500 lines
15 KiB
JavaScript
500 lines
15 KiB
JavaScript
/**
|
|
* Package: svgedit.draw
|
|
*
|
|
* Licensed under the Apache License, Version 2
|
|
*
|
|
* Copyright(c) 2011 Jeff Schiller
|
|
*/
|
|
|
|
// Dependencies:
|
|
// 1) jQuery
|
|
// 2) browser.js
|
|
// 3) svgutils.js
|
|
|
|
var svgedit = svgedit || {};
|
|
|
|
(function() {
|
|
|
|
if (!svgedit.draw) {
|
|
svgedit.draw = {};
|
|
}
|
|
|
|
var svg_ns = "http://www.w3.org/2000/svg";
|
|
var se_ns = "http://svg-edit.googlecode.com";
|
|
var xmlns_ns = "http://www.w3.org/2000/xmlns/";
|
|
|
|
var randomize_ids = false;
|
|
|
|
/**
|
|
* This class encapsulates the concept of a layer in the drawing
|
|
* @param name {String} Layer name
|
|
* @param child {SVGGElement} Layer SVG group.
|
|
*/
|
|
svgedit.draw.Layer = function(name, group) {
|
|
this.name_ = name;
|
|
this.group_ = group;
|
|
};
|
|
|
|
svgedit.draw.Layer.prototype.getName = function() {
|
|
return this.name_;
|
|
};
|
|
|
|
svgedit.draw.Layer.prototype.getGroup = function() {
|
|
return this.group_;
|
|
};
|
|
|
|
|
|
// Called to ensure that drawings will or will not have
|
|
// randomized ids.
|
|
svgedit.draw.randomizeIds = function(enableRandomization) {
|
|
randomize_ids = enableRandomization;
|
|
};
|
|
|
|
/**
|
|
* This class encapsulates the concept of a SVG-edit drawing
|
|
*
|
|
* @param svgElem {SVGSVGElement} The SVG DOM Element that this JS object
|
|
* encapsulates. If the svgElem has a se:nonce attribute on it, then
|
|
* IDs will use the nonce as they are generated.
|
|
* @param opt_idPrefix {String} The ID prefix to use. Defaults to "svg_"
|
|
* if not specified.
|
|
*/
|
|
svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
|
|
if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
|
|
svgElem.tagName != 'svg' || svgElem.namespaceURI != svg_ns) {
|
|
throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element";
|
|
}
|
|
|
|
/**
|
|
* The SVG DOM Element that represents this drawing.
|
|
* @type {SVGSVGElement}
|
|
*/
|
|
this.svgElem_ = svgElem;
|
|
|
|
/**
|
|
* The latest object number used in this drawing.
|
|
* @type {number}
|
|
*/
|
|
this.obj_num = 0;
|
|
|
|
/**
|
|
* The prefix to prepend to each element id in the drawing.
|
|
* @type {String}
|
|
*/
|
|
this.idPrefix = opt_idPrefix || "svg_";
|
|
|
|
/**
|
|
* An array of released element ids to immediately reuse.
|
|
* @type {Array.<number>}
|
|
*/
|
|
this.releasedNums = [];
|
|
|
|
/**
|
|
* The z-ordered array of tuples containing layer names and <g> elements.
|
|
* The first layer is the one at the bottom of the rendering.
|
|
* TODO: Turn this into an Array.<Layer>
|
|
* @type {Array.<Array.<String, SVGGElement>>}
|
|
*/
|
|
this.all_layers = [];
|
|
|
|
/**
|
|
* The current layer being used.
|
|
* TODO: Make this a {Layer}.
|
|
* @type {SVGGElement}
|
|
*/
|
|
this.current_layer = null;
|
|
|
|
/**
|
|
* The nonce to use to uniquely identify elements across drawings.
|
|
* @type {!String}
|
|
*/
|
|
this.nonce_ = "";
|
|
var n = this.svgElem_.getAttributeNS(se_ns, 'nonce');
|
|
// If already set in the DOM, use the nonce throughout the document
|
|
// else, if randomizeIds(true) has been called, create and set the nonce.
|
|
if (!!n) {
|
|
this.nonce_ = n;
|
|
} else if (randomize_ids) {
|
|
this.nonce_ = Math.floor(Math.random() * 100001);
|
|
this.svgElem_.setAttributeNS(xmlns_ns, 'xmlns:se', se_ns);
|
|
this.svgElem_.setAttributeNS(se_ns, 'se:nonce', this.nonce_);
|
|
}
|
|
};
|
|
|
|
svgedit.draw.Drawing.prototype.getElem_ = function(id) {
|
|
if(this.svgElem_.querySelector) {
|
|
// querySelector lookup
|
|
return this.svgElem_.querySelector('#'+id);
|
|
} else {
|
|
// jQuery lookup: twice as slow as xpath in FF
|
|
return $(this.svgElem_).find('[id=' + id + ']')[0];
|
|
}
|
|
};
|
|
|
|
svgedit.draw.Drawing.prototype.getSvgElem = function() {
|
|
return this.svgElem_;
|
|
};
|
|
|
|
svgedit.draw.Drawing.prototype.getNonce = function() {
|
|
return this.nonce_;
|
|
};
|
|
|
|
/**
|
|
* Returns the latest object id as a string.
