGroup.removeAttribute("transform");
// align selector group with element coordinate axes
var elem = this.selectedElement;
var transform = elem.getAttribute("transform");
var angle = canvas.getRotationAngle(elem);
if (angle) {
var cx = round(oldbox.x + oldbox.width/2) * current_zoom
cy = round(oldbox.y + oldbox.height/2) * current_zoom;
this.selectorGroup.setAttribute("transform", "rotate("+angle+" " + cx + "," + cy + ")");
}
svgroot.unsuspendRedraw(sr_handle);
};
// now initialize the selector
this.reset(elem);
};
function SelectorManager() {
// this will hold the <g> element that contains all selector rects/grips
this.selectorParentGroup = null;
// this is a special rect that is used for multi-select
this.rubberBandBox = null;
// this will hold objects of type Selector (see above)
this.selectors = [];
// this holds a map of SVG elements to their Selector object
this.selectorMap = {};
// local reference to this object
var mgr = this;
this.initGroup = function() {
// remove old selector parent group if it existed
if (mgr.selectorParentGroup && mgr.selectorParentGroup.parentNode) {
mgr.selectorParentGroup.parentNode.removeChild(mgr.selectorParentGroup);
}
// create parent selector group and add it to svgroot
mgr.selectorParentGroup = svgdoc.createElementNS(svgns, "g");
mgr.selectorParentGroup.setAttribute("id", "selectorParentGroup");
svgroot.appendChild(mgr.selectorParentGroup);
mgr.selectorMap = {};
mgr.selectors = [];
mgr.rubberBandBox = null;
mgr.update();
};
this.requestSelector = function(elem) {
if (elem == null) return null;
var N = this.selectors.length;
// if we've already acquired one for this element, return it
if (typeof(this.selectorMap[elem.id]) == "object") {
this.selectorMap[elem.id].locked = true;
return this.selectorMap[elem.id];
}
for (var i = 0; i < N; ++i) {
if (this.selectors[i] && !this.selectors[i].locked) {
this.selectors[i].locked = true;
this.selectors[i].reset(elem);
this.selectorMap[elem.id] = this.selectors[i];
return this.selectors[i];
}
}
// if we reached here, no available selectors were found, we create one
this.selectors[N] = new Selector(N, elem);
this.selectorParentGroup.appendChild(this.selectors[N].selectorGroup);
this.selectorMap[elem.id] = this.selectors[N];
return this.selectors[N];
};
this.releaseSelector = function(elem) {
if (elem == null) return;
var N = this.selectors.length;
var sel = this.selectorMap[elem.id];
for (var i = 0; i < N; ++i) {
if (this.selectors[i] && this.selectors[i] == sel) {
if (sel.locked == false) {
console.log("WARNING! selector was released but was already unlocked");
}
delete this.selectorMap[elem.id];
sel.locked = false;
sel.selectedElement = null;
sel.showGrips(false);
// remove from DOM and store reference in JS but only if it exists in the DOM
try {
sel.selectorGroup.setAttribute("display", "none");
} catch(e) { }
break;
}
}
};
// this keeps the selector groups as the last child in the document
this.update = function() {
this.selectorParentGroup = svgroot.appendChild(this.selectorParentGroup);
};
this.getRubberBandBox = function() {
if (this.rubberBandBox == null) {
this.rubberBandBox = this.selectorParentGroup.appendChild(
addSvgElementFromJson({ "element": "rect",
"attr": {
"id": "selectorRubberBand",
"fill": "blue",
"fill-opacity": 0.15,
"stroke": "blue",
"stroke-width": 0.5,
"display": "none",
"style": "pointer-events:none"
}
}));
}
return this.rubberBandBox;
};
this.initGroup();
}
// **************************************************************************************
var addSvgElementFromJson = function(data) {
return canvas.updateElementFromJson(data)
};
var assignAttributes = function(node, attrs, suspendLength) {
if(!suspendLength) suspendLength = 0;
// Opera has a problem with suspendRedraw() apparently
var handle = null;
if (!window.opera) svgroot.suspendRedraw(suspendLength);
for (i in attrs) {
var ns = (i.substr(0,4) == "xml:" ? xmlns : null);
node.setAttributeNS(ns, i, attrs[i]);
}
if (!window.opera) svgroot.unsuspendRedraw(handle);
};
// remove unneeded attributes
// makes resulting SVG smaller
var cleanupElement = function(element) {
var handle = svgroot.suspendRedraw(60);
if (element.getAttribute('fill-opacity') == '1')
element.removeAttribute('fill-opacity');
if (element.getAttribute('opacity') == '1')
element.removeAttribute('opacity');
if (element.getAttribute('stroke') == 'none')
element.removeAttribute('stroke');
if (element.getAttribute('stroke-dasharray') == 'none')
element.removeAttribute('stroke-dasharray');
if (element.getAttribute('stroke-opacity') == '1')
element.removeAttribute('stroke-opacity');
if (element.getAttribute('stroke-width') == '1')
element.removeAttribute('stroke-width');
if (element.getAttribute('rx') == '0')
element.removeAttribute('rx')
if (element.getAttribute('ry') == '0')
element.removeAttribute('ry')
if (element.getAttribute('display') == 'inline')
element.removeAttribute('display');
svgroot.unsuspendRedraw(handle);
};
this.updateElementFromJson = function(data) {
var shape = svgdoc.getElementById(data.attr.id);
// if shape is a path but we need to create a rect/ellipse, then remove the path
if (shape && data.element != shape.tagName) {
current_layer.removeChild(shape);
shape = null;
}
if (!shape) {
shape = svgdoc.createElementNS(svgns, data.element);
if (current_layer) {
current_layer.appendChild(shape);
}
}
assignAttributes(shape, data.attr, 100);
cleanupElement(shape);
return shape;
};
// TODO: declare the variables and set them as null, then move this setup stuff to
// an initialization function - probably just use clear()
var canvas = this;
var container = c;
var svgns = "http://www.w3.org/2000/svg";
var xlinkns = "http://www.w3.org/1999/xlink";
var xmlns = "http://www.w3.org/XML/1998/namespace";
var idprefix = "svg_";
var svgdoc = c.ownerDocument;
var svgroot = svgdoc.createElementNS(svgns, "svg");
svgroot.setAttribute("width", 640);
svgroot.setAttribute("height", 480);
svgroot.setAttribute("id", "svgroot");
svgroot.setAttribute("xmlns", svgns);
svgroot.setAttribute("xmlns:xlink", xlinkns);
container.appendChild(svgroot);
var svgzoom = svgdoc.createElementNS(svgns, "svg");
svgzoom.setAttribute('id', 'svgzoom');
svgzoom.setAttribute('viewBox', '0 0 640 480');
svgzoom.setAttribute("xmlns", svgns);
svgzoom.setAttribute("xmlns:xlink", xlinkns);
svgroot.appendChild(svgzoom);
// TODO: make this string optional and set by the client
// TODO: make sure this is always at the top of the SVG file right underneath the <svg> element
var comment = svgdoc.createComment(" Created with SVG-edit - http://svg-edit.googlecode.com/ ");
svgzoom.appendChild(comment);
// TODO For Issue 208: this is a start on a thumbnail
// var svgthumb = svgdoc.createElementNS(svgns, "use");
// svgthumb.setAttribute('width', '100');
// svgthumb.setAttribute('height', '100');
// svgthumb.setAttributeNS(xlinkns, 'href', '#svgzoom');
// svgroot.appendChild(svgthumb);
// z-ordered array of tuples containing layer names and <g> elements
// the first layer is the one at the bottom of the rendering
var all_layers = [];
// pointer to the current layer <g>
var current_layer = null;
var d_attr = null;
var started = false;
var obj_num = 1;
var start_x = null;
var start_y = null;
var current_mode = "select";
var current_resize_mode = "none";
var all_properties = {
shape: {
fill: "#FF0000",
fill_paint: null,
fill_opacity: 1,
stroke: "#000000",
stroke_paint: null,
stroke_opacity: 1,
stroke_width: 5,
stroke_style: 'none',
opacity: 1
}
};
all_properties.text = $.extend(true, {}, all_properties.shape);
$.extend(all_properties.text, {
fill: "#000000",
stroke_width: 0,
font_size: '12pt',
font_family: 'serif'
});
var cur_shape = all_properties.shape;
var cur_text = all_properties.text;
var cur_properties = cur_shape;
var freehand_min_x = null;
var freehand_max_x = null;
var freehand_min_y = null;
var freehand_max_y = null;
var current_poly = null;
var current_poly_pts = [];
var current_poly_pt = -1;
var current_poly_pt_drag = -1;
var current_poly_oldd = null;
var current_ctrl_pt_drag = -1;
var current_zoom = 1;
// this will hold all the currently selected elements
// default size of 1 until it needs to grow bigger
var selectedElements = new Array(1);
// this holds the selected's bbox
var selectedBBoxes = new Array(1);
var justSelected = null;
// this object manages selectors for us
var selectorManager = new SelectorManager();
var rubberBox = null;
var events = {};
var undoStackPointer = 0;
var undoStack = [];
var curBBoxes = [];
// This method rounds the incoming value to the nearest value based on the current_zoom
var round = function(val){
return parseInt(val*current_zoom)/current_zoom;
};
// This method sends back an array or a NodeList full of elements that
// intersect the multi-select rubber-band-box on the current_layer only.
//
// Since the only browser that supports the SVG DOM getIntersectionList is Opera,
// we need to provide an implementation here. We brute-force it for now.
//
// Reference:
// Firefox does not implement getIntersectionList(), see https://bugzilla.mozilla.org/show_bug.cgi?id=501421
// Webkit does not implement getIntersectionList(), see https://bugs.webkit.org/show_bug.cgi?id=11274
var getIntersectionList = function(rect) {
if (rubberBox == null) { return null; }
if(!curBBoxes.length) {
// Cache all bboxes
curBBoxes = canvas.getVisibleElements(current_layer, true);
}
var resultList = null;
try {
resultList = current_layer.getIntersectionList(rect, null);
} catch(e) { }
if (resultList == null || typeof(resultList.item) != "function") {
resultList = [];
var rubberBBox = rubberBox.getBBox();
$.each(rubberBBox, function(key, val) {
rubberBBox[key] = val / current_zoom;
});
var i = curBBoxes.length;
while (i--) {
if (Utils.rectsIntersect(rubberBBox, curBBoxes[i].bbox)) {
resultList.push(curBBoxes[i].elem);
}
}
}
// addToSelection expects an array, but it's ok to pass a NodeList
// because using square-bracket notation is allowed:
// http://www.w3.org/TR/DOM-Level-2-Core/ecma-script-binding.html
return resultList;
};
// FIXME: we MUST compress consecutive text changes to the same element
// (right now each keystroke is saved as a separate command that includes the
// entire text contents of the text element)
// TODO: consider limiting the history that we store here (need to do some slicing)
var addCommandToHistory = function(cmd) {
// if our stack pointer is not at the end, then we have to remove
// all commands after the pointer and insert the new command
if (undoStackPointer < undoStack.length && undoStack.length > 0) {
undoStack = undoStack.splice(0, undoStackPointer);
}
undoStack.push(cmd);
undoStackPointer = undoStack.length;
};
// private functions
var getId = function() {
if (events["getid"]) return call("getid", obj_num);
return idprefix + obj_num;
};
var getNextId = function() {
// ensure the ID does not exist
var id = getId();
while (svgdoc.getElementById(id)) {
obj_num++;
id = getId();
}
return id;
};
var call = function(event, arg) {
if (events[event]) {
return events[event](this,arg);
}
};
// this function sanitizes the input node and its children
// this function only keeps what is allowed from our whitelist defined above
var sanitizeSvg = function(node) {
// we only care about element nodes
// automatically return for all comment, etc nodes
// for text, we do a whitespace trim
if (node.nodeType == 3) {
node.nodeValue = node.nodeValue.replace(/^\s+|\s+$/g, "");
}
if (node.nodeType != 1) return;
var doc = node.ownerDocument;
var parent = node.parentNode;
// can parent ever be null here? I think the root node's parent is the document...
if (!doc || !parent) return;
var allowedAttrs = svgWhiteList[node.nodeName];
// if this element is allowed
if (allowedAttrs != undefined) {
var i = node.attributes.length;
while (i--) {
// if the attribute is not in our whitelist, then remove it
// could use jQuery's inArray(), but I don't know if that's any better
var attrName = node.attributes.item(i).nodeName;
if (allowedAttrs.indexOf(attrName) == -1) {
// TODO: do I need to call setAttribute(..., "") here for Fx2?
