if(!window.console) { window.console = new function() { this.log = function(str) {}; this.dir = function(str) {}; }; } // this defines which elements and attributes that we support // TODO: add elements to this // TODO: add elements to this // TODO: add xmlns:xlink attr to element var svgWhiteList = { "circle": ["cx", "cy", "fill", "fill-opacity", "id", "r", "stroke", "stroke-dasharray", "stroke-opacity", "stroke-width", "transform"], "defs": [], "ellipse": ["cx", "cy", "fill", "fill-opacity", "id", "rx", "ry", "stroke", "stroke-dasharray", "stroke-opacity", "stroke-width", "transform"], "line": ["fill", "fill-opacity", "id", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-opacity", "stroke-width", "transform", "x1", "x2", "y1", "y2"], "linearGradient": ["id", "gradientTransform", "gradientUnits", "spreadMethod", "x1", "x2", "y1", "y2"], "path": ["d", "fill", "fill-opacity", "id", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform"], "polygon": ["id", "fill", "fill-opacity", "points", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform"], "polyline": ["id", "points", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform"], "radialGradient": ["id", "cx", "cy", "fx", "fy", "gradientTransform", "gradientUnits", "r", "spreadMethod"], "rect": ["fill", "fill-opacity", "height", "id", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform", "width", "x", "y"], "stop": ["id", "offset", "stop-color", "stop-opacity"], "svg": ["id", "height", "transform", "width", "xmlns"], "text": ["fill", "fill-opacity", "font-family", "font-size", "font-style", "font-weight", "id", "stroke", "stroke-dasharray", "stroke-linecap", "stroke-linejoin", "stroke-opacity", "stroke-width", "transform", "x", "y"], }; // These command objects are used for the Undo/Redo stack // attrs contains the values that the attributes had before the change function ChangeElementCommand(elem, attrs, text) { this.elem = elem; this.text = text ? ("Change " + elem.tagName + " " + text) : ("Change " + elem.tagName); this.newValues = {}; this.oldValues = attrs; for (attr in attrs) { if (attr == "#text") this.newValues[attr] = elem.textContent; else this.newValues[attr] = elem.getAttribute(attr); } this.apply = function() { for( attr in this.newValues ) { if (this.newValues[attr]) { if (attr == "#text") this.elem.textContent = this.newValues[attr]; else this.elem.setAttribute(attr, this.newValues[attr]); } else { if (attr != "#text") this.elem.textContent = ""; else this.elem.removeAttribute(attr); } } return true; }; this.unapply = function() { for( attr in this.oldValues ) { if (this.oldValues[attr]) { if (attr == "#text") this.elem.textContent = this.oldValues[attr]; else this.elem.setAttribute(attr, this.oldValues[attr]); } else { if (attr == "#text") this.elem.textContent = ""; else this.elem.removeAttribute(attr); } } return true; }; this.elements = function() { return [this.elem]; } } function InsertElementCommand(elem, text) { this.elem = elem; this.text = text || ("Create " + elem.tagName); this.parent = elem.parentNode; this.apply = function() { this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling); }; this.unapply = function() { this.parent = this.elem.parentNode; this.elem = this.elem.parentNode.removeChild(this.elem); }; this.elements = function() { return [this.elem]; }; } function RemoveElementCommand(elem, parent, text) { this.elem = elem; this.text = text || ("Delete " + elem.tagName); this.parent = parent; this.apply = function() { this.parent = this.elem.parentNode; this.elem = this.parent.removeChild(this.elem); }; this.unapply = function() { this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling); }; this.elements = function() { return [this.elem]; }; } function MoveElementCommand(elem, oldNextSibling, oldParent, text) { this.elem = elem; this.text = text ? ("Move " + elem.tagName + " to " + text) : ("Move " + elem.tagName + "top/bottom"); this.oldNextSibling = oldNextSibling; this.oldParent = oldParent; this.newNextSibling = elem.nextSibling; this.newParent = elem.parentNode; this.apply = function() { this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling); }; this.unapply = function() { this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling); }; this.elements = function() { return [this.elem]; }; } // TODO: create a 'typing' command object that tracks changes in text // if a new Typing command is created and the top command on the stack is also a Typing // and they both affect the same element, then collapse the two commands into one // this command object acts an arbitrary number of subcommands function BatchCommand(text) { this.text = text || "Batch Command"; this.stack = []; this.apply = function() { var len = this.stack.length; for (var i = 0; i < len; ++i) { this.stack[i].apply(); } }; this.unapply = function() { for (var i = this.stack.length-1; i >= 0; i--) { this.stack[i].unapply(); } }; this.elements = function() { // iterate through all our subcommands and find all the elements we are changing var elems = []; var cmd = this.stack.length; while (cmd--) { var thisElems = this.stack[cmd].elements(); var elem = thisElems.length; while (elem--) { if (elems.indexOf(thisElems[elem]) == -1) elems.push(thisElems[elem]); } } return elems; }; this.addSubCommand = function(cmd) { this.stack.push(cmd); }; this.isEmpty = function() { return this.stack.length == 0; }; } function SvgCanvas(c) { // private members // ************************************************************************************** // FIXME: what's the right way to make this 'class' private to the SelectorManager? function Selector(id, elem) { // this is the selector's unique number this.id = id; // this holds a reference to the element for which this selector is being used this.selectedElement = elem; // this is a flag used internally to track whether the selector is being used or not this.locked = true; // this function is used to reset the id and element that the selector is attached to this.reset = function(e) { this.locked = true; this.selectedElement = e; this.resize(); selectorManager.update(); this.selectorGroup.setAttribute("display", "inline"); }; // this holds a reference to the element that holds all visual elements of the selector this.selectorGroup = addSvgElementFromJson({ "element": "g", "attr": {"id": ("selectorGroup"+this.id)} }); // this holds a reference to element this.selectorRect = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": ("selectedBox"+this.id), "fill": "none", "stroke": "blue", "stroke-width": "1", "stroke-dasharray": "5,5", "width": 1, "height": 1, // need to specify this so that the rect is not selectable "style": "pointer-events:none" } }) ); // this holds a reference to the grip elements for this selector this.selectorGrips = { "nw":null, "n":null, "ne":null, "w":null, "e":null, "sw":null, "s":null, "se":null }; // add the corner grips for (dir in this.selectorGrips) { this.selectorGrips[dir] = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": ("selectorGrip_" + dir + "_" + this.id), "fill": "blue", "width": 6, "height": 6, "style": ("cursor:" + dir + "-resize"), // This expands the mouse-able area of the grips making them // easier to grab with the mouse. // This works in Opera and WebKit, but does not work in Firefox // see https://bugzilla.mozilla.org/show_bug.cgi?id=500174 "stroke-width": 2, "pointer-events":"all", "display":"none" } }) ); $('#'+this.selectorGrips[dir].id).mousedown( function() { current_mode = "resize"; current_resize_mode = this.id.substr(13,this.id.indexOf("_",13)-13); }); } this.showGrips = function(show) { // TODO: use suspendRedraw() here for (dir in this.selectorGrips) { this.selectorGrips[dir].setAttribute("display", show ? "inline" : "none"); } }; this.resize = function(bbox) { var selectedBox = this.selectorRect; var selectedGrips = this.selectorGrips; var selected = this.selectedElement; var sw = parseInt(selected.getAttribute("stroke-width")); var offset = 1; if (!isNaN(sw)) { offset += sw/2; } if (selected.tagName == "text") { offset += 2; } var bbox = bbox || canvas.getBBox(this.selectedElement); var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1); // TODO: use suspendRedraw() here selectedBox.setAttribute("x", l); selectedBox.setAttribute("y", t); selectedBox.setAttribute("width", w); selectedBox.setAttribute("height", h); selectedGrips.nw.setAttribute("x", l-3); selectedGrips.nw.setAttribute("y", t-3); selectedGrips.ne.setAttribute("x", l+w-3); selectedGrips.ne.setAttribute("y", t-3); selectedGrips.sw.setAttribute("x", l-3); selectedGrips.sw.setAttribute("y", t+h-3); selectedGrips.se.setAttribute("x", l+w-3); selectedGrips.se.setAttribute("y", t+h-3); selectedGrips.n.setAttribute("x", l+w/2-3); selectedGrips.n.setAttribute("y", t-3); selectedGrips.w.setAttribute("x", l-3); selectedGrips.w.setAttribute("y", t+h/2-3); selectedGrips.e.setAttribute("x", l+w-3); selectedGrips.e.setAttribute("y", t+h/2-3); selectedGrips.s.setAttribute("x", l+w/2-3); selectedGrips.s.setAttribute("y", t+h-3); }; // now initialize the selector this.reset(elem); }; function SelectorManager() { // this will hold the element that contains all selector rects/grips this.selectorParentGroup = null; // this is a special rect that is used for multi-select this.rubberBandBox = null; // this will hold objects of type Selector (see above) this.selectors = []; // this holds a map of SVG elements to their Selector object this.selectorMap = {}; // local