|
|
* @return {String} The latest object Id.
|
|
*/
|
|
svgedit.draw.Drawing.prototype.getId = function() {
|
|
return this.nonce_ ?
|
|
this.idPrefix + this.nonce_ +'_' + this.obj_num :
|
|
this.idPrefix + this.obj_num;
|
|
};
|
|
|
|
/**
|
|
* Returns the next object Id as a string.
|
|
* @return {String} The next object Id to use.
|
|
*/
|
|
svgedit.draw.Drawing.prototype.getNextId = function() {
|
|
var oldObjNum = this.obj_num;
|
|
var restoreOldObjNum = false;
|
|
|
|
// If there are any released numbers in the release stack,
|
|
// use the last one instead of the next obj_num.
|
|
// We need to temporarily use obj_num as that is what getId() depends on.
|
|
if (this.releasedNums.length > 0) {
|
|
this.obj_num = this.releasedNums.pop();
|
|
restoreOldObjNum = true;
|
|
} else {
|
|
// If we are not using a released id, then increment the obj_num.
|
|
this.obj_num++;
|
|
}
|
|
|
|
// Ensure the ID does not exist.
|
|
var id = this.getId();
|
|
while (this.getElem_(id)) {
|
|
if (restoreOldObjNum) {
|
|
this.obj_num = oldObjNum;
|
|
restoreOldObjNum = false;
|
|
}
|
|
this.obj_num++;
|
|
id = this.getId();
|
|
}
|
|
// Restore the old object number if required.
|
|
if (restoreOldObjNum) {
|
|
this.obj_num = oldObjNum;
|
|
}
|
|
return id;
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.releaseId
|
|
// Releases the object Id, letting it be used as the next id in getNextId().
|
|
// This method DOES NOT remove any elements from the DOM, it is expected
|
|
// that client code will do this.
|
|
//
|
|
// Parameters:
|
|
// id - The id to release.
|
|
//
|
|
// Returns:
|
|
// True if the id was valid to be released, false otherwise.
|
|
svgedit.draw.Drawing.prototype.releaseId = function(id) {
|
|
// confirm if this is a valid id for this Document, else return false
|
|
var front = this.idPrefix + (this.nonce_ ? this.nonce_ +'_' : '');
|
|
if (typeof id != typeof '' || id.indexOf(front) != 0) {
|
|
return false;
|
|
}
|
|
// extract the obj_num of this id
|
|
var num = parseInt(id.substr(front.length));
|
|
|
|
// if we didn't get a positive number or we already released this number
|
|
// then return false.
|
|
if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) {
|
|
return false;
|
|
}
|
|
|
|
// push the released number into the released queue
|
|
this.releasedNums.push(num);
|
|
|
|
return true;
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.getNumLayers
|
|
// Returns the number of layers in the current drawing.
|
|
//
|
|
// Returns:
|
|
// The number of layers in the current drawing.
|
|
svgedit.draw.Drawing.prototype.getNumLayers = function() {
|
|
return this.all_layers.length;
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.hasLayer
|
|
// Check if layer with given name already exists
|
|
svgedit.draw.Drawing.prototype.hasLayer = function(name) {
|
|
for(var i = 0; i < this.getNumLayers(); i++) {
|
|
if(this.all_layers[i][0] == name) return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
// Function: svgedit.draw.Drawing.getLayerName
|
|
// Returns the name of the ith layer. If the index is out of range, an empty string is returned.
|
|
//
|
|
// Parameters:
|
|
// i - the zero-based index of the layer you are querying.
|
|
//
|
|
// Returns:
|
|
// The name of the ith layer
|
|
svgedit.draw.Drawing.prototype.getLayerName = function(i) {
|
|
if (i >= 0 && i < this.getNumLayers()) {
|
|
return this.all_layers[i][0];
|
|
}
|
|
return "";
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.getCurrentLayer
|
|
// Returns:
|
|
// The SVGGElement representing the current layer.
|
|
svgedit.draw.Drawing.prototype.getCurrentLayer = function() {
|
|
return this.current_layer;
|
|
};
|
|
|
|
// Function: getCurrentLayerName
|
|
// Returns the name of the currently selected layer. If an error occurs, an empty string
|
|
// is returned.