node.removeAttribute(attrName);
}
}
// recurse to children
i = node.childNodes.length;
while (i--) { sanitizeSvg(node.childNodes.item(i)); }
}
// else, remove this element
else {
// remove all children from this node and insert them before this node
var children = [];
while (node.hasChildNodes()) {
children.push(parent.insertBefore(node.firstChild, node));
}
// remove this node from the document altogether
parent.removeChild(node);
// call sanitizeSvg on each of those children
var i = children.length;
while (i--) { sanitizeSvg(children[i]); }
}
};
var removeUnusedGrads = function() {
var defs = svgzoom.getElementsByTagNameNS(svgns, "defs");
if(!defs || !defs.length) return;
var all_els = svgzoom.getElementsByTagNameNS(svgns, '*');
var grad_uses = [];
$.each(all_els, function(i, el) {
var fill = el.getAttribute('fill');
if(fill && fill.indexOf('url(#') == 0) {
//found gradient
grad_uses.push(fill);
}
var stroke = el.getAttribute('stroke');
if(stroke && stroke.indexOf('url(#') == 0) {
//found gradient
grad_uses.push(stroke);
}
});
var lgrads = svgzoom.getElementsByTagNameNS(svgns, "linearGradient");
var grad_ids = [];
var i = lgrads.length;
while (i--) {
var grad = lgrads[i];
var id = grad.getAttribute('id');
var url_id = 'url(#' + id + ')';
if($.inArray(url_id, grad_uses) == -1) {
// Not found, so remove
grad.parentNode.removeChild(grad);
}
}
// Remove defs if empty
var i = defs.length;
while (i--) {
var def = defs[i];
if(!def.getElementsByTagNameNS(svgns,'*').length) {
def.parentNode.removeChild(def);
}
}
}
var svgCanvasToString = function() {
removeUnusedGrads();
canvas.clearPoly(true);
var output = svgToString(svgzoom, 0);
return output;
}
var svgToString = function(elem, indent) {
var out = new Array();
if (elem) {
cleanupElement(elem);
var attrs = elem.attributes;
var attr;
var i;
var childs = elem.childNodes;
for (i=0; i<indent; i++) out.push(" ");
out.push("<"); out.push(elem.nodeName);
for (i=attrs.length-1; i>=0; i--) {
attr = attrs.item(i);
if (attr.nodeValue != "") {
if(attr.nodeValue.indexOf('pointer-events') == 0) continue;
out.push(" ");
// map various namespaces to our fixed namespace prefixes
// TODO: put this into a map and do a look-up instead of if-else
if (attr.namespaceURI == xlinkns) {
out.push('xlink:');
}
else if(attr.namespaceURI == 'http://www.w3.org/2000/xmlns/' && attr.localName != 'xmlns') {
out.push('xmlns:');
}
else if(attr.namespaceURI == xmlns) {
out.push('xml:');
}
out.push(attr.localName); out.push("=\"");
out.push(attr.nodeValue); out.push("\"");
}
}
if (elem.hasChildNodes()) {
out.push(">");
indent++;
var bOneLine = false;
for (i=0; i<childs.length; i++)
{
var child = childs.item(i);
if (child.id == "selectorParentGroup") continue;
switch(child.nodeType) {
case 1: // element node
out.push("\n");
out.push(svgToString(childs.item(i), indent));
break;
case 3: // text node
var str = child.nodeValue.replace(/^\s+|\s+$/g, "");
if (str != "") {
bOneLine = true;
out.push(toXml(str) + "");
}
break;
case 8: // comment
out.push("\n");
out.push(new Array(indent+1).join(" "));
out.push("<!--");
out.push(child.data);
out.push("-->");
break;
} // switch on node type
}
indent--;
if (!bOneLine) {
out.push("\n");
for (i=0; i<indent; i++) out.push(" ");
}
out.push("</"); out.push(elem.nodeName); out.push(">");
} else {
out.push("/>");
}
}
return out.join('');
}; // end svgToString()
var recalculateAllSelectedDimensions = function() {
var text = (current_resize_mode == "none" ? "position" : "size");
var batchCmd = new BatchCommand(text);
var i = selectedElements.length;
while(i--) {
var cmd = recalculateDimensions(selectedElements[i],selectedBBoxes[i]);
if (cmd) {
batchCmd.addSubCommand(cmd);
}
}
if (!batchCmd.isEmpty()) {
addCommandToHistory(batchCmd);
call("changed", selectedElements);
}
};
// this is how we map paths to our preferred relative segment types
var pathMap = [ 0, 'z', 'M', 'M', 'L', 'L', 'C', 'C', 'Q', 'Q', 'A', 'A',
'L', 'L', 'L', 'L', // TODO: be less lazy below and map them to h and v
'S', 'S', 'T', 'T' ];
// this function returns the command which resulted from the selected change
var recalculateDimensions = function(selected,selectedBBox) {
if (selected == null || selectedBBox == null) return null;
var box = canvas.getBBox(selected);
// if we have not moved/resized, then immediately leave
var xform = selected.getAttribute("transform");
if ( (!xform || xform == "") && box.x == selectedBBox.x && box.y == selectedBBox.y &&
box.width == selectedBBox.width && box.height == selectedBBox.height)
{
return null;
}
// after this point, we have some change to this element
var remap = function(x,y) {
// Prevent division by 0
if(!box.height) box.height = 1;
if(!box.width) box.width = 1;
return {
'x':(((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x),
'y':(((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y)
};
};
var scalew = function(w) {return (w*selectedBBox.width/box.width);}
var scaleh = function(h) {return (h*selectedBBox.height/box.height);}
var batchCmd = new BatchCommand("Transform");
// if there was a rotation transform, re-set it, otherwise empty out the transform attribute
var angle = canvas.getRotationAngle(selected);
if (angle) {
// this is our old center upon which we have rotated the shape
var tr_x = round(box.x + box.width/2),
tr_y = round(box.y + box.height/2);
var cx = null, cy = null;
var bFoundScale = false;
var tlist = selected.transform.baseVal;
var t = tlist.numberOfItems;
while (t--) {
var xform = tlist.getItem(t);
if (xform.type == 3) {
bFoundScale = true;
break;
}
}
// if this was a resize, find the new cx,cy
if (bFoundScale) {
var alpha = angle * Math.PI / 180.0;
// rotate new opposite corners of bbox by angle at old center
var dx = selectedBBox.x - tr_x,
dy = selectedBBox.y - tr_y,
r = Math.sqrt(dx*dx + dy*dy),
theta = Math.atan2(dy,dx) + alpha;
var left = r * Math.cos(theta) + tr_x,
top = r * Math.sin(theta) + tr_y;
dx += selectedBBox.width;
dy += selectedBBox.height;
r = Math.sqrt(dx*dx + dy*dy);
theta = Math.atan2(dy,dx) + alpha;
var right = r * Math.cos(theta) + tr_x,
bottom = r * Math.sin(theta) + tr_y;
// now find mid-point of line between top-left and bottom-right to find new center
cx = round(left + (right-left)/2);
cy = round(top + (bottom-top)/2);
// now that we know the center and the axis-aligned width/height, calculate the x,y
selectedBBox.x = round(cx - selectedBBox.width/2),
selectedBBox.y = round(cy - selectedBBox.height/2);
}
// if it was not a resize, then it was a translation only
else {
var tx = selectedBBox.x - box.x,
ty = selectedBBox.y - box.y;
cx = tr_x + tx;
cy = tr_y + ty;
}
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
selected.setAttribute("transform", rotate);
// if we were rotated, store just the old rotation (not other transforms) on the
// undo stack
var changes = {};
changes["transform"] = ["rotate(", angle, " ", tr_x, ",", tr_y, ")"].join('');
batchCmd.addSubCommand(new ChangeElementCommand(selected, changes));
setPointContainerTransform(rotate);
}
else {
// This fixes Firefox 2- behavior - which does not reset values when the attribute has
// been removed, see https://bugzilla.mozilla.org/show_bug.cgi?id=320622
selected.setAttribute("transform", "");
selected.removeAttribute("transform");
setPointContainerTransform("");
}
// if it's a group, transfer the transform attribute to each child element
// and recursively call recalculateDimensions()
if (selected.tagName == "g") {
var children = selected.childNodes;
var i = children.length;
while (i--) {
var child = children.item(i);
if (child.nodeType == 1) {
try {
var childBox = child.getBBox();
// TODO: to fix the rotation problem, we must account for the
// child's rotation in the bbox adjustment
// If the child is rotated at all, we should figure out the rotated
// bbox before the group's transform, remap all four corners of the bbox
// via the group's transform, then determine the new angle and the new center
/*
var childAngle = canvas.getRotationAngle(child) * Math.PI / 180.0;
var left = childBox.x - gcx,
top = childBox.y - gcy,
right = childBox.x + childBox.width - gcx,
bottom = childBox.y + childBox.height - gcy;
var ptTopLeft = remap(left,top),
ptTopRight = remap(right,top),
ptBottomLeft = remap(left,bottom),
ptBottomRight = remap(right,bottom);
*/
var pt = remap(childBox.x,childBox.y),
w = scalew(childBox.width),
h = scaleh(childBox.height);
childBox.x = pt.x; childBox.y = pt.y;
childBox.width = w; childBox.height = h;
batchCmd.addSubCommand(recalculateDimensions(child, childBox));
} catch(e) {}
}
}
return batchCmd;
}
var changes = {};
switch (selected.tagName)
{
case "g":
// do work here :P
break;
// NOTE: at the moment, there's no way to create an actual polygon element except by
// editing source or importing from somewhere else but we'll cover it here anyway
// polygon is handled just like polyline
case "polygon":
case "polyline":
// extract the points from the polygon/polyline, adjust it and write back the new points
// but first, save the old points
changes["points"] = selected.getAttribute("points");
var list = selected.points;
var len = list.numberOfItems;
var newpoints = "";
for (var i = 0; i < len; ++i) {
var pt = list.getItem(i);
pt = remap(pt.x,pt.y);
newpoints += pt.x + "," + pt.y + " ";
}
selected.setAttributeNS(null, "points", newpoints);
break;
case "path":
// extract the x,y from the path, adjust it and write back the new path
// but first, save the old path
changes["d"] = selected.getAttribute("d");
var M = selected.pathSegList.getItem(0);
var curx = M.x, cury = M.y;
var pt = remap(curx,cury);
var newd = "M" + pt.x + "," + pt.y;
var segList = selected.pathSegList;
var len = segList.numberOfItems;
// for all path segments in the path, we first turn them into relative path segments,
// then we remap the coordinates from the resize
for (var i = 1; i < len; ++i) {
var seg = segList.getItem(i);
// if these properties are not in the segment, set them to zero
var x = seg.x || 0,
y = seg.y || 0,
x1 = seg.x1 || 0,
y1 = seg.y1 || 0,
x2 = seg.x2 || 0,
y2 = seg.y2 || 0;
var type = seg.pathSegType;
switch (type) {
case 1: // z,Z closepath (Z/z)
newd += "z";
continue;
// turn this into a relative segment then fall through
case 3: // relative move (m)
case 5: // relative line (l)
case 13: // relative horizontal line (h)
case 15: // relative vertical line (v)
case 19: // relative smooth quad (t)
x += curx;
y += cury;
case 2: // absolute move (M)
case 4: // absolute line (L)
case 12: // absolute horizontal line (H)
case 14: // absolute vertical line (V)
case 18: // absolute smooth quad (T)
curx = x;
cury = y;
var pt = remap(x,y);
newd += [" ", pathMap[type], pt.x, ",", pt.y].join('');
break;
case 7: // relative cubic (c)
x += curx; x1 += curx; x2 += curx;
y += cury; y1 += curx; y2 += cury;
case 6: // absolute cubic (C)
curx = x;
cury = y;
var pt = remap(x,y), pt1 = remap(x1,y1), pt2 = remap(x2,y2);
newd += [" ", pathMap[type], pt1.x, ",", pt1.y, " ", pt2.x, ",", pt2.y,
" ", pt.x, ",", pt.y].join('');
break;
case 9: // relative quad (q)
x += curx; x1 += curx;
y += cury; y1 += cury;
case 8: // absolute quad (Q)
curx = x;
cury = y;
var pt = remap(x,y), pt1 = remap(x1,y1);
newd += [" ", pathMap[type], pt1.x, ",", pt1.y, " ", pt.x, ",", pt.y].join('');
break;
case 11: // relative elliptical arc (a)
x += curx;
y += cury;
case 10: // absolute elliptical arc (A)
curx = x;
cury = y;
var pt = remap(x,y);
newd += [" ", pathMap[type], scalew(seg.r1), ",", scaleh(seg.r2), " ", seg.angle, " ",
(seg.largeArcFlag ? 1 : 0), " ", (seg.sweepFlag ? 1 : 0), " ",
pt.x, ",", pt.y ].join('')
break;
case 17: // relative smooth cubic (s)
x += curx; x2 += curx;
y += cury; y2 += cury;
var pt = remap(x,y), pt2 = remap(x2,y2);
case 16: // absolute smooth cubic (S)
curx = x;
cury = y;
newd += [" ", pathMap[type], pt2.x, ",", pt2.y, " ", pt.x, ",", pt.y].join('');
break;
} // switch on path segment type
} // for each segment
selected.setAttributeNS(null, "d", newd);
break;
case "line":
changes["x1"] = selected.getAttribute("x1");
changes["y1"] = selected.getAttribute("y1");
changes["x2"] = selected.getAttribute("x2");
changes["y2"] = selected.getAttribute("y2");
var pt1 = remap(changes["x1"],changes["y1"]),
pt2 = remap(changes["x2"],changes["y2"]);
assignAttributes(selected, {
'x1': pt1.x,
'y1': pt1.y,
'x2': pt2.x,
'y2': pt2.y,
}, 1000);
break;
case "circle":
changes["cx"] = selected.getAttribute("cx");
changes["cy"] = selected.getAttribute("cy");
changes["r"] = selected.getAttribute("r");
var pt = remap(changes["cx"], changes["cy"]);
assignAttributes(selected, {
'cx': pt.x,
'cy': pt.y,
// take the minimum of the new selected box's dimensions for the new circle radius
'r': round(Math.min(selectedBBox.width/2,selectedBBox.height/2))
}, 1000);
break;
case "ellipse":
changes["cx"] = selected.getAttribute("cx");
changes["cy"] = selected.getAttribute("cy");
changes["rx"] = selected.getAttribute("rx");
changes["ry"] = selected.getAttribute("ry");
var pt = remap(changes["cx"], changes["cy"]);
assignAttributes(selected, {
'cx': pt.x,
'cy': pt.y,
'rx': scalew(changes["rx"]),
'ry': scaleh(changes["ry"])
}, 1000);
break;
case "text":
changes["x"] = selected.getAttribute("x");
changes["y"] = selected.getAttribute("y");
var pt = remap(changes["x"], changes["y"]);
assignAttributes(selected, {
'x': pt.x,
'y': pt.y
}, 1000);
break;
case "image":
changes["x"] = selected.getAttribute("x");
changes["y"] = selected.getAttribute("y");
changes["width"] = selected.getAttribute("width");
changes["height"] = selected.getAttribute("height");
var pt = remap(changes["x"], changes["y"]);
assignAttributes(selected, {
'x': pt.x,
'y': pt.y,
'width': scalew(changes["width"]),
'height': scaleh(changes["height"])
}, 1000);
break;
case "rect":
changes["x"] = selected.getAttribute("x");
changes["y"] = selected.getAttribute("y");
changes["width"] = selected.getAttribute("width");
changes["height"] = selected.getAttribute("height");
var pt = remap(changes["x"], changes["y"]);
assignAttributes(selected, {
'x': pt.x,
'y': pt.y,
'width': scalew(changes["width"]),
'height': scaleh(changes["height"])
}, 1000);
break;
default: // rect
console.log("Unknown shape type: " + selected.tagName);
break;
}
if (changes) {
batchCmd.addSubCommand(new ChangeElementCommand(selected, changes));
}
return batchCmd;
};
// public events
// Group: Selection
// Function: clearSelection
// Clears the selection. The 'selected' handler is then called.
this.clearSelection = function() {
if (selectedElements[0] != null) {
var len = selectedElements.length;
for (var i = 0; i < len; ++i) {
var elem = selectedElements[i];
if (elem == null) break;
selectorManager.releaseSelector(elem);
selectedElements[i] = null;
selectedBBoxes[i] = null;
}
}
call("selected", selectedElements);
};
// TODO: do we need to worry about selectedBBoxes here?
// Function: addToSelection
// Adds a list of elements to the selection. The 'selected' handler is then called.
//
// Parameters:
// elemsToAdd - an array of DOM elements to add to the selection
// showGrips - a boolean flag indicating whether the resize grips should be shown
this.addToSelection = function(elemsToAdd, showGrips) {
if (elemsToAdd.length == 0) { return; }
// find the first null in our selectedElements array
var j = 0;
while (j < selectedElements.length) {
if (selectedElements[j] == null) {
break;
}
++j;
}
// now add each element consecutively
var i = elemsToAdd.length;
while (i--) {
var elem = elemsToAdd[i];
// we ignore any selectors
if (elem.id.substr(0,13) == "selectorGrip_") continue;
// if it's not already there, add it
if (selectedElements.indexOf(elem) == -1) {
selectedElements[j] = elem;
selectedBBoxes[j++] = this.getBBox(elem);
var sel = selectorManager.requestSelector(elem);
if (selectedElements.length > 1) {
sel.showGrips(false);
}
call("selected", selectedElements);
}
}
if(showGrips) {
selectorManager.requestSelector(selectedElements[0]).showGrips(true);
}
else if (selectedElements.length > 1) {
selectorManager.requestSelector(selectedElements[0]).showGrips(false);
}
};
// TODO: could use slice here to make this faster?
// TODO: should the 'selected' handler
// Function: removeFromSelection
// Removes elements from the selection.
//
// Parameters:
// elemsToRemove - an array of elements to remove from selection
this.removeFromSelection = function(elemsToRemove) {
if (selectedElements[0] == null) { return; }
if (elemsToRemove.length == 0) { return; }
// find every element and remove it from our array copy
var newSelectedItems = new Array(selectedElements.length);
var newSelectedBBoxes = new Array(selectedBBoxes.length);
var j = 0;
var len = selectedElements.length;
for (var i = 0; i < len; ++i) {
var elem = selectedElements[i];
if (elem) {
// keep the item
if (elemsToRemove.indexOf(elem) == -1) {
newSelectedBBoxes[j] = selectedBBoxes[i];
newSelectedItems[j++] = elem;
}
else { // remove the item and its selector
selectorManager.releaseSelector(elem);
}
}
}
// the copy becomes the master now
selectedElements = newSelectedItems;
selectedBBoxes = newSelectedBBoxes;
};
this.addNodeToSelection = function(point) {
// Currently only one node can be selected at a time, should allow more later
// Should point be the index or the grip element?
