/* TODOs for TransformList: * See if I can transfer scales at the end of the tlist down to the children * Groups of scaled groups have selector box sizing problems * Fix rotating of resized groups (need to re-center?) * Ensure ungrouping works (surely broken) */ /* TODOs for Localizing: - rename tool_path to tool_fhpath in all localization files (already updated in UI and script) - rename tool_poly to tool_path in all localization files (already updated in UI and script) - rename poly_node_x to path_node_x globally - rename poly_node_y to path_node_y globally - rename svninfo_dim to svginfo_dim globally (typo) - provide translations in all other non-EN lang.XX.js files for: - path_node_x - path_node_y - seg_type - straight_segments - curve_segments - tool_node_clone - tool_node_delete - selLayerLabel - selLayerNames - sidepanel_handle */ var isWebkit = navigator.userAgent.indexOf("AppleWebKit") != -1; if(!window.console) { window.console = {}; window.console.log = function(str) {}; window.console.dir = function(str) {}; } if( window.opera ) { window.console.log = function(str) {opera.postError(str);} } // this defines which elements and attributes that we support // TODO: add elements to this // TODO: add to this var svgWhiteList = { "circle": ["cx", "cy", "fill", "fill-opacity", "fill-rule", "id", "opacity", "r", "requiredFeatures", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform"], "defs": [], "desc": [], "ellipse": ["cx", "cy", "fill", "fill-opacity", "fill-rule", "id", "opacity", "requiredFeatures", "rx", "ry", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform"], "g": ["id", "display", "requiredFeatures", "systemLanguage", "transform"], "image": ["height", "id", "opacity", "requiredFeatures", "systemLanguage", "transform", "width", "x", "xlink:href", "xlink:title", "y"], "line": ["fill", "fill-opacity", "fill-rule", "id", "opacity", "requiredFeatures", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform", "x1", "x2", "y1", "y2"], "linearGradient": ["id", "gradientTransform", "gradientUnits", "requiredFeatures", "spreadMethod", "systemLanguage", "x1", "x2", "y1", "y2"], "path": ["d", "fill", "fill-opacity", "fill-rule", "id", "opacity", "requiredFeatures", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform"], "polygon": ["id", "fill", "fill-opacity", "fill-rule", "id", "opacity", "points", "requiredFeatures", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform"], "polyline": ["id", "fill", "fill-opacity", "fill-rule", "opacity", "points", "requiredFeatures", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform"], "radialGradient": ["id", "cx", "cy", "fx", "fy", "gradientTransform", "gradientUnits", "r", "requiredFeatures", "spreadMethod", "systemLanguage"], "rect": ["fill", "fill-opacity", "fill-rule", "height", "id", "opacity", "requiredFeatures", "rx", "ry", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform", "width", "x", "y"], "stop": ["id", "offset", "requiredFeatures", "stop-color", "stop-opacity", "systemLanguage"], "switch": ["id", "requiredFeatures", "systemLanguage"], "svg": ["id", "height", "requiredFeatures", "systemLanguage", "transform", "viewBox", "width", "xmlns", "xmlns:xlink"], "text": ["fill", "fill-opacity", "fill-rule", "font-family", "font-size", "font-style", "font-weight", "id", "opacity", "requiredFeatures", "stroke", "stroke-dasharray", "stroke-dashoffset", "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", "stroke-width", "systemLanguage", "transform", "text-anchor", "x", "xml:space", "y"], "title": [], }; function SvgCanvas(c) { var toXml = function(str) { return str.replace("&", "&").replace("<", "<").replace(">",">"); }; var fromXml = function(str) { return str.replace(">", ">").replace("<", "<").replace("&", "&"); }; var pathFuncsStrs = ['Moveto','Lineto','CurvetoCubic','CurvetoQuadratic','Arc','LinetoHorizontal','LinetoVertical','CurvetoCubicSmooth','CurvetoQuadraticSmooth'] var pathFuncs = [0,'ClosePath']; $.each(pathFuncsStrs,function(i,s){pathFuncs.push(s+'Abs');pathFuncs.push(s+'Rel');}); // These command objects are used for the Undo/Redo stack // attrs contains the values that the attributes had before the change function ChangeElementCommand(elem, attrs, text) { this.elem = elem; this.text = text ? ("Change " + elem.tagName + " " + text) : ("Change " + elem.tagName); this.newValues = {}; this.oldValues = attrs; for (attr in attrs) { if (attr == "#text") this.newValues[attr] = elem.textContent; else this.newValues[attr] = elem.getAttribute(attr); } this.apply = function() { var bChangedTransform = false; for( attr in this.newValues ) { if (this.newValues[attr]) { if (attr == "#text") this.elem.textContent = this.newValues[attr]; else this.elem.setAttribute(attr, this.newValues[attr]); } else { if (attr == "#text") this.elem.textContent = ""; else { this.elem.setAttribute(attr, ""); this.elem.removeAttribute(attr); } } if (attr == "transform") { bChangedTransform = true; } } // relocate rotational transform, if necessary if(!bChangedTransform) { var angle = canvas.getRotationAngle(elem); if (angle) { var bbox = elem.getBBox(); var cx = round(bbox.x + bbox.width/2), cy = round(bbox.y + bbox.height/2); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } // if we are changing layer names, re-identify all layers if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgcontent) { identifyLayers(); } return true; }; this.unapply = function() { var bChangedTransform = false; for( attr in this.oldValues ) { if (this.oldValues[attr]) { if (attr == "#text") this.elem.textContent = this.oldValues[attr]; else this.elem.setAttribute(attr, this.oldValues[attr]); } else { if (attr == "#text") this.elem.textContent = ""; else this.elem.removeAttribute(attr); } if (attr == "transform") { bChangedTransform = true; } } // relocate rotational transform, if necessary if(!bChangedTransform) { var angle = canvas.getRotationAngle(elem); if (angle) { var bbox = elem.getBBox(); var cx = round(bbox.x + bbox.width/2), cy = round(bbox.y + bbox.height/2); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } // if we are changing layer names, re-identify all layers if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgcontent) { identifyLayers(); } return true; }; this.elements = function() { return [this.elem]; } } function InsertElementCommand(elem, text) { this.elem = elem; this.text = text || ("Create " + elem.tagName); this.parent = elem.parentNode; this.apply = function() { this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling); if (this.parent == svgcontent) { identifyLayers(); } }; this.unapply = function() { this.parent = this.elem.parentNode; this.elem = this.elem.parentNode.removeChild(this.elem); if (this.parent == svgcontent) { identifyLayers(); } }; this.elements = function() { return [this.elem]; }; } function RemoveElementCommand(elem, parent, text) { this.elem = elem; this.text = text || ("Delete " + elem.tagName); this.parent = parent; this.apply = function() { this.parent = this.elem.parentNode; this.elem = this.parent.removeChild(this.elem); if (this.parent == svgcontent) { identifyLayers(); } }; this.unapply = function() { this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling); if (this.parent == svgcontent) { identifyLayers(); } }; this.elements = function() { return [this.elem]; }; } function MoveElementCommand(elem, oldNextSibling, oldParent, text) { this.elem = elem; this.text = text ? ("Move " + elem.tagName + " to " + text) : ("Move " + elem.tagName); this.oldNextSibling = oldNextSibling; this.oldParent = oldParent; this.newNextSibling = elem.nextSibling; this.newParent = elem.parentNode; this.apply = function() { this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling); if (this.newParent == svgcontent) { identifyLayers(); } }; this.unapply = function() { this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling); if (this.oldParent == svgcontent) { identifyLayers(); } }; this.elements = function() { return [this.elem]; }; } // TODO: create a 'typing' command object that tracks changes in text // if a new Typing command is created and the top command on the stack is also a Typing // and they both affect the same element, then collapse the two commands into one // this command object acts an arbitrary number of subcommands function BatchCommand(text) { this.text = text || "Batch Command"; this.stack = []; this.apply = function() { var len = this.stack.length; for (var i = 0; i < len; ++i) { this.stack[i].apply(); } }; this.unapply = function() { for (var i = this.stack.length-1; i >= 0; i--) { this.stack[i].unapply(); } }; this.elements = function() { // iterate through all our subcommands and find all the elements we are changing var elems = []; var cmd = this.stack.length; while (cmd--) { var thisElems = this.stack[cmd].elements(); var elem = thisElems.length; while (elem--) { if (elems.indexOf(thisElems[elem]) == -1) elems.push(thisElems[elem]); } } return elems; }; this.addSubCommand = function(cmd) { this.stack.push(cmd); }; this.isEmpty = function() { return this.stack.length == 0; }; } // private members // ************************************************************************************** // FIXME: what's the right way to make this 'class' private to the SelectorManager? function Selector(id, elem) { // this is the selector's unique number this.id = id; // this holds a reference to the element for which this selector is being used this.selectedElement = elem; // this is a flag used internally to track whether the selector is being used or not this.locked = true; // this function is used to reset the id and element that the selector is attached to this.reset = function(e) { this.locked = true; this.selectedElement = e; this.resize(); selectorManager.update(); this.selectorGroup.setAttribute("display", "inline"); }; // this holds a reference to the element that holds all visual elements of the selector this.selectorGroup = addSvgElementFromJson({ "element": "g", "attr": {"id": ("selectorGroup"+this.id)} }); // this holds a reference to element this.selectorRect = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": ("selectedBox"+this.id), "fill": "none", "stroke": "blue", "stroke-width": "1", "stroke-dasharray": "5,5", "width": 1, "height": 1, // need to specify this so that the rect is not selectable "style": "pointer-events:none" } }) ); // this holds a reference to the grip elements for this selector this.selectorGrips = { "nw":null, "n":null, "ne":null, "e":null, "se":null, "s":null, "sw":null, "w":null }; this.rotateGripConnector = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "line", "attr": { "id": ("selectorGrip_rotateconnector_" + this.id), "stroke": "blue", "stroke-width": "1" } }) ); this.rotateGrip = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "circle", "attr": { "id": ("selectorGrip_rotate_" + this.id), "fill": "lime", "r": 4, "stroke": "blue", "stroke-width": 2, "style": "cursor:url(images/rotate.png) 12 12, auto;" } }) ); // add the corner grips for (dir in this.selectorGrips) { this.selectorGrips[dir] = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": ("selectorGrip_resize_" + dir + "_" + this.id), "fill": "blue", "width": 6, "height": 6, "style": ("cursor:" + dir + "-resize"), // This expands the mouse-able area of the grips making them // easier to grab with the mouse. // This works in Opera and WebKit, but does not work in Firefox // see https://bugzilla.mozilla.org/show_bug.cgi?id=500174 "stroke-width": 2, "pointer-events":"all", "display":"none" } }) ); } this.showGrips = function(show) { // TODO: use suspendRedraw() here var bShow = show ? "inline" : "none"; this.rotateGrip.setAttribute("display", bShow); this.rotateGripConnector.setAttribute("display", bShow); var elem = this.selectedElement; if(elem && (elem.tagName == "text")) bShow = "none";// || elem.tagName == "g")) bShow = "none"; for (dir in this.selectorGrips) { this.selectorGrips[dir].setAttribute("display", bShow); } if(elem) this.updateGripCursors(canvas.getRotationAngle(elem)); }; // Updates cursors for corner grips on rotation so arrows point the right way this.updateGripCursors = function(angle) { var dir_arr = []; var steps = Math.round(angle / 45); if(steps < 0) steps += 8; for (dir in this.selectorGrips) { dir_arr.push(dir); } while(steps > 0) { dir_arr.push(dir_arr.shift()); steps--; } var i = 0; for (dir in this.selectorGrips) { this.selectorGrips[dir].setAttribute('style', ("cursor:" + dir_arr[i] + "-resize")); i++; }; }; // TODO: update this function to not use the cur_bbox anymore this.resize = function(cur_bbox) { var selectedBox = this.selectorRect; var selectedGrips = this.selectorGrips; var selected = this.selectedElement; var sw = round(selected.getAttribute("stroke-width")); var offset = 1/canvas.getZoom(); if (selected.getAttribute("stroke") != "none" && !isNaN(sw)) { offset += sw/2; } if (selected.tagName == "text") { offset += 2/canvas.getZoom(); } var oldbox = canvas.getBBox(this.selectedElement); var bbox = cur_bbox || oldbox; if(selected.tagName == 'g') { // The bbox for a group does not include stroke vals, so we // get the bbox based on its children. var stroked_bbox = canvas.getStrokedBBox(selected.childNodes); $.each(bbox, function(key, val) { bbox[key] = bbox[key] + stroked_bbox[key] - oldbox[key]; }); } var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1); // loop and transform our bounding box until we reach our first rotation var tlist = canvas.getTransformList(this.selectedElement); var m = svgroot.createSVGMatrix(); var bFoundRotate = false; var topleft = {x:l*current_zoom,y:t*current_zoom}, botright = {x:(l+w)*current_zoom,y:(t+h)*current_zoom}; var tstr = ""; var i = tlist.numberOfItems; // loop backwards through the list of transforms and update the selector box coords while (i--) { var xform = tlist.getItem(i); // once we hit a rotate, we stop doing this and just save up the transform // string fragment and apply it to the selector group if (xform.type == 4) { bFoundRotate = true; } if (bFoundRotate) { tstr = transformToObj(xform).text + " " + tstr; } else if(!bFoundRotate) { m = matrixMultiply(xform.matrix,m); } } // apply the transforms topleft = transformPoint( topleft.x, topleft.y, m ); botright = transformPoint( botright.x, botright.y, m ); this.selectorGroup.setAttribute("transform", ""); this.selectorGroup.removeAttribute("transform"); if (tstr != "") { this.selectorGroup.setAttribute("transform", tstr); } l = topleft.x; t = topleft.y; w = botright.x - topleft.x; h = botright.y - topleft.y; // TODO: handle negative? var sr_handle = svgroot.suspendRedraw(100); // TODO: move to a path instead of a rect and then plot the // grip coordinates more carefully assignAttributes(selectedBox, { 'x': l, 'y': t, 'width': w, 'height': h }); var gripCoords = { nw: [l-3, t-3], ne: [l+w-3, t-3], sw: [l-3, t+h-3], se: [l+w-3, t+h-3], n: [l+w/2-3, t-3], w: [l-3, t+h/2-3], e: [l+w-3, t+h/2-3], s: [l+w/2-3, t+h-3] }; $.each(gripCoords, function(dir, coords) { assignAttributes(selectedGrips[dir], { x: coords[0], y: coords[1] }); }); assignAttributes(this.rotateGripConnector, { x1: l+w/2, y1: t-20, x2: l+w/2, y2: t }); assignAttributes(this.rotateGrip, { cx: l+w/2, cy: t-20 }); svgroot.unsuspendRedraw(sr_handle); }; // now initialize the selector this.reset(elem); }; function SelectorManager() { // this will hold the element that contains all selector rects/grips this.selectorParentGroup = null; // this is a special rect that is used for multi-select this.rubberBandBox = null; // this will hold objects of type Selector (see above) this.selectors = []; // this holds a map of SVG elements to their Selector object this.selectorMap = {}; // local reference to this object var mgr = this; this.initGroup = function() { // remove old selector parent group if it existed if (mgr.selectorParentGroup && mgr.selectorParentGroup.parentNode) { mgr.selectorParentGroup.parentNode.removeChild(mgr.selectorParentGroup); } // create parent selector group and add it to svgroot mgr.selectorParentGroup = svgdoc.createElementNS(svgns, "g"); mgr.selectorParentGroup.setAttribute("id", "selectorParentGroup"); svgroot.appendChild(mgr.selectorParentGroup); mgr.selectorMap = {}; mgr.selectors = []; mgr.rubberBandBox = null; mgr.update(); }; this.requestSelector = function(elem) { if (elem == null) return null; var N = this.selectors.length; // if we've already acquired one for this element, return it if (typeof(this.selectorMap[elem.id]) == "object") { this.selectorMap[elem.id].locked = true; return this.selectorMap[elem.id]; } for (var i = 0; i < N; ++i) { if (this.selectors[i] && !this.selectors[i].locked) { this.selectors[i].locked = true; this.selectors[i].reset(elem); this.selectorMap[elem.id] = this.selectors[i]; return this.selectors[i]; } } // if we reached here, no available selectors were found, we create one this.selectors[N] = new Selector(N, elem); this.selectorParentGroup.appendChild(this.selectors[N].selectorGroup); this.selectorMap[elem.id] = this.selectors[N]; return this.selectors[N]; }; this.releaseSelector = function(elem) { if (elem == null) return; var N = this.selectors.length; var sel = this.selectorMap[elem.id]; for (var i = 0; i < N; ++i) { if (this.selectors[i] && this.selectors[i] == sel) { if (sel.locked == false) { console.log("WARNING! selector was released but was already unlocked"); } delete this.selectorMap[elem.id]; sel.locked = false; sel.selectedElement = null; sel.showGrips(false); // remove from DOM and store reference in JS but only if it exists in the DOM try { sel.selectorGroup.setAttribute("display", "none"); } catch(e) { } break; } } }; // this keeps the selector groups as the last child in the document this.update = function() { this.selectorParentGroup = svgroot.appendChild(this.selectorParentGroup); }; this.getRubberBandBox = function() { if (this.rubberBandBox == null) { this.rubberBandBox = this.selectorParentGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": "selectorRubberBand", "fill": "blue", "fill-opacity": 0.15, "stroke": "blue", "stroke-width": 0.5, "display": "none", "style": "pointer-events:none" } })); } return this.rubberBandBox; }; this.initGroup(); } // ************************************************************************************** // ************************************************************************************** // SVGTransformList implementation for Webkit // These methods do not currently raise any exceptions. // These methods also do not check that transforms are being inserted or handle if // a transform is already in the list, etc. This is basically implementing as much // of SVGTransformList that we need to get the job done. // // interface SVGEditTransformList { // attribute unsigned long numberOfItems; // void clear ( ) // SVGTransform initialize ( in SVGTransform newItem ) // SVGTransform getItem ( in unsigned long index ) // SVGTransform insertItemBefore ( in SVGTransform newItem, in unsigned long index ) // SVGTransform replaceItem ( in SVGTransform newItem, in unsigned long index ) // SVGTransform removeItem ( in unsigned long index ) // SVGTransform appendItem ( in SVGTransform newItem ) // NOT IMPLEMENTED: SVGTransform createSVGTransformFromMatrix ( in SVGMatrix matrix ); // NOT IMPLEMENTED: SVGTransform consolidate ( ); // } // ************************************************************************************** var svgTransformLists = {}; var SVGEditTransformList = function(elem) { this._elem = elem || null; this._xforms = []; // TODO: how do we capture the undo-ability in the changed transform list? this._update = function() { var tstr = ""; var concatMatrix = svgroot.createSVGMatrix(); for (var i = 0; i < this.numberOfItems; ++i) { var xform = this._list.getItem(i); tstr += transformToObj(xform).text + " "; } this._elem.setAttribute("transform", tstr); }; this._list = this; this.numberOfItems = 0; this.clear = function() { this.numberOfItems = 0; this._xforms = []; }; this.initialize = function(newItem) { this.numberOfItems = 1; this._xforms = [newItem]; }; this.getItem = function(index) { if (index < this.numberOfItems && index >= 0) { return this._xforms[index]; } return null; }; this.insertItemBefore = function(newItem, index) { var retValue = null; if (index >= 0) { if (index < this.numberOfItems) { var newxforms = new Array(this.numberOfItems + 1); // TODO: use array copying and slicing for ( var i = 0; i < index; ++i) { newxforms[i] = this._xforms[i]; } newxforms[i] = newItem; for ( var j = i+1; i < this.numberOfItems; ++j, ++i) { newxforms[j] = this._xforms[i]; } this.numberOfItems++; this._xforms = newxforms; retValue = newItem; this._list._update(); } else { retValue = this._list.appendItem(newItem); } } return retValue; }; this.replaceItem = function(newItem, index) { var retValue = null; if (index < this.numberOfItems && index >= 0) { this._xforms[index] = newItem; retValue = newItem; this._list._update(); } return retValue; }; this.removeItem = function(index) { var retValue = null; if (index < this.numberOfItems && index >= 0) { var retValue = this._xforms[index]; var newxforms = new Array(this.numberOfItems - 1); for (var i = 0; i < index; ++i) { newxforms[i] = this._xforms[i]; } for (var j = i; j < this.numberOfItems-1; ++j, ++i) { newxforms[j] = this._xforms[i+1]; } this.numberOfItems--; this._xforms = newxforms; this._list._update(); } return retValue; }; this.appendItem = function(newItem) { this._xforms.push(newItem); this.numberOfItems++; this._list._update(); return newItem; }; }; // ************************************************************************************** var addSvgElementFromJson = function(data) { return canvas.updateElementFromJson(data) }; var assignAttributes = function(node, attrs, suspendLength) { if(!suspendLength) suspendLength = 0; // Opera has a problem with suspendRedraw() apparently var handle = null; if (!window.opera) svgroot.suspendRedraw(suspendLength); for (i in attrs) { var ns = (i.substr(0,4) == "xml:" ? xmlns : i.substr(0,6) == "xlink:" ? xlinkns : null); node.setAttributeNS(ns, i, attrs[i]); } if (!window.opera) svgroot.unsuspendRedraw(handle); }; // remove unneeded attributes // makes resulting SVG smaller var cleanupElement = function(element) { var handle = svgroot.suspendRedraw(60); if (element.getAttribute('fill-opacity') == '1') element.removeAttribute('fill-opacity'); if (element.getAttribute('opacity') == '1') element.removeAttribute('opacity'); if (element.getAttribute('stroke') == 'none') element.removeAttribute('stroke'); if (element.getAttribute('stroke-dasharray') == 'none') element.removeAttribute('stroke-dasharray'); if (element.getAttribute('stroke-opacity') == '1') element.removeAttribute('stroke-opacity'); if (element.getAttribute('stroke-width') == '1') element.removeAttribute('stroke-width'); if (element.getAttribute('rx') == '0') element.removeAttribute('rx') if (element.getAttribute('ry') == '0') element.removeAttribute('ry') if (element.getAttribute('display') == 'inline') element.removeAttribute('display'); svgroot.unsuspendRedraw(handle); }; this.updateElementFromJson = function(data) { var shape = svgdoc.getElementById(data.attr.id); // if shape is a path but we need to create a rect/ellipse, then remove the path if (shape && data.element != shape.tagName) { current_layer.removeChild(shape); shape = null; } if (!shape) { shape = svgdoc.createElementNS(svgns, data.element); if (current_layer) { current_layer.appendChild(shape); } } assignAttributes(shape, data.attr, 100); cleanupElement(shape); return shape; }; // TODO: declare the variables and set them as null, then move this setup stuff to // an initialization function - probably just use clear() var canvas = this; var container = c; var svgns = "http://www.w3.org/2000/svg"; var xlinkns = "http://www.w3.org/1999/xlink"; var xmlns = "http://www.w3.org/XML/1998/namespace"; var idprefix = "svg_"; var svgdoc = c.ownerDocument; var svgroot = svgdoc.createElementNS(svgns, "svg"); svgroot.setAttribute("width", 640); svgroot.setAttribute("height", 480); svgroot.setAttribute("id", "svgroot"); svgroot.setAttribute("xmlns", svgns); svgroot.setAttribute("xmlns:xlink", xlinkns); container.appendChild(svgroot); var svgcontent = svgdoc.createElementNS(svgns, "svg"); svgcontent.setAttribute('id', 'svgcontent'); svgcontent.setAttribute('viewBox', '0 0 640 480'); svgcontent.setAttribute("xmlns", svgns); svgcontent.setAttribute("xmlns:xlink", xlinkns); svgroot.appendChild(svgcontent); // TODO: make this string optional and set by the client // TODO: make sure this is always at the top of the SVG file right underneath the element var comment = svgdoc.createComment(" Created with SVG-edit - http://svg-edit.googlecode.com/ "); svgcontent.appendChild(comment); // TODO For Issue 208: this is a start on a thumbnail // var svgthumb = svgdoc.createElementNS(svgns, "use"); // svgthumb.setAttribute('width', '100'); // svgthumb.setAttribute('height', '100'); // svgthumb.setAttributeNS(xlinkns, 'href', '#svgcontent'); // svgroot.appendChild(svgthumb); // z-ordered array of tuples containing layer names and elements // the first layer is the one at the bottom of the rendering var all_layers = []; // pointer to the current layer var current_layer = null; var d_attr = null; var started = false; var obj_num = 1; var start_x = null; var start_y = null; var start_transform = null; var current_mode = "select"; var current_resize_mode = "none"; var all_properties = { shape: { fill: "#FF0000", fill_paint: null, fill_opacity: 1, stroke: "#000000", stroke_paint: null, stroke_opacity: 1, stroke_width: 5, stroke_style: 'none', opacity: 1 } }; all_properties.text = $.extend(true, {}, all_properties.shape); $.extend(all_properties.text, { fill: "#000000", stroke_width: 0, font_size: 24, font_family: 'serif' }); var cur_shape = all_properties.shape; var cur_text = all_properties.text; var cur_properties = cur_shape; var freehand_min_x = null; var freehand_max_x = null; var freehand_min_y = null; var freehand_max_y = null; var current_path = null; var current_path_pts = []; var current_path_pt = -1; var current_path_pt_drag = -1; var current_path_oldd = null; var current_ctrl_pt_drag = -1; var current_zoom = 1; // this will hold all the currently selected elements // default size of 1 until it needs to grow bigger var selectedElements = new Array(1); // this holds the selected's bbox var selectedBBoxes = new Array(1); var justSelected = null; // this object manages selectors for us var selectorManager = new SelectorManager(); var rubberBox = null; var events = {}; var undoStackPointer = 0; var undoStack = []; var curBBoxes = []; // This method rounds the incoming value to the nearest value based on the current_zoom var round = function(val){ return parseInt(val*current_zoom)/current_zoom; }; // This method sends back an array or a NodeList full of elements that // intersect the multi-select rubber-band-box on the current_layer only. // // Since the only browser that supports the SVG DOM getIntersectionList is Opera, // we need to provide an implementation here. We brute-force it for now. // // Reference: // Firefox does not implement getIntersectionList(), see https://bugzilla.mozilla.org/show_bug.cgi?id=501421 // Webkit does not implement getIntersectionList(), see https://bugs.webkit.org/show_bug.cgi?id=11274 var getIntersectionList = function(rect) { if (rubberBox == null) { return null; } if(!curBBoxes.length) { // Cache all bboxes curBBoxes = canvas.getVisibleElements(current_layer, true); } var resultList = null; try { resultList = current_layer.getIntersectionList(rect, null); } catch(e) { } if (resultList == null || typeof(resultList.item) != "function") { resultList = []; var rubberBBox = rubberBox.getBBox(); $.each(rubberBBox, function(key, val) { rubberBBox[key] = val / current_zoom; }); var i = curBBoxes.length; while (i--) { if (Utils.rectsIntersect(rubberBBox, curBBoxes[i].bbox)) { resultList.push(curBBoxes[i].elem); } } } // addToSelection expects an array, but it's ok to pass a NodeList // because using square-bracket notation is allowed: // http://www.w3.org/TR/DOM-Level-2-Core/ecma-script-binding.html return resultList; }; // FIXME: we MUST compress consecutive text changes to the same element // (right now each keystroke is saved as a separate command that includes the // entire text contents of the text element) // TODO: consider limiting the history that we store here (need to do some slicing) var addCommandToHistory = function(cmd) { // if our stack pointer is not at the end, then we have to remove // all commands after the pointer and insert the new command if (undoStackPointer < undoStack.length && undoStack.length > 0) { undoStack = undoStack.splice(0, undoStackPointer); } undoStack.push(cmd); undoStackPointer = undoStack.length; }; // private functions var getId = function() { if (events["getid"]) return call("getid", obj_num); return idprefix + obj_num; }; var getNextId = function() { // ensure the ID