|
|
//
|
|
// Returns:
|
|
// The name of the currently active layer.
|
|
svgedit.draw.Drawing.prototype.getCurrentLayerName = function() {
|
|
for (var i = 0; i < this.getNumLayers(); ++i) {
|
|
if (this.all_layers[i][1] == this.current_layer) {
|
|
return this.getLayerName(i);
|
|
}
|
|
}
|
|
return "";
|
|
};
|
|
|
|
// Function: setCurrentLayer
|
|
// Sets the current layer. If the name is not a valid layer name, then this function returns
|
|
// false. Otherwise it returns true. This is not an undo-able action.
|
|
//
|
|
// Parameters:
|
|
// name - the name of the layer you want to switch to.
|
|
//
|
|
// Returns:
|
|
// true if the current layer was switched, otherwise false
|
|
svgedit.draw.Drawing.prototype.setCurrentLayer = function(name) {
|
|
for (var i = 0; i < this.getNumLayers(); ++i) {
|
|
if (name == this.getLayerName(i)) {
|
|
if (this.current_layer != this.all_layers[i][1]) {
|
|
this.current_layer.setAttribute("style", "pointer-events:none");
|
|
this.current_layer = this.all_layers[i][1];
|
|
this.current_layer.setAttribute("style", "pointer-events:all");
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
// Function: svgedit.draw.Drawing.deleteCurrentLayer
|
|
// Deletes the current layer from the drawing and then clears the selection. This function
|
|
// then calls the 'changed' handler. This is an undoable action.
|
|
// Returns:
|
|
// The SVGGElement of the layer removed or null.
|
|
svgedit.draw.Drawing.prototype.deleteCurrentLayer = function() {
|
|
if (this.current_layer && this.getNumLayers() > 1) {
|
|
// actually delete from the DOM and return it
|
|
var parent = this.current_layer.parentNode;
|
|
var nextSibling = this.current_layer.nextSibling;
|
|
var oldLayerGroup = parent.removeChild(this.current_layer);
|
|
this.identifyLayers();
|
|
return oldLayerGroup;
|
|
}
|
|
return null;
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.identifyLayers
|
|
// Updates layer system and sets the current layer to the
|
|
// top-most layer (last <g> child of this drawing).
|
|
svgedit.draw.Drawing.prototype.identifyLayers = function() {
|
|
this.all_layers = [];
|
|
var numchildren = this.svgElem_.childNodes.length;
|
|
// loop through all children of SVG element
|
|
var orphans = [], layernames = [];
|
|
var a_layer = null;
|
|
var childgroups = false;
|
|
for (var i = 0; i < numchildren; ++i) {
|
|
var child = this.svgElem_.childNodes.item(i);
|
|
// for each g, find its layer name
|
|
if (child && child.nodeType == 1) {
|
|
if (child.tagName == "g") {
|
|
childgroups = true;
|
|
var name = $("title",child).text();
|
|
|
|
// Hack for Opera 10.60
|
|
if(!name && svgedit.browser.isOpera() && child.querySelectorAll) {
|
|
name = $(child.querySelectorAll('title')).text();
|
|
}
|
|
|
|
// store layer and name in global variable
|
|
if (name) {
|
|
layernames.push(name);
|
|
this.all_layers.push( [name,child] );
|
|
a_layer = child;
|
|
svgedit.utilities.walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");});
|
|
a_layer.setAttribute("style", "pointer-events:none");
|
|
}
|
|
// if group did not have a name, it is an orphan
|
|
else {
|
|
orphans.push(child);
|
|
}
|
|
}
|
|
// if child has a bbox (i.e. not a <title> or <defs> element), then it is an orphan
|
|
else if(svgedit.utilities.getBBox(child) && child.nodeName != 'defs') { // Opera returns a BBox for defs
|
|
var bb = svgedit.utilities.getBBox(child);
|
|
orphans.push(child);
|
|
}
|
|
}
|
|
}
|
|
|
|
// create a new layer and add all the orphans to it
|
|
var svgdoc = this.svgElem_.ownerDocument;
|
|
if (orphans.length > 0 || !childgroups) {
|
|
var i = 1;
|
|
// TODO(codedread): What about internationalization of "Layer"?