var is_closed = current_poly.getAttribute('d').toLowerCase().indexOf('z') != -1;
if(is_closed && point == current_poly_pts.length/2 - 1) {
current_poly_pt = 0;
} else {
current_poly_pt = point;
}
$('#polypointgrip_container circle').attr('stroke','#00F');
var grip = $('#polypointgrip_' + point).attr('stroke','#0FF');
updateSegLine();
updateSegLine(true);
call("selected", [grip[0]]);
}
// in mouseDown :
// - when we are in a create mode, the element is added to the canvas
// but the action is not recorded until mousing up
// - when we are in select mode, select the element, remember the position
// and do nothing else
var mouseDown = function(evt)
{
var mouse_x = evt.pageX - container.parentNode.offsetLeft + container.parentNode.scrollLeft - container.offsetLeft;
var mouse_y = evt.pageY - container.parentNode.offsetTop + container.parentNode.scrollTop - container.offsetTop;
evt.preventDefault();
if($.inArray(current_mode, ['select', 'resize']) == -1) {
addGradient();
}
x = mouse_x / current_zoom;
y = mouse_y / current_zoom;
start_x = x;
start_y = y;
switch (current_mode) {
case "select":
started = true;
current_resize_mode = "none";
var t = evt.target;
// if this element is in a group, go up until we reach the top-level group
// just below the layer groups
// TODO: once we implement links, we also would have to check for <a> elements
while (t.parentNode.parentNode.tagName == "g") {
t = t.parentNode;
}
// WebKit returns <div> when the canvas is clicked, Firefox/Opera return <svg>
var nodeName = t.nodeName.toLowerCase();
if (nodeName != "div" && nodeName != "svg") {
// if this element is not yet selected, clear selection and select it
if (selectedElements.indexOf(t) == -1) {
// only clear selection if shift is not pressed (otherwise, add
// element to selection)
if (!evt.shiftKey) {
canvas.clearSelection();
}
canvas.addToSelection([t]);
justSelected = t;
current_poly = null;
}
// else if it's a poly, go into polyedit mode in mouseup
}
else {
canvas.clearSelection();
current_mode = "multiselect";
if (rubberBox == null) {
rubberBox = selectorManager.getRubberBandBox();
}
start_x *= current_zoom;
start_y *= current_zoom;
assignAttributes(rubberBox, {
'x': start_x,
'y': start_y,
'width': 0,
'height': 0,
'display': 'inline'
}, 100);
}
break;
case "zoom":
started = true;
start_x = x;
start_y = y;
if (rubberBox == null) {
rubberBox = selectorManager.getRubberBandBox();
}
assignAttributes(rubberBox, {
'x': start_x * current_zoom,
'y': start_y * current_zoom,
'width': 0,
'height': 0,
'display': 'inline'
}, 100);
break;
case "resize":
started = true;
start_x = x;
start_y = y;
break;
case "fhellipse":
case "fhrect":
case "path":
started = true;
start_x = x;
start_y = y;
d_attr = x + "," + y + " ";
var stroke_w = cur_shape.stroke_width == 0?1:cur_shape.stroke_width;
addSvgElementFromJson({
"element": "polyline",
"attr": {
"points": d_attr,
"id": getNextId(),
"fill": "none",
"stroke": cur_shape.stroke,
"stroke-width": stroke_w,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"stroke-linecap": "round",
"stroke-linejoin": "round",
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
freehand_min_x = x;
freehand_max_x = x;
freehand_min_y = y;
freehand_max_y = y;
break;
case "image":
started = true;
start_x = x;
start_y = y;
var newImage = addSvgElementFromJson({
"element": "image",
"attr": {
"x": x,
"y": y,
"width": 0,
"height": 0,
"id": getNextId(),
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
newImage.setAttributeNS(xlinkns, "href", "images/logo.png");
break;
case "square":
// FIXME: once we create the rect, we lose information that this was a square
// (for resizing purposes this could be important)
case "rect":
started = true;
start_x = x;
start_y = y;
addSvgElementFromJson({
"element": "rect",
"attr": {
"x": x,
"y": y,
"width": 0,
"height": 0,
"id": getNextId(),
"fill": cur_shape.fill,
"stroke": cur_shape.stroke,
"stroke-width": cur_shape.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"fill-opacity": cur_shape.fill_opacity,
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
break;
case "line":
started = true;
var stroke_w = cur_shape.stroke_width == 0?1:cur_shape.stroke_width;
addSvgElementFromJson({
"element": "line",
"attr": {
"x1": x,
"y1": y,
"x2": x,
"y2": y,
"id": getNextId(),
"stroke": cur_shape.stroke,
"stroke-width": stroke_w,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"fill": "none",
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
break;
case "circle":
started = true;
addSvgElementFromJson({
"element": "circle",
"attr": {
"cx": x,
"cy": y,
"r": 0,
"id": getNextId(),
"fill": cur_shape.fill,
"stroke": cur_shape.stroke,
"stroke-width": cur_shape.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"fill-opacity": cur_shape.fill_opacity,
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
break;
case "ellipse":
started = true;
addSvgElementFromJson({
"element": "ellipse",
"attr": {
"cx": x,
"cy": y,
"rx": 0,
"ry": 0,
"id": getNextId(),
"fill": cur_shape.fill,
"stroke": cur_shape.stroke,
"stroke-width": cur_shape.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"fill-opacity": cur_shape.fill_opacity,
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
break;
case "text":
started = true;
var newText = addSvgElementFromJson({
"element": "text",
"attr": {
"x": x,
"y": y,
"id": getNextId(),
"fill": cur_text.fill,
"stroke": cur_shape.stroke,
"stroke-width": cur_text.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"fill-opacity": cur_shape.fill_opacity,
// fix for bug where text elements were always 50% opacity
"opacity": cur_shape.opacity,
"font-size": cur_text.font_size,
"font-family": cur_text.font_family,
"text-anchor": "middle",
"style": "pointer-events:inherit",
"xml:space": "preserve"
}
});
newText.textContent = "text";
break;
case "poly":
setPointContainerTransform("");
started = true;
break;
case "polyedit":
started = true;
current_poly_oldd = current_poly.getAttribute("d");
var id = evt.target.id;
if (id.substr(0,14) == "polypointgrip_") {
// Select this point
current_poly_pt_drag = parseInt(id.substr(14));
canvas.addNodeToSelection(current_poly_pt_drag);
updateSegLine();
} else if(id.indexOf("ctrlpointgrip_") == 0) {
current_ctrl_pt_drag = id.split('_')[1];
}
if(current_poly_pt_drag == -1 && current_ctrl_pt_drag == -1) {
canvas.clearSelection();
canvas.setMode("multiselect");
if (rubberBox == null) {
rubberBox = selectorManager.getRubberBandBox();
}
assignAttributes(rubberBox, {
'x': start_x,
'y': start_y,
'width': 0,
'height': 0,
'display': 'inline'
}, 100);
}
break;
case "rotate":
started = true;
// we are starting an undoable change (a drag-rotation)
canvas.beginUndoableChange("transform", selectedElements);
break;
default:
console.log("Unknown mode in mousedown: " + current_mode);
break;
}
};
// in this function we do not record any state changes yet (but we do update
// any elements that are still being created, moved or resized on the canvas)
// TODO: svgcanvas should just retain a reference to the image being dragged instead
// of the getId() and getElementById() funkiness - this will help us customize the ids
// a little bit for squares and polys
var mouseMove = function(evt)
{
if (!started) return;
var selected = selectedElements[0];
var mouse_x = evt.pageX - container.parentNode.offsetLeft + container.parentNode.scrollLeft - container.offsetLeft;
var mouse_y = evt.pageY - container.parentNode.offsetTop + container.parentNode.scrollTop - container.offsetTop;
var shape = svgdoc.getElementById(getId());
x = mouse_x / current_zoom;
y = mouse_y / current_zoom;
evt.preventDefault();
switch (current_mode)
{
case "select":
// we temporarily use a translate on the element(s) being dragged
// this transform is removed upon mousing up and the element is
// relocated to the new location
if (selectedElements[0] != null) {
var dx = x - start_x;
var dy = y - start_y;
if (dx != 0 || dy != 0) {
var ts = ["translate(",dx,",",dy,")"].join('');
var len = selectedElements.length;
for (var i = 0; i < len; ++i) {
var selected = selectedElements[i];
if (selected == null) break;
var box = canvas.getBBox(selected);
selectedBBoxes[i].x = box.x + dx;
selectedBBoxes[i].y = box.y + dy;
var angle = canvas.getRotationAngle(selected);
if (angle) {
var cx = round(box.x + box.width/2),
cy = round(box.y + box.height/2);
var xform = ts + [" rotate(", angle, " ", cx, ",", cy, ")"].join('');
var r = Math.sqrt( dx*dx + dy*dy );
var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0;
selected.setAttribute("transform", xform);
box.x += r * Math.cos(theta); box.y += r * Math.sin(theta);
}
else {
selected.setAttribute("transform", ts);
box.x += dx; box.y += dy;
}
// update our internal bbox that we're tracking while dragging
selectorManager.requestSelector(selected).resize(box);
}
}
}
break;
case "multiselect":
x *= current_zoom;
y *= current_zoom;
assignAttributes(rubberBox, {
'x': Math.min(start_x,x),
'y': Math.min(start_y,y),
'width': Math.abs(x-start_x),
'height': Math.abs(y-start_y)
},100);
// this code will probably be faster than using getIntersectionList(), but
// not as accurate (only grabs an element if the mouse happens to pass over
// its bbox and elements would never be released from selection)
// var nodeName = evt.target.nodeName.toLowerCase();
// if (nodeName != "div" && nodeName != "svg") {
// canvas.addToSelection([evt.target]);
// }
// clear out selection and set it to the new list
canvas.clearSelection();
canvas.addToSelection(getIntersectionList());
/*
// for each selected:
// - if newList contains selected, do nothing
// - if newList doesn't contain selected, remove it from selected
// - for any newList that was not in selectedElements, add it to selected
var elemsToRemove = [];
var newList = getIntersectionList();
var len = selectedElements.length;
for (var i = 0; i < len; ++i) {
var ind = newList.indexOf(selectedElements[i]);
if (ind == -1) {
elemsToRemove.push(selectedElements[i]);
}
else {
newList[ind] = null;
}
}
if (elemsToRemove.length > 0)
canvas.removeFromSelection(elemsToRemove);
*/
break;
case "resize":
// we track the resize bounding box and translate/scale the selected element
// while the mouse is down, when mouse goes up, we use this to recalculate
// the shape's coordinates
var box=canvas.getBBox(selected), left=box.x, top=box.y, width=box.width,
height=box.height, dx=(x-start_x), dy=(y-start_y);
// if rotated, adjust the dx,dy values
var angle = canvas.getRotationAngle(selected);
if (angle) {
var r = Math.sqrt( dx*dx + dy*dy );
var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0;
dx = r * Math.cos(theta);
dy = r * Math.sin(theta);
}
// if not stretching in y direction, set dy to 0
// if not stretching in x direction, set dx to 0
if(current_resize_mode.indexOf("n")==-1 && current_resize_mode.indexOf("s")==-1) {
dy = 0;
}
if(current_resize_mode.indexOf("e")==-1 && current_resize_mode.indexOf("w")==-1) {
dx = 0;
}
var ts = null;
var tx = 0, ty = 0;
var sy = height ? (height+dy)/height : 1,
sx = width ? (width+dx)/width : 1;
// if we are dragging on the north side, then adjust the scale factor and ty
if(current_resize_mode.indexOf("n") != -1) {
sy = height ? (height-dy)/height : 1;
ty = height;
}
// if we dragging on the east side, then adjust the scale factor and tx
if(current_resize_mode.indexOf("w") != -1) {
sx = width ? (width-dx)/width : 1;
tx = width;
}
// find the rotation transform and prepend it
var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy,
") translate(", -(left+tx), ",", -(top+ty), ")"].join('');
if (angle) {
var cx = round(left+width/2),
cy = round(top+height/2);
ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('')
}
selected.setAttribute("transform", ts);
var selectedBBox = selectedBBoxes[0];
// reset selected bbox top-left position
selectedBBox.x = left;
selectedBBox.y = top;
// if this is a translate, adjust the box position
if (tx) {
selectedBBox.x += dx;
}
if (ty) {
selectedBBox.y += dy;
}
// update box width/height
selectedBBox.width = round(width*sx);
selectedBBox.height = round(height*sy);
// normalize selectedBBox
if (selectedBBox.width < 0) {
selectedBBox.width *= -1;
// if we are dragging on the east side and scaled negatively
if(current_resize_mode.indexOf("e") != -1 && sx < 0) {
selectedBBox.x = box.x - selectedBBox.width;
}
else {
selectedBBox.x -= selectedBBox.width;
}
}
if (selectedBBox.height < 0) {
selectedBBox.height *= -1;
// if we are dragging on the south side and scaled negatively
if(current_resize_mode.indexOf("s") != -1 && sy < 0) {
selectedBBox.y = box.y - selectedBBox.height;
}
else {
selectedBBox.y -= selectedBBox.height;
}
}
selectorManager.requestSelector(selected).resize(selectedBBox);
break;
case "zoom":
x *= current_zoom;
y *= current_zoom;
assignAttributes(rubberBox, {
'x': Math.min(start_x*current_zoom,x),
'y': Math.min(start_y*current_zoom,y),
'width': Math.abs(x-start_x*current_zoom),
'height': Math.abs(y-start_y*current_zoom)
},100);
break;
case "text":
assignAttributes(shape,{
'x': x,
'y': y
},1000);
break;
case "line":
// Opera has a problem with suspendRedraw() apparently
var handle = null;
if (!window.opera) svgroot.suspendRedraw(1000);
shape.setAttributeNS(null, "x2", x);
shape.setAttributeNS(null, "y2", y);
if (!window.opera) svgroot.unsuspendRedraw(handle);
break;
case "square":
var size = Math.max( Math.abs(x - start_x), Math.abs(y - start_y) );
assignAttributes(shape,{
'width': size,
'height': size,
'x': start_x < x ? start_x : start_x - size,
'y': start_y < y ? start_y : start_y - size
},1000);
break;
case "rect":
assignAttributes(shape,{
'width': Math.abs(x-start_x),
'height': Math.abs(y-start_y),
'x': Math.min(start_x,x),
'y': Math.min(start_y,y)
},1000);
break;
case "image":
assignAttributes(shape,{
'width': Math.abs(x-start_x),
'height': Math.abs(y-start_y),
'x': Math.min(start_x,x),
'y': Math.min(start_y,y)
},1000);
break;
case "circle":
var cx = shape.getAttributeNS(null, "cx");
var cy = shape.getAttributeNS(null, "cy");
var rad = Math.sqrt( (x-cx)*(x-cx) + (y-cy)*(y-cy) );
shape.setAttributeNS(null, "r", rad);
break;
case "ellipse":
var cx = shape.getAttributeNS(null, "cx");
var cy = shape.getAttributeNS(null, "cy");
// Opera has a problem with suspendRedraw() apparently
var handle = null;
if (!window.opera) svgroot.suspendRedraw(1000);
shape.setAttributeNS(null, "rx", Math.abs(x - cx) );
shape.setAttributeNS(null, "ry", Math.abs(y - cy) );
if (!window.opera) svgroot.unsuspendRedraw(handle);
break;
case "fhellipse":
case "fhrect":
freehand_min_x = Math.min(x, freehand_min_x);
freehand_max_x = Math.max(x, freehand_max_x);
freehand_min_y = Math.min(y, freehand_min_y);
freehand_max_y = Math.max(y, freehand_max_y);
// break; missing on purpose
case "path":
start_x = x;
start_y = y;
d_attr += + x + "," + y + " ";
shape.setAttributeNS(null, "points", d_attr);
break;
// update poly stretch line coordinates
case "poly":
var line = document.getElementById("poly_stretch_line");
if (line) {
line.setAttribute("x2", x *= current_zoom);
line.setAttribute("y2", y *= current_zoom);
}
break;
case "polyedit":
// if we are dragging a point, let's move it
if (current_poly_pt_drag != -1 && current_poly) {
var old_poly_pts = $.map(current_poly_pts, function(n){return n/current_zoom;});
updatePoly(mouse_x, mouse_y, old_poly_pts);
} else if (current_ctrl_pt_drag != -1 && current_poly) {
// Moving the control point. Since only one segment is altered,
// we only need to do a pathSegList replace.