does not exist var id = getId(); while (svgdoc.getElementById(id)) { obj_num++; id = getId(); } return id; }; var call = function(event, arg) { if (events[event]) { return events[event](this,arg); } }; // this function sanitizes the input node and its children // this function only keeps what is allowed from our whitelist defined above var sanitizeSvg = function(node) { // we only care about element nodes // automatically return for all comment, etc nodes // for text, we do a whitespace trim if (node.nodeType == 3) { node.nodeValue = node.nodeValue.replace(/^\s+|\s+$/g, ""); } if (node.nodeType != 1) return; var doc = node.ownerDocument; var parent = node.parentNode; // can parent ever be null here? I think the root node's parent is the document... if (!doc || !parent) return; var allowedAttrs = svgWhiteList[node.nodeName]; // if this element is allowed if (allowedAttrs != undefined) { var i = node.attributes.length; while (i--) { // if the attribute is not in our whitelist, then remove it // could use jQuery's inArray(), but I don't know if that's any better var attrName = node.attributes.item(i).nodeName; if (allowedAttrs.indexOf(attrName) == -1) { // TODO: do I need to call setAttribute(..., "") here for Fx2? node.removeAttribute(attrName); } if(attrName == 'd') { // Convert to absolute node.setAttribute('d',convertPath(node)); } } // recurse to children i = node.childNodes.length; while (i--) { sanitizeSvg(node.childNodes.item(i)); } } // else, remove this element else { // remove all children from this node and insert them before this node var children = []; while (node.hasChildNodes()) { children.push(parent.insertBefore(node.firstChild, node)); } // remove this node from the document altogether parent.removeChild(node); // call sanitizeSvg on each of those children var i = children.length; while (i--) { sanitizeSvg(children[i]); } } }; var removeUnusedGrads = function() { var defs = svgcontent.getElementsByTagNameNS(svgns, "defs"); if(!defs || !defs.length) return; var all_els = svgcontent.getElementsByTagNameNS(svgns, '*'); var grad_uses = []; $.each(all_els, function(i, el) { var fill = el.getAttribute('fill'); if(fill && fill.indexOf('url(#') == 0) { //found gradient grad_uses.push(fill); } var stroke = el.getAttribute('stroke'); if(stroke && stroke.indexOf('url(#') == 0) { //found gradient grad_uses.push(stroke); } }); var lgrads = svgcontent.getElementsByTagNameNS(svgns, "linearGradient"); var grad_ids = []; var i = lgrads.length; while (i--) { var grad = lgrads[i]; var id = grad.getAttribute('id'); var url_id = 'url(#' + id + ')'; if($.inArray(url_id, grad_uses) == -1) { // Not found, so remove grad.parentNode.removeChild(grad); } } // Remove defs if empty var i = defs.length; while (i--) { var def = defs[i]; if(!def.getElementsByTagNameNS(svgns,'*').length) { def.parentNode.removeChild(def); } } } var svgCanvasToString = function() { removeUnusedGrads(); canvas.clearPath(true); $.each(svgcontent.childNodes, function(i, node) { if(i && node.nodeType == 8 && node.data.indexOf('Created with') != -1) { svgcontent.insertBefore(node, svgcontent.firstChild); } }); svgcontent.removeAttribute('id'); var output = svgToString(svgcontent, 0); svgcontent.id = 'svgcontent'; return output; } var svgToString = function(elem, indent) { var out = new Array(); if (elem) { cleanupElement(elem); var attrs = elem.attributes; var attr; var i; var childs = elem.childNodes; for (i=0; i=0; i--) { attr = attrs.item(i); var attrVal = attr.nodeValue; if (attrVal != "") { if(attrVal.indexOf('pointer-events') == 0) continue; out.push(" "); if(attr.localName == 'd') attrVal = convertPath(elem, true); if(!isNaN(attrVal)) { attrVal = shortFloat(attrVal); } // map various namespaces to our fixed namespace prefixes // TODO: put this into a map and do a look-up instead of if-else if (attr.namespaceURI == xlinkns) { out.push('xlink:'); } else if(attr.namespaceURI == 'http://www.w3.org/2000/xmlns/' && attr.localName != 'xmlns') { out.push('xmlns:'); } else if(attr.namespaceURI == xmlns) { out.push('xml:'); } out.push(attr.localName); out.push("=\""); out.push(attrVal); out.push("\""); } } if (elem.hasChildNodes()) { out.push(">"); indent++; var bOneLine = false; for (i=0; i"); break; } // switch on node type } indent--; if (!bOneLine) { out.push("\n"); for (i=0; i"); } else { out.push("/>"); } } return out.join(''); }; // end svgToString() // importNode, like cloneNode, causes the comma-to-period // issue in Opera/Win/non-en. Thankfully we can compare to the original XML // and simply use the original value when necessary var fixOperaXML = function(elem, orig_el) { var x_attrs = elem.attributes; $.each(x_attrs, function(i, attr) { if(attr.nodeValue.indexOf(',') == -1) return; // attr val has comma, so let's get the good value var ns = attr.nodeName == 'href' ? xlinkns : attr.prefix == "xml" ? xmlns : null; var good_attrval = orig_el.getAttribute(attr.nodeName); elem.setAttributeNS(ns, attr.nodeName, good_attrval); }); var childs = elem.childNodes; var o_childs = orig_el.childNodes; $.each(childs, function(i, child) { if(child.nodeType == 1) { fixOperaXML(child, o_childs[i]); } }); } var recalculateAllSelectedDimensions = function() { var text = (current_resize_mode == "none" ? "position" : "size"); var batchCmd = new BatchCommand(text); var i = selectedElements.length; while(i--) { var cmd = recalculateDimensions(selectedElements[i]);//,selectedBBoxes[i]); if (cmd) { batchCmd.addSubCommand(cmd); } } if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); call("changed", selectedElements); } }; /* The user changes shape geometry in one of several ways: - drag/moving it - rotating it - FUTURE: skewing it - resizing it (we ignore path node editing here) From a transformation point of view: - translations are always in the editor's frame of reference (NOT the element's) - rotations rotate the element's frame of reference - FUTURE: skewing skews the element's rotated frame of reference - resizing modifies the dimensions of the element in its rotated+skewed frame of reference. Thus, from a coding point of view, what we do when the user is changing geometry is: - when the user drags an element, we PREPEND the tlist with a: translate(tx,ty) - when the user rotates an element, we INSERT into the tlist a: rotate(angle,cx,cy) after any translates - FUTURE: when the user skews an element, we INSERT into the tlist a: skewX(angle) or skewY(angle) after the rotate - when the user is resizing an element, we APPEND the tlist with a: translate(tx,ty) scale(sx,sy) translate(-tx,-ty) Thus, a simple element's transform list looks like the following: [ Translate ] [ Rotate ] [ SkewX/Y] [ Scale ] When the user is done changing the shape's geometry (i.e. upon lifting the mouse button) we then attempt to reduce the transform list of the element by the following: - a translate can be removed by actually moving the element (modifying its x,y values) - a rotate cannot be removed - FUTURE: a skewX/skewY cannot be removed - a scale can be removed by resizing the element (modifying its width/height values) Thus, a simple element's transform list can always be reduced to: [ Rotate ] [ SkewX/Y ] However, a group is an element that contains one or more other elements, let's call this a Complex Element. From the user point of view, a complex element is handled no differently than a simple element. Thus its transform list looks like the following: [ Translate] [ Rotate ] [ SkewX/SkewY ] [ Scale ] - all translates can be removed by moving the element's children - all rotations can be collapsed down to one rotation - all scales can be collapsed down to one scale (we cannot simply resize the children because the child of a may be another group - and that may be rotated!) This means a complex element has a reduced transform list as: [ Rotate ] [ SkewX/SkewY ] [ Scale ] Next, we have to consider the case when a group is dissolved (ungrouped). When the group is dissolving, the transform list must make its way down to the children. Thus, every child of the now-dissolved group inherits the transformlist. Child N's transform list looks like: [ Parent Rotate ] [ Parent SkewX/SkewY ] [ Parent Scale ] [ Rotate ] [ SkewX/SkewY ] [ Scale ] THINGS TO FIGURE OUT: 1) It's not clear to me yet what happens when you want to rotate an element with the above type of transform list. 2) It's also not clear to me if we need to calculate the rotation angle of the element differently (nor what we should display as the element's rotation angle). */ // this is how we map paths to our preferred relative segment types var pathMap = [ 0, 'z', 'M', 'M', 'L', 'L', 'C', 'C', 'Q', 'Q', 'A', 'A', 'L', 'L', 'L', 'L', // TODO: be less lazy below and map them to h and v 'S', 'S', 'T', 'T' ]; var truePathMap = [0, 'z', 'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'A', 'a', 'H', 'h', 'V', 'v', 'S', 's', 'T', 't']; // this function returns the command which resulted from the selected change // TODO: use suspendRedraw() and unsuspendRedraw() around this function var recalculateDimensions = function(selected) { if (selected == null) return null; // if this element had no transforms, we are done var tlist = canvas.getTransformList(selected); if (tlist.numberOfItems == 0) return null; // remove any stray identity transforms if (tlist && tlist.numberOfItems > 0) { var k = tlist.numberOfItems; while (k--) { var xform = tlist.getItem(k); if (xform.type == 0 || xform.type == 1) { tlist.removeItem(k); } } } // we know we have some transforms, so set up return variable var batchCmd = new BatchCommand("Transform"); // store initial values that will be affected by reducing the transform