/** * Package: svgedit.draw * * Licensed under the Apache License, Version 2 * * Copyright(c) 2011 Jeff Schiller */ // Dependencies: // 1) jQuery (function() { if (!window.svgedit) { window.svgedit = {}; } if (!svgedit.draw) { svgedit.draw = {}; } var svg_ns = "http://www.w3.org/2000/svg"; var se_ns = "http://svg-edit.googlecode.com"; /** * This class encapsulates the concept of a layer in the drawing * @param name {String} Layer name * @param child {SVGGElement} Layer SVG group. */ svgedit.draw.Layer = function(name, group) { this.name_ = name; this.group_ = group; }; svgedit.draw.Layer.prototype.getName = function() { return this.name_; }; svgedit.draw.Layer.prototype.getGroup = function() { return this.group_; }; /** * This class encapsulates the concept of a SVG-edit drawing * * @param svgElem {SVGSVGElement} The SVG DOM Element that this JS object * encapsulates. If the svgElem has a se:nonce attribute on it, then * IDs will use the nonce as they are generated. * @param opt_idPrefix {String} The ID prefix to use. Defaults to "svg_" * if not specified. */ svgedit.draw.Drawing = function(svgElem, opt_idPrefix) { if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI || svgElem.tagName != 'svg' || svgElem.namespaceURI != svg_ns) { throw "Error: svgedit.draw.Drawing instance initialized without a element"; } this.svgElem_ = svgElem; this.obj_num = 0; this.idPrefix = opt_idPrefix || "svg_"; this.releasedNums = []; // z-ordered array of tuples containing layer names and elements // the first layer is the one at the bottom of the rendering this.all_layers = []; // Determine if the element has a nonce on it this.nonce_ = this.svgElem_.getAttributeNS(se_ns, 'nonce') || ""; }; svgedit.draw.Drawing.prototype.getElem_ = function(id) { if(this.svgElem_.querySelector) { // querySelector lookup return this.svgElem_.querySelector('#'+id); } else { // jQuery lookup: twice as slow as xpath in FF return $(this.svgElem_).find('[id=' + id + ']')[0]; } }; svgedit.draw.Drawing.prototype.getSvgElem = function() { return this.svgElem_; } svgedit.draw.Drawing.prototype.getNonce = function() { return this.nonce_; }; /** * Returns the latest object id as a string. * @return {String} The latest object Id. */ svgedit.draw.Drawing.prototype.getId = function() { return this.nonce_ ? this.idPrefix + this.nonce_ +'_' + this.obj_num : this.idPrefix + this.obj_num; }; /** * Returns the next object Id as a string. * @return {String} The next object Id to use. */ svgedit.draw.Drawing.prototype.getNextId = function() { var oldObjNum = this.obj_num; var restoreOldObjNum = false; // If there are any released numbers in the release stack, // use the last one instead of the next obj_num. // We need to temporarily use obj_num as that is what getId() depends on. if (this.releasedNums.length > 0) { this.obj_num = this.releasedNums.pop(); restoreOldObjNum = true; } else { // If we are not using a released id, then increment the obj_num. this.obj_num++; } // Ensure the ID does not exist. var id = this.getId(); while (this.getElem_(id)) { if (restoreOldObjNum) { this.obj_num = oldObjNum; restoreOldObjNum = false; } this.obj_num++; id = this.getId(); } // Restore the old object number if required. if (restoreOldObjNum) { this.obj_num = oldObjNum; } return id; }; // Function: svgedit.draw.Drawing.releaseId // Releases the object Id, letting it be used as the next id in getNextId(). // This method DOES NOT remove any elements from the DOM, it is expected // that client code will do this. // // Parameters: // id - The id to release. // // Returns: // True if the id was valid to be released, false otherwise. svgedit.draw.Drawing.prototype.releaseId = function(id) { // confirm if this is a valid id for this Document, else return false var front = this.idPrefix + (this.nonce_ ? this.nonce_ +'_' : ''); if (typeof id != typeof '' || id.indexOf(front) != 0) { return false; } // extract the obj_num of this id var num = parseInt(id.substr(front.length)); // if we didn't get a positive number or we already released this number // then return false. if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) { return false; } // push the released number into the released queue this.releasedNums.push(num); return true; }; // Function: svgedit.draw.Drawing.getNumLayers // Returns the number of layers in the current drawing. // // Returns: // The number of layers in the current drawing. svgedit.draw.Drawing.prototype.getNumLayers = function() { return this.all_layers.length; }; // Function: svgedit.draw.Drawing.hasLayer // Check if layer with given name already exists svgedit.draw.Drawing.prototype.hasLayer = function(name) { for(var i = 0; i < this.getNumLayers(); i++) { if(this.all_layers[i][0] == name) return true; } return false; }; })();