var data = current_ctrl_pt_drag.split('c');
var index = data[0]-0;
var ctrl_num = data[1]-0;
var c_item = current_poly.pathSegList.getItem(index+1);
var angle = canvas.getRotationAngle(current_poly) * Math.PI / 180.0;
if (angle) {
// calculate the shape's old center that was used for rotation
var box = selectedBBoxes[0];
var cx = round(box.x + box.width/2) * current_zoom,
cy = round(box.y + box.height/2) * current_zoom;
var dx = mouse_x - cx, dy = mouse_y - cy;
var r = Math.sqrt( dx*dx + dy*dy );
var theta = Math.atan2(dy,dx) - angle;
current_poly_pts[i] = mouse_x = cx + r * Math.cos(theta);
current_poly_pts[i+1] = mouse_y = cy + r * Math.sin(theta);
x = mouse_x / current_zoom;
y = mouse_y / current_zoom;
}
c_item['x' + ctrl_num] = x;
c_item['y' + ctrl_num] = y;
replacePathSeg(6, index+1, [c_item.x,c_item.y, c_item.x1,c_item.y1, c_item.x2,c_item.y2]);
updateSegLine(true);
var grip = document.getElementById("ctrlpointgrip_" + current_ctrl_pt_drag);
if(grip) {
grip.setAttribute("cx", mouse_x);
grip.setAttribute("cy", mouse_y);
var line = document.getElementById("ctrlLine_"+current_ctrl_pt_drag);
line.setAttribute("x2", mouse_x);
line.setAttribute("y2", mouse_y);
}
}
break;
case "rotate":
var box = canvas.getBBox(selected),
cx = round(box.x + box.width/2),
cy = round(box.y + box.height/2);
var angle = round(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360);
canvas.setRotationAngle(angle<-180?(360+angle):angle, true);
break;
default:
break;
}
};
var resetPointGrips = function() {
var sr = svgroot.suspendRedraw(100);
removeAllPointGripsFromPoly();
recalcPolyPoints();
addAllPointGripsToPoly();
svgroot.unsuspendRedraw(sr);
};
var setPointContainerTransform = function(value) {
var conts = $('#polypointgrip_container,#ctrlpointgrip_container');
$.each(conts,function() {
this.setAttribute("transform", value);
if(!value) {
this.removeAttribute("transform");
}
});
}
var recalcPolyPoints = function() {
current_poly_pts = [];
var segList = current_poly.pathSegList;
var curx = segList.getItem(0).x, cury = segList.getItem(0).y;
current_poly_pts.push(curx * current_zoom);
current_poly_pts.push(cury * current_zoom);
var len = segList.numberOfItems;
for (var i = 1; i < len; ++i) {
var l = segList.getItem(i);
var x = l.x, y = l.y;
// polys can now be closed, skip Z segments
if (l.pathSegType == 1) {
break;
}
var type = l.pathSegType;
// current_poly_pts just holds the absolute coords
if (type == 4) {
curx = x;
cury = y;
} // type 4 (abs line)
else if (type == 5) {
curx += x;
cury += y;
} // type 5 (rel line)
else if (type == 6) {
curx = x;
cury = y;
} // type 6 (abs curve)
else if (type == 7) {
curx += x;
cury += y;
} // type 7 (rel curve)
current_poly_pts.push(curx * current_zoom);
current_poly_pts.push(cury * current_zoom);
} // for each segment
}
var removeAllPointGripsFromPoly = function() {
// loop through and hide all pointgrips
$('#polypointgrip_container > *').attr("display", "none");
var line = document.getElementById("poly_stretch_line");
if (line) line.setAttribute("display", "none");
$('#ctrlpointgrip_container *').attr('display','none');
};
var addAllPointGripsToPoly = function(pointToSelect) {
// loop through and show all pointgrips
var len = current_poly_pts.length;
for (var i = 0; i < len; i += 2) {
var grip = document.getElementById("polypointgrip_"+i/2);
if (grip) {
assignAttributes(grip, {
'cx': current_poly_pts[i],
'cy': current_poly_pts[i+1],
'display': 'inline'
});
}
else {
addPointGripToPoly(current_poly_pts[i], current_poly_pts[i+1],i/2);
}
var index = i/2;
var item = current_poly.pathSegList.getItem(index);
if(item.pathSegType == 6) {
index -= 1;
// Same code as when making a curve, needs to be in own function
var cur_x = getPolyPoint(index)[0];
var cur_y = getPolyPoint(index)[1];
var next_x = getPolyPoint(index+1)[0];
var next_y = getPolyPoint(index+1)[1];
addControlPointGrip(item.x1,item.y1, cur_x,cur_y, index+'c1');
addControlPointGrip(item.x2,item.y2, next_x,next_y, index+'c2');
}
}
// FIXME: we cannot just use the same transform as the poly because we might be
// at a different zoom level
var angle = canvas.getRotationAngle(current_poly);
if (angle) {
var bbox = canvas.getBBox(current_poly);
var cx = (bbox.x + bbox.width/2) * current_zoom,
cy = (bbox.y + bbox.height/2) * current_zoom;
var xform = ["rotate(", angle, " ", cx, ",", cy, ")"].join("");
setPointContainerTransform(xform);
}
if(pointToSelect != null) {
canvas.addNodeToSelection(pointToSelect);
}
};
var addPointGripToPoly = function(x,y,index) {
// create the container of all the point grips
var pointGripContainer = document.getElementById("polypointgrip_container");
if (!pointGripContainer) {
var parent = document.getElementById("selectorParentGroup");
pointGripContainer = parent.appendChild(document.createElementNS(svgns, "g"));
pointGripContainer.id = "polypointgrip_container";
}
var pointGrip = document.getElementById("polypointgrip_"+index);
// create it
if (!pointGrip) {
pointGrip = document.createElementNS(svgns, "circle");
assignAttributes(pointGrip, {
'id': "polypointgrip_" + index,
'display': "none",
'r': 4,
'fill': "#0FF",
'stroke': "#00F",
'stroke-width': 2,
'cursor': 'move',
'style': 'pointer-events:all'
});
pointGrip = pointGripContainer.appendChild(pointGrip);
var grip = $('#polypointgrip_'+index);
grip.dblclick(function() {
canvas.setSegType();
});
}
// set up the point grip element and display it
assignAttributes(pointGrip, {
'cx': x,
'cy': y,
'display': "inline",
});
};
var updateSegLine = function(next_node) {
// create segment line
var segLine = document.getElementById("segline");
if(!segLine) {
var pointGripContainer = $('#polypointgrip_container')[0];
segLine = document.createElementNS(svgns, "path");
assignAttributes(segLine, {
'id': "segline",
'fill': "none",
'stroke': "#0FF",
'stroke-width': 2,
'style':'pointer-events:none'
});
segLine = pointGripContainer.appendChild(segLine);
}
if(!segLine.getAttribute('d')) {
var pt = getPolyPoint(current_poly_pt);
segLine.setAttribute('d', 'M' + pt.join(',') + ' 0,0');
}
segLine.setAttribute('display','inline');
if(!next_node) {
// Replace "M" val
replacePathSeg(2, 0, getPolyPoint(current_poly_pt, true), segLine);
} else {
var seg = current_poly.pathSegList.getItem(current_poly_pt+1);
var points = [seg.x, seg.y];
if(seg.x1 != null && seg.x2 != null) {
points.splice(2, 0, seg.x1, seg.y1, seg.x2, seg.y2);
}
points = $.map(points, function(n){return n*current_zoom;});
replacePathSeg(seg.pathSegType, 1, points, segLine);
}
}
var updatePoly = function(mouse_x, mouse_y, old_poly_pts) {
var x = mouse_x / current_zoom;
var y = mouse_y / current_zoom;
var is_closed = current_poly.getAttribute('d').toLowerCase().indexOf('z') != -1;
var i = current_poly_pt_drag * 2;
var last_index = current_poly_pts.length/2 - 1;
var is_first = current_poly_pt_drag == 0 || (is_closed && current_poly_pt_drag == last_index);
var is_last = !is_closed && current_poly_pt_drag == last_index;
// if the image is rotated, then we must modify the x,y mouse coordinates
// and rotate them into the shape's rotated coordinate system
// we also re-map mouse_x/y and x/y into the rotated coordinate system
var angle = canvas.getRotationAngle(current_poly) * Math.PI / 180.0;
if (angle) {
// calculate the shape's old center that was used for rotation
var box = selectedBBoxes[0];
var cx = round(box.x + box.width/2) * current_zoom,
cy = round(box.y + box.height/2) * current_zoom;
var dx = mouse_x - cx, dy = mouse_y - cy;
var r = Math.sqrt( dx*dx + dy*dy );
var theta = Math.atan2(dy,dx) - angle;
current_poly_pts[i] = mouse_x = cx + r * Math.cos(theta);
current_poly_pts[i+1] = mouse_y = cy + r * Math.sin(theta);
x = mouse_x / current_zoom;
y = mouse_y / current_zoom;
}
else {
current_poly_pts[i] = x * current_zoom;
current_poly_pts[i+1] = y * current_zoom;
}
if(is_first && is_closed) {
// Update the first point
current_poly_pts[0] = current_poly_pts[i];
current_poly_pts[1] = current_poly_pts[i+1];
current_poly_pt_drag = 0;
}
var index = current_poly_pt_drag;
var abs_x = getPolyPoint(index)[0];
var abs_y = getPolyPoint(index)[1];
var item = current_poly.pathSegList.getItem(index);
var x_diff = x - old_poly_pts[index*2];
var y_diff = y - old_poly_pts[index*2 + 1];
var cur_type = item.pathSegType;
var points = [];
if(cur_type == 6) {
points = [abs_x,abs_y, item.x1,item.y1, item.x2 + x_diff,item.y2 + y_diff];
} else {
if(is_first) {
// Need absolute position for first point
points = getPolyPoint(0);
} else {
points = [abs_x, abs_y];
}
}
replacePathSeg(cur_type, index, points);
var setSeg = function(index,first) {
var points, item = current_poly.pathSegList.getItem(index);
var type = item.pathSegType;
if(first) {
item.x += x_diff;
item.y += y_diff;
}
switch (type) {
case 1:
points = [];
break;
case 4:
points = [item.x, item.y];
break;
case 6:
if(first) {
item.x1 -= x_diff;
item.y1 -= y_diff;
item.x2 += x_diff;
item.y2 += y_diff;
}
points = [item.x, item.y, item.x1 + x_diff,item.y1 + y_diff, item.x2,item.y2];
break;
default:
break;
}
replacePathSeg(type, index, points);
return type;
}
if(is_closed || !is_last) {
var next_type = setSeg(index+1);
} else {
var next_type = 0;
}
if(is_first && is_closed) {
var last_type = setSeg(last_index,1);
}
// move the point grip
var grip = document.getElementById("polypointgrip_" + current_poly_pt_drag);
if (grip) {
grip.setAttribute("cx", mouse_x);
grip.setAttribute("cy", mouse_y);
if(is_closed && is_first) {
var grip = document.getElementById("polypointgrip_" + last_index);
grip.setAttribute("cx", mouse_x);
grip.setAttribute("cy", mouse_y);
}
call("selected", [grip]);
}
if(is_first) cur_type = last_type;
if(cur_type != 4) {
var num = is_first?last_index:index;
var id2 = (num-1)+'c2';
var line = document.getElementById("ctrlLine_"+id2);
if(line) {
var x2 = line.getAttribute('x2') - 0 + x_diff*current_zoom;
var y2 = line.getAttribute('y2') - 0 + y_diff*current_zoom;
addControlPointGrip(x2,y2, mouse_x,mouse_y, id2, true);
}
}
if(next_type != 4) {
var id1 = (current_poly_pt_drag)+'c1';
var line = document.getElementById("ctrlLine_"+id1);
if(line) {
var x2 = line.getAttribute('x2') - 0 + x_diff*current_zoom;
var y2 = line.getAttribute('y2') - 0 + y_diff*current_zoom;
addControlPointGrip(x2,y2, mouse_x,mouse_y, id1, true);
}
}
updateSegLine();
if(next_type != 4) {
updateSegLine(true);
}
}
var getPolyPoint = function(index, raw_val) {
var len = current_poly_pts.length;
var pt_num = len/2;
if(index < 0) {
index += pt_num;
} else if(index >= pt_num) {
index -= pt_num;
}
var z = raw_val?1:current_zoom;
return [current_poly_pts[index*2] / z, current_poly_pts[index*2 + 1] / z];
}
// This replaces the segment at the given index. Type is given as number.
var replacePathSeg = function(type, index, pts, poly) {
if(!poly) poly = current_poly;
var func = 'createSVGPathSeg' + pathFuncs[type];
var seg = poly[func].apply(poly, pts);
poly.pathSegList.replaceItem(seg, index);
}
var addControlPointGrip = function(x, y, source_x, source_y, id, raw_val) {
if(!raw_val) {
x *= current_zoom; y *= current_zoom;
source_x *= current_zoom; source_y *= current_zoom;
}
// create the container of all the control point grips
var ctrlPointGripContainer = document.getElementById("ctrlpointgrip_container");
if (!ctrlPointGripContainer) {
var parent = document.getElementById("selectorParentGroup");
ctrlPointGripContainer = parent.appendChild(document.createElementNS(svgns, "g"));
ctrlPointGripContainer.id = "ctrlpointgrip_container";
}
ctrlPointGripContainer.setAttribute("display", "inline");
var ctrlLine = document.getElementById("ctrlLine_"+id);
if (!ctrlLine) {
ctrlLine = document.createElementNS(svgns, "line");
assignAttributes(ctrlLine, {
'id': "ctrlLine_"+id,
'stroke': "#555",
'stroke-width': 1,
"style": "pointer-events:none"
});
ctrlLine = ctrlPointGripContainer.appendChild(ctrlLine);
}
assignAttributes(ctrlLine, {
'x1': source_x,
'y1': source_y,
'x2': x,
'y2': y,
'display': "inline"
});
var pointGrip = document.getElementById("ctrlpointgrip_"+id);
// create it
if (!pointGrip) {
pointGrip = document.createElementNS(svgns, "circle");
assignAttributes(pointGrip, {
'id': "ctrlpointgrip_" + id,
'display': "none",
'r': 4,
'fill': "#AAA",
'stroke': "#55F",
'stroke-width': 1,
'cursor': 'move',
'style': 'pointer-events:all'
});
pointGrip = ctrlPointGripContainer.appendChild(pointGrip);
}
assignAttributes(pointGrip, {
'cx': x,
'cy': y,
'display': "inline"
});
}
var removeControlPointGrips = function(index) {
for(var i=1; i <= 2; i++) {
$("#ctrlpointgrip_" + index + "c" + i + ",#ctrlLine_" + index + "c" + i).attr("display", "none");
}
}
// - in create mode, the element's opacity is set properly, we create an InsertElementCommand
// and store it on the Undo stack
// - in move/resize mode, the element's attributes which were affected by the move/resize are
// identified, a ChangeElementCommand is created and stored on the stack for those attrs
// this is done in when we recalculate the selected dimensions()
var mouseUp = function(evt)
{
var tempJustSelected = justSelected;
justSelected = null;
if (!started) return;
var mouse_x = evt.pageX - container.parentNode.offsetLeft + container.parentNode.scrollLeft - container.offsetLeft;
var mouse_y = evt.pageY - container.parentNode.offsetTop + container.parentNode.scrollTop - container.offsetTop;
var x = mouse_x / current_zoom;
var y = mouse_y / current_zoom;
started = false;
var element = svgdoc.getElementById(getId());
var keep = false;
switch (current_mode)
{
// intentionally fall-through to select here
case "resize":
case "multiselect":
if (rubberBox != null) {
rubberBox.setAttribute("display", "none");
curBBoxes = [];
}
current_mode = "select";
case "select":
if (selectedElements[0] != null) {
// if we only have one selected element
if (selectedElements[1] == null) {
// set our current stroke/fill properties to the element's
var selected = selectedElements[0];
if (selected.tagName != "g") {
cur_shape.fill = selected.getAttribute("fill");
cur_shape.fill_opacity = selected.getAttribute("fill-opacity");
cur_shape.stroke = selected.getAttribute("stroke");
cur_shape.stroke_opacity = selected.getAttribute("stroke-opacity");
cur_shape.stroke_width = selected.getAttribute("stroke-width");
cur_shape.stroke_style = selected.getAttribute("stroke-dasharray");
}
if (selected.tagName == "text") {
cur_text.font_size = selected.getAttribute("font-size");
cur_text.font_family = selected.getAttribute("font-family");
}
selectorManager.requestSelector(selected).showGrips(true);
}
// if it was being dragged/resized
if (x != start_x || y != start_y) {
recalculateAllSelectedDimensions();
var len = selectedElements.length;
for (var i = 0; i < len; ++i) {
if (selectedElements[i] == null) break;
selectorManager.requestSelector(selectedElements[i]).resize(selectedBBoxes[i]);
}
}
// no change in position/size, so maybe we should move to polyedit
else {
var t = evt.target;
// TODO: this causes a poly that was just going to be selected to go straight to polyedit
if (selectedElements[0].nodeName == "path" && selectedElements[1] == null) {
if (current_poly == t) {
current_mode = "polyedit";
// recalculate current_poly_pts
recalcPolyPoints();
canvas.clearSelection();
// save the poly's bbox
selectedBBoxes[0] = canvas.getBBox(current_poly);
addAllPointGripsToPoly();
canvas.addNodeToSelection(0);
} // going into polyedit mode
else {
current_poly = t;
}
} // if it was a path
// else, if it was selected and this is a shift-click, remove it from selection
else if (evt.shiftKey && tempJustSelected != t) {
canvas.removeFromSelection([t]);
}
} // no change in mouse position
}
// we return immediately from select so that the obj_num is not incremented
return;
break;
case "zoom":
if (rubberBox != null) {
rubberBox.setAttribute("display", "none");
}
call("zoomed", {
'x': Math.min(start_x,x),
'y': Math.min(start_y,y),
'width': Math.abs(x-start_x),
'height': Math.abs(y-start_y)
});
return;
case "path":
// Check that the path contains at least 2 points; a degenerate one-point path
// causes problems.