list var changes = {}, initial = null; switch (selected.tagName) { case "line": changes["x1"] = selected.getAttribute("x1"); changes["y1"] = selected.getAttribute("y1"); changes["x2"] = selected.getAttribute("x2"); changes["y2"] = selected.getAttribute("y2"); break; case "circle": changes["cx"] = selected.getAttribute("cx"); changes["cy"] = selected.getAttribute("cy"); changes["r"] = selected.getAttribute("r"); break; case "ellipse": changes["cx"] = selected.getAttribute("cx"); changes["cy"] = selected.getAttribute("cy"); changes["rx"] = selected.getAttribute("rx"); changes["ry"] = selected.getAttribute("ry"); break; case "rect": case "image": changes["x"] = selected.getAttribute("x"); changes["y"] = selected.getAttribute("y"); changes["width"] = selected.getAttribute("width"); changes["height"] = selected.getAttribute("height"); break; case "text": changes["x"] = selected.getAttribute("x"); changes["y"] = selected.getAttribute("y"); break; case "polygon": case "polyline": initial = {}; initial["points"] = selected.getAttribute("points"); var list = selected.points; var len = list.numberOfItems; changes["points"] = new Array(len); for (var i = 0; i < len; ++i) { var pt = list.getItem(i); changes["points"][i] = {x:pt.x,y:pt.y}; } break; case "path": initial = {}; initial["d"] = selected.getAttribute("d"); var segList = selected.pathSegList; var len = segList.numberOfItems; changes["d"] = new Array(len); for (var i = 0; i < len; ++i) { var seg = segList.getItem(i); changes["d"][i] = { type: seg.pathSegType, x: seg.x, y: seg.y, x1: seg.x1, y1: seg.y1, x2: seg.x2, y2: seg.y2, r1: seg.r1, r2: seg.r2, angle: seg.angle, largeArcFlag: seg.largeArcFlag, sweepFlag: seg.sweepFlag }; } break; } // switch on element type to get initial values // if we haven't created an initial array in polygon/polyline/path, then // make a copy of initial values and include the transform if (initial == null) { initial = jQuery.extend(true, {}, changes); } // save the start transform value too initial["transform"] = start_transform ? start_transform : ""; // reduce the transform list here... var box = canvas.getBBox(selected); var origcenter = {x: (box.x+box.width/2), y: (box.y+box.height/2)}; var newcenter = {x: origcenter.x, y: origcenter.y}; var currentMatrix = {a:1, b:0, c:0, d:1, e:0, f:0}; var tx = 0.0, ty = 0.0, sx = 1.0, sy = 1.0, r = 0.0; // if it's a group, we have special reduction loops to flatten transforms if (selected.tagName == "g") { // always remove translates by transferring them down to the children // otherwise just reduce adjacent scales // The first pass is to collapse all adjacent translates and push // them down to the children var n = tlist.numberOfItems; while (n--) { var xform = tlist.getItem(n); // only flatten the translate if it is not before or after a scale if (xform.type != 2 || (n < (tlist.numberOfItems-1) && tlist.getItem(n+1).type == 3) || (n > 0 && tlist.getItem(n-1).type == 3)) { continue; } var tobj = transformToObj(xform); tx += tobj.tx; ty += tobj.ty; // remove the translate from the group tlist.removeItem(n); } // now restore just the one translate if (tx != 0 || ty != 0) { // we pass the translates down to the individual children var children = selected.childNodes; var c = children.length; while (c--) { var child = children.item(c); if (child.nodeType == 1) { var childTlist = canvas.getTransformList(child); var newxlate = svgroot.createSVGTransform(); newxlate.setTranslate(tx,ty); childTlist.insertItemBefore(newxlate, 0); batchCmd.addSubCommand( recalculateDimensions(child) ); } } } // The second pass is to find all adjacent transform sets of the form: // translate(tx,ty) scale(sx,sy) translate(-tx,-ty) and collapse them by // applying the translates to the children and accumulating the scale factors var mat = svgroot.createSVGMatrix(); n = tlist.numberOfItems; while (n--) { var xform = tlist.getItem(n); // we stop as soon as we encounter a rotate if (xform.type == 4) { // update the frame of reference mat = matrixMultiply(mat, xform.matrix); break; } // if it's a translate we push it to the children else if (xform.type == 2) { // get the centroid of scaling and determine the net translation for this scale var tobj = transformToObj(xform); var t = transformPoint(tobj.tx, tobj.ty, mat.inverse()); // we pass the translates down to the individual children var children = selected.childNodes; var c = children.length; while (c--) { var child = children.item(c); if (child.nodeType == 1) { var childTlist = canvas.getTransformList(child); var newxlate = svgroot.createSVGTransform(); newxlate.setTranslate(t.x, t.y); childTlist.insertItemBefore(newxlate, 0); batchCmd.addSubCommand( recalculateDimensions(child) ); } } tlist.removeItem(n); } // if it's a scale, we accumulate it else if (xform.type == 3) { // update the frame of reference mat = matrixMultiply(mat, xform.matrix); // accumulate the scale values var sobj = transformToObj(xform); sx *= sobj.sx; sy *= sobj.sy; tlist.removeItem(n); } } // now restore just the one scale if (sx != 1 || sy != 1) { var newscale = svgroot.createSVGTransform(); newscale.setScale(sx,sy); tlist.appendItem(newscale); } // TODO: if we have a rotate, we need to update its center and // adjust the transforms again /* var newBox = canvas.getBBox(selected); for ( var j = 0; j < tlist.numberOfItems; ++j) { var changed_xform = tlist.getItem(j); switch (changed_xform.type) { case 4: // rotate var newrot = svgroot.createSVGTransform(); newrot.setRotate(changed_xform.angle, newcenter.x, newcenter.y); tlist.replaceItem(newrot, j); break; } } */ } // else, it's a non-group else { // This pass loop in reverse order and removes any translates or scales. // Once we hit our first rotate(), we will only remove translates. var bRemoveTransform = true; n = tlist.numberOfItems; while (n--) { // once we reach an unmoveable transform, we can stop var xform = tlist.getItem(n); var m = xform.matrix; // if translate... var remap = null, scalew = null, scaleh = null; switch (xform.type) { case 2: // TRANSLATE - always remove remap = function(x,y) { return transformPoint(x,y,m); }; scalew = function(w) { return w; } scaleh = function(h) { return h; } break; case 3: // SCALE - only remove if we haven't hit a rotate if (!bRemoveTransform) continue; remap = function(x,y) { return transformPoint(x,y,m); }; scalew = function(w) { return m.a * w; } scaleh = function(h) { return m.d * h; } break; case 4: // ROTATE - only re-center if we haven't previously hit a rotate if (!bRemoveTransform) continue; // if the new center of the shape has moved, then // re-center the rotation, and determine the movement // offset required to keep the shape in the same place if (origcenter.x != newcenter.x || origcenter.y != newcenter.y) { var alpha = xform.angle * Math.PI / 180.0; // determine where the new rotated center should be var dx = newcenter.x - origcenter.x, dy = newcenter.y - origcenter.y, r = Math.sqrt(dx*dx + dy*dy), theta = Math.atan2(dy,dx) + alpha; var cx = r * Math.cos(theta) + origcenter.x, cy = r * Math.sin(theta) + origcenter.y; dx = cx - newcenter.x; dy = cy - newcenter.y; remap = function(x,y) { return { x: x + dx, y: y + dy }; }; scalew = function(w) { return w; } scaleh = function(h) { return h; } // this latches to false once we hit our first rotate transform bRemoveTransform = false; var newrot = svgroot.createSVGTransform(); newrot.setRotate(xform.angle, cx, cy); tlist.replaceItem(newrot, n); } break; // fall through to the default: continue below default: continue; } if (!remap) continue; newcenter = remap(box.x+box.width/2, box.y+box.height/2); var bpt = remap(box.x,box.y); box.x = bpt.x; box.y = bpt.y; box.width = scalew(box.width); box.height = scaleh(box.height); switch (selected.tagName) { case "line": var pt1 = remap(changes["x1"],changes["y1"]), pt2 = remap(changes["x2"],changes["y2"]); changes["x1"] = pt1.x; changes["y1"] = pt1.y; changes["x2"] = pt2.x; changes["y2"] = pt2.y; break; case "circle": var c = remap(changes["cx"],changes["cy"]); changes["cx"] = c.x; changes["cy"] = c.y; // take the minimum of the new selected box's dimensions for the new circle radius changes["r"] = Math.min(box.width/2,box.height/2); break; case "ellipse": var c = remap(changes["cx"],changes["cy"]); changes["cx"] = c.x; changes["cy"] = c.y; changes["rx"] = scalew(changes["rx"]); changes["ry"] = scaleh(changes["ry"]); break; case "rect": case "image": var pt1 = remap(changes["x"],changes["y"]); changes["x"] = pt1.x; changes["y"] = pt1.y; changes["width"] = scalew(changes["width"]); changes["height"] = scaleh(changes["height"]); break; case "text": var pt1 = remap(changes["x"],changes["y"]); changes["x"] = pt1.x; changes["y"] = pt1.y; break; case "polygon": case "polyline": var len = changes["points"].length; for (var i = 0; i < len; ++i) { var pt = changes["points"][i]; pt = remap(pt.x,pt.y); changes["points"][i].x = pt.x; changes["points"][i].y = pt.y; } break; case "path": var len = changes["d"].length; var firstseg = changes["d"][0]; var firstpt = remap(firstseg.x,firstseg.y); changes["d"][0].x = firstpt.x; changes["d"][0].y = firstpt.y; for (var i = 1; i < len; ++i) { var seg = changes["d"][i]; var type = seg.type; // if absolute or first segment, we want to remap x, y, x1, y1, x2, y2 // if relative, we want to scalew, scaleh if (type % 2 == 0) { // absolute var pt = remap(seg.x,seg.y), pt1 = remap(seg.x1,seg.y1), pt2 = remap(seg.x2,seg.y2); seg.x = pt.x; seg.y = pt.y; seg.x1 = pt1.x; seg.y1 = pt1.y; seg.x2 = pt2.x; seg.y2 = pt2.y; seg.r1 = scalew(seg.r1), seg.r2 = scaleh(seg.r2); } else { // relative seg.x = scalew(seg.x); seg.y = scaleh(seg.y); seg.x1 = scalew(seg.x1); seg.y1 = scaleh(seg.y1); seg.x2 = scalew(seg.x2); seg.y2 = scaleh(seg.y2); seg.r1 = scalew(seg.r1), seg.r2 = scaleh(seg.r2); } } // for each segment break; } // switch on element type to get initial values // we have eliminated the transform, so remove it from the list if (bRemoveTransform) { tlist.removeItem(n); } // now loop through the other transforms and adjust accordingly for ( var j = n; j < tlist.numberOfItems; ++j) { var changed_xform = tlist.getItem(j); switch (changed_xform.type) { // TODO: TRANSLATE, SCALE? case 4: // rotate var newrot = svgroot.createSVGTransform(); newrot.setRotate(changed_xform.angle, newcenter.x, newcenter.y); tlist.replaceItem(newrot, j); break; } } } // looping for each transform } // a non-group // now we have a set of changes and an applied reduced transform list // we apply the changes directly to the DOM switch (selected.tagName) { case "line": case "circle": case "rect": case "ellipse": case "image": case "text": assignAttributes(selected, changes, 1000); break; case "polyline": case "polygon": var len = changes["points"].length; var pstr = ""; for (var i = 0; i < len; ++i) { var pt = changes["points"][i]; pstr += pt.x + "," + pt.y + " "; } selected.setAttribute("points", pstr); break; case "path": var dstr = ""; var len = changes["d"].length; for (var i = 0; i < len; ++i) { var seg = changes["d"][i]; var type = seg.type; dstr += truePathMap[type]; switch(type) { case 13: // relative horizontal line (h) case 12: // absolute horizontal line (H) dstr += seg.x + " "; break; case 15: // relative vertical line (v) case 14: // absolute vertical line (V) dstr += seg.y + " "; break; case 3: // relative move (m) case 5: // relative line (l) case 19: // relative smooth quad (t) case 2: // absolute move (M) case 4: // absolute line (L) case 18: // absolute smooth quad (T) dstr += seg.x + "," + seg.y + " "; break; case 7: // relative cubic (c) case 6: // absolute cubic (C) dstr += seg.x1 + "," + seg.y1 + " " + seg.x2 + "," + seg.y2 + " " + seg.x + "," + seg.y + " "; break; case 9: // relative quad (q) case 8: // absolute quad (Q) dstr += seg.x + "," + seg.y + " " + seg.x1 + "," + seg.y1 + " "; break; case 11: // relative elliptical arc (a) case 10: // absolute elliptical arc (A) dstr += seg.r1 + "," + seg.r2 + " " + seg.angle + " " + seg.largeArcFlag + " " + seg.sweepFlag + " " + seg.x + "," + seg.y + " "; break; case 17: // relative smooth cubic (s) case 16: // absolute smooth cubic (S) dstr += seg.x + "," + seg.y + " " + seg.x2 + "," + seg.y2 + " "; break; } } selected.setAttribute("d", dstr); break; } // if the transform list has been emptied, remove it if (tlist.numberOfItems == 0) { selected.removeAttribute("transform"); } batchCmd.addSubCommand(new ChangeElementCommand(selected, initial)); return batchCmd; // ----- // TODO: once all functionality has been restored to the above function code then // remove the below (old) function code var box = canvas.getBBox(selected); // if we have not moved/resized, then immediately leave var xform = selected.getAttribute("transform"); var bScaleMatrix = false; var tlist = selected.transform.baseVal; var t = tlist.numberOfItems; while (t--) { var xform = tlist.getItem(t); if (xform.type == 3) { bScaleMatrix = xform.matrix; break; } } // Flipping points should only occur for elements without regular x,y vals var multiPoints = (selected.getAttribute('x') === null); // after this point, we have some change to this element var remap = function(x,y) { // Prevent division by 0 if(!box.height) box.height = 1; if(!box.width) box.width = 1; var new_x = (((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x); var new_y = (((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y); if(multiPoints && bScaleMatrix) { if(bScaleMatrix.a < 0) { new_x = selectedBBox.x + selectedBBox.width - (new_x - selectedBBox.x); } if(bScaleMatrix.d < 0) { new_y = selectedBBox.y + selectedBBox.height - (new_y - selectedBBox.y); } } return {x:new_x, y:new_y}; }; var scalew = function(w) {return (w*selectedBBox.width/box.width);} var scaleh = function(h) {return (h*selectedBBox.height/box.height);} var batchCmd = new BatchCommand("Transform"); // if there was a rotation transform, re-set it, otherwise empty out the transform attribute var angle = canvas.getRotationAngle(selected); if (angle) { // this is our old center upon which we have rotated the shape var tr_x = round(box.x + box.width/2), tr_y = round(box.y + box.height/2); var cx = null, cy = null; // if this was a resize, find the new cx,cy if (bScaleMatrix) { var alpha = angle * Math.PI / 180.0; // rotate new opposite corners of bbox by angle at old center var dx = selectedBBox.x - tr_x, dy = selectedBBox.y - tr_y, r = Math.sqrt(dx*dx + dy*dy), theta = Math.atan2(dy,dx) + alpha; var left = r * Math.cos(theta) + tr_x, top = r * Math.sin(theta) + tr_y; dx += selectedBBox.width; dy += selectedBBox.height; r = Math.sqrt(dx*dx + dy*dy); theta = Math.atan2(dy,dx) + alpha; var right = r * Math.cos(theta) + tr_x, bottom = r * Math.sin(theta) + tr_y; // now find mid-point of line between top-left and bottom-right to find new center cx = round(left + (right-left)/2); cy = round(top + (bottom-top)/2); // now that we know the center and the axis-aligned width/height, calculate the x,y selectedBBox.x = round(cx - selectedBBox.width/2), selectedBBox.y = round(cy - selectedBBox.height/2); } // if it was not a resize, then it was a translation only else { var tx = selectedBBox.x - box.x, ty = selectedBBox.y - box.y; cx = tr_x + tx; cy = tr_y + ty; } var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); selected.setAttribute("transform", rotate); // if we were rotated, store just the old rotation (not other transforms) on the // undo stack var changes = {}; changes["transform"] = ["rotate(", angle, " ", tr_x, ",", tr_y, ")"].join(''); batchCmd.addSubCommand(new ChangeElementCommand(selected, changes)); setPointContainerTransform(rotate); } else { // This fixes Firefox 2- behavior - which does not reset values when the attribute has // been removed, see https://bugzilla.mozilla.org/show_bug.cgi?id=320622 selected.setAttribute("transform", ""); selected.removeAttribute("transform"); setPointContainerTransform(""); } // if it's a group, transfer the transform attribute to each child element // and recursively call recalculateDimensions() if (selected.tagName == "g") { var children = selected.childNodes; var i = children.length; while (i--) { var child = children.item(i); if (child.nodeType == 1) { try { var childBox = child.getBBox(); // TODO: to fix the rotation problem, we must account for the // child's rotation in the bbox adjustment // If the child is rotated at all, we should figure out the rotated // bbox before the group's transform, remap all four corners of the bbox // via the group's transform, then determine the new angle and the new center /* var childAngle = canvas.getRotationAngle(child) * Math.PI / 180.0; var left = childBox.x - gcx, top = childBox.y - gcy, right = childBox.x + childBox.width - gcx, bottom = childBox.y + childBox.height - gcy; var ptTopLeft = remap(left,top), ptTopRight = remap(right,top), ptBottomLeft = remap(left,bottom), ptBottomRight = remap(right,bottom); */ var pt = remap(childBox.x,childBox.y), w = scalew(childBox.width), h = scaleh(childBox.height); childBox.x = pt.x; childBox.y = pt.y; childBox.width = w; childBox.height = h; batchCmd.addSubCommand(recalculateDimensions(child));//, childBox)); } catch(e) {} } } return batchCmd; } }; // public events // Group: Selection // Function: clearSelection // Clears the selection. The 'selected' handler is then called. this.clearSelection = function() { if (selectedElements[0] != null) { var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem == null) break; selectorManager.releaseSelector(elem); selectedElements[i] = null; selectedBBoxes[i] = null; } } call("selected", selectedElements); }; // TODO: do we need to worry about selectedBBoxes here? // Function: addToSelection // Adds a list of elements to the selection. The 'selected' handler is then called. // // Parameters: // elemsToAdd - an array of DOM elements to add to the selection // showGrips - a boolean flag indicating whether the resize grips should be shown this.addToSelection = function(elemsToAdd, showGrips) { if (elemsToAdd.length == 0) { return; } // find the first null in our selectedElements array var j = 0; while (j < selectedElements.length) { if (selectedElements[j] == null) { break; } ++j; } // now add each element consecutively var i = elemsToAdd.length; while (i--) { var elem = elemsToAdd[i]; // we ignore any selectors if (elem.id.substr(0,13) == "selectorGrip_") continue; // if it's not already there, add it if (selectedElements.indexOf(elem) == -1) { selectedElements[j] = elem; selectedBBoxes[j++] = this.getBBox(elem); var sel = selectorManager.requestSelector(elem); if (selectedElements.length > 1) { sel.showGrips(false); } call("selected", selectedElements); } } if(showGrips) { selectorManager.requestSelector(selectedElements[0]).showGrips(true); } else if (selectedElements.length > 1) { selectorManager.requestSelector(selectedElements[0]).showGrips(false); } }; // TODO: could use slice here to make this faster? // TODO: should the 'selected' handler // Function: removeFromSelection // Removes elements from the selection. // // Parameters: // elemsToRemove - an array of elements to remove from selection this.removeFromSelection = function(elemsToRemove) { if (selectedElements[0] == null) { return; } if (elemsToRemove.length == 0) { return; } // find every element and remove it from our array copy var newSelectedItems = new Array(selectedElements.length); var