reference to this object var mgr = this; // private function var initGroup = function() { mgr.selectorParentGroup = addSvgElementFromJson({ "element": "g", "attr": {"id": "selectorParentGroup"} }); }; this.requestSelector = function(elem) { if (elem == null) return null; var N = this.selectors.length; // if we've already acquired one for this element, return it if (typeof(this.selectorMap[elem.id]) == "object") { this.selectorMap[elem.id].locked = true; return this.selectorMap[elem.id]; } for (var i = 0; i < N; ++i) { if (this.selectors[i] && !this.selectors[i].locked) { this.selectors[i].locked = true; this.selectors[i].reset(elem); this.selectorMap[elem.id] = this.selectors[i]; return this.selectors[i]; } } // if we reached here, no available selectors were found, we create one this.selectors[N] = new Selector(N, elem); this.selectorParentGroup.appendChild(this.selectors[N].selectorGroup); this.selectorMap[elem.id] = this.selectors[N]; return this.selectors[N]; }; this.releaseSelector = function(elem) { if (elem == null) return; var N = this.selectors.length; var sel = this.selectorMap[elem.id]; for (var i = 0; i < N; ++i) { if (this.selectors[i] && this.selectors[i] == sel) { if (sel.locked == false) { console.log("WARNING! selector was released but was already unlocked"); } delete this.selectorMap[elem.id]; sel.locked = false; sel.selectedElement = null; sel.showGrips(false); // remove from DOM and store reference in JS but only if it exists in the DOM try { sel.selectorGroup.setAttribute("display", "none"); } catch(e) { } break; } } }; // this keeps the selector groups as the last child in the document this.update = function() { this.selectorParentGroup = svgroot.appendChild(this.selectorParentGroup); }; this.getRubberBandBox = function() { if (this.rubberBandBox == null) { this.rubberBandBox = this.selectorParentGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": "selectorRubberBand", "fill": "blue", "fill-opacity": 0.15, "stroke": "blue", "stroke-width": 0.5, "display": "none", "style": "pointer-events:none" } })); } return this.rubberBandBox; }; initGroup(); } // ************************************************************************************** var addSvgElementFromJson = function(data) { return canvas.updateElementFromJson(data) }; var assignAttributes = function(node, attrs) { var handle = svgroot.suspendRedraw(60); for (i in attrs) { node.setAttributeNS(null, i, attrs[i]); } svgroot.unsuspendRedraw(handle); }; // remove unneeded attributes // makes resulting SVG smaller var cleanupElement = function(element) { var handle = svgroot.suspendRedraw(60); if (element.getAttribute('fill-opacity') == '1') element.removeAttribute('fill-opacity'); if (element.getAttribute('opacity') == '1') element.removeAttribute('opacity'); if (element.getAttribute('stroke') == 'none') element.removeAttribute('stroke'); if (element.getAttribute('stroke-dasharray') == 'none') element.removeAttribute('stroke-dasharray'); if (element.getAttribute('stroke-opacity') == '1') element.removeAttribute('stroke-opacity'); if (element.getAttribute('stroke-width') == '1') element.removeAttribute('stroke-width'); if (element.getAttribute('rx') == '0') element.removeAttribute('rx') if (element.getAttribute('ry') == '0') element.removeAttribute('ry') svgroot.unsuspendRedraw(handle); }; this.updateElementFromJson = function(data) { var shape = svgdoc.getElementById(data.attr.id); // if shape is a path but we need to create a rect/ellipse, then remove the path if (shape && data.element != shape.tagName) { svgroot.removeChild(shape); shape = null; } if (!shape) { shape = svgdoc.createElementNS(svgns, data.element); svgroot.appendChild(shape); } assignAttributes(shape, data.attr); cleanupElement(shape); return shape; }; var canvas = this; var container = c; var svgns = "http://www.w3.org/2000/svg"; var idprefix = "svg_"; var svgdoc = c.ownerDocument; var svgroot = svgdoc.createElementNS(svgns, "svg"); svgroot.setAttribute("width", 640); svgroot.setAttribute("height", 480); svgroot.setAttribute("id", "svgroot"); svgroot.setAttribute("xmlns", svgns); container.appendChild(svgroot); var d_attr = null; var started = false; var obj_num = 1; var start_x = null; var start_y = null; var current_mode = "select"; var current_resize_mode = "none"; var current_fill = "#FF0000"; var current_stroke = "#000000"; var current_stroke_paint = null; var current_fill_paint = null; var current_stroke_width = 5; var current_stroke_style = "none"; var current_opacity = 1; var current_stroke_opacity = 1; var current_fill_opacity = 1; var current_font_size = "12pt"; var current_font_family = "serif"; var freehand_min_x = null; var freehand_max_x = null; var freehand_min_y = null; var freehand_max_y = null; var current_poly = null; var current_poly_pts = []; var current_poly_pt_drag = -1; // this will hold all the currently selected elements // default size of 1 until it needs to grow bigger var selectedElements = new Array(1); // this holds the selected's bbox var selectedBBoxes = new Array(1); // this object manages selectors for us var selectorManager = new SelectorManager(); var rubberBox = null; var events = {}; var undoStackPointer = 0; var undoStack = []; // This method sends back an array or a NodeList full of elements that // intersect the multi-select rubber-band-box. // // Since the only browser that supports the SVG DOM getIntersectionList is Opera, // we need to provide an implementation here. We brute-force it for now. // // Reference: // Firefox does not implement getIntersectionList(), see https://bugzilla.mozilla.org/show_bug.cgi?id=501421 // Webkit does not implement getIntersectionList(), see https://bugs.webkit.org/show_bug.cgi?id=11274 var getIntersectionList = function(rect) { if (rubberBox == null) { return null; } var resultList = null; try { resultList = svgroot.getIntersectionList(rect, null); } catch(e) { } if (resultList == null || typeof(resultList.item) != "function") { resultList = []; var rubberBBox = rubberBox.getBBox(); var nodes = svgroot.childNodes; var i = svgroot.childNodes.length; while (i--) { // need to do this since the defs has no bbox and causes an exception // to be thrown in Mozilla try { if (nodes[i].id != "selectorParentGroup" && Utils.rectsIntersect(rubberBBox, canvas.getBBox(nodes[i]))) { resultList.push(nodes[i]); } } catch(e) { // do nothing, this element did not have a bbox } } } // addToSelection expects an array, but it's ok to pass a NodeList // because using square-bracket notation is allowed: // http://www.w3.org/TR/DOM-Level-2-Core/ecma-script-binding.html return resultList; }; // FIXME: we MUST compress consecutive text changes to the same element // (right now each keystroke is saved as a separate command that includes the // entire text contents of the text element) // TODO: consider limiting the history that we store here (need to do some slicing) var addCommandToHistory = function(cmd) { // if our stack pointer is not at the end, then we have to remove // all commands after the pointer and insert the new command if (undoStackPointer < undoStack.length && undoStack.length > 0) { undoStack = undoStack.splice(0, undoStackPointer); } undoStack.push(cmd); undoStackPointer = undoStack.length; }; // private functions var getId = function() { if (events["getid"]) return call("getid", obj_num); return idprefix + obj_num; }; var getNextId = function() { // ensure the ID does not exist var id = getId(); while (svgdoc.getElementById(id)) { obj_num++; id = getId(); } return id; }; var call = function(event, arg) { if (events[event]) { return events[event](this,arg); } }; // this function sanitizes the input node and its children // this function only keeps what is allowed from our whitelist defined above var sanitizeSvg = function(node) { // we only care about element nodes // automatically return for all comment, etc nodes // for text, we do a whitespace trim if (node.nodeType == 3) { node.nodeValue = node.nodeValue.replace(/^\s+|\s+$/g, ""); } if (node.nodeType != 1) return; var doc = node.ownerDocument; var parent = node.parentNode; // can parent ever be null here? I think the root node's parent is the document... if (!doc || !parent) return; var allowedAttrs = svgWhiteList[node.nodeName]; // if this element is allowed if (allowedAttrs != undefined) { var i = node.attributes.length; while (i--) { // if the attribute is not in our whitelist, then remove it // could use jQuery's inArray(), but I don't know if that's any better var attrName = node.attributes.item(i).nodeName; if (allowedAttrs.indexOf(attrName) == -1) { // TODO: do I need to call setAttribute(..., "") here for Fx2? node.removeAttribute(attrName); } } // recurse to children i = node.childNodes.length; while (i--) { sanitizeSvg(node.childNodes.item(i)); } } // else, remove this element else { // remove all children from this node and insert them before this node var children = []; while (node.hasChildNodes()) { children.push(parent.insertBefore(node.firstChild, node)); } // remove this node from the document altogether parent.removeChild(node); // call sanitizeSvg on each of those children var i = children.length; while (i--) { sanitizeSvg(children[i]); } } }; var svgToString = function(elem, indent) { var out = new Array(); if (elem) { var attrs = elem.attributes; var attr; var i; var childs = elem.childNodes; for (i=0; i=0; i--) { attr = attrs.item(i); if (attr.nodeValue != "") { out.push(" "); out.push(attr.nodeName); out.push("=\""); out.push(attr.nodeValue); out.push("\""); } } if (elem.hasChildNodes()) { out.push(">"); indent++; var bOneLine = false; for (i=0; i"); break; } // switch on node type } indent--; if (!bOneLine) { out.push("\n"); for (i=0; i"); } else { out.push("/>"); } } return out.join(''); }; // end svgToString() var recalculateAllSelectedDimensions = function() { var text = (current_resize_mode == "none" ? "position" : "size"); var batchCmd = new BatchCommand(text); var i = selectedElements.length; while(i--) { var cmd = recalculateSelectedDimensions(i); if (cmd) { batchCmd.addSubCommand(cmd); } } if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); call("changed", selectedElements); } }; // this is how we map paths to our preferred relative segment types var pathMap = [ 0, 'z', 'm', 'm', 'l', 'l', 'c', 'c', 'q', 'q', 'a', 'a', 'l', 'l', 'l', 'l', // TODO: be less lazy below and map them to h and v 's', 's', 't', 't' ]; // this function returns the command which resulted from the selected change var recalculateSelectedDimensions = function(i) { var selected = selectedElements[i]; if (selected == null) return null; var selectedBBox = selectedBBoxes[i]; var box = canvas.getBBox(selected); // if we have not moved/resized, then immediately leave if (box.x == selectedBBox.x && box.y == selectedBBox.y && box.width == selectedBBox.width && box.height == selectedBBox.height) { return null; } // after this point, we have some change to this element var remapx = function(x) {return parseInt(((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x);} var remapy = function(y) {return parseInt(((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y);} var scalew = function(w) {return parseInt(w*selectedBBox.width/box.width);} var scaleh = function(h) {return parseInt(h*selectedBBox.height/box.height);} var changes = {}; // if there was a rotation transform, re-set it, otherwise empty out the transform attribute // This fixes Firefox 2- behavior - which does not reset values when the attribute has // been removed, see https://bugzilla.mozilla.org/show_bug.cgi?id=320622 var angle = canvas.getRotationAngle(selected); if (angle) { var cx = remapx(box.x + box.width/2), cy = remapy(box.y + box.height/2); selected.setAttribute("transform", ["rotate(", angle, " ", cx, ",", cy, ")"].join('')); } else { selected.setAttribute("transform", ""); selected.removeAttribute("transform"); } switch (selected.tagName) { // NOTE: there's no way to create an actual polygon element except by editing source // or importing from somewhere else case "polygon": // polygon is handled identically as polyline case "polyline": // extract the x,y from the path, adjust it and write back the new path // but first, save the old path changes["points"] = selected.getAttribute("points"); var list = selected.points; var len = list.numberOfItems; var newpoints = ""; for (var i = 0; i < len; ++i) { var pt = list.getItem(i); var x = remapx(pt.x), y = remapy(pt.y); // we only need to scale the relative coordinates (no need to translate) newpoints += x + "," + y + " "; } selected.setAttributeNS(null, "points", newpoints); break; case "path": // extract the x,y from the path, adjust it and write back the new path // but first, save the old path changes["d"] = selected.getAttribute("d"); var M = selected.pathSegList.getItem(0); var curx = M.x, cury = M.y; var newd = "M" + remapx(curx) + "," + remapy(cury); var segList = selected.pathSegList; var len = segList.numberOfItems; // for all path segments in the path, we first turn them into relative path segments, // then we remap the coordinates from the resize for (var i = 1; i < len; ++i) { var seg = segList.getItem(i); // if these properties are not in the segment, set them to zero var x = seg.x || 0, y = seg.y || 0, x1 = seg.x1 || 0, y1 = seg.y1 || 0, x2 = seg.x2 || 0, y2 = seg.y2 || 0; var type = seg.pathSegType; switch (type) { case 1: // z,Z closepath (Z/z) newd += "z"; continue; // turn this into a relative segment then fall through case 2: // absolute move (M) case 4: // absolute line (L) case 12: // absolute horizontal line (H) case 14: // absolute vertical line (V) case 18: // absolute smooth quad (T) x -= curx; y -= cury; case 3: // relative move (m) case 5: // relative line (l) case 13: // relative horizontal line (h) case 15: // relative vertical line (v) case 19: // relative smooth quad (t) curx += x; cury += y; newd += [" ", pathMap[type], scalew(x), ",", scaleh(y)].join(''); break; case 6: // absolute cubic (C) x -= curx; x1 -= curx; x2 -= curx; y -= cury; y1 -= cury; y2 -= cury; case 7: // relative cubic (c) curx += x; cury += y; newd += [" c", scalew(x1), ",", scaleh(y1), " ", scalew(x2), ",", scaleh(y2), " ", scalew(x), ",", scaleh(y)].join(''); break; case 8: // absolute quad (Q) x -= curx; x1 -= curx; y -= cury; y1 -= cury; case 9: // relative quad (q) curx += x; cury += y; newd += [" q", scalew(x1), ",", scaleh(y1), " ", scalew(x), ",", scaleh(y)].join(''); break; case 10: // absolute elliptical arc (A) x -= curx; y -= cury; case 11: // relative elliptical arc (a) curx += x; cury += y; newd += [ "a", scalew(seg.r1), ",", scaleh(seg.r2), " ", seg.angle, " ", (seg.largeArcFlag ? 1 : 0), " ", (seg.sweepFlag ? 1 : 0), " ", scalew(x), ",", scaleh(y) ].join('') break; case 16: // absolute smooth cubic (S) x -= curx; x2 -= curx; y -= cury; y2 -= cury; case 17: // relative smooth cubic (s) curx += x; cury += y; newd += [" s", scalew(x2), ",", scaleh(y2), " ", scalew(x), ",", scaleh(y)].join(''); break; } // switch on path segment type } // for each segment selected.setAttributeNS(null, "d", newd); break; case "line": changes["x1"] = selected.getAttribute("x1"); changes["y1"] = selected.getAttribute("y1"); changes["x2"] = selected.getAttribute("x2"); changes["y2"] = selected.getAttribute("y2"); var handle = svgroot.suspendRedraw(1000); selected.setAttribute("x1", remapx(changes["x1"])); selected.setAttribute("y1", remapy(changes["y1"])); selected.setAttribute("x2", remapx(changes["x2"])); selected.setAttribute("y2", remapy(changes["y2"])); svgroot.unsuspendRedraw(handle); break; case "circle": changes["cx"] = selected.getAttribute("cx"); changes["cy"] = selected.getAttribute("cy"); changes["r"] = selected.getAttribute("r"); var handle = svgroot.suspendRedraw(1000); selected.setAttribute("cx", remapx(changes["cx"])); selected.setAttribute("cy", remapy(changes["cy"])); // take the minimum of the new selected box's dimensions for the new circle radius selected.setAttribute("r", Math.min(selectedBBox.width/2,selectedBBox.height/2)); svgroot.unsuspendRedraw(handle); break; case "ellipse": changes["cx"] = selected.getAttribute("cx"); changes["cy"] = selected.getAttribute("cy"); changes["rx"] = selected.getAttribute("rx"); changes["ry"] = selected.getAttribute("ry"); var handle = svgroot.suspendRedraw(1000); selected.setAttribute("cx", remapx(changes["cx"])); selected.setAttribute("cy", remapy(changes["cy"])); selected.setAttribute("rx", scalew(changes["rx"])); selected.setAttribute("ry", scaleh(changes["ry"])); svgroot.unsuspendRedraw(handle); break; case "text": changes["x"] = selected.getAttribute("x"); changes["y"] = selected.getAttribute("y"); var handle = svgroot.suspendRedraw(1000); selected.setAttribute("x", remapx(changes["x"])); selected.setAttribute("y", remapy(changes["y"])); svgroot.unsuspendRedraw(handle); break; case "rect": changes["x"] = selected.getAttribute("x"); changes["y"] = selected.getAttribute("y"); changes["width"] = selected.getAttribute("width"); changes["height"] = selected.getAttribute("height"); var handle = svgroot.suspendRedraw(1000); selected.setAttribute("x", remapx(changes["x"])); selected.setAttribute("y", remapy(changes["y"])); selected.setAttribute("width", scalew(changes["width"])); selected.setAttribute("height", scaleh(changes["height"])); svgroot.unsuspendRedraw(handle); break; default: // rect console.log("Unknown shape type: " + selected.tagName); break; } if (changes) { return new ChangeElementCommand(selected, changes); } }; // public events this.clearSelection = function() { if (selectedElements[0] == null) { return; } var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem == null) break; selectorManager.releaseSelector(elem); selectedElements[i] = null; selectedBBoxes[i] = null; } call("selected", selectedElements); }; this.addToSelection = function(elemsToAdd) { if (elemsToAdd.length == 0) { return; } // find the first null in our selectedElements array var j = 0; while (j < selectedElements.length) { if (selectedElements[j] == null) { break; } ++j; } // now add each element consecutively var i = elemsToAdd.length; while (i--) { var elem = elemsToAdd[i]; // we ignore any selectors if (elem.id.substr(0,13) == "selectorGrip_") continue; // if it's not already there, add it if (selectedElements.indexOf(elem) == -1) { selectedElements[j] = elem; selectedBBoxes[j++] = this.getBBox(elem); selectorManager.requestSelector(elem); call("selected", selectedElements); } } }; // this.removeFromSelection = function(elemsToRemove) { if (selectedElements[0] == null) { return; } if (elemsToRemove.length == 0) { return; } // find every element and remove it from our array copy var newSelectedItems = new Array(selectedElements.length); var j = 0; var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem) { // keep the item if (elemsToRemove.indexOf(elem) == -1) { newSelectedItems[j++] = elem; } else { // remove the item and its selector selectorManager.releaseSelector(elem); } } } // the copy becomes the master now selectedElements = newSelectedItems; }; // in mouseDown : // - when we are in a create mode, the element is added to the canvas // but the action is not recorded until mousing up // - when we are in select mode, select the element, remember the position // and do nothing else var mouseDown = function(evt) { var x = evt.pageX - container.parentNode.offsetLeft + container.parentNode.scrollLeft; var y = evt.pageY - container.parentNode.offsetTop + container.parentNode.scrollTop; switch (current_mode) { case "select": started = true; start_x = x; start_y = y; current_resize_mode = "none"; var t = evt.target; // WebKit returns
