/** * For command history tracking and undo functionality. * @module history * @license MIT * @copyright 2010 Jeff Schiller */ import {getHref, setHref, getRotationAngle, isNullish} from './utilities.js'; import {removeElementFromListMap} from './svgtransformlist.js'; /** * Group: Undo/Redo history management. */ export const HistoryEventTypes = { BEFORE_APPLY: 'before_apply', AFTER_APPLY: 'after_apply', BEFORE_UNAPPLY: 'before_unapply', AFTER_UNAPPLY: 'after_unapply' }; // const removedElements = {}; /** * Base class for commands. */ class Command { /** * @returns {string} */ getText () { return this.text; } } // Todo: Figure out why the interface members aren't showing // up (with or without modules applied), despite our apparently following // http://usejsdoc.org/tags-interface.html#virtual-comments /** * An interface that all command objects must implement. * @interface module:history.HistoryCommand */ /** * Applies. * * @function module:history.HistoryCommand#apply * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void|true} */ /** * * Unapplies. * @function module:history.HistoryCommand#unapply * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void|true} */ /** * Returns the elements. * @function module:history.HistoryCommand#elements * @returns {Element[]} */ /** * Gets the text. * @function module:history.HistoryCommand#getText * @returns {string} */ /** * Gives the type. * @function module:history.HistoryCommand.type * @returns {string} */ /** * Gives the type. * @function module:history.HistoryCommand#type * @returns {string} */ /** * @event module:history~Command#event:history * @type {module:history.HistoryCommand} */ /** * An interface for objects that will handle history events. * @interface module:history.HistoryEventHandler */ /** * * @function module:history.HistoryEventHandler#handleHistoryEvent * @param {string} eventType One of the HistoryEvent types * @param {module:history~Command#event:history} command * @listens module:history~Command#event:history * @returns {void} * */ /** * History command for an element that had its DOM position changed. * @implements {module:history.HistoryCommand} * @param {Element} elem - The DOM element that was moved * @param {Element} oldNextSibling - The element's next sibling before it was moved * @param {Element} oldParent - The element's parent before it was moved * @param {string} [text] - An optional string visible to user related to this change */ export class MoveElementCommand extends Command { constructor (elem, oldNextSibling, oldParent, text) { super(); this.elem = elem; this.text = text ? ('Move ' + elem.tagName + ' to ' + text) : ('Move ' + elem.tagName); this.oldNextSibling = oldNextSibling; this.oldParent = oldParent; this.newNextSibling = elem.nextSibling; this.newParent = elem.parentNode; } type () { // eslint-disable-line class-methods-use-this return 'svgedit.history.MoveElementCommand'; } /** * Re-positions the element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { // TODO(codedread): Refactor this common event code into a base HistoryCommand class. if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this); } this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling); if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this); } } /** * Positions the element back to its original location. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this); } this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling); if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this); } } /** * @returns {Element[]} Array with element associated with this command */ elements () { return [this.elem]; } } MoveElementCommand.type = MoveElementCommand.prototype.type; /** * History command for an element that was added to the DOM. * @implements {module:history.HistoryCommand} * * @param {Element} elem - The newly added DOM element * @param {string} text - An optional string visible to user related to this change */ export class InsertElementCommand extends Command { constructor (elem, text) { super(); this.elem = elem; this.text = text || ('Create ' + elem.tagName); this.parent = elem.parentNode; this.nextSibling = this.elem.nextSibling; } type () { // eslint-disable-line class-methods-use-this return 'svgedit.history.InsertElementCommand'; } /** * Re-inserts the new element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this); } this.elem = this.parent.insertBefore(this.elem, this.nextSibling); if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this); } } /** * Removes the element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this); } this.parent = this.elem.parentNode; this.elem = this.elem.parentNode.removeChild(this.elem); if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this); } } /** * @returns {Element[]} Array with element associated with this command */ elements () { return [this.elem]; } } InsertElementCommand.type = InsertElementCommand.prototype.type; /** * History command for an element removed from the DOM. * @implements {module:history.HistoryCommand} * @param {Element} elem - The removed DOM element * @param {Node} oldNextSibling - The DOM element's nextSibling when it was in the DOM * @param {Element} oldParent - The DOM element's parent * @param {string} [text] - An optional string visible to user related to this change */ export class RemoveElementCommand extends Command { constructor (elem, oldNextSibling, oldParent, text) { super(); this.elem = elem; this.text = text || ('Delete ' + elem.tagName); this.nextSibling = oldNextSibling; this.parent = oldParent; // special hack for webkit: remove this element's entry in the svgTransformLists map removeElementFromListMap(elem); } type () { // eslint-disable-line class-methods-use-this return 'svgedit.history.RemoveElementCommand'; } /** * Re-removes the new element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this); } removeElementFromListMap(this.elem); this.parent = this.elem.parentNode; this.elem = this.parent.removeChild(this.elem); if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this); } } /** * Re-adds the new element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this); } removeElementFromListMap(this.elem); if (isNullish(this.nextSibling)) { if (window.console) { console.log('Error: reference element was lost'); // eslint-disable-line no-console } } this.parent.insertBefore(this.elem, this.nextSibling); // Don't use `before` or `prepend` as `this.nextSibling` may be `null` if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this); } } /** * @returns {Element[]} Array with element associated with this command */ elements () { return [this.elem]; } } RemoveElementCommand.type = RemoveElementCommand.prototype.type; /** * @typedef {"#text"|"#href"|string} module:history.CommandAttributeName */ /** * @typedef {PlainObject} module:history.CommandAttributes */ /** * History command to make a change to an element. * Usually an attribute change, but can also be textcontent. * @implements {module:history.HistoryCommand} * @param {Element} elem - The DOM element that was changed * @param {module:history.CommandAttributes} attrs - Attributes to be changed with the values they had *before* the change * @param {string} text - An optional string visible to user related to this change */ export class ChangeElementCommand extends Command { constructor (elem, attrs, text) { super(); this.elem = elem; this.text = text ? ('Change ' + elem.tagName + ' ' + text) : ('Change ' + elem.tagName); this.newValues = {}; this.oldValues = attrs; for (const attr in attrs) { if (attr === '#text') { this.newValues[attr] = elem.textContent; } else if (attr === '#href') { this.newValues[attr] = getHref(elem); } else { this.newValues[attr] = elem.getAttribute(attr); } } } type () { // eslint-disable-line class-methods-use-this return 'svgedit.history.ChangeElementCommand'; } /** * Performs the stored change action. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {true} */ apply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this); } let bChangedTransform = false; Object.entries(this.newValues).forEach(([attr, value]) => { if (value) { if (attr === '#text') { this.elem.textContent = value; } else if (attr === '#href') { setHref(this.elem, value); } else { this.elem.setAttribute(attr, value); } } else if (attr === '#text') { this.elem.textContent = ''; } else { this.elem.setAttribute(attr, ''); this.elem.removeAttribute(attr); } if (attr === 'transform') { bChangedTransform = true; } }); // relocate rotational transform, if necessary if (!bChangedTransform) { const angle = getRotationAngle(this.elem); if (angle) { const bbox = this.elem.getBBox(); const cx = bbox.x + bbox.width / 2, cy = bbox.y + bbox.height / 2; const rotate = ['rotate(', angle, ' ', cx, ',', cy, ')'].join(''); if (rotate !== this.elem.getAttribute('transform')) { this.elem.setAttribute('transform', rotate); } } } if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this); } return true; } /** * Reverses the stored change action. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {true} */ unapply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this); } let bChangedTransform = false; Object.entries(this.oldValues).forEach(([attr, value]) => { if (value) { if (attr === '#text') { this.elem.textContent = value; } else if (attr === '#href') { setHref(this.elem, value); } else { this.elem.setAttribute(attr, value); } } else if (attr === '#text') { this.elem.textContent = ''; } else { this.elem.removeAttribute(attr); } if (attr === 'transform') { bChangedTransform = true; } }); // relocate rotational transform, if necessary if (!bChangedTransform) { const angle = getRotationAngle(this.elem); if (angle) { const bbox = this.elem.getBBox(); const cx = bbox.x + bbox.width / 2, cy = bbox.y + bbox.height / 2; const rotate = ['rotate(', angle, ' ', cx, ',', cy, ')'].join(''); if (rotate !== this.elem.getAttribute('transform')) { this.elem.setAttribute('transform', rotate); } } } // Remove transformlist to prevent confusion that causes bugs like 575. removeElementFromListMap(this.elem); if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this); } return true; } /** * @returns {Element[]} Array with element associated with this command */ elements () { return [this.elem]; } } ChangeElementCommand.type = ChangeElementCommand.prototype.type; // TODO: create a 'typing' command object that tracks changes in text // if a new Typing command is created and the top command on the stack is also a Typing // and they both affect the same element, then collapse the two commands into one /** * History command that can contain/execute multiple other commands. * @implements {module:history.HistoryCommand} */ export class BatchCommand extends Command { /** * @param {string} [text] - An optional string visible to user related to this change */ constructor (text) { super(); this.text = text || 'Batch Command'; this.stack = []; } type () { // eslint-disable-line class-methods-use-this return 'svgedit.history.BatchCommand'; } /** * Runs "apply" on all subcommands. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this); } const len = this.stack.length; for (let i = 0; i < len; ++i) { this.stack[i].apply(handler); } if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this); } } /** * Runs "unapply" on all subcommands. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { if (handler) { handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this); } for (let i = this.stack.length - 1; i >= 0; i--) { this.stack[i].unapply(handler); } if (handler) { handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this); } } /** * Iterate through all our subcommands. * @returns {Element[]} All the elements we are changing */ elements () { const elems = []; let cmd = this.stack.length; while (cmd--) { const thisElems = this.stack[cmd].elements(); let elem = thisElems.length; while (elem--) { if (!elems.includes(thisElems[elem])) { elems.push(thisElems[elem]); } } } return elems; } /** * Adds a given command to the history stack. * @param {Command} cmd - The undo command object to add * @returns {void} */ addSubCommand (cmd) { this.stack.push(cmd); } /** * @returns {boolean} Indicates whether or not the batch command is empty */ isEmpty () { return !this.stack.length; } } BatchCommand.type = BatchCommand.prototype.type; /** * */ export class UndoManager { /** * @param {module:history.HistoryEventHandler} historyEventHandler */ constructor (historyEventHandler) { this.handler_ = historyEventHandler || null; this.undoStackPointer = 0; this.undoStack = []; // this is the stack that stores the original values, the elements and // the attribute name for begin/finish this.undoChangeStackPointer = -1; this.undoableChangeStack = []; } /** * Resets the undo stack, effectively clearing the undo/redo history. * @returns {void} */ resetUndoStack () { this.undoStack = []; this.undoStackPointer = 0; } /** * @returns {Integer} Current size of the undo history stack */ getUndoStackSize () { return this.undoStackPointer; } /** * @returns {Integer} Current size of the redo history stack */ getRedoStackSize () { return this.undoStack.length - this.undoStackPointer; } /** * @returns {string} String associated with the next undo command */ getNextUndoCommandText () { return this.undoStackPointer > 0 ? this.undoStack[this.undoStackPointer - 1].getText() : ''; } /** * @returns {string} String associated with the next redo command */ getNextRedoCommandText () { return this.undoStackPointer < this.undoStack.length ? this.undoStack[this.undoStackPointer].getText() : ''; } /** * Performs an undo step. * @returns {void} */ undo () { if (this.undoStackPointer > 0) { const cmd = this.undoStack[--this.undoStackPointer]; cmd.unapply(this.handler_); } } /** * Performs a redo step. * @returns {void} */ redo () { if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) { const cmd = this.undoStack[this.undoStackPointer++]; cmd.apply(this.handler_); } } /** * Adds a command object to the undo history stack. * @param {Command} cmd - The command object to add * @returns {void} */ addCommandToHistory (cmd) { // TODO: we MUST compress consecutive text changes to the same element // (right now each keystroke is saved as a separate command that includes the // entire text contents of the text element) // TODO: consider limiting the history that we store here (need to do some slicing) // if our stack pointer is not at the end, then we have to remove // all commands after the pointer and insert the new command if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) { this.undoStack = this.undoStack.splice(0, this.undoStackPointer); } this.undoStack.push(cmd); this.undoStackPointer = this.undoStack.length; } /** * This function tells the canvas to remember the old values of the * `attrName` attribute for each element sent in. The elements and values * are stored on a stack, so the next call to `finishUndoableChange()` will * pop the elements and old values off the stack, gets the current values * from the DOM and uses all of these to construct the undo-able command. * @param {string} attrName - The name of the attribute being changed * @param {Element[]} elems - Array of DOM elements being changed * @returns {void} */ beginUndoableChange (attrName, elems) { const p = ++this.undoChangeStackPointer; let i = elems.length; const oldValues = new Array(i), elements = new Array(i); while (i--) { const elem = elems[i]; if (isNullish(elem)) { continue; } elements[i] = elem; oldValues[i] = elem.getAttribute(attrName); } this.undoableChangeStack[p] = { attrName, oldValues, elements }; } /** * This function returns a `BatchCommand` object which summarizes the * change since `beginUndoableChange` was called. The command can then * be added to the command history. * @returns {BatchCommand} Batch command object with resulting changes */ finishUndoableChange () { const p = this.undoChangeStackPointer--; const changeset = this.undoableChangeStack[p]; const {attrName} = changeset; const batchCmd = new BatchCommand('Change ' + attrName); let i = changeset.elements.length; while (i--) { const elem = changeset.elements[i]; if (isNullish(elem)) { continue; } const changes = {}; changes[attrName] = changeset.oldValues[i]; if (changes[attrName] !== elem.getAttribute(attrName)) { batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attrName)); } } this.undoableChangeStack[p] = null; return batchCmd; } }