newSelectedBBoxes = new Array(selectedBBoxes.length); var j = 0; var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem) { // keep the item if (elemsToRemove.indexOf(elem) == -1) { newSelectedBBoxes[j] = selectedBBoxes[i]; newSelectedItems[j++] = elem; } else { // remove the item and its selector selectorManager.releaseSelector(elem); } } } // the copy becomes the master now selectedElements = newSelectedItems; selectedBBoxes = newSelectedBBoxes; }; this.addNodeToSelection = function(point) { // Currently only one node can be selected at a time, should allow more later // Should point be the index or the grip element? var is_closed = current_path.getAttribute('d').toLowerCase().indexOf('z') != -1; if(is_closed && point == current_path_pts.length/2 - 1) { current_path_pt = 0; } else { current_path_pt = point; } $('#pathpointgrip_container circle').attr('stroke','#00F'); var grip = $('#pathpointgrip_' + point).attr('stroke','#0FF'); $('#ctrlpointgrip_container circle').attr('fill', '#EEE'); $('#ctrlpointgrip_' + current_path_pt + 'c1, #ctrlpointgrip_' + current_path_pt + 'c2').attr('fill','#0FF'); updateSegLine(); updateSegLine(true); call("selected", [grip[0]]); } // Some global variables that we may need to refactor var root_sctm = null; var mouse_target = null; // A (hopefully) quicker function to transform a point by a matrix // (this function avoids any DOM calls and just does the math) // Returns a x,y object representing the transformed point var transformPoint = function(x, y, m) { return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f}; }; // This is provided because WebKit doesn't implement multiply() correctly // on the SVGMatrix interface. See https://bugs.webkit.org/show_bug.cgi?id=16062 // It returns a SVGMatrix that is the multiplication m1*m2. var matrixMultiply = function(m1, m2) { var a = m1.a*m2.a + m1.c*m2.b, b = m1.b*m2.a + m1.d*m2.b, c = m1.a*m2.c + m1.c*m2.d, d = m1.b*m2.c + m1.d*m2.d, e = m1.a*m2.e + m1.c*m2.f + m1.e, f = m1.b*m2.e + m1.d*m2.f + m1.f; var m = svgroot.createSVGMatrix(); m = m.translate(e,f); m = m.scaleNonUniform(a,d); m = m.skewX( Math.atan(c) ); m = m.skewY( Math.atan(b) ); return m; } // This returns a single matrix Transform for a given Transform List // (this is the equivalent of SVGTransformList.consolidate() but unlike // that method, this one does not modify the actual SVGTransformList) var transformListToTransform = function(tlist) { var m = svgroot.createSVGMatrix(); for (var i = 0; i < tlist.numberOfItems; ++i) { m = matrixMultiply(m, tlist.getItem(i).matrix); } return svgroot.createSVGTransformFromMatrix(m); }; // converts a tiny object equivalent of a SVGTransform // has the following properties: // - tx, ty, sx, sy, angle, cx, cy, string var transformToObj = function(xform) { var m = xform.matrix; var tobj = {tx:0,ty:0,sx:1,sy:1,angle:0,cx:0,cy:0,text:""}; switch(xform.type) { case 2: // TRANSFORM tobj.tx = m.e; tobj.ty = m.f; tobj.text = "translate(" + m.e + "," + m.f + ")"; break; case 3: // SCALE tobj.sx = m.a; tobj.sy = m.d; if (m.a == m.d) tobj.text = "scale(" + m.a + ")"; else tobj.text = "scale(" + m.a + "," + m.d + ")"; break; case 4: // ROTATE tobj.angle = xform.angle; // this prevents divide by zero if (xform.angle != 0) { var K = 1 - m.a; tobj.cy = ( K * m.f + m.b*m.e ) / ( K*K + m.b*m.b ); tobj.cx = ( m.e - m.b * tobj.cy ) / K; } tobj.text = "rotate(" + xform.angle + " " + tobj.cx + "," + tobj.cy + ")"; break; // TODO: matrix, skewX, skewY } return tobj; }; // - when we are in a create mode, the element is added to the canvas // but the action is not recorded until mousing up // - when we are in select mode, select the element, remember the position // and do nothing else var mouseDown = function(evt) { root_sctm = svgroot.getScreenCTM().inverse(); var pt = transformPoint( evt.pageX, evt.pageY, root_sctm ); var mouse_x = pt.x; var mouse_y = pt.y; evt.preventDefault(); if($.inArray(current_mode, ['select', 'resize']) == -1) { addGradient(); } x = mouse_x / current_zoom; y = mouse_y / current_zoom; start_x = x; start_y = y; // find mouse target mouse_target = evt.target; // go up until we hit a child of a layer while (mouse_target.parentNode.parentNode.tagName == "g") { mouse_target = mouse_target.parentNode; } // Webkit bubbles the mouse event all the way up to the div, so we // set the mouse_target to the svgroot like the other browsers if (mouse_target.nodeName.toLowerCase() == "div") { mouse_target = svgroot; } // if it is a selector grip, then it must be a single element selected, // set the mouse_target to that and update the mode to rotate/resize if (mouse_target.parentNode == selectorManager.selectorParentGroup && selectedElements[0] != null) { var gripid = evt.target.id; var griptype = gripid.substr(0,20); // rotating if (griptype == "selectorGrip_rotate_") { current_mode = "rotate"; } // resizing else if(griptype == "selectorGrip_resize_") { current_mode = "resize"; current_resize_mode = gripid.substr(20,gripid.indexOf("_",20)-20); } mouse_target = selectedElements[0]; } start_transform = mouse_target.getAttribute("transform"); var tlist = canvas.getTransformList(mouse_target); switch (current_mode) { case "select": started = true; current_resize_mode = "none"; if (mouse_target != svgroot) { // if this element is not yet selected, clear selection and select it if (selectedElements.indexOf(mouse_target) == -1) { // only clear selection if shift is not pressed (otherwise, add // element to selection) if (!evt.shiftKey) { canvas.clearSelection(); } canvas.addToSelection([mouse_target]); justSelected = mouse_target; current_path = null; } // else if it's a path, go into pathedit mode in mouseup // insert a dummy transform so if the element is moved it will have // a transform to use for its translate tlist.insertItemBefore(svgroot.createSVGTransform(), 0); } else { canvas.clearSelection(); current_mode = "multiselect"; if (rubberBox == null) { rubberBox = selectorManager.getRubberBandBox(); } start_x *= current_zoom; start_y *= current_zoom; assignAttributes(rubberBox, { 'x': start_x, 'y': start_y, 'width': 0, 'height': 0, 'display': 'inline' }, 100); } break; case "zoom": started = true; start_x = x; start_y = y; if (rubberBox == null) { rubberBox = selectorManager.getRubberBandBox(); } assignAttributes(rubberBox, { 'x': start_x * current_zoom, 'y': start_y * current_zoom, 'width': 0, 'height': 0, 'display': 'inline' }, 100); break; case "resize": started = true; start_x = x; start_y = y; // append three dummy transforms to the tlist so that // we can translate,scale,translate in mousemove tlist.appendItem(svgroot.createSVGTransform()); tlist.appendItem(svgroot.createSVGTransform()); tlist.appendItem(svgroot.createSVGTransform()); break; case "fhellipse": case "fhrect": case "fhpath": started = true; start_x = x; start_y = y; d_attr = x + "," + y + " "; var stroke_w = cur_shape.stroke_width == 0?1:cur_shape.stroke_width; addSvgElementFromJson({ "element": "polyline", "attr": { "points": d_attr, "id": getNextId(), "fill": "none", "stroke": cur_shape.stroke, "stroke-width": stroke_w, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "stroke-linecap": "round", "stroke-linejoin": "round", "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); freehand_min_x = x; freehand_max_x = x; freehand_min_y = y; freehand_max_y = y; break; case "image": started = true; start_x = x; start_y = y; var newImage = addSvgElementFromJson({ "element": "image", "attr": { "x": x, "y": y, "width": 0, "height": 0, "id": getNextId(), "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); newImage.setAttributeNS(xlinkns, "href", "images/logo.png"); break; case "square": // FIXME: once we create the rect, we lose information that this was a square // (for resizing purposes this could be important) case "rect": started = true; start_x = x; start_y = y; addSvgElementFromJson({ "element": "rect", "attr": { "x": x, "y": y, "width": 0, "height": 0, "id": getNextId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "line": started = true; var stroke_w = cur_shape.stroke_width == 0?1:cur_shape.stroke_width; addSvgElementFromJson({ "element": "line", "attr": { "x1": x, "y1": y, "x2": x, "y2": y, "id": getNextId(), "stroke": cur_shape.stroke, "stroke-width": stroke_w, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill": "none", "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "circle": started = true; addSvgElementFromJson({ "element": "circle", "attr": { "cx": x, "cy": y, "r": 0, "id": getNextId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "ellipse": started = true; addSvgElementFromJson({ "element": "ellipse", "attr": { "cx": x, "cy": y, "rx": 0, "ry": 0, "id": getNextId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "text": started = true; var newText = addSvgElementFromJson({ "element": "text", "attr": { "x": x, "y": y, "id": getNextId(), "fill": cur_text.fill, "stroke": cur_shape.stroke, "stroke-width": cur_text.