when the canvas is clicked, Firefox/Opera return var nodeName = t.nodeName.toLowerCase(); if (nodeName != "div" && nodeName != "svg") { // if this element is not yet selected, clear selection and select it if (selectedElements.indexOf(t) == -1) { canvas.clearSelection(); canvas.addToSelection([t]); current_poly = null; } // else if it's a poly, go into polyedit mode in mouseup } else { canvas.clearSelection(); current_mode = "multiselect"; if (rubberBox == null) { rubberBox = selectorManager.getRubberBandBox(); } rubberBox.setAttribute("x", start_x); rubberBox.setAttribute("y", start_y); rubberBox.setAttribute("width", 0); rubberBox.setAttribute("height", 0); rubberBox.setAttribute("display", "inline"); } break; case "resize": started = true; start_x = x; start_y = y; break; case "fhellipse": case "fhrect": case "path": started = true; start_x = x; start_y = y; d_attr = x + "," + y + " "; addSvgElementFromJson({ "element": "polyline", "attr": { "points": d_attr, "id": getNextId(), "fill": "none", "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "stroke-linecap": "round", "stroke-linejoin": "round", "opacity": current_opacity / 2 } }); freehand_min_x = x; freehand_max_x = x; freehand_min_y = y; freehand_max_y = y; break; case "square": // FIXME: once we create the rect, we lose information that this was a square // (for resizing purposes this is important) case "rect": started = true; start_x = x; start_y = y; addSvgElementFromJson({ "element": "rect", "attr": { "x": x, "y": y, "width": 0, "height": 0, "id": getNextId(), "fill": current_fill, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "fill-opacity": current_fill_opacity, "opacity": current_opacity / 2 } }); break; case "line": started = true; addSvgElementFromJson({ "element": "line", "attr": { "x1": x, "y1": y, "x2": x, "y2": y, "id": getNextId(), "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "fill": "none", "opacity": current_opacity / 2 } }); break; case "circle": started = true; addSvgElementFromJson({ "element": "circle", "attr": { "cx": x, "cy": y, "r": 0, "id": getNextId(), "fill": current_fill, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "fill-opacity": current_fill_opacity, "opacity": current_opacity / 2 } }); break; case "ellipse": started = true; addSvgElementFromJson({ "element": "ellipse", "attr": { "cx": x, "cy": y, "rx": 0, "ry": 0, "id": getNextId(), "fill": current_fill, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "fill-opacity": current_fill_opacity, "opacity": current_opacity / 2 } }); break; case "text": started = true; var newText = addSvgElementFromJson({ "element": "text", "attr": { "x": x, "y": y, "id": getNextId(), "fill": current_fill, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "fill-opacity": current_fill_opacity, // fix for bug where text elements were always 50% opacity "opacity": current_opacity, "font-size": current_font_size, "font-family": current_font_family } }); newText.textContent = "text"; break; case "poly": started = true; break; case "polyedit": started = true; var id = evt.target.id; if (id.substr(0,14) == "polypointgrip_") { current_poly_pt_drag = parseInt(id.substr(14)); } break; default: console.log("Unknown mode in mousedown: " + current_mode); break; } }; // in this function we do not record any state changes yet (but we do update // any elements that are still being created, moved or resized on the canvas) // TODO: svgcanvas should just retain a reference to the image being dragged instead // of the getId() and getElementById() funkiness - this will help us customize the ids // a little bit for squares and polys var mouseMove = function(evt) { if (!started) return; var selected = selectedElements[0]; var x = evt.pageX - container.parentNode.offsetLeft + container.parentNode.scrollLeft; var y = evt.pageY - container.parentNode.offsetTop + container.parentNode.scrollTop; var shape = svgdoc.getElementById(getId()); switch (current_mode) { case "select": // we temporarily use a translate on the element being dragged // this transform is removed upon mousing up and the element is // relocated to the new location if (selectedElements[0] != null) { var dx = x - start_x; var dy = y - start_y; if (dx != 0 || dy != 0) { var ts = ["translate(",dx,",",dy,")"].join(''); var len = selectedElements.length; for (var i = 0; i < len; ++i) { var selected = selectedElements[i]; if (selected == null) break; var box = canvas.getBBox(selected); var angle = canvas.getRotationAngle(selected); if (angle) { var cx = box.x + box.width/2, cy = box.y + box.height/2; ts += [" rotate(", angle, " ", cx, ",", cy, ")"].join(''); } selected.setAttribute("transform", ts); box.x += dx; box.y += dy; selectorManager.requestSelector(selected).resize(box); selectedBBoxes[i] = box; } } } break; case "multiselect": rubberBox.setAttribute("x", Math.min(start_x,x)); rubberBox.setAttribute("y", Math.min(start_y,y)); rubberBox.setAttribute("width", Math.abs(x-start_x)); rubberBox.setAttribute("height", Math.abs(y-start_y)); // this code will probably be faster than using getIntersectionList(), but // not as accurate (only grabs an element if the mouse happens to pass over // its bbox and elements would never be released from selection) // var nodeName = evt.target.nodeName.toLowerCase(); // if (nodeName != "div" && nodeName != "svg") { // canvas.addToSelection([evt.target]); // } // clear out selection and set it to the new list canvas.clearSelection(); canvas.addToSelection(getIntersectionList()); /* // for each selected: // - if newList contains selected, do nothing // - if newList doesn't contain selected, remove it from selected // - for any newList that was not in selectedElements, add it to selected var elemsToRemove = []; var newList = getIntersectionList(); var len = selectedElements.length; for (var i = 0; i < len; ++i) { var ind = newList.indexOf(selectedElements[i]); if (ind == -1) { elemsToRemove.push(selectedElements[i]); } else { newList[ind] = null; } } if (elemsToRemove.length > 0) canvas.removeFromSelection(elemsToRemove); */ break; case "resize": // TODO: update this to handle rotated elements // we track the resize bounding box and translate/scale the selected element // while the mouse is down, when mouse goes up, we use this to recalculate // the shape's coordinates var box=canvas.getBBox(selected), left=box.x, top=box.y, width=box.width, height=box.height, dx=(x-start_x), dy=(y-start_y); var tx=0, ty=0, sx=1, sy=1; var ts = null; if(current_resize_mode.indexOf("n") != -1) { ty = dy; sy = (height-dy)/height; } else if(current_resize_mode.indexOf("s") != -1) { sy = (height+dy)/height; } if(current_resize_mode.indexOf("e") != -1) { sx = (width+dx)/width; } else if(current_resize_mode.indexOf("w") != -1) { tx = dx; sx = (width-dx)/width; } var selectedBBox = selectedBBoxes[0]; selectedBBox.x = left+tx; selectedBBox.y = top+ty; selectedBBox.width = width*sx; selectedBBox.height = height*sy; // normalize selectedBBox if (selectedBBox.width < 0) { selectedBBox.x += selectedBBox.width; selectedBBox.width = -selectedBBox.width; } if (selectedBBox.height < 0) { selectedBBox.y += selectedBBox.height; selectedBBox.height = -selectedBBox.height; } // find the rotation transform and prepend it var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy, ") translate(", -left, ",", -top, ")"].join(''); var angle = canvas.getRotationAngle(selected); if (angle) { var cx = selectedBBox.x + selectedBBox.width/2, cy = selectedBBox.y + selectedBBox.height/2; ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('') } selected.setAttribute("transform", ts); selectorManager.requestSelector(selected).resize(selectedBBox); break; case "text": var handle = svgroot.suspendRedraw(1000); shape.setAttribute("x", x); shape.setAttribute("y", y); svgroot.unsuspendRedraw(handle); break; case "line": var handle = svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "x2", x); shape.setAttributeNS(null, "y2", y); svgroot.unsuspendRedraw(handle); break; case "square": var size = Math.max( Math.abs(x - start_x), Math.abs(y - start_y) ); var handle = svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "width", size); shape.setAttributeNS(null, "height", size); shape.setAttributeNS(null, "x", start_x < x ? start_x : start_x - size); shape.setAttributeNS(null, "y", start_y < y ? start_y : start_y - size); svgroot.unsuspendRedraw(handle); break; case "rect": var handle = svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "x", Math.min(start_x,x)); shape.setAttributeNS(null, "y", Math.min(start_y,y)); shape.setAttributeNS(null, "width", Math.abs(x-start_x)); shape.setAttributeNS(null, "height", Math.abs(y-start_y)); svgroot.unsuspendRedraw(handle); break; case "circle": var cx = shape.getAttributeNS(null, "cx"); var cy = shape.getAttributeNS(null, "cy"); var rad = Math.sqrt( (x-cx)*(x-cx) + (y-cy)*(y-cy) ); shape.setAttributeNS(null, "r", rad); break; case "ellipse": var cx = shape.getAttributeNS(null, "cx"); var cy = shape.getAttributeNS(null, "cy"); var handle = svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "rx", Math.abs(x - cx) ); shape.setAttributeNS(null, "ry", Math.abs(y - cy) ); svgroot.unsuspendRedraw(handle); break; case "fhellipse": case "fhrect": freehand_min_x = Math.min(x, freehand_min_x); freehand_max_x = Math.max(x, freehand_max_x); freehand_min_y = Math.min(y, freehand_min_y); freehand_max_y = Math.max(y, freehand_max_y); // break; missing on purpose case "path": // var dx = x - start_x; // var dy = y - start_y; start_x = x; start_y = y; d_attr += + x + "," + y + " "; shape.setAttributeNS(null, "points", d_attr); break; // update poly stretch line coordinates case "poly": var line = document.getElementById("poly_stretch_line"); if (line) { line.setAttribute("x2", x); line.setAttribute("y2", y); } break; case "polyedit": // if we are dragging a point, let's move it if (current_poly_pt_drag != -1 && current_poly) { var i = current_poly_pt_drag * 2; var dx = x - current_poly_pts[i], dy = y - current_poly_pts[i+1]; current_poly_pts[i] = x; current_poly_pts[i+1] = y; // reset the path's d attribute using current_poly_pts var oldd = current_poly.getAttribute("d"); var closedPath = (oldd[oldd.length-1] == 'z' || oldd[oldd.length-1] == 'Z'); var len = current_poly_pts.length/2; var arr = new Array(len+1); var curx = current_poly_pts[0], cury = current_poly_pts[1]; arr[0] = ["M", curx, ",", cury].join(''); for (var j = 1; j < len; ++j) { var px = current_poly_pts[j*2], py = current_poly_pts[j*2+1]; arr[j] = ["l", (px-curx), ",", (py-cury)].join(''); curx = px; cury = py; } if (closedPath) { arr[len] = "z"; } current_poly.setAttribute("d", arr.join(' ')); // move the point grip var grip = document.getElementById("polypointgrip_" + current_poly_pt_drag); if (grip) { grip.setAttribute("cx", x); grip.setAttribute("cy", y); } } break; default: break; } // TODO: should we fire the change event here? I'm thinking only fire // this event when the user mouses up. That's when the action (create, // move, resize, draw) has finished // Only question is whether in Wave Gadget mode whether we want to see the // person live-dragging the element around (for instance) // call("changed", selected); }; var removeAllPointGripsFromPoly = function() { // loop through and hide all pointgrips var i = current_poly_pts.length/2; while(i--) { document.getElementById("polypointgrip_"+i).setAttribute("display", "none"); } document.getElementById("poly_stretch_line").setAttribute("display", "none"); }; var addAllPointGripsToPoly = function() { // loop through and hide all pointgrips var i = current_poly_pts.length; while(i) { i -= 2; var grip = document.getElementById("polypointgrip_"+i/2); grip.setAttribute("cx", current_poly_pts[i]); grip.setAttribute("cy", current_poly_pts[i+1]); grip.setAttribute("display", "inline"); } }; var addPointGripToPoly = function(x,y) { // create the container of all the point grips var pointGripContainer = document.getElementById("polypointgrip_container"); if (!pointGripContainer) { var parent = document.getElementById("selectorParentGroup"); pointGripContainer = parent.appendChild(document.createElementNS(svgns, "g")); pointGripContainer.id = "polypointgrip_container"; } // get index of this point var index = current_poly_pts.length/2 - 1; var pointGrip = document.getElementById("polypointgrip_"+index); // create it if (!pointGrip) { pointGrip = document.createElementNS(svgns, "circle"); pointGrip.id = "polypointgrip_" + index; pointGrip.setAttribute("display", "none"); pointGrip.setAttribute("r", 4); pointGrip.setAttribute("fill", "#0F0"); pointGrip.setAttribute("stroke", "#00F"); pointGrip.setAttribute("stroke-width", 2); pointGrip.setAttribute("cursor", "move"); pointGrip.setAttribute("pointer-events", "all"); pointGrip = pointGripContainer.appendChild(pointGrip); var grip = $('#polypointgrip_'+index); grip.mouseover( function() { this.setAttribute("stroke", "#F00"); } ); grip.mouseout( function() {this.setAttribute("stroke", "#00F"); } ); } // set up the point grip element and display it pointGrip.setAttribute("cx", x); pointGrip.setAttribute("cy", y); pointGrip.setAttribute("display", "inline"); }; // - in create mode, the element's opacity is set properly, we create an InsertElementCommand // and store it on the Undo stack // - in move/resize mode, the element's attributes which were affected by the move/resize are // identified, a ChangeElementCommand is created and stored on the stack for those attrs // this is done in when we recalculate the selected dimensions() var mouseUp = function(evt) { if (!started) return; var x = evt.pageX - container.parentNode.offsetLeft + container.parentNode.scrollLeft; var y = evt.pageY - container.parentNode.offsetTop + container.parentNode.scrollTop; started = false; var element = svgdoc.getElementById(getId()); var keep = false; switch (current_mode) { // intentionally fall-through to select here case "resize": case "multiselect": if (rubberBox != null) { rubberBox.setAttribute("display", "none"); } current_mode = "select"; case "select": if (selectedElements[0] != null) { // if we only have one selected element if (selectedElements[1] == null) { // set our current stroke/fill properties to the element's var selected = selectedElements[0]; current_fill = selected.getAttribute("fill"); current_fill_opacity = selected.getAttribute("fill-opacity"); current_stroke = selected.getAttribute("stroke"); current_stroke_opacity = selected.getAttribute("stroke-opacity"); current_stroke_width = selected.getAttribute("stroke-width"); current_stroke_style = selected.getAttribute("stroke-dasharray"); if (selected.tagName == "text") { current_font_size = selected.getAttribute("font-size"); current_font_family = selected.getAttribute("font-family"); } selectorManager.requestSelector(selected).showGrips(selected.tagName != "text"); } // if it was being dragged/resized if (x != start_x || y != start_y) { recalculateAllSelectedDimensions(); var len = selectedElements.length; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; selectorManager.requestSelector(selectedElements[i]).resize(selectedBBoxes[i]); } } // no change in position/size, so maybe we should move to polyedit else { // TODO: this causes a poly that was just going to be selected to go straight to polyedit if (selectedElements[0].nodeName == "path" && selectedElements[1] == null) { var t = evt.target; if (current_poly == t) { current_mode = "polyedit"; // recalculate current_poly_pts current_poly_pts = []; var segList = t.pathSegList; var curx = segList.getItem(0).x, cury = segList.getItem(0).y; current_poly_pts.push(curx); current_poly_pts.push(cury); var len = segList.numberOfItems; for (var i = 1; i < len; ++i) { var l = segList.getItem(i); var x = l.x, y = l.y; // polys can now be closed, skip Z segments if (l.pathSegType == 1) { break; } var type = l.pathSegType; // current_poly_pts just holds the absolute coords if (type == 4) { curx = x; cury = y; } // type 4 (abs line) else if (type == 5) { curx += x; cury += y; } // type 5 (rel line) current_poly_pts.push(curx); current_poly_pts.push(cury); } // for each segment canvas.clearSelection(); addAllPointGripsToPoly(); } // going into polyedit mode else { current_poly = t; } } // no change in mouse position } } // we return immediately from select so that the obj_num is not incremented return; break; case "path": keep = true; break; case "line": keep = (element.getAttribute('x1') != element.getAttribute('x2') || element.getAttribute('y1') == element.getAttribute('y2')); break; case "square": case "rect": keep = (element.getAttribute('width') != 0 || element.getAttribute('height') != 0); break; case "circle": keep = (element.getAttribute('r') != 0); break; case "ellipse": keep = (element.getAttribute('rx') != 0 || element.getAttribute('ry') != 0); break; case "fhellipse": if ((freehand_max_x - freehand_min_x) > 0 && (freehand_max_y - freehand_min_y) > 0) { element = addSvgElementFromJson({ "element": "ellipse", "attr": { "cx": (freehand_min_x + freehand_max_x) / 2, "cy": (freehand_min_y + freehand_max_y) / 2, "rx": (freehand_max_x - freehand_min_x) / 2, "ry": (freehand_max_y - freehand_min_y) / 2, "id": getId(), "fill": current_fill, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "opacity": current_opacity, "stroke-opacity": current_stroke_opacity, "fill-opacity": current_fill_opacity } }); call("changed",[element]); keep = true; } break; case "fhrect": if ((freehand_max_x - freehand_min_x) > 0 && (freehand_max_y - freehand_min_y) > 0) { element = addSvgElementFromJson({ "element": "rect", "attr": { "x": freehand_min_x, "y": freehand_min_y, "width": (freehand_max_x - freehand_min_x), "height": (freehand_max_y - freehand_min_y), "id": getId(), "fill": current_fill, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "opacity": current_opacity, "stroke-opacity": current_stroke_opacity, "fill-opacity": current_fill_opacity } }); call("changed",[element]); keep = true; } break; case "text": keep = true; canvas.clearSelection(); canvas.addToSelection([element]); break; case "poly": // set element to null here so that it is not removed nor finalized element = null; // continue to be set to true so that mouseMove