// Webkit ignores how we set the points attribute with commas and uses space
// to separate all coordinates, see https://bugs.webkit.org/show_bug.cgi?id=29870
var coords = element.getAttribute('points');
var commaIndex = coords.indexOf(',');
if (commaIndex >= 0) {
keep = coords.indexOf(',', commaIndex+1) >= 0;
} else {
keep = coords.indexOf(' ', coords.indexOf(' ')+1) >= 0;
}
break;
case "line":
keep = (element.getAttribute('x1') != element.getAttribute('x2') ||
element.getAttribute('y1') != element.getAttribute('y2'));
break;
case "square":
case "rect":
keep = (element.getAttribute('width') != 0 ||
element.getAttribute('height') != 0);
break;
case "image":
keep = (element.getAttribute('width') != 0 ||
element.getAttribute('height') != 0);
break;
case "circle":
keep = (element.getAttribute('r') != 0);
break;
case "ellipse":
keep = (element.getAttribute('rx') != 0 ||
element.getAttribute('ry') != 0);
break;
case "fhellipse":
if ((freehand_max_x - freehand_min_x) > 0 &&
(freehand_max_y - freehand_min_y) > 0) {
element = addSvgElementFromJson({
"element": "ellipse",
"attr": {
"cx": (freehand_min_x + freehand_max_x) / 2,
"cy": (freehand_min_y + freehand_max_y) / 2,
"rx": (freehand_max_x - freehand_min_x) / 2,
"ry": (freehand_max_y - freehand_min_y) / 2,
"id": getId(),
"fill": cur_shape.fill,
"stroke": cur_shape.stroke,
"stroke-width": cur_shape.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"opacity": cur_shape.opacity,
"stroke-opacity": cur_shape.stroke_opacity,
"fill-opacity": cur_shape.fill_opacity,
"style": "pointer-events:inherit"
}
});
call("changed",[element]);
keep = true;
}
break;
case "fhrect":
if ((freehand_max_x - freehand_min_x) > 0 &&
(freehand_max_y - freehand_min_y) > 0) {
element = addSvgElementFromJson({
"element": "rect",
"attr": {
"x": freehand_min_x,
"y": freehand_min_y,
"width": (freehand_max_x - freehand_min_x),
"height": (freehand_max_y - freehand_min_y),
"id": getId(),
"fill": cur_shape.fill,
"stroke": cur_shape.stroke,
"stroke-width": cur_shape.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"opacity": cur_shape.opacity,
"stroke-opacity": cur_shape.stroke_opacity,
"fill-opacity": cur_shape.fill_opacity,
"style": "pointer-events:inherit"
}
});
call("changed",[element]);
keep = true;
}
break;
case "text":
keep = true;
canvas.clearSelection();
break;
case "poly":
// set element to null here so that it is not removed nor finalized
element = null;
// continue to be set to true so that mouseMove happens
started = true;
var stretchy = document.getElementById("poly_stretch_line");
if (!stretchy) {
stretchy = document.createElementNS(svgns, "line");
assignAttributes(stretchy, {
'id': "poly_stretch_line",
'stroke': "blue",
'stroke-width': "0.5"
});
stretchy = document.getElementById("selectorParentGroup").appendChild(stretchy);
}
stretchy.setAttribute("display", "inline");
// if pts array is empty, create path element with M at current point
if (current_poly_pts.length == 0) {
current_poly_pts.push(x);
current_poly_pts.push(y);
d_attr = "M" + x + "," + y + " ";
addSvgElementFromJson({
"element": "path",
"attr": {
"d": d_attr,
"id": getNextId(),
"fill": cur_shape.fill,
"fill-opacity": cur_shape.fill_opacity,
"stroke": cur_shape.stroke,
"stroke-width": cur_shape.stroke_width,
"stroke-dasharray": cur_shape.stroke_style,
"stroke-opacity": cur_shape.stroke_opacity,
"opacity": cur_shape.opacity / 2,
"style": "pointer-events:inherit"
}
});
// set stretchy line to first point
assignAttributes(stretchy, {
'x1': mouse_x,
'y1': mouse_y,
'x2': mouse_x,
'y2': mouse_y
});
addPointGripToPoly(mouse_x,mouse_y,0);
}
else {
// determine if we clicked on an existing point
var i = current_poly_pts.length;
var FUZZ = 6/current_zoom;
var clickOnPoint = false;
while(i) {
i -= 2;
var px = current_poly_pts[i], py = current_poly_pts[i+1];
// found a matching point
if ( x >= (px-FUZZ) && x <= (px+FUZZ) && y >= (py-FUZZ) && y <= (py+FUZZ) ) {
clickOnPoint = true;
break;
}
}
// get poly element that we are in the process of creating
var poly = svgdoc.getElementById(getId());
var len = current_poly_pts.length;
// if we clicked on an existing point, then we are done this poly, commit it
// (i,i+1) are the x,y that were clicked on
if (clickOnPoint) {
// if clicked on any other point but the first OR
// the first point was clicked on and there are less than 3 points
// then leave the poly open
// otherwise, close the poly
if (i == 0 && len >= 6) {
// Create end segment
var abs_x = current_poly_pts[0];
var abs_y = current_poly_pts[1];
d_attr += ['L',abs_x,',',abs_y,'z'].join('');
poly.setAttribute("d", d_attr);
} else if(len < 3) {
keep = false;
break;
}
removeAllPointGripsFromPoly();
// this will signal to commit the poly
element = poly;
current_poly_pts = [];
started = false;
}
// else, create a new point, append to pts array, update path element
else {
var lastx = current_poly_pts[len-2], lasty = current_poly_pts[len-1];
// we store absolute values in our poly points array for easy checking above
current_poly_pts.push(x);
current_poly_pts.push(y);
d_attr += "L" + round(x) + "," + round(y) + " ";
poly.setAttribute("d", d_attr);
// set stretchy line to latest point
assignAttributes(stretchy, {
'x1': mouse_x,
'y1': mouse_y,
'x2': mouse_x,
'y2': mouse_y
});
addPointGripToPoly(mouse_x,mouse_y,(current_poly_pts.length/2 - 1));
}
keep = true;
}
break;
case "polyedit":
keep = true;
element = null;
// if we were dragging a poly point, stop it now
if (current_poly_pt_drag != -1) {
current_poly_pt_drag = -1;
var batchCmd = new BatchCommand("Edit Poly");
// the attribute changes we want to undo
var oldvalues = {};
oldvalues["d"] = current_poly_oldd;
// If the poly was rotated, we must now pay the piper:
// Every poly point must be rotated into the rotated coordinate system of
// its old center, then determine the new center, then rotate it back
// This is because we want the poly to remember its rotation
var angle = canvas.getRotationAngle(current_poly) * Math.PI / 180.0;
if (angle) {
var box = canvas.getBBox(current_poly);
var oldbox = selectedBBoxes[0];
var oldcx = oldbox.x + oldbox.width/2,
oldcy = oldbox.y + oldbox.height/2,
newcx = box.x + box.width/2,
newcy = box.y + box.height/2;
// un-rotate the new center to the proper position
var dx = newcx - oldcx,
dy = newcy - oldcy;
var r = Math.sqrt(dx*dx + dy*dy);
var theta = Math.atan2(dy,dx) + angle;
newcx = r * Math.cos(theta) + oldcx;
newcy = r * Math.sin(theta) + oldcy;
var getRotVals = function(x, y) {
dx = x - oldcx;
dy = y - oldcy;
// rotate the point around the old center
r = Math.sqrt(dx*dx + dy*dy);
theta = Math.atan2(dy,dx) + angle;
dx = r * Math.cos(theta) + oldcx;
dy = r * Math.sin(theta) + oldcy;
// dx,dy should now hold the actual coordinates of each
// point after being rotated
// now we want to rotate them around the new center in the reverse direction
dx -= newcx;
dy -= newcy;
r = Math.sqrt(dx*dx + dy*dy);
theta = Math.atan2(dy,dx) - angle;
return {'x':(r * Math.cos(theta) + newcx)/1,
'y':(r * Math.sin(theta) + newcy)/1};
}
var list = current_poly.pathSegList;
var i = list.numberOfItems;
while (i) {
i -= 1;
var seg = list.getItem(i);
var type = seg.pathSegType;
if(type == 1) continue;
var rvals = getRotVals(seg.x,seg.y);
var points = [rvals.x, rvals.y];
if(seg.x1 != null && seg.x2 != null) {
c_vals1 = getRotVals(seg.x1, seg.y1);
c_vals2 = getRotVals(seg.x2, seg.y2);
points.splice(points.length, 0, c_vals1.x , c_vals1.y, c_vals2.x, c_vals2.y);
}
replacePathSeg(type, i, points);
} // loop for each point
box = canvas.getBBox(current_poly);
selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y;
selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height;
// now we must set the new transform to be rotated around the new center
var rotate = "rotate(" + (angle * 180.0 / Math.PI) + " " + newcx + "," + newcy + ")";
current_poly.setAttribute("transform", rotate);
if(document.getElementById("polypointgrip_container")) {
var pcx = newcx * current_zoom,
pcy = newcy * current_zoom;
var xform = ["rotate(", (angle*180.0/Math.PI), " ", pcx, ",", pcy, ")"].join("");
setPointContainerTransform(xform);
}
resetPointGrips();
updateSegLine(true);
} // if rotated
batchCmd.addSubCommand(new ChangeElementCommand(current_poly, oldvalues, "poly points"));
addCommandToHistory(batchCmd);
call("changed", [current_poly]);
// If connected, last point should equal first
if(current_poly.getAttribute('d').toLowerCase().indexOf('z') != -1) {
current_poly_pts[current_poly_pts.length-2] = getPolyPoint(0,true)[0];
current_poly_pts[current_poly_pts.length-1] = getPolyPoint(0,true)[1];
}
updateSegLine();
// make these changes undo-able
} // if (current_poly_pt_drag != -1)
else if(current_ctrl_pt_drag != -1) {
current_ctrl_pt_drag = -1;
var batchCmd = new BatchCommand("Edit Poly control points");
batchCmd.addSubCommand(new ChangeElementCommand(current_poly, {d:current_poly_oldd}));
addCommandToHistory(batchCmd);
call("changed", [current_poly]);
} // else, move back to select mode
else {
current_mode = "select";
removeAllPointGripsFromPoly();
canvas.clearSelection();
canvas.addToSelection([evt.target]);
}
break;
case "rotate":
keep = true;
element = null;
current_mode = "select";
var batchCmd = canvas.finishUndoableChange();
if (!batchCmd.isEmpty()) {
addCommandToHistory(batchCmd);
}
break;
default:
console.log("Unknown mode in mouseup: " + current_mode);
break;
}
if (!keep && element != null) {
element.parentNode.removeChild(element);
element = null;
} else if (element != null) {
canvas.addedNew = true;
element.setAttribute("opacity", cur_shape.opacity);
cleanupElement(element);
selectorManager.update();
if(current_mode == "poly") {
current_poly = element;
current_mode = "polyedit";
recalcPolyPoints();
addAllPointGripsToPoly(current_poly_pts.length/2 - 1);
} else {
canvas.addToSelection([element], true);
}
// we create the insert command that is stored on the stack
// undo means to call cmd.unapply(), redo means to call cmd.apply()
addCommandToHistory(new InsertElementCommand(element));
call("changed",[element]);
}
};
// public functions
// Group: Serialization
// Function: open
// Calls the 'opened' handler and sends the SVG XML text. Clients of the SvgCanvas bind
// their load function (typically calls to setSvgString() to the 'opened' event.
this.open = function(str) {
// Nothing by default, handled by optional widget/extension
call("opened", str);
};
// Function: save
// Serializes the current drawing into SVG XML text and returns it to the 'saved' handler.
// This function also includes the XML prolog. Clients of the SvgCanvas bind their save
// function to the 'saved' event.
//
// Returns:
// Nothing
this.save = function() {
// remove the selected outline before serializing
this.clearSelection();
var str = "<?xml version=\"1.0\" standalone=\"no\"?>\n";
// no need for doctype, see http://jwatt.org/svg/authoring/#doctype-declaration
str += svgCanvasToString();
call("saved", str);
};
var walkTree = function(elem, cbFn){
if (elem && elem.nodeType == 1) {
cbFn(elem);
var i = elem.childNodes.length;
while (i--) {
walkTree(elem.childNodes.item(i), cbFn);
}
}
};
// Function: getSvgString
// Returns the current drawing as raw SVG XML text.
//
// Returns:
// The current drawing as raw SVG XML text.
this.getSvgString = function() {
return svgCanvasToString();
};
// Function: setSvgString
// This function sets the current drawing as the input SVG XML.
//
// Parameters:
// xmlString - The SVG as XML text.
//
// Returns:
// This function returns false if the set was unsuccessful, true otherwise.
this.setSvgString = function(xmlString) {
try {
// convert string into XML document
var newDoc = Utils.text2xml(xmlString);
// run it through our sanitizer to remove anything we do not support
sanitizeSvg(newDoc.documentElement);
var batchCmd = new BatchCommand("Change Source");
// remove old svg document
var oldzoom = svgroot.removeChild(svgzoom);
batchCmd.addSubCommand(new RemoveElementCommand(oldzoom, svgroot));
// set new svg document
svgzoom = svgroot.appendChild(svgdoc.importNode(newDoc.documentElement, true));
svgzoom.setAttribute('id', 'svgzoom');
// determine proper size
var w, h;
if (svgzoom.getAttribute("viewBox")) {
var vb = svgzoom.getAttribute("viewBox").split(' ');
w = vb[2];
h = vb[3];
}
// handle old content that doesn't have a viewBox
else {
w = svgzoom.getAttribute("width");
h = svgzoom.getAttribute("height");
svgzoom.setAttribute("viewBox", ["0", "0", w, h].join(" "));
}
// just to be safe, remove any width/height from text so that they are 100%/100%
svgzoom.removeAttribute('width');
svgzoom.removeAttribute('height');
batchCmd.addSubCommand(new InsertElementCommand(svgzoom));
// update root to the correct size
var changes = {};
changes['width'] = svgroot.getAttribute('width');
changes['height'] = svgroot.getAttribute('height');
svgroot.setAttribute('width', w);
svgroot.setAttribute('height', h);
batchCmd.addSubCommand(new ChangeElementCommand(svgroot, changes));
// reset zoom
current_zoom = 1;
// identify layers
canvas.identifyLayers();
selectorManager.update();
addCommandToHistory(batchCmd);
call("changed", [svgzoom]);
} catch(e) {
console.log(e);
return false;
}
return true;
};
// Layer API Functions
// Group: Layers
// TODO: make this an internal function?
this.identifyLayers = function() {
all_layers = [];
var numchildren = svgzoom.childNodes.length;
// loop through all children of svgzoom
var orphans = [], layernames = [];
for (var i = 0; i < numchildren; ++i) {
var child = svgzoom.childNodes.item(i);
// for each g, find its layer name
if (child && child.nodeType == 1) {
if (child.tagName == "g") {
var name = getLayerName(child);
// store layer and name in global variable
if (name) {
layernames.push(name);
all_layers.push( [name,child] );
current_layer = child;
walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");});
current_layer.setAttribute("style", "pointer-events:none");
}
// if group did not have a name, it is an orphan
else {
orphans.push(child);
}
}
// if child has a bbox (i.e. not a <title> or <defs> element), then it is an orphan
else if(canvas.getBBox(child)) {
orphans.push(child);
}
}
}
// create a new layer and add all the orphans to it
if (orphans.length > 0) {
var i = 1;
while ($.inArray(("Layer " + i), layernames) != -1) { i++; }
var newname = "Layer " + i;
current_layer = svgdoc.createElementNS(svgns, "g");
var layer_title = svgdoc.createElementNS(svgns, "title");
layer_title.textContent = newname;
current_layer.appendChild(layer_title);
for (var j = 0; j < orphans.length; ++j) {
// walkTree(orphans[j], function(e){e.setAttribute("style", "pointer-events:none");});
current_layer.appendChild(orphans[j]);
}
current_layer = svgzoom.appendChild(current_layer);
all_layers.push( [newname, current_layer] );
}
walkTree(current_layer, function(e){e.setAttribute("style","pointer-events:inherit");});
current_layer.setAttribute("style","pointer-events:all");
};
// Function: createLayer
// Creates a new top-level layer in the drawing with the given name, sets the current layer
// to it, and then clears the selection This function then calls the 'changed' handler.
// This is an undoable action.