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, // fix for bug where text elements were always 50% opacity "opacity": cur_shape.opacity, "font-size": cur_text.font_size, "font-family": cur_text.font_family, "text-anchor": "middle", "style": "pointer-events:inherit", "xml:space": "preserve" } }); newText.textContent = "text"; break; case "path": setPointContainerTransform(""); started = true; break; case "pathedit": started = true; current_path_oldd = current_path.getAttribute("d"); var id = evt.target.id; if (id.substr(0,14) == "pathpointgrip_") { // Select this point current_path_pt_drag = parseInt(id.substr(14)); canvas.addNodeToSelection(current_path_pt_drag); updateSegLine(); } else if(id.indexOf("ctrlpointgrip_") == 0) { current_ctrl_pt_drag = id.split('_')[1]; var node_num = current_ctrl_pt_drag.split('c')[0]-0; canvas.addNodeToSelection(node_num); } if(current_path_pt_drag == -1 && current_ctrl_pt_drag == -1) { // if we haven't moused down on a shape, then go into multiselect mode // otherwise, select it canvas.clearSelection(); if (mouse_target.id != "svgroot") { current_path = null; canvas.addToSelection([mouse_target], true); canvas.setMode("select"); } else { canvas.setMode("multiselect"); if (rubberBox == null) { rubberBox = selectorManager.getRubberBandBox(); } assignAttributes(rubberBox, { 'x': start_x, 'y': start_y, 'width': 0, 'height': 0, 'display': 'inline' }, 100); } } break; case "rotate": started = true; // we are starting an undoable change (a drag-rotation) canvas.beginUndoableChange("transform", selectedElements); break; default: console.log("Unknown mode in mousedown: " + current_mode); break; } }; // in this function we do not record any state changes yet (but we do update // any elements that are still being created, moved or resized on the canvas) // TODO: svgcanvas should just retain a reference to the image being dragged instead // of the getId() and getElementById() funkiness - this will help us customize the ids // a little bit for squares and paths var mouseMove = function(evt) { if (!started) return; var selected = selectedElements[0]; var pt = transformPoint( evt.pageX, evt.pageY, root_sctm ); var mouse_x = pt.x; var mouse_y = pt.y; var shape = svgdoc.getElementById(getId()); x = mouse_x / current_zoom; y = mouse_y / current_zoom; evt.preventDefault(); switch (current_mode) { case "select": // we temporarily use a translate on the element(s) being dragged // this transform is removed upon mousing up and the element is // relocated to the new location if (selectedElements[0] != null) { var dx = x - start_x; var dy = y - start_y; if (dx != 0 || dy != 0) { var len = selectedElements.length; for (var i = 0; i < len; ++i) { var selected = selectedElements[i]; if (selected == null) break; var box = canvas.getBBox(selected); selectedBBoxes[i].x = box.x + dx; selectedBBoxes[i].y = box.y + dy; // update the dummy transform in our transform list // to be a translate var xform = svgroot.createSVGTransform(); var tlist = canvas.getTransformList(selected); xform.setTranslate(dx,dy); if(tlist.numberOfItems) { tlist.replaceItem(xform, 0); } else { tlist.appendItem(xform); } // update our internal bbox that we're tracking while dragging selectorManager.requestSelector(selected).resize();//box); // TODO: remove box arg } } } break; case "multiselect": x *= current_zoom; y *= current_zoom; assignAttributes(rubberBox, { 'x': Math.min(start_x,x), 'y': Math.min(start_y,y), 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y) },100); // clear out selection and set it to the new list canvas.clearSelection(); // TODO: fix this, need to suppliy rect to getIntersectionList() canvas.addToSelection(getIntersectionList()); /* // for each selected: // - if newList contains selected, do nothing // - if newList doesn't contain selected, remove it from selected // - for any newList that was not in selectedElements, add it to selected var elemsToRemove = []; var newList = getIntersectionList(); var len = selectedElements.length; for (var i = 0; i < len; ++i) { var ind = newList.indexOf(selectedElements[i]); if (ind == -1) { elemsToRemove.push(selectedElements[i]); } else { newList[ind] = null; } } if (elemsToRemove.length > 0) canvas.removeFromSelection(elemsToRemove); */ break; case "resize": // we track the resize bounding box and translate/scale the selected element // while the mouse is down, when mouse goes up, we use this to recalculate // the shape's coordinates var box=canvas.getBBox(selected), left=box.x, top=box.y, width=box.width, height=box.height, dx=(x-start_x), dy=(y-start_y); // if rotated, adjust the dx,dy values var angle = canvas.getRotationAngle(selected); if (angle) { var r = Math.sqrt( dx*dx + dy*dy ); var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0; dx = r * Math.cos(theta); dy = r * Math.sin(theta); } // if not stretching in y direction, set dy to 0 // if not stretching in x direction, set dx to 0 if(current_resize_mode.indexOf("n")==-1 && current_resize_mode.indexOf("s")==-1) { dy = 0; } if(current_resize_mode.indexOf("e")==-1 && current_resize_mode.indexOf("w")==-1) { dx = 0; } var ts = null; var tx = 0, ty = 0; var sy = height ? (height+dy)/height : 1, sx = width ? (width+dx)/width : 1; // if we are dragging on the north side, then adjust the scale factor and ty if(current_resize_mode.indexOf("n") != -1) { sy = height ? (height-dy)/height : 1; ty = height; } // if we dragging on the east side, then adjust the scale factor and tx if(current_resize_mode.indexOf("w") != -1) { sx = width ? (width-dx)/width : 1; tx = width; } // update the transform list with translate,scale,translate var tlist = canvas.getTransformList(selected); var translateOrigin = svgroot.createSVGTransform(), scale = svgroot.createSVGTransform(), translateBack = svgroot.createSVGTransform(); translateOrigin.setTranslate(-(left+tx),-(top+ty)); scale.setScale(sx,sy); translateBack.setTranslate(left+tx,top+ty); var N = tlist.numberOfItems; tlist.replaceItem(translateBack, N-3); tlist.replaceItem(scale, N-2); tlist.replaceItem(translateOrigin, N-1); var selectedBBox = selectedBBoxes[0]; // reset selected bbox top-left position selectedBBox.x = left; selectedBBox.y = top; // if this is a translate, adjust the box position if (tx) { selectedBBox.x += dx; } if (ty) { selectedBBox.y += dy; } // update box width/height selectedBBox.width = round(width*sx); selectedBBox.height = round(height*sy); // normalize selectedBBox if (selectedBBox.width < 0) { selectedBBox.width *= -1; // if we are dragging on the east side and scaled negatively if(current_resize_mode.indexOf("e") != -1 && sx < 0) { selectedBBox.x = box.x - selectedBBox.width; } else { selectedBBox.x -= selectedBBox.width; } } if (selectedBBox.height < 0) { selectedBBox.height *= -1; // if we are dragging on the south side and scaled negatively if(current_resize_mode.indexOf("s") != -1 && sy < 0) { selectedBBox.y = box.y - selectedBBox.height; } else { selectedBBox.y -= selectedBBox.height; } } selectorManager.requestSelector(selected).resize();//selectedBBox); // TODO: remove box arg break; case "zoom": x *= current_zoom; y *= current_zoom; assignAttributes(rubberBox, { 'x': Math.min(start_x*current_zoom,x), 'y': Math.min(start_y*current_zoom,y), 'width': Math.abs(x-start_x*current_zoom), 'height': Math.abs(y-start_y*current_zoom) },100); break; case "text": assignAttributes(shape,{ 'x': x, 'y': y },1000); break; case "line": // Opera has a problem with suspendRedraw() apparently var handle = null; if (!window.opera) svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "x2", x); shape.setAttributeNS(null, "y2", y); if (!window.opera) svgroot.unsuspendRedraw(handle); break; case "square": var size = Math.max( Math.abs(x - start_x), Math.abs(y - start_y) ); assignAttributes(shape,{ 'width': size, 'height': size, 'x': start_x < x ? start_x : start_x - size, 'y': start_y < y ? start_y : start_y - size },1000); break; case "rect": assignAttributes(shape,{ 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y), 'x': Math.min(start_x,x), 'y': Math.min(start_y,y) },1000); break; case "image": assignAttributes(shape,{ 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y), 'x': Math.min(start_x,x), 'y': Math.min(start_y,y) },1000); break; case "circle": var cx = shape.getAttributeNS(null, "cx"); var cy = shape.getAttributeNS(null, "cy"); var rad = Math.sqrt( (x-cx)*(x-cx) + (y-cy)*(y-cy) ); shape.setAttributeNS(null, "r", rad); break; case "ellipse": var cx = shape.getAttributeNS(null, "cx"); var cy = shape.getAttributeNS(null, "cy"); // Opera has a problem with suspendRedraw() apparently var handle = null; if (!window.opera) svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "rx", Math.abs(x - cx) ); shape.setAttributeNS(null, "ry", Math.abs(y - cy) ); if (!window.opera) svgroot.unsuspendRedraw(handle); break; case "fhellipse": case "fhrect": freehand_min_x = Math.min(x, freehand_min_x); freehand_max_x = Math.max(x, freehand_max_x); freehand_min_y = Math.min(y, freehand_min_y); freehand_max_y = Math.max(y, freehand_max_y); // break; missing on purpose case "fhpath": start_x = x; start_y = y; d_attr += + x + "," + y + " "; shape.setAttributeNS(null, "points", d_attr); break; // update path stretch line coordinates case "path": var line = document.getElementById("path_stretch_line"); if (line) { line.setAttribute("x2", x *= current_zoom); line.setAttribute("y2", y *= current_zoom); } break; case "pathedit": // if we are dragging a point, let's move it if (current_path_pt_drag != -1 && current_path) { var old_path_pts = $.map(current_path_pts, function(n){return n/current_zoom;}); updatePath(mouse_x, mouse_y, old_path_pts); } else if (current_ctrl_pt_drag != -1 && current_path) { // Moving the control point. Since only one segment is altered, // we only need to do a pathSegList replace. var data = current_ctrl_pt_drag.split('c'); var index = data[0]-0; var ctrl_num = data[1]-0; var c_item = current_path.pathSegList.getItem(index+1); var angle = canvas.getRotationAngle(current_path) * Math.PI / 180.0; if (angle) { // calculate the shape's old center that was used for rotation var box = selectedBBoxes[0]; var cx = round(box.x + box.width/2) * current_zoom, cy = round(box.y + box.height/2) * current_zoom; var dx = mouse_x - cx, dy = mouse_y - cy; var r = Math.sqrt( dx*dx + dy*dy ); var theta = Math.atan2(dy,