happens started = true; var stretchy = document.getElementById("poly_stretch_line"); if (!stretchy) { stretchy = document.createElementNS(svgns, "line"); stretchy.id = "poly_stretch_line"; stretchy.setAttribute("stroke-width", "0.5"); stretchy.setAttribute("stroke", "blue"); stretchy = document.getElementById("selectorParentGroup").appendChild(stretchy); } stretchy.setAttribute("display", "inline"); // if pts array is empty, create path element with M at current point if (current_poly_pts.length == 0) { current_poly_pts.push(x); current_poly_pts.push(y); d_attr = "M" + x + "," + y + " "; addSvgElementFromJson({ "element": "path", "attr": { "d": d_attr, "id": getNextId(), "fill": current_fill, "fill-opacity": current_fill_opacity, "stroke": current_stroke, "stroke-width": current_stroke_width, "stroke-dasharray": current_stroke_style, "stroke-opacity": current_stroke_opacity, "opacity": current_opacity / 2 } }); // set stretchy line to first point stretchy.setAttribute("x1", x); stretchy.setAttribute("y1", y); stretchy.setAttribute("x2", x); stretchy.setAttribute("y2", y); addPointGripToPoly(x,y); } else { // determine if we clicked on an existing point var i = current_poly_pts.length; var FUZZ = 6; var clickOnPoint = false; while(i) { i -= 2; var px = current_poly_pts[i], py = current_poly_pts[i+1]; // found a matching point if ( x >= (px-FUZZ) && x <= (px+FUZZ) && y >= (py-FUZZ) && y <= (py+FUZZ) ) { clickOnPoint = true; break; } } // get poly element that we are in the process of creating var poly = svgdoc.getElementById(getId()); // if we clicked on an existing point, then we are done this poly, commit it // (i,i+1) are the x,y that were clicked on if (clickOnPoint) { // if clicked on any other point but the first OR // the first point was clicked on and there are less than 3 points // then leave the poly open // otherwise, close the poly if (i == 0 && current_poly_pts.length >= 6) { poly.setAttribute("d", d_attr + "z"); } removeAllPointGripsFromPoly(); // this will signal to commit the poly element = poly; current_poly_pts = []; started = false; } // else, create a new point, append to pts array, update path element else { var len = current_poly_pts.length; var lastx = current_poly_pts[len-2], lasty = current_poly_pts[len-1]; // we store absolute values in our poly points array for easy checking above current_poly_pts.push(x); current_poly_pts.push(y); // but we store relative coordinates in the d string of the poly for easy // translation around the canvas in move mode d_attr += "l" + parseInt(x-lastx) + "," + parseInt(y-lasty) + " "; poly.setAttribute("d", d_attr); // set stretchy line to latest point stretchy.setAttribute("x1", x); stretchy.setAttribute("y1", y); stretchy.setAttribute("x2", x); stretchy.setAttribute("y2", y); addPointGripToPoly(x,y); } keep = true; } break; case "polyedit": keep = true; element = null; // if we were dragging a poly point, stop it now if (current_poly_pt_drag != -1) { current_poly_pt_drag = -1; } // else, move back to select mode else { current_mode = "select"; removeAllPointGripsFromPoly(); canvas.addToSelection([evt.target]); } break; default: console.log("Unknown mode in mouseup: " + current_mode); break; } if (!keep && element != null) { element.parentNode.removeChild(element); element = null; } else if (element != null) { element.setAttribute("opacity", current_opacity); cleanupElement(element); selectorManager.update(); // we create the insert command that is stored on the stack // undo means to call cmd.unapply(), redo means to call cmd.apply() addCommandToHistory(new InsertElementCommand(element)); call("changed",[element]); } }; // public functions this.save = function() { // remove the selected outline before serializing this.clearSelection(); var str = "\n"; // no need for doctype, see http://jwatt.org/svg/authoring/#doctype-declaration str += svgToString(svgroot, 0); this.saveHandler(str); }; this.getSvgString = function() { return svgToString(svgroot, 0); }; // this function returns false if the set was unsuccessful, true otherwise // TODO: should this function keep throwing the exception? // TODO: after parsing in the new text, do we need to synchronize getId()? this.setSvgString = function(xmlString) { try { // convert string into XML document var newDoc = Utils.text2xml(xmlString); // run it through our sanitizer to remove anything we do not support sanitizeSvg(newDoc.documentElement); var batchCmd = new BatchCommand("Change Source"); // save our old selectorParentGroup selectorManager.selectorParentGroup = svgroot.removeChild(selectorManager.selectorParentGroup); // remove old root var oldroot = container.removeChild(svgroot); batchCmd.addSubCommand(new RemoveElementCommand(oldroot, container)); // set new root svgroot = container.appendChild(svgdoc.importNode(newDoc.documentElement, true)); batchCmd.addSubCommand(new InsertElementCommand(svgroot)); // add back in parentSelectorGroup svgroot.appendChild(selectorManager.selectorParentGroup); addCommandToHistory(batchCmd); call("changed", [svgroot]); } catch(e) { console.log(e); return false; } return true; }; this.clear = function() { var nodes = svgroot.childNodes; var len = svgroot.childNodes.length; var i = 0; this.clearSelection(); for(var rep = 0; rep < len; rep++){ if (nodes[i].nodeType == 1) { // element node nodes[i].parentNode.removeChild(nodes[i]); } else { i++; } } // clear the undo stack resetUndoStack(); call("cleared"); }; this.getResolution = function() { return [svgroot.getAttribute("width"), svgroot.getAttribute("height")]; }; this.setResolution = function(x, y) { var w = svgroot.getAttribute("width"), h = svgroot.getAttribute("height"); var handle = svgroot.suspendRedraw(1000); svgroot.setAttribute("width", x); svgroot.setAttribute("height", y); svgroot.unsuspendRedraw(handle); addCommandToHistory(new ChangeElementCommand(svgroot, {"width":w,"height":h}, "resolution")); call("changed", [svgroot]); }; this.getMode = function() { return current_mode; }; this.setMode = function(name) { // toss out half-drawn poly if (current_mode == "poly" && current_poly_pts.length > 0) { var elem = svgdoc.getElementById(getId()); elem.parentNode.removeChild(elem); removeAllPointGripsFromPoly(); canvas.clearSelection(); started = false; current_poly = null; current_poly_pts = []; } else if (current_mode == "polyedit") { removeAllPointGripsFromPoly(); current_poly = null; current_poly_pts = []; } current_mode = name; }; this.getStrokeColor = function() { return current_stroke; }; this.setStrokeColor = function(val) { current_stroke = val; this.changeSelectedAttribute("stroke", val); }; this.getFillColor = function() { return current_fill; }; this.setFillColor = function(val) { current_fill = val; // take out any path/line elements when setting fill var elems = []; var i = selectedElements.length; while(i--) { var elem = selectedElements[i]; if (elem && elem.tagName != "polyline" && elem.tagName != "line") { elems.push(elem); } } if (elems.length > 0) this.changeSelectedAttribute("fill", val, elems); }; var findDefs = function() { var defs = svgroot.getElementsByTagNameNS(svgns, "defs"); if (defs.length > 0) { defs = defs[0]; } else { defs = svgroot.insertBefore( svgdoc.createElementNS(svgns, "defs" ), svgroot.firstChild); } return defs; }; var findDuplicateGradient = function(grad) { var defs = findDefs(); var existing_grads = defs.getElementsByTagNameNS(svgns, "linearGradient"); var i = existing_grads.length; while (i--) { var og = existing_grads.item(i); if (grad.getAttribute('x1') != og.getAttribute('x1') || grad.getAttribute('y1') != og.getAttribute('y1') || grad.getAttribute('x2') != og.getAttribute('x2') || grad.getAttribute('y2') != og.getAttribute('y2')) { continue; } // else could be a duplicate, iterate through stops var stops = grad.getElementsByTagNameNS(svgns, "stop"); var ostops = og.getElementsByTagNameNS(svgns, "stop"); if (stops.length != ostops.length) { continue; } var j = stops.length; while(j--) { var stop = stops.item(j); var ostop = ostops.item(j); if (stop.getAttribute('offset') != ostop.getAttribute('offset') || stop.getAttribute('stop-opacity') != ostop.getAttribute('stop-opacity') || stop.getAttribute('stop-color') != ostop.getAttribute('stop-color')) { break; } } if (j == -1) { return og; } } // for each gradient in defs return null; }; this.setStrokePaint = function(p) { current_stroke_paint = new $.jGraduate.Paint(p); if (current_stroke_paint.type == "solidColor") { this.setStrokeColor("#"+current_stroke_paint.solidColor); } else if(current_stroke_paint.type == "linearGradient") { // find out if there is a duplicate gradient already in the defs var grad = current_stroke_paint.linearGradient; var duplicate_grad = findDuplicateGradient(grad); var defs = findDefs(); // no duplicate found, so import gradient into defs if (!duplicate_grad) { grad = defs.appendChild( svgdoc.importNode(grad, true) ); // get next id and set it on the grad grad.id = getNextId(); } else { // use existing gradient grad = duplicate_grad; } this.setStrokeColor("url(#" + grad.id + ")"); } else { // console.log("none!"); } this.setStrokeOpacity(current_stroke_paint.alpha/100); }; // TODO: rework this so that we are not append elements into the SVG at this stage // This should only be done at the actual creation stage or when we change a selected // element's fill paint - at that point, batch up the creation of the gradient element // with the creation/change this.setFillPaint = function(p) { // copy the incoming paint object current_fill_paint = new $.jGraduate.Paint(p); if (current_fill_paint.type == "solidColor") { this.setFillColor("#"+current_fill_paint.solidColor); } else if(current_fill_paint.type == "linearGradient") { // find out if there is a duplicate gradient already in the defs var grad = current_fill_paint.linearGradient; var duplicate_grad = findDuplicateGradient(grad); var defs = findDefs(); // no duplicate found, so import gradient into defs if (!duplicate_grad) { grad = defs.appendChild( svgdoc.importNode(grad, true) ); // get next id and set it on the grad grad.id = getNextId(); } else { // use existing gradient grad = duplicate_grad; } this.setFillColor("url(#" + grad.id + ")"); } else { // console.log("none!"); } this.setFillOpacity(current_fill_paint.alpha/100); }; this.getStrokeWidth = function() { return current_stroke_width; }; this.setStrokeWidth = function(val) { current_stroke_width = val; this.changeSelectedAttribute("stroke-width", val); }; this.getStrokeStyle = function() { return current_stroke_style; }; this.setStrokeStyle = function(val) { current_stroke_style = val; this.changeSelectedAttribute("stroke-dasharray", val); }; this.getOpacity = function() { return current_opacity; }; this.setOpacity = function(val) { current_opacity = val; this.changeSelectedAttribute("opacity", val); }; this.getFillOpacity = function() { return current_fill_opacity; }; this.setFillOpacity = function(val) { current_fill_opacity = val; this.changeSelectedAttribute("fill-opacity", val); }; this.getStrokeOpacity = function() { return current_stroke_opacity; }; this.setStrokeOpacity = function(val) { current_stroke_opacity = val; this.changeSelectedAttribute("stroke-opacity", val); }; this.getBBox = function(elem) { var selected = elem || selectedElements[0]; var bbox = selected.getBBox(); // determine the bounding box if rotated (NOTE: this won't be // the tightest possible bounding box, for it will do) var angle = this.getRotationAngle(selected) * Math.PI / 180.0; if (angle) { var w2 = bbox.width/2, h2 = bbox.height/2, cx = bbox.x + w2, cy = bbox.y + h2; var pts = [ [-w2,-h2], [w2,-h2], [w2,h2], [-w2,h2] ]; var r = Math.sqrt( w2*w2 + h2*h2 ); var i = 4; var MINX = Number.MAX_VALUE, MINY = Number.MAX_VALUE, MAXX = Number.MIN_VALUE, MAXY = Number.MIN_VALUE; while (i--) { var theta = angle + Math.atan2(pts[i][1],pts[i][0]); var x = r * Math.cos(theta), y = r * Math.sin(theta); if (MINX > x) { MINX = x; } if (MINY > y) { MINY = y; } if (MAXX < x) { MAXX = x; } if (MAXY < y) { MAXY = y; } } bbox.x = cx + parseInt(MINX); bbox.y = cy + parseInt(MINY); bbox.width = parseInt(MAXX-MINX); bbox.height = parseInt(MAXY-MINY); } return bbox; }; this.getRotationAngle = function(elem) { var selected = elem || selectedElements[0]; // find the rotation transform (if any) and set it var tlist = selected.transform.baseVal; var t = tlist.numberOfItems; var foundRot = false; while (t--) { var xform = tlist.getItem(t); if (xform.type == 4) { return xform.angle; } } return 0; }; this.setRotationAngle = function(val) { var elem = selectedElements[0]; var bbox = this.getBBox(elem); this.changeSelectedAttribute("transform", "rotate(" + val + " " + (bbox.x+bbox.width/2) + "," + (bbox.y+bbox.height/2) + ")"); }; this.each = function(cb) { $(svgroot).children().each(cb); }; this.bind = function(event, f) { events[event] = f; }; this.setIdPrefix = function(p) { idprefix = p; }; this.getBold = function() { // should only have one element selected var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { return (selected.getAttribute("font-weight") == "bold"); } return false; }; this.setBold = function(b) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { this.changeSelectedAttribute("font-weight", b ? "bold" : "normal"); } }; this.getItalic = function() { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { return (selected.getAttribute("font-style") == "italic"); } return false; }; this.setItalic = function(i) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { this.changeSelectedAttribute("font-style", i ? "italic" : "normal"); } }; this.getFontFamily = function() { return current_font_family; }; this.setFontFamily = function(val) { current_font_family = val; this.changeSelectedAttribute("font-family", val); }; this.getFontSize = function() { return current_font_size; }; this.setFontSize = function(val) { current_font_size = val; this.changeSelectedAttribute("font-size", val); }; this.getText = function() { var selected = selectedElements[0]; if (selected == null) { return ""; } return selected.textContent; }; this.setTextContent = function(val) { this.changeSelectedAttribute("#text", val); }; this.setRectRadius = function(val) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "rect") { var r = selected.getAttribute("rx"); if (r != val) { selected.setAttribute("rx", val); selected.setAttribute("ry", val); addCommandToHistory(new ChangeElementCommand(selected, {"rx":r, "ry":r}, "Radius")); call("changed", [selected]); } } }; // If you want to change all selectedElements, ignore the elems argument. // If you want to change only a subset of selectedElements, then send the // subset to this function in the elems argument. this.changeSelectedAttribute = function(attr, val, elems) { var elems = elems || selectedElements; var batchCmd = new BatchCommand("Change " + attr); var i = elems.length; var handle = svgroot.suspendRedraw(1000); while(i--) { var elem = elems[i]; if (elem == null) continue; var oldval = (attr == "#text" ? elem.textContent : elem.getAttribute(attr)); if (oldval != val) { if (attr == "#text") elem.textContent = val; else elem.setAttribute(attr, val); selectedBBoxes[i] = this.getBBox(elem); // Timeout needed for Opera & Firefox setTimeout(function() { selectorManager.requestSelector(elem).resize(selectedBBoxes[i]); },0); var changes = {}; changes[attr] = oldval; batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attr)); } } svgroot.unsuspendRedraw(handle); if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); call("changed", elems); } }; $(container).mouseup(mouseUp); $(container).mousedown(mouseDown); $(container).mousemove(mouseMove); // TODO: Unfortunately Mozilla does not handle internal references to gradients // inside a data: URL document. This means that any elements filled/stroked // with a gradient will appear black in Firefox, etc. See bug 308590 // https://bugzilla.mozilla.org/show_bug.cgi?id=308590 this.saveHandler = function(svg) { window.open("data:image/svg+xml;base64," + Utils.encode64(svg)); }; this.deleteSelectedElements = function() { var batchCmd = new BatchCommand("Delete Elements"); var len = selectedElements.length; for (var i = 0; i < len; ++i) { var selected = selectedElements[i]; if (selected == null) break; var parent = selected.parentNode; var t = selected; // this will unselect the element and remove the selectedOutline selectorManager.releaseSelector(t); var elem = parent.removeChild(t); selectedElements[i] = null; batchCmd.addSubCommand(new RemoveElementCommand(elem, parent)); } if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); call("selected", selectedElements); }; this.moveToTopSelectedElement = function() { var selected = selectedElements[0]; if (selected != null) { var t = selected; var oldParent = t.parentNode; var oldNextSibling = t.nextSibling; if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null; t = t.parentNode.appendChild(t); addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "top")); } }; this.moveToBottomSelectedElement = function() { var selected = selectedElements[0]; if (selected != null) { var t = selected; var oldParent = t.parentNode; var oldNextSibling = t.nextSibling; if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null; var firstChild = t.parentNode.firstChild; if (firstChild.tagName == 'defs') { firstChild = firstChild.nextSibling; } t = t.parentNode.insertBefore(t, firstChild); addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "bottom")); } }; this.moveSelectedElements = function(dx,dy,undoable) { // if undoable is not sent, default to true var undoable = undoable || true; var batchCmd = new BatchCommand("position"); var i = selectedElements.length; while (i--) { var selected = selectedElements[i]; if (selected != null) { selectedBBoxes[i] = this.getBBox(selected); selectedBBoxes[i].x += dx; selectedBBoxes[i].y += dy; var cmd = recalculateSelectedDimensions(i); if (cmd) { batchCmd.addSubCommand(cmd); } selectorManager.requestSelector(selected).resize(selectedBBoxes[i]); } } if (!batchCmd.isEmpty()) { if (undoable) addCommandToHistory(batchCmd); call("changed", selectedElements); } }; var resetUndoStack = function() { undoStack = []; undoStackPointer = 0; }; this.getUndoStackSize = function() { return undoStackPointer; }; this.getRedoStackSize = function() { return undoStack.length - undoStackPointer; }; this.getNextUndoCommandText = function() { if (undoStackPointer > 0) return undoStack[undoStackPointer-1].text; return ""; }; this.getNextRedoCommandText = function() { if (undoStackPointer < undoStack.length) return undoStack[undoStackPointer].text; return ""; }; this.undo = function() { if (undoStackPointer > 0) { this.clearSelection(); var cmd = undoStack[--undoStackPointer]; cmd.unapply(); call("changed", cmd.elements()); } }; this.redo = function() { if (undoStackPointer < undoStack.length && undoStack.length > 0) { this.clearSelection(); var cmd = undoStack[undoStackPointer++]; cmd.apply(); call("changed", cmd.elements()); } }; // this creates deep DOM copies (clones) of all selected elements this.cloneSelectedElements = function() { var batchCmd = new BatchCommand("Clone Elements"); var copiedElements = []; var len = selectedElements.length; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; copiedElements.push(selectedElements[i].cloneNode(true)); } this.clearSelection(); var len = copiedElements.length; for (var i = 0; i < len; ++i) { var elem = copiedElements[i]; elem.id = getNextId(); svgroot.appendChild(elem); batchCmd.addSubCommand(new InsertElementCommand(elem)); } if (!batchCmd.isEmpty()) { this.addToSelection(copiedElements); this.moveSelectedElements(20,20,false); addCommandToHistory(batchCmd); call("selected", selectedElements); } }; // aligns selected elements (type is a char - see switch below for explanation) this.alignSelectedElements = function(type) { var minx = 100000, maxx = -100000, miny = 100000, maxy = -100000; var len = selectedElements.length; if (!len) return; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; var elem = selectedElements[i]; switch (elem.tagName) { case 'circle': if (parseInt(elem.getAttribute('cx')) - parseInt(elem.getAttribute('r')) < minx) minx = parseInt(elem.getAttribute('cx')) - parseInt(elem.getAttribute('r')); if (parseInt(elem.getAttribute('cx')) + parseInt(elem.getAttribute('r')) > maxx) maxx = parseInt(elem.getAttribute('cx')) + parseInt(elem.getAttribute('r')); if (parseInt(elem.getAttribute('cy')) - parseInt(elem.getAttribute('r')) < miny) miny = parseInt(elem.getAttribute('cy')) - parseInt(elem.getAttribute('r')); if (parseInt(elem.getAttribute('cy')) + parseInt(elem.getAttribute('r')) > maxy) maxy = parseInt(elem.getAttribute('cy')) + parseInt(elem.getAttribute('r')); break; case 'ellipse': if (parseInt(elem.getAttribute('cx')) - parseInt(elem.getAttribute('rx')) < minx) minx = parseInt(elem.getAttribute('cx')) - parseInt(elem.getAttribute('rx')); if (parseInt(elem.getAttribute('cx')) + parseInt(elem.getAttribute('rx')) > maxx) maxx = parseInt(elem.getAttribute('cx')) + parseInt(elem.getAttribute('rx')); if (parseInt(elem.getAttribute('cy')) - parseInt(elem.getAttribute('ry')) < miny) miny = parseInt(elem.getAttribute('cy')) - parseInt(elem.getAttribute('ry')); if (parseInt(elem.getAttribute('cy')) + parseInt(elem.getAttribute('ry')) > maxy) maxy = parseInt(elem.getAttribute('cy')) + parseInt(elem.getAttribute('ry')); break; case 'rect': if (parseInt(elem.getAttribute('x')) < minx) minx = parseInt(elem.getAttribute('x')); if (parseInt(elem.getAttribute('x')) + parseInt(elem.getAttribute('width')) > maxx) maxx = parseInt(elem.getAttribute('x')) + parseInt(elem.getAttribute('width')); if (parseInt(elem.getAttribute('y')) < minx) miny = parseInt(elem.getAttribute('y')); if (parseInt(elem.getAttribute('y')) + parseInt(elem.getAttribute('height')) > maxx) maxy = parseInt(elem.getAttribute('y')) + parseInt(elem.getAttribute('height')); break; case 'line': if (parseInt(elem.getAttribute('x1')) < minx) minx = parseInt(elem.getAttribute('x1')); if (parseInt(elem.getAttribute('x2')) < minx) minx = parseInt(elem.getAttribute('x2')); if (parseInt(elem.getAttribute('x1')) > maxx) maxx = parseInt(elem.getAttribute('x1')); if (parseInt(elem.getAttribute('x2')) > maxx) maxx = parseInt(elem.getAttribute('x2')); if (parseInt(elem.getAttribute('y1')) < miny) miny = parseInt(elem.getAttribute('y1')); if (parseInt(elem.getAttribute('y2')) < miny) miny = parseInt(elem.getAttribute('y2')); if (parseInt(elem.getAttribute('y1')) > maxy) maxy = parseInt(elem.getAttribute('y1')); if (parseInt(elem.getAttribute('y2')) > maxy) maxy = parseInt(elem.getAttribute('y2')); break; case 'path': // TODO: implement break; case 'polygon': // TODO: implement break; case 'polyline': // TODO: implement break; case 'text': // TODO: how to handle text? break; } } var len = selectedElements.length; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; var elem = selectedElements[i]; switch (elem.tagName) { case 'circle': switch (type) { case 'l': // left (horizontal) elem.setAttribute('cx', minx+parseInt(elem.getAttribute('r'))); break; case 'c': // center (horizontal) elem.setAttribute('cx', (minx+maxx)/2); break; case 'r': // right (horizontal) elem.setAttribute('cx', maxx-parseInt(elem.getAttribute('r'))); break; case 't': // top (vertical) elem.setAttribute('cy', miny+parseInt(elem.getAttribute('r'))); break; case 'm': // middle (vertical) elem.setAttribute('cy', (miny+maxy)/2); break; case 'b': // bottom (vertical) elem.setAttribute('cy', maxy-parseInt(elem.getAttribute('r'))); break; } break; case 'ellipse': switch (type) { case 'l': // left (horizontal) elem.setAttribute('cx', minx+parseInt(elem.getAttribute('rx'))); break; case 'c': // center (horizontal) elem.setAttribute('cx', (minx+maxx)/2); break; case 'r': // right (horizontal) elem.setAttribute('cx', maxx-parseInt(elem.getAttribute('rx'))); break; case 't': // top (vertical) elem.setAttribute('cy', miny+parseInt(elem.getAttribute('ry'))); break; case 'm': // middle (vertical) elem.setAttribute('cy', (miny+maxy)/2); break; case 'b': // bottom (vertical) elem.setAttribute('cy', maxy-parseInt(elem.getAttribute('ry'))); break; } break; case 'rect': switch (type) { case 'l': // left (horizontal) elem.setAttribute('x', minx); break; case 'c': // center (horizontal) elem.setAttribute('x', (minx+maxx-parseInt(elem.getAttribute('width')))/2); break; case 'r': // right (horizontal) elem.setAttribute('x', maxx-parseInt(elem.getAttribute('width'))); break; case 't': // top (vertical) elem.setAttribute('y', miny); break; case 'm': // middle (vertical) elem.setAttribute('y', (miny+maxy-parseInt(elem.getAttribute('height')))/2); break; case 'b': // bottom (vertical) elem.setAttribute('y', maxy-parseInt(elem.getAttribute('height'))); break; } break; case 'line': switch (type) { case 'l': // left (horizontal) var d = Math.min(parseInt(elem.getAttribute('x1')), parseInt(elem.getAttribute('x2'))) - minx; elem.setAttribute('x1', parseInt(elem.getAttribute('x1')) - d); elem.setAttribute('x2', parseInt(elem.getAttribute('x2')) - d); break; case 'c': // center (horizontal) var d = Math.abs(parseInt(elem.getAttribute('x1')) - parseInt(elem.getAttribute('x2'))); elem.setAttribute('x1', (minx+maxx-d)/2 ); elem.setAttribute('x2', (minx+maxx+d)/2 ); break; case 'r': // right (horizontal) var d = Math.max(parseInt(elem.getAttribute('x1')), parseInt(elem.getAttribute('x2'))) - maxx; elem.setAttribute('x1', parseInt(elem.getAttribute('x1')) - d); elem.setAttribute('x2', parseInt(elem.getAttribute('x2')) - d); break; case 't': // top (vertical) var d = Math.min(parseInt(elem.getAttribute('y1')), parseInt(elem.getAttribute('y2'))) - miny; elem.setAttribute('y1', parseInt(elem.getAttribute('y1'))-d); elem.setAttribute('y2', parseInt(elem.getAttribute('y2'))-d); break; case 'm': // middle (vertical) var d = Math.abs(parseInt(elem.getAttribute('y1')) - parseInt(elem.getAttribute('y2'))); elem.setAttribute('y1', (miny+maxy-d)/2 ); elem.setAttribute('y2', (miny+maxy+d)/2 ); break; case 'b': // bottom (vertical) var d = Math.max(parseInt(elem.getAttribute('y1')), parseInt(elem.getAttribute('y2'))) - maxy; elem.setAttribute('y1', parseInt(elem.getAttribute('y1')) - d); elem.setAttribute('y2', parseInt(elem.getAttribute('y2')) - d); break; } break; case 'path': // TODO: implement break; case 'polygon': // TODO: implement break; case 'polyline': // TODO: implement break; case 'text': // TODO: how to handle text? break; } } }; } // Static class for various utility functions var Utils = { // This code was written by Tyler Akins and has been placed in the // public domain. It would be nice if you left this header intact. // Base64 code from Tyler Akins -- http://rumkin.com // schiller: Removed string concatenation in favour of Array.join() optimization, // also precalculate the size of the array needed. "_keyStr" : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", "encode64" : function(input) { // base64 strings are 4/3 larger than the original string var output = new Array( Math.floor( (input.length + 2) / 3 ) * 4 ); var chr1, chr2, chr3; var enc1, enc2, enc3, enc4; var i = 0, p = 0; do { chr1 = input.charCodeAt(i++); chr2 = input.charCodeAt(i++); chr3 = input.charCodeAt(i++); enc1 = chr1 >> 2; enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); enc4 = chr3 & 63; if (isNaN(chr2)) { enc3 = enc4 = 64; } else if (isNaN(chr3)) { enc4 = 64; } output[p++] = this._keyStr.charAt(enc1); output[p++] = this._keyStr.charAt(enc2); output[p++] = this._keyStr.charAt(enc3); output[p++] = this._keyStr.charAt(enc4); } while (i < input.length); return output.join(''); }, "rectsIntersect": function(r1, r2) { return r2.x < (r1.x+r1.width) && (r2.x+r2.width) > r1.x && r2.y < (r1.y+r1.height) && (r2.y+r2.height) > r1.y; }, // found this function http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f "text2xml": function(sXML) { // NOTE: I'd like to use jQuery for this, but jQuery makes all tags uppercase //return $(xml)[0]; var out; try{ var dXML = ($.browser.msie)?new ActiveXObject("Microsoft.XMLDOM"):new DOMParser(); dXML.async = false; } catch(e){ throw new Error("XML Parser could not be instantiated"); }; try{ if($.browser.msie) out = (dXML.loadXML(sXML))?dXML:false; else out = dXML.parseFromString(sXML, "text/xml"); } catch(e){ throw new Error("Error parsing XML string"); }; return out; } };