//
// Parameters:
// name - The given name
this.createLayer = function(name) {
var batchCmd = new BatchCommand("Create Layer");
var new_layer = svgdoc.createElementNS(svgns, "g");
var layer_title = svgdoc.createElementNS(svgns, "title");
layer_title.textContent = name;
new_layer.appendChild(layer_title);
new_layer = svgzoom.appendChild(new_layer);
batchCmd.addSubCommand(new InsertElementCommand(new_layer));
addCommandToHistory(batchCmd);
canvas.clearSelection();
canvas.identifyLayers();
canvas.setCurrentLayer(name);
call("changed", [new_layer]);
};
// Function: deleteCurrentLayer
// Deletes the current layer from the drawing and then clears the selection. This function
// then calls the 'changed' handler. This is an undoable action.
this.deleteCurrentLayer = function() {
if (current_layer && all_layers.length > 1) {
var batchCmd = new BatchCommand("Delete Layer");
// actually delete from the DOM and store in our Undo History
var parent = current_layer.parentNode;
batchCmd.addSubCommand(new RemoveElementCommand(current_layer, parent));
parent.removeChild(current_layer);
addCommandToHistory(batchCmd);
canvas.clearSelection();
canvas.identifyLayers();
canvas.setCurrentLayer(all_layers[all_layers.length-1][0]);
call("changed", [svgzoom]);
return true;
}
return false;
};
// Function: getNumLayers
// Returns the number of layers in the current drawing.
//
// Returns:
// The number of layers in the current drawing.
this.getNumLayers = function() {
return all_layers.length;
};
// Function: getLayer
// Returns the name of the ith layer. If the index is out of range, an empty string is returned.
//
// Parameters:
// i - the zero-based index of the layer you are querying.
//
// Returns:
// The name of the ith layer
this.getLayer = function(i) {
if (i >= 0 && i < canvas.getNumLayers()) {
return all_layers[i][0];
}
return "";
};
// Function: getCurrentLayer
// Returns the name of the currently selected layer. If an error occurs, an empty string
// is returned.
//
// Returns:
// The name of the currently active layer.
this.getCurrentLayer = function() {
for (var i = 0; i < all_layers.length; ++i) {
if (all_layers[i][1] == current_layer) {
return all_layers[i][0];
}
}
return "";
};
// Function: setCurrentLayer
// Sets the current layer. If the name is not a valid layer name, then this function returns
// false. Otherwise it returns true. This is not an undo-able action.
//
// Parameters:
// name - the name of the layer you want to switch to.
//
// Returns:
// true if the current layer was switched, otherwise false
this.setCurrentLayer = function(name) {
name = toXml(name);
for (var i = 0; i < all_layers.length; ++i) {
if (name == all_layers[i][0]) {
if (current_layer != all_layers[i][1]) {
canvas.clearSelection();
current_layer.setAttribute("style", "pointer-events:none");
current_layer = all_layers[i][1];
current_layer.setAttribute("style", "pointer-events:all");
}
return true;
}
}
return false;
};
// Function: renameCurrentLayer
// Renames the current layer. If the layer name is not valid (i.e. unique), then this function
// does nothing and returns false, otherwise it returns true. This is an undo-able action.
//
// Parameters:
// newname - the new name you want to give the current layer. This name must be unique
// among all layer names.
//
// Returns:
// true if the rename succeeded, false otherwise.
this.renameCurrentLayer = function(newname) {
if (current_layer) {
var oldLayer = current_layer;
// setCurrentLayer will return false if the name doesn't already exists
if (!canvas.setCurrentLayer(newname)) {
var batchCmd = new BatchCommand("Rename Layer");
// find the index of the layer
for (var i = 0; i < all_layers.length; ++i) {
if (all_layers[i][1] == oldLayer) break;
}
var oldname = all_layers[i][0];
all_layers[i][0] = toXml(newname);
// now change the underlying title element contents
var len = oldLayer.childNodes.length;
for (var i = 0; i < len; ++i) {
var child = oldLayer.childNodes.item(i);
// found the <title> element, now append all the
if (child && child.tagName == "title") {
// wipe out old name
while (child.firstChild) { child.removeChild(child.firstChild); }
child.textContent = newname;
batchCmd.addSubCommand(new ChangeElementCommand(child, {"#text":oldname}));
addCommandToHistory(batchCmd);
call("changed", [oldLayer]);
return true;
}
}
}
current_layer = oldLayer;
}
return false;
};
// Function: setCurrentLayerPosition
// Changes the position of the current layer to the new value. If the new index is not valid,
// this function does nothing and returns false, otherwise it returns true. This is an
// undo-able action.
//
// Parameters:
// newpos - The zero-based index of the new position of the layer. This should be between
// 0 and (number of layers - 1)
//
// Returns:
// true if the current layer position was changed, false otherwise.
this.setCurrentLayerPosition = function(newpos) {
if (current_layer && newpos >= 0 && newpos < all_layers.length) {
for (var oldpos = 0; oldpos < all_layers.length; ++oldpos) {
if (all_layers[oldpos][1] == current_layer) break;
}
// some unknown error condition (current_layer not in all_layers)
if (oldpos == all_layers.length) { return false; }
if (oldpos != newpos) {
// if our new position is below us, we need to insert before the node after newpos
var refLayer = null;
var oldNextSibling = current_layer.nextSibling;
if (newpos > oldpos ) {
if (newpos < all_layers.length-1) {
refLayer = all_layers[newpos+1][1];
}
}
// if our new position is above us, we need to insert before the node at newpos
else {
refLayer = all_layers[newpos][1];
}
svgzoom.insertBefore(current_layer, refLayer);
addCommandToHistory(new MoveElementCommand(current_layer, oldNextSibling, svgzoom));
canvas.identifyLayers();
canvas.setCurrentLayer(all_layers[newpos][0]);
return true;
}
}
return false;
};
// Function: getLayerVisibility
// Returns whether the layer is visible. If the layer name is not valid, then this function
// returns false.
//
// Parameters:
// layername - the name of the layer which you want to query.
//
// Returns:
// The visibility state of the layer, or false if the layer name was invalid.
this.getLayerVisibility = function(layername) {
// find the layer
var layer = null;
for (var i = 0; i < all_layers.length; ++i) {
if (all_layers[i][0] == layername) {
layer = all_layers[i][1];
break;
}
}
if (!layer) return false;
return (layer.getAttribute("display") != "none");
};
// Function: setLayerVisibility
// Sets the visibility of the layer. If the layer name is not valid, this function return
// false, otherwise it returns true. This is an undo-able action.
//
// Parameters:
// layername - the name of the layer to change the visibility
// bVisible - true/false, whether the layer should be visible
//
// Returns:
// true if the layer's visibility was set, false otherwise
this.setLayerVisibility = function(layername, bVisible) {
// find the layer
var layer = null;
for (var i = 0; i < all_layers.length; ++i) {
if (all_layers[i][0] == layername) {
layer = all_layers[i][1];
break;
}
}
if (!layer) return false;
var oldDisplay = layer.getAttribute("display");
if (!oldDisplay) oldDisplay = "inline";
layer.setAttribute("display", bVisible ? "inline" : "none");
addCommandToHistory(new ChangeElementCommand(layer, {"display":oldDisplay}, "Layer Visibility"));
if (layer == current_layer) {
canvas.clearSelection();
}
// call("changed", [selected]);
return true;
};
// Function: moveSelectedToLayer
// Moves the selected elements to layername. If the name is not a valid layer name, then false
// is returned. Otherwise it returns true. This is an undo-able action.
//
// Parameters:
// layername - the name of the layer you want to which you want to move the selected elements
//
// Returns:
// true if the selected elements were moved to the layer, false otherwise.
this.moveSelectedToLayer = function(layername) {
// find the layer
var layer = null;
for (var i = 0; i < all_layers.length; ++i) {
if (all_layers[i][0] == layername) {
layer = all_layers[i][1];
break;
}
}
if (!layer) return false;
var batchCmd = new BatchCommand("Move Elements to Layer");
// loop for each selected element and move it
var selElems = selectedElements;
var i = selElems.length;
while (i--) {
var elem = selElems[i];
if (!elem) continue;
var oldNextSibling = elem.nextSibling;
// TODO: this is pretty brittle!
var oldLayer = elem.parentNode;
layer.appendChild(elem);
batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldLayer));
}
addCommandToHistory(batchCmd);
return true;
};
// used internally
var getLayerName = function(g) {
return $("title",g).text();
};
// Function: clear
// Clears the current document. This is not an undoable action.
this.clear = function() {
current_poly_pts = [];
// clear the svgzoom node
var nodes = svgzoom.childNodes;
var len = svgzoom.childNodes.length;
var i = 0;
this.clearSelection();
for(var rep = 0; rep < len; rep++){
if (nodes[i].nodeType == 1) { // element node
svgzoom.removeChild(nodes[i]);
} else {
i++;
}
}
// create empty first layer
all_layers = [];
canvas.createLayer("Layer 1");
// clear the undo stack
resetUndoStack();
// reset the selector manager
selectorManager.initGroup();
// reset the rubber band box
rubberBox = selectorManager.getRubberBandBox();
call("cleared");
};
// TODO: should this be an 'internal' function?
this.clearPoly = function(remove) {
if(remove && current_mode == 'poly') {
var elem = svgdoc.getElementById(getId());
if(elem) elem.parentNode.removeChild(elem);
}
removeAllPointGripsFromPoly();
current_poly_pts = [];
current_poly_pt = -1;
};
// TODO: should this be an 'internal' function?
this.getNodePoint = function() {
if(current_poly_pt != -1) {
var pt = getPolyPoint(current_poly_pt, true);
var list = current_poly.pathSegList;
var segtype;
if(list.numberOfItems > current_poly_pt+1) {
segtype = list.getItem(current_poly_pt+1).pathSegType;
} else {
segtype = false;
}
return {
x: pt[0],
y: pt[1],
type: segtype
}
} else {
return false;
}
}
this.clonePolyNode = function() {
var pt = current_poly_pt, list = current_poly.pathSegList;
var next_item = list.getItem(pt+1);
// Get point in between nodes
if(next_item.pathSegType % 2 == 0) { // even num, so abs
var cur_item = list.getItem(pt);
var new_x = (next_item.x + cur_item.x) / 2;
var new_y = (next_item.y + cur_item.y) / 2;
} else {
var new_x = next_item.x/2;
var new_y = next_item.y/2;
}
var seg = current_poly.createSVGPathSegLinetoAbs(new_x, new_y);
list.insertItemBefore(seg, pt+1); // Webkit doesn't do this right.
var abs_x = (getPolyPoint(pt)[0] + new_x) * current_zoom;
var abs_y = (getPolyPoint(pt)[1] + new_y) * current_zoom;
var last_num = current_poly_pts.length/2;
// Add new grip
addPointGripToPoly(abs_x, abs_y, last_num);
// Update poly_pts
current_poly_pts.splice(pt*2 + 2, 0, abs_x, abs_y);
resetPointGrips();
this.addNodeToSelection(pt+1);
// current_poly.setAttribute("d", convertToD(current_poly.pathSegList));
}
this.deletePolyNode = function() {
var last_pt = current_poly_pts.length/2 - 1;
var pt = current_poly_pt, list = current_poly.pathSegList;
var cur_item = list.getItem(pt);
var next_item = list.getItem(pt+1);
if(pt == 0) {
var next_x = getPolyPoint(1)[0];
var next_y = getPolyPoint(1)[1];
// Make the next point be the "M" point
replacePathSeg(2, 1, [next_x, next_y]);
// Reposition last node
var last_item = list.getItem(last_pt);
replacePathSeg(4, last_pt, [next_x, next_y]);
removeControlPointGrips(last_pt - 1);
current_poly_pts.splice(last_pt*2, 2, next_x, next_y);
current_poly_pts.splice(0, 2);
} else {
current_poly_pts.splice(pt*2, 2);
}
list.removeItem(pt);
resetPointGrips();
if(window.opera) { // Opera repaints incorrectly
var cp = $(current_poly); cp.attr('d',cp.attr('d'));
}
this.addNodeToSelection(pt);
}
this.getResolution = function() {
// return [svgroot.getAttribute("width"), svgroot.getAttribute("height")];
var vb = svgzoom.getAttribute("viewBox").split(' ');
return {'w':vb[2], 'h':vb[3], 'zoom': current_zoom};
};
this.setResolution = function(x, y) {
var res = canvas.getResolution();
var w = res.w, h = res.h;
if(x == 'fit') {
canvas.clearSelection();
// Get bounding box
var bbox = canvas.getStrokedBBox();
if(bbox) {
canvas.addToSelection(canvas.getVisibleElements());
$.each(selectedElements, function(i, item) {
var sel_bb = item.getBBox();
recalculateDimensions(item, {
x: sel_bb.x - bbox.x,
y: sel_bb.y - bbox.y,
width: sel_bb.width,
height: sel_bb.height
});
});
canvas.clearSelection();
x = Math.round(bbox.width);
y = Math.round(bbox.height);
} else {
return false;
}
}
x *= current_zoom;
y *= current_zoom;
if (x != w || y != h) {
var handle = svgroot.suspendRedraw(1000);
var batchCmd = new BatchCommand("Change Image Dimensions");
svgroot.setAttribute('width', x);
svgroot.setAttribute('height', y);
batchCmd.addSubCommand(new ChangeElementCommand(svgroot, {"width":w, "height":h}));
svgzoom.setAttribute("viewBox", ["0 0", x/current_zoom, y/current_zoom].join(' '));
batchCmd.addSubCommand(new ChangeElementCommand(svgzoom, {"viewBox": ["0 0", w, h].join(' ')}));
addCommandToHistory(batchCmd);
svgroot.unsuspendRedraw(handle);
call("changed", [svgzoom]);
}
return true;
};
this.setBBoxZoom = function(val, editor_w, editor_h) {
var spacer = .85;
var bb;
var calcZoom = function(bb) {
var w_zoom = Math.round((editor_w / bb.width)*100 * spacer)/100;
var h_zoom = Math.round((editor_h / bb.height)*100 * spacer)/100;
var zoomlevel = Math.min(w_zoom,h_zoom);
canvas.setZoom(zoomlevel);
return {'zoom': zoomlevel, 'bbox': bb};
}
if(typeof val == 'object') {
bb = val;
if(bb.width == 0 || bb.height == 0) {
canvas.setZoom(current_zoom * 2);
return {'zoom': current_zoom, 'bbox': bb};
}
return calcZoom(bb);
}
switch (val) {
case 'selection':
if(!selectedElements[0]) return;
var sel_elems = $.map(selectedElements, function(n){ if(n) return n; });
bb = canvas.getStrokedBBox(sel_elems);
break;
case 'canvas':
var res = canvas.getResolution();
spacer = .95;
bb = {width:res.w, height:res.h ,x:0, y:0};
break;
case 'content':
bb = canvas.getStrokedBBox();
break;
case 'layer':
bb = canvas.getStrokedBBox(canvas.getVisibleElements(current_layer));
break;
default:
return;
}
return calcZoom(bb);
}
this.setZoom = function(zoomlevel) {
var res = canvas.getResolution();
svgroot.setAttribute("width", res.w * zoomlevel);
svgroot.setAttribute("height", res.h * zoomlevel);
current_zoom = zoomlevel;
$.each(selectedElements, function(i, elem) {
if(!elem) return;
selectorManager.requestSelector(elem).resize();
});
if(current_mode == "polyedit") {
resetPointGrips();
}
}
this.getMode = function() {
return current_mode;
};
this.setMode = function(name) {
// toss out half-drawn poly
if (current_mode == "poly" && current_poly_pts.length > 0) {
var elem = svgdoc.getElementById(getId());
elem.parentNode.removeChild(elem);
canvas.clearPoly();
canvas.clearSelection();
started = false;
}
else if (current_mode == "polyedit") {
canvas.clearPoly();
}
cur_properties = (selectedElements[0] && selectedElements[0].nodeName == 'text') ? cur_text : cur_shape;
current_mode = name;
};
this.getStrokeColor = function() {
return cur_properties.stroke;
};