|
|
while (layernames.indexOf(("Layer " + i)) >= 0) { i++; }
|
|
var newname = "Layer " + i;
|
|
a_layer = svgdoc.createElementNS(svg_ns, "g");
|
|
var layer_title = svgdoc.createElementNS(svg_ns, "title");
|
|
layer_title.textContent = newname;
|
|
a_layer.appendChild(layer_title);
|
|
for (var j = 0; j < orphans.length; ++j) {
|
|
a_layer.appendChild(orphans[j]);
|
|
}
|
|
this.svgElem_.appendChild(a_layer);
|
|
this.all_layers.push( [newname, a_layer] );
|
|
}
|
|
svgedit.utilities.walkTree(a_layer, function(e){e.setAttribute("style","pointer-events:inherit");});
|
|
this.current_layer = a_layer;
|
|
this.current_layer.setAttribute("style","pointer-events:all");
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.createLayer
|
|
// Creates a new top-level layer in the drawing with the given name and
|
|
// sets the current layer to it.
|
|
//
|
|
// Parameters:
|
|
// name - The given name
|
|
//
|
|
// Returns:
|
|
// The SVGGElement of the new layer, which is also the current layer
|
|
// of this drawing.
|
|
svgedit.draw.Drawing.prototype.createLayer = function(name) {
|
|
var svgdoc = this.svgElem_.ownerDocument;
|
|
var new_layer = svgdoc.createElementNS(svg_ns, "g");
|
|
var layer_title = svgdoc.createElementNS(svg_ns, "title");
|
|
layer_title.textContent = name;
|
|
new_layer.appendChild(layer_title);
|
|
this.svgElem_.appendChild(new_layer);
|
|
this.identifyLayers();
|
|
return new_layer;
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.getLayerVisibility
|
|
// Returns whether the layer is visible. If the layer name is not valid, then this function
|
|
// returns false.
|
|
//
|
|
// Parameters:
|
|
// layername - the name of the layer which you want to query.
|
|
//
|
|
// Returns:
|
|
// The visibility state of the layer, or false if the layer name was invalid.
|
|
svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) {
|
|
// find the layer
|
|
var layer = null;
|
|
for (var i = 0; i < this.getNumLayers(); ++i) {
|
|
if (this.getLayerName(i) == layername) {
|
|
layer = this.all_layers[i][1];
|
|
break;
|
|
}
|
|
}
|
|
if (!layer) return false;
|
|
return (layer.getAttribute('display') != 'none');
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.setLayerVisibility
|
|
// Sets the visibility of the layer. If the layer name is not valid, this function return
|
|
// false, otherwise it returns true. This is an undo-able action.
|
|
//
|
|
// Parameters:
|
|
// layername - the name of the layer to change the visibility
|
|
// bVisible - true/false, whether the layer should be visible
|
|
//
|
|
// Returns:
|
|
// The SVGGElement representing the layer if the layername was valid, otherwise null.
|
|
svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) {
|
|
if (typeof bVisible != typeof true) {
|
|
return null;
|
|
}
|
|
// find the layer
|
|
var layer = null;
|
|
for (var i = 0; i < this.getNumLayers(); ++i) {
|
|
if (this.getLayerName(i) == layername) {
|
|
layer = this.all_layers[i][1];
|
|
break;
|
|
}
|
|
}
|
|
if (!layer) return null;
|
|
|
|
var oldDisplay = layer.getAttribute("display");
|
|
if (!oldDisplay) oldDisplay = "inline";
|
|
layer.setAttribute("display", bVisible ? "inline" : "none");
|
|
return layer;
|
|
};
|
|
|
|
|
|
// Function: svgedit.draw.Drawing.getLayerOpacity
|
|
// Returns the opacity of the given layer. If the input name is not a layer, null is returned.
|
|
//
|
|
// Parameters:
|
|
// layername - name of the layer on which to get the opacity
|
|
//
|
|
// Returns:
|
|
// The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
|
|
// if layername is not a valid layer
|
|
svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
|
|
for (var i = 0; i < this.getNumLayers(); ++i) {
|
|
if (this.getLayerName(i) == layername) {
|
|
var g = this.all_layers[i][1];
|
|
var opacity = g.getAttribute('opacity');
|
|
if (!opacity) {
|
|
opacity = '1.0';
|
|
}
|
|
return parseFloat(opacity);
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
|
|
// Function: svgedit.draw.Drawing.setLayerOpacity
|
|
// Sets the opacity of the given layer. If the input name is not a layer, nothing happens.
|
|
// If opacity is not a value between 0.0 and 1.0, then nothing happens.
|
|
//
|
|
// Parameters:
|
|
// layername - name of the layer on which to set the opacity
|
|
// opacity - a float value in the range 0.0-1.0
|
|
svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) {
|
|
if (typeof opacity != typeof 1.0 || opacity < 0.0 || opacity > 1.0) {
|
|
return;
|
|
}
|
|
for (var i = 0; i < this.getNumLayers(); ++i) {
|
|
if (this.getLayerName(i) == layername) {
|
|
var g = this.all_layers[i][1];
|
|
g.setAttribute("opacity", opacity);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
})();
|