this.setStrokeColor = function(val,preventUndo) {
cur_shape.stroke = val;
cur_properties.stroke_paint = {type:"solidColor"};
if (!preventUndo)
this.changeSelectedAttribute("stroke", val);
else
this.changeSelectedAttributeNoUndo("stroke", val);
};
this.getFillColor = function() {
return cur_properties.fill;
};
this.setFillColor = function(val,preventUndo) {
cur_properties.fill = val;
cur_properties.fill_paint = {type:"solidColor"};
// take out any path/line elements when setting fill
var elems = [];
var i = selectedElements.length;
while(i--) {
var elem = selectedElements[i];
if (elem && elem.tagName != "polyline" && elem.tagName != "line") {
elems.push(elem);
}
}
if (elems.length > 0) {
if (!preventUndo)
this.changeSelectedAttribute("fill", val, elems);
else
this.changeSelectedAttributeNoUndo("fill", val, elems);
}
};
var findDefs = function() {
var defs = svgzoom.getElementsByTagNameNS(svgns, "defs");
if (defs.length > 0) {
defs = defs[0];
}
else {
// first child is a comment, so call nextSibling
defs = svgzoom.insertBefore( svgdoc.createElementNS(svgns, "defs" ), svgzoom.firstChild.nextSibling);
}
return defs;
};
var addGradient = function() {
$.each(['stroke','fill'],function(i,type) {
if(!cur_properties[type + '_paint'] || cur_properties[type + '_paint'].type == "solidColor") return;
var grad = canvas[type + 'Grad'];
// find out if there is a duplicate gradient already in the defs
var duplicate_grad = findDuplicateGradient(grad);
var defs = findDefs();
// no duplicate found, so import gradient into defs
if (!duplicate_grad) {
grad = defs.appendChild( svgdoc.importNode(grad, true) );
// get next id and set it on the grad
grad.id = getNextId();
}
else { // use existing gradient
grad = duplicate_grad;
}
var functype = type=='fill'?'Fill':'Stroke';
canvas['set'+ functype +'Color']("url(#" + grad.id + ")");
});
}
var findDuplicateGradient = function(grad) {
var defs = findDefs();
var existing_grads = defs.getElementsByTagNameNS(svgns, "linearGradient");
var i = existing_grads.length;
while (i--) {
var og = existing_grads.item(i);
if (grad.getAttribute('x1') != og.getAttribute('x1') ||
grad.getAttribute('y1') != og.getAttribute('y1') ||
grad.getAttribute('x2') != og.getAttribute('x2') ||
grad.getAttribute('y2') != og.getAttribute('y2'))
{
continue;
}
// else could be a duplicate, iterate through stops
var stops = grad.getElementsByTagNameNS(svgns, "stop");
var ostops = og.getElementsByTagNameNS(svgns, "stop");
if (stops.length != ostops.length) {
continue;
}
var j = stops.length;
while(j--) {
var stop = stops.item(j);
var ostop = ostops.item(j);
if (stop.getAttribute('offset') != ostop.getAttribute('offset') ||
stop.getAttribute('stop-opacity') != ostop.getAttribute('stop-opacity') ||
stop.getAttribute('stop-color') != ostop.getAttribute('stop-color'))
{
break;
}
}
if (j == -1) {
return og;
}
} // for each gradient in defs
return null;
};
// Group: Fill and Stroke
this.setStrokePaint = function(p, addGrad) {
// make a copy
var p = new $.jGraduate.Paint(p);
this.setStrokeOpacity(p.alpha/100);
// now set the current paint object
cur_properties.stroke_paint = p;
if (p.type == "solidColor") {
this.setStrokeColor("#"+p.solidColor);
}
else if(p.type == "linearGradient") {
canvas.strokeGrad = p.linearGradient;
if(addGrad) addGradient();
}
else {
// console.log("none!");
}
};
this.setFillPaint = function(p, addGrad) {
// make a copy
var p = new $.jGraduate.Paint(p);
this.setFillOpacity(p.alpha/100, true);
// now set the current paint object
cur_properties.fill_paint = p;
if (p.type == "solidColor") {
this.setFillColor("#"+p.solidColor);
}
else if(p.type == "linearGradient") {
canvas.fillGrad = p.linearGradient;
if(addGrad) addGradient();
}
else {
// console.log("none!");
}
};
this.getStrokeWidth = function() {
return cur_properties.stroke_width;
};
// TODO: this seems like two bugs - if val is 0 and current_mode is NOT line/scribble, then
// we RECURSIVELY call setStrokeWidth(1) and then the rest of the function continues and
// stroke_width is set to 0 and selected element's stroke-width is set to 0
this.setStrokeWidth = function(val) {
if(val == 0 && $.inArray(current_mode, ['line', 'path']) == -1) {
canvas.setStrokeWidth(1);
}
cur_properties.stroke_width = val;
this.changeSelectedAttribute("stroke-width", val);
};
this.getStrokeStyle = function() {
return cur_shape.stroke_style;
};
this.setStrokeStyle = function(val) {
cur_shape.stroke_style = val;
this.changeSelectedAttribute("stroke-dasharray", val);
};
this.getOpacity = function() {
return cur_shape.opacity;
};
this.setOpacity = function(val) {
cur_shape.opacity = val;
this.changeSelectedAttribute("opacity", val);
};
this.getFillOpacity = function() {
return cur_shape.fill_opacity;
};
this.setFillOpacity = function(val, preventUndo) {
cur_shape.fill_opacity = val;
if (!preventUndo)
this.changeSelectedAttribute("fill-opacity", val);
else
this.changeSelectedAttributeNoUndo("fill-opacity", val);
};
this.getStrokeOpacity = function() {
return cur_shape.stroke_opacity;
};
this.setStrokeOpacity = function(val, preventUndo) {
cur_shape.stroke_opacity = val;
if (!preventUndo)
this.changeSelectedAttribute("stroke-opacity", val);
else
this.changeSelectedAttributeNoUndo("stroke-opacity", val);
};
this.getBBox = function(elem) {
var selected = elem || selectedElements[0];
if (elem.nodeType != 1) return null;
var ret = null;
if(elem.nodeName == 'text' && selected.textContent == '') {
selected.textContent = 'a'; // Some character needed for the selector to use.
ret = selected.getBBox();
selected.textContent = '';
} else {
try { ret = selected.getBBox(); }
catch(e) { ret = null; }
}
// get the bounding box from the DOM (which is in that element's coordinate system)
return ret;
};
this.getRotationAngle = function(elem) {
var selected = elem || selectedElements[0];
if(!elem.transform) return null;
// find the rotation transform (if any) and set it
var tlist = selected.transform.baseVal;
var t = tlist.numberOfItems;
var foundRot = false;
while (t--) {
var xform = tlist.getItem(t);
if (xform.type == 4) {
return xform.angle;
} else if (xform.type == 1) {
// Matrix transformation. Extract the rotation. (for Webkit)
var angle = Math.round( Math.acos(xform.matrix.a) * 180.0 / Math.PI );
if (xform.matrix.b < 0) angle = -angle;
return angle;
}
}
return 0;
};
this.setRotationAngle = function(val,preventUndo) {
var elem = selectedElements[0];
// we use the actual element's bbox (not the calculated one) since the
// calculated bbox's center can change depending on the angle
var bbox = elem.getBBox();
var cx = round(bbox.x+bbox.width/2), cy = round(bbox.y+bbox.height/2);
var rotate = "rotate(" + val + " " + cx + "," + cy + ")";
if (preventUndo) {
this.changeSelectedAttributeNoUndo("transform", rotate, selectedElements);
}
else {
this.changeSelectedAttribute("transform",rotate,selectedElements);
}
var pointGripContainer = document.getElementById("polypointgrip_container");
if(elem.nodeName == "path" && pointGripContainer) {
setPointContainerTransform(rotate);
}
selectorManager.requestSelector(selectedElements[0]).updateGripCursors(val);
};
this.each = function(cb) {
$(svgroot).children().each(cb);
};
this.bind = function(event, f) {
var old = events[event];
events[event] = f;
return old;
};
this.setIdPrefix = function(p) {
idprefix = p;
};
this.getBold = function() {
// should only have one element selected
var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null)
{
return (selected.getAttribute("font-weight") == "bold");
}
return false;
};
this.setBold = function(b) {
var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null)
{
this.changeSelectedAttribute("font-weight", b ? "bold" : "normal");
}
};
this.getItalic = function() {
var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null)
{
return (selected.getAttribute("font-style") == "italic");
}
return false;
};
this.setItalic = function(i) {
var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null)
{
this.changeSelectedAttribute("font-style", i ? "italic" : "normal");
}
};
this.getFontFamily = function() {
return cur_text.font_family;
};
this.setFontFamily = function(val) {
cur_text.font_family = val;
this.changeSelectedAttribute("font-family", val);
};
this.getFontSize = function() {
return cur_text.font_size;
};
this.setFontSize = function(val) {
cur_text.font_size = val;
this.changeSelectedAttribute("font-size", val);
};
this.getText = function() {
var selected = selectedElements[0];
if (selected == null) { return ""; }
return selected.textContent;
};
this.setTextContent = function(val) {
this.changeSelectedAttribute("#text", val);
};
this.setImageURL = function(val) {
this.changeSelectedAttribute("#href", val);
};
this.setRectRadius = function(val) {
var selected = selectedElements[0];
if (selected != null && selected.tagName == "rect") {
var r = selected.getAttribute("rx");
if (r != val) {
selected.setAttribute("rx", val);
selected.setAttribute("ry", val);
addCommandToHistory(new ChangeElementCommand(selected, {"rx":r, "ry":r}, "Radius"));
call("changed", [selected]);
}
}
};
this.setSegType = function(new_type) {
var grip = $('#polypointgrip_' + current_poly_pt);
var old_d = current_poly.getAttribute('d');
var index = grip[0].id.split('_')[1] - 0;
var last_index = current_poly_pts.length/2 - 1;
var is_closed = current_poly.getAttribute('d').toLowerCase().indexOf('z') != -1;
if(!is_closed && index == last_index) {
return; // Last point of unclosed poly should do nothing
} else if(index >= last_index && is_closed) {
index = 0;
}
var next_index = index+1;
var cur_x = getPolyPoint(index)[0];
var cur_y = getPolyPoint(index)[1];
var next_x = getPolyPoint(next_index)[0];
var next_y = getPolyPoint(next_index)[1];
if(!new_type) { // double-click, so just toggle
var batchCmd = new BatchCommand("Toggle Poly Segment Type");
// Toggle segment to curve/straight line
var old_type = current_poly.pathSegList.getItem(index+1).pathSegType;
new_type = (old_type == 6) ? 4 : 6;
} else {
new_type -= 0;
var batchCmd = new BatchCommand("Change Poly Segment Type");
}
var points;
var bb = current_poly.getBBox();
switch ( new_type ) {
case 6:
var diff_x = next_x - cur_x;
var diff_y = next_y - cur_y;
var ct1_x = cur_x + (diff_y/2);
var ct1_y = cur_y - (diff_x/2);
var ct2_x = next_x + (diff_y/2);
var ct2_y = next_y - (diff_x/2);
points = [next_x,next_y, ct1_x,ct1_y, ct2_x,ct2_y];
break;
case 4:
points = [next_x,next_y];
removeControlPointGrips(index);
break;
}
replacePathSeg(new_type, next_index, points);
addAllPointGripsToPoly();
recalculateDimensions(current_poly, current_poly.getBBox());
updateSegLine(true);
batchCmd.addSubCommand(new ChangeElementCommand(current_poly, {d: old_d}));
addCommandToHistory(batchCmd);
call("changed", [current_poly]);
}
this.quickClone = function(elem) {
// Hack for Firefox bugs where text element features aren't updated
if(navigator.userAgent.indexOf('Gecko/') == -1) return elem;
var clone = elem.cloneNode(true)
elem.parentNode.insertBefore(clone, elem);
elem.parentNode.removeChild(elem);
canvas.clearSelection();
canvas.addToSelection([clone],true);
return clone;
}
// New functions for refactoring of Undo/Redo
// this is the stack that stores the original values, the elements and
// the attribute name for begin/finish
var undoChangeStackPointer = -1;
var undoableChangeStack = [];
// This function tells the canvas to remember the old values of the
// attrName attribute for each element sent in. The elements and values
// are stored on a stack, so the next call to finishUndoableChange() will
// pop the elements and old values off the stack, gets the current values
// from the DOM and uses all of these to construct the undo-able command.
this.beginUndoableChange = function(attrName, elems) {
var p = ++undoChangeStackPointer;
var i = elems.length;
var oldValues = new Array(i), elements = new Array(i);
while (i--) {
var elem = elems[i];
if (elem == null) continue;
elements[i] = elem;
oldValues[i] = elem.getAttribute(attrName);
}
undoableChangeStack[p] = {'attrName': attrName,
'oldValues': oldValues,
'elements': elements};
};
// This function makes the changes to the elements and then
// fires the 'changed' event
this.changeSelectedAttributeNoUndo = function(attr, newValue, elems) {
var handle = svgroot.suspendRedraw(1000);
if(current_mode == 'polyedit') {
// Editing node
var num = (attr == 'x')?0:1;
var old_poly_pts = $.map(current_poly_pts, function(n){return n/current_zoom;});
current_poly_pts[current_poly_pt*2 + num] = newValue-0;
current_poly_pt_drag = current_poly_pt;
updatePoly(current_poly_pts[current_poly_pt*2], current_poly_pts[current_poly_pt*2 + 1], old_poly_pts);
}
var elems = elems || selectedElements;
var i = elems.length;
while (i--) {
var elem = elems[i];
if (elem == null) continue;
// only allow the transform/opacity attribute to change on <g> elements, slightly hacky
if (elem.tagName == "g" && (attr != "transform" && attr != "opacity")) continue;
var oldval = attr == "#text" ? elem.textContent : elem.getAttribute(attr);
if (oldval == null) oldval = "";
if (oldval != newValue) {
if (attr == "#text") {
elem.textContent = newValue;
elem = canvas.quickClone(elem);
} else if (attr == "#href") {
elem.setAttributeNS(xlinkns, "href", newValue);
}
else elem.setAttribute(attr, newValue);
selectedBBoxes[i] = this.getBBox(elem);
// Use the Firefox quickClone hack for text elements with gradients or
// where other text attributes are changed.
if(elem.nodeName == 'text') {
if((newValue+'').indexOf('url') == 0 || $.inArray(attr, ['font-size','font-family','x','y']) != -1) {
elem = canvas.quickClone(elem);
}
}
// Timeout needed for Opera & Firefox
setTimeout(function() {
selectorManager.requestSelector(elem).resize(selectedBBoxes[i]);
},0);
// if this element was rotated, and we changed the position of this element
// we need to update the rotational transform attribute
var angle = canvas.getRotationAngle(elem);
if (angle && attr != "transform") {
var cx = round(selectedBBoxes[i].x + selectedBBoxes[i].width/2),
cy = round(selectedBBoxes[i].y + selectedBBoxes[i].height/2);
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
if (rotate != elem.getAttribute("transform")) {
elem.setAttribute("transform", rotate);
}
}
} // if oldValue != newValue
} // for each elem
svgroot.unsuspendRedraw(handle);
call("changed", elems);
};
// This function returns a BatchCommand object which summarizes the
// change since beginUndoableChange was called. The command can then
// be added to the command history
this.finishUndoableChange = function() {
var p = undoChangeStackPointer--;
var changeset = undoableChangeStack[p];
var i = changeset['elements'].length;
var attrName = changeset['attrName'];
var batchCmd = new BatchCommand("Change " + attrName);
while (i--) {
var elem = changeset['elements'][i];
if (elem == null) continue;
var changes = {};
changes[attrName] = changeset['oldValues'][i];
if (changes[attrName] != elem.getAttribute(attrName)) {
batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attrName));
}
}
undoableChangeStack[p] = null;
return batchCmd;
};
// If you want to change all selectedElements, ignore the elems argument.
// If you want to change only a subset of selectedElements, then send the
// subset to this function in the elems argument.
this.changeSelectedAttribute = function(attr, val, elems) {
var elems = elems || selectedElements;
canvas.beginUndoableChange(attr, elems);
var i = elems.length;
canvas.changeSelectedAttributeNoUndo(attr, val, elems);
var batchCmd = canvas.finishUndoableChange();
if (!batchCmd.isEmpty()) {
addCommandToHistory(batchCmd);
}
};
$(container).mouseup(mouseUp);
$(container).mousedown(mouseDown);
$(container).mousemove(mouseMove);
this.deleteSelectedElements = function() {
var batchCmd = new BatchCommand("Delete Elements");
var len = selectedElements.length;
var selectedCopy = []; //selectedElements is being deleted
for (var i = 0; i < len; ++i) {
var selected = selectedElements[i];
if (selected == null) break;
var parent = selected.parentNode;
var t = selected;
// this will unselect the element and remove the selectedOutline
selectorManager.releaseSelector(t);
var elem = parent.removeChild(t);
selectedCopy.push(selected) //for the copy
selectedElements[i] = null;
batchCmd.addSubCommand(new RemoveElementCommand(elem, parent));
}
if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd);
call("changed", selectedCopy);
canvas.clearSelection();
};
this.groupSelectedElements = function() {
var batchCmd = new BatchCommand("Group Elements");
// create and insert the group element
var g = addSvgElementFromJson({
"element": "g",
"attr": {
"id": getNextId()
}
});
batchCmd.addSubCommand(new InsertElementCommand(g));
// now move all children into the group
var i = selectedElements.length;
while (i--) {
var elem = selectedElements[i];
if (elem == null) continue;
var oldNextSibling = elem.nextSibling;
var oldParent = elem.parentNode;
g.appendChild(elem);
batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldParent));
}
if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd);
// ensure selectors are at bottom and update selection
selectorManager.update();
canvas.clearSelection();
canvas.addToSelection([g]);
};
// TODO: when transferring group's rotational transform to the children, must deal
// with children who are already rotated within the group (Issue 204)
this.ungroupSelectedElement = function() {
var g = selectedElements[0];
if (g.tagName == "g") {
var batchCmd = new BatchCommand("Ungroup Elements");
var parent = g.parentNode;
var anchor = g.previousSibling;
var children = new Array(g.childNodes.length);
var xform = g.getAttribute("transform");
var i = 0;
var gbox = g.getBBox(),
gx = gbox.x + gbox.width/2,
gy = gbox.y + gbox.height/2;
var gangle = canvas.getRotationAngle(g) * Math.PI / 180.0;
while (g.firstChild) {
var elem = g.firstChild;
var oldNextSibling = elem.nextSibling;
var oldParent = elem.parentNode;
children[i++] = elem = parent.insertBefore(elem, anchor);
batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldParent));
if (xform) {
var childBox = elem.getBBox();
var cx = childBox.x + childBox.width/2,
cy = childBox.y + childBox.height/2,
dx = cx - gx,
dy = cy - gy,
r = Math.sqrt(dx*dx + dy*dy);
var tangle = gangle + Math.atan2(dy,dx);
var newcx = r * Math.cos(tangle) + gx,
newcy = r * Math.sin(tangle) + gy;
childBox.x += (newcx - cx);
childBox.y += (newcy - cy);
// now we add the angle that the element was rotated by
// if it's non-zero, we need to set the new transform
// otherwise, we clear it
var angle = gangle + canvas.getRotationAngle(elem) * Math.PI / 180.0;
var changes = {};
changes["transform"] = elem.getAttribute("transform");
if (angle != 0) {
elem.setAttribute("transform", "rotate(" + (angle*180.0)/Math.PI + " " + cx + "," + cy + ")");
}
else {
elem.setAttribute("transform", "");
}
batchCmd.addSubCommand(new ChangeElementCommand(elem, changes));
batchCmd.addSubCommand(recalculateDimensions(elem, childBox));
}
}
// remove transform and make it undo-able
if (xform) {
var changes = {};
changes["transform"] = xform;
g.setAttribute("transform", "");
g.removeAttribute("transform");
batchCmd.addSubCommand(new ChangeElementCommand(g, changes));
}
// remove the group from the selection
canvas.clearSelection();
// delete the group element (but make undo-able)
g = parent.removeChild(g);
batchCmd.addSubCommand(new RemoveElementCommand(g, parent));
if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd);
// ensure selectors are at bottom and update selection
selectorManager.update();
canvas.addToSelection(children);
}
};
this.moveToTopSelectedElement = function() {
var selected = selectedElements[0];
if (selected != null) {
var t = selected;
var oldParent = t.parentNode;
var oldNextSibling = t.nextSibling;
if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null;
t = t.parentNode.appendChild(t);
addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "top"));
}
};
this.moveToBottomSelectedElement = function() {
var selected = selectedElements[0];
if (selected != null) {
var t = selected;
var oldParent = t.parentNode;
var oldNextSibling = t.nextSibling;
if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null;
// first child is a comment, so call nextSibling
var firstChild = t.parentNode.firstChild.nextSibling;
if (firstChild.tagName == 'defs') {
firstChild = firstChild.nextSibling;
}
t = t.parentNode.insertBefore(t, firstChild);
addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "bottom"));
}
};
this.moveSelectedElements = function(dx,dy,undoable) {
// if undoable is not sent, default to true
// if single values, scale them to the zoom
if (dx.constructor != Array) {
dx *= current_zoom;
dy *= current_zoom;
}
var undoable = undoable || true;
var batchCmd = new BatchCommand("position");
var i = selectedElements.length;
while (i--) {
var selected = selectedElements[i];
if (selected != null) {
selectedBBoxes[i] = this.getBBox(selected);
// dx and dy could be arrays
if (dx.constructor == Array) {
selectedBBoxes[i].x += dx[i] * current_zoom;
} else {
selectedBBoxes[i].x += dx;
}
if (dy.constructor == Array) {
selectedBBoxes[i].y += dy[i] * current_zoom;
} else {
selectedBBoxes[i].y += dy;
}
var cmd = recalculateDimensions(selected,selectedBBoxes[i]);
if (cmd) {
batchCmd.addSubCommand(cmd);
}
selectorManager.requestSelector(selected).resize(selectedBBoxes[i]);
}
}
if (!batchCmd.isEmpty()) {
if (undoable)
addCommandToHistory(batchCmd);
call("changed", selectedElements);
}
};
this.getStrokedBBox = function(elems) {
// TODO: Get correct BBoxes for rotated elements
if(!elems) elems = canvas.getVisibleElements();
if(!elems.length) return false;
var full_bb = elems[0].getBBox();
var max_x = full_bb.x + full_bb.width;
var max_y = full_bb.y + full_bb.height;
var min_x = full_bb.x;
var min_y = full_bb.y;
var getOffset = function(elem) {
var sw = round(elem.getAttribute("stroke-width"));
var offset = 0;
if (elem.getAttribute("stroke") != "none" && !isNaN(sw)) {
offset += sw/2;
}
return offset;
}
$.each(elems, function(i, elem) {
var cur_bb = elem.getBBox();
var offset = getOffset(elem);
min_x = Math.min(min_x, cur_bb.x - offset);
min_y = Math.min(min_y, cur_bb.y - offset);
});
full_bb.x = min_x;
full_bb.y = min_y;
$.each(elems, function(i, elem) {
var cur_bb = elem.getBBox();
var offset = getOffset(elem);
max_x = Math.max(max_x, cur_bb.x + cur_bb.width + offset);
max_y = Math.max(max_y, cur_bb.y + cur_bb.height + offset);
});
full_bb.width = max_x - min_x;
full_bb.height = max_y - min_y;
return full_bb;
}
this.getVisibleElements = function(parent, includeBBox) {
if(!parent) parent = svgzoom;
var nodes = parent.childNodes;
var i = nodes.length;
var contentElems = [];
while (i--) {
var elem = nodes[i];
try {
var box = canvas.getBBox(elem);
if (box) {
var item = includeBBox?{'elem':elem, 'bbox':box}:elem;
contentElems.push(item);
}
} catch(e) {}
}
return contentElems;
}
this.cycleElement = function(next) {
var cur_elem = selectedElements[0];
var elem = false;
var all_elems = this.getVisibleElements(current_layer);
if (cur_elem == null) {
var num = next?all_elems.length-1:0;
elem = all_elems[num];
} else {
var i = all_elems.length;
while(i--) {
if(all_elems[i] == cur_elem) {
var num = next?i-1:i+1;
if(num >= all_elems.length) {
num = 0;
} else if(num < 0) {
num = all_elems.length-1;
}
elem = all_elems[num];
break;
}
}
}
canvas.clearSelection();
canvas.addToSelection([elem], true);
call("selected", selectedElements);
}
var resetUndoStack = function() {
undoStack = [];
undoStackPointer = 0;
};
this.getUndoStackSize = function() { return undoStackPointer; };
this.getRedoStackSize = function() { return undoStack.length - undoStackPointer; };
this.getNextUndoCommandText = function() {
if (undoStackPointer > 0)
return undoStack[undoStackPointer-1].text;
return "";
};
this.getNextRedoCommandText = function() {
if (undoStackPointer < undoStack.length)
return undoStack[undoStackPointer].text;
return "";
};
this.undo = function() {
if (undoStackPointer > 0) {
this.clearSelection();
removeAllPointGripsFromPoly();
var cmd = undoStack[--undoStackPointer];
cmd.unapply();
call("changed", cmd.elements());
}
};
this.redo = function() {
if (undoStackPointer < undoStack.length && undoStack.length > 0) {
this.clearSelection();
var cmd = undoStack[undoStackPointer++];
cmd.apply();
call("changed", cmd.elements());
}
};
// this function no longer uses cloneNode because we need to update the id
// of every copied element (even the descendants)
// we also do it manually because Opera/Win/non-EN puts , instead of .
var copyElem = function(el) {
// manually create a copy of the element
var new_el = document.createElementNS(svgns, el.nodeName);
$.each(el.attributes, function(i, attr) {
var ns = attr.nodeName == 'href' ? xlinkns :
attr.prefix == "xml" ? xmlns : null;
new_el.setAttributeNS(ns, attr.nodeName, attr.nodeValue);
});
// set the copied element's new id
new_el.removeAttribute("id");
new_el.id = getNextId();
// manually increment obj_num because our cloned elements are not in the DOM yet
obj_num++;
// now create copies of all children
$.each(el.childNodes, function(i, child) {
switch(child.nodeType) {
case 1: // element node
new_el.appendChild(copyElem(child));
break;
case 3: // text node
new_el.textContent = child.nodeValue;
break;
default:
break;
}
});
return new_el;
};
// this creates deep DOM copies (clones) of all selected elements
this.cloneSelectedElements = function() {
var batchCmd = new BatchCommand("Clone Elements");
// find all the elements selected (stop at first null)
var len = selectedElements.length;
for (var i = 0; i < len; ++i) {
var elem = selectedElements[i];
if (elem == null) break;
}
// use slice to quickly get the subset of elements we need
var copiedElements = selectedElements.slice(0,i);
this.clearSelection();
// note that we loop in the reverse way because of the way elements are added
// to the selectedElements array (top-first)
var i = copiedElements.length;
while (i--) {
// clone each element and replace it within copiedElements
var elem = copiedElements[i] = copyElem(copiedElements[i]);
current_layer.appendChild(elem);
batchCmd.addSubCommand(new InsertElementCommand(elem));
}
if (!batchCmd.isEmpty()) {
this.addToSelection(copiedElements);
this.moveSelectedElements(20,20,false);
addCommandToHistory(batchCmd);
call("selected", selectedElements);
}
};
// aligns selected elements (type is a char - see switch below for explanation)
// relative_to can be "selected", "largest", "smallest", "page"
this.alignSelectedElements = function(type, relative_to) {
var bboxes = [], angles = [];
var minx = Number.MAX_VALUE, maxx = Number.MIN_VALUE, miny = Number.MAX_VALUE, maxy = Number.MIN_VALUE;
var curwidth = Number.MIN_VALUE, curheight = Number.MIN_VALUE;
var len = selectedElements.length;
if (!len) return;
for (var i = 0; i < len; ++i) {
if (selectedElements[i] == null) break;
var elem = selectedElements[i];
bboxes[i] = this.getBBox(elem);
// TODO: could make the following code block as part of getBBox() and add a parameter
// to that function
// if element is rotated, get angle and rotate the 4 corners of the bbox and get
// the new axis-aligned bbox
angles[i] = this.getRotationAngle(elem) * Math.PI / 180.0;
if (angles[i]) {
var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE,
rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE;
var cx = round(bboxes[i].x + bboxes[i].width/2),
cy = round(bboxes[i].y + bboxes[i].height/2);
var pts = [ [bboxes[i].x - cx, bboxes[i].y - cy],
[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y - cy],
[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y + bboxes[i].height - cy],
[bboxes[i].x - cx, bboxes[i].y + bboxes[i].height - cy] ];
var j = 4;
while (j--) {
var x = pts[j][0],
y = pts[j][1],
r = Math.sqrt( x*x + y*y );
var theta = Math.atan2(y,x) + angles[i];
x = round(r * Math.cos(theta) + cx);
y = round(r * Math.sin(theta) + cy);
// now set the bbox for the shape after it's been rotated
if (x < rminx) rminx = x;
if (y < rminy) rminy = y;
if (x > rmaxx) rmaxx = x;
if (y > rmaxy) rmaxy = y;
}
bboxes[i].x = rminx;
bboxes[i].y = rminy;
bboxes[i].width = rmaxx - rminx;
bboxes[i].height = rmaxy - rminy;
}
// now bbox is axis-aligned and handles rotation
switch (relative_to) {
case 'smallest':
if ( (type == 'l' || type == 'c' || type == 'r') && (curwidth == Number.MIN_VALUE || curwidth > bboxes[i].width) ||
(type == 't' || type == 'm' || type == 'b') && (curheight == Number.MIN_VALUE || curheight > bboxes[i].height) ) {
minx = bboxes[i].x;
miny = bboxes[i].y;
maxx = bboxes[i].x + bboxes[i].width;
maxy = bboxes[i].y + bboxes[i].height;
curwidth = bboxes[i].width;
curheight = bboxes[i].height;
}
break;
case 'largest':
if ( (type == 'l' || type == 'c' || type == 'r') && (curwidth == Number.MIN_VALUE || curwidth < bboxes[i].width) ||
(type == 't' || type == 'm' || type == 'b') && (curheight == Number.MIN_VALUE || curheight < bboxes[i].height) ) {
minx = bboxes[i].x;
miny = bboxes[i].y;
maxx = bboxes[i].x + bboxes[i].width;
maxy = bboxes[i].y + bboxes[i].height;
curwidth = bboxes[i].width;
curheight = bboxes[i].height;
}
break;
default: // 'selected'
if (bboxes[i].x < minx) minx = bboxes[i].x;
if (bboxes[i].y < miny) miny = bboxes[i].y;
if (bboxes[i].x + bboxes[i].width > maxx) maxx = bboxes[i].x + bboxes[i].width;
if (bboxes[i].y + bboxes[i].height > maxy) maxy = bboxes[i].y + bboxes[i].height;
break;
}
} // loop for each element to find the bbox and adjust min/max
if (relative_to == 'page') {
minx = 0;
miny = 0;
maxx = svgroot.getAttribute('width');
maxy = svgroot.getAttribute('height');
}
var dx = new Array(len);
var dy = new Array(len);
for (var i = 0; i < len; ++i) {
if (selectedElements[i] == null) break;
var elem = selectedElements[i];
var bbox = bboxes[i];
dx[i] = 0;
dy[i] = 0;
switch (type) {
case 'l': // left (horizontal)
dx[i] = minx - bbox.x;
break;
case 'c': // center (horizontal)
dx[i] = (minx+maxx)/2 - (bbox.x + bbox.width/2);
break;
case 'r': // right (horizontal)
dx[i] = maxx - (bbox.x + bbox.width);
break;
case 't': // top (vertical)
dy[i] = miny - bbox.y;
break;
case 'm': // middle (vertical)
dy[i] = (miny+maxy)/2 - (bbox.y + bbox.height/2);
break;
case 'b': // bottom (vertical)
dy[i] = maxy - (bbox.y + bbox.height);
break;
}
}
this.moveSelectedElements(dx,dy);
};
this.getZoom = function(){return current_zoom;};
this.clear();
};
// Static class for various utility functions
var Utils = {
// This code was written by Tyler Akins and has been placed in the
// public domain. It would be nice if you left this header intact.
// Base64 code from Tyler Akins -- http://rumkin.com
// schiller: Removed string concatenation in favour of Array.join() optimization,
// also precalculate the size of the array needed.
"_keyStr" : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
"encode64" : function(input) {
// base64 strings are 4/3 larger than the original string
var output = new Array( Math.floor( (input.length + 2) / 3 ) * 4 );
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0, p = 0;
do {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output[p++] = this._keyStr.charAt(enc1);
output[p++] = this._keyStr.charAt(enc2);
output[p++] = this._keyStr.charAt(enc3);
output[p++] = this._keyStr.charAt(enc4);
} while (i < input.length);
return output.join('');
},
"rectsIntersect": function(r1, r2) {
return r2.x < (r1.x+r1.width) &&
(r2.x+r2.width) > r1.x &&
r2.y < (r1.y+r1.height) &&
(r2.y+r2.height) > r1.y;
},
// found this function http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f
"text2xml": function(sXML) {
// NOTE: I'd like to use jQuery for this, but jQuery makes all tags uppercase
//return $(xml)[0];
var out;
try{
var dXML = ($.browser.msie)?new ActiveXObject("Microsoft.XMLDOM"):new DOMParser();
dXML.async = false;
} catch(e){
throw new Error("XML Parser could not be instantiated");
};
try{
if($.browser.msie) out = (dXML.loadXML(sXML))?dXML:false;
else out = dXML.parseFromString(sXML, "text/xml");
}
catch(e){ throw new Error("Error parsing XML string"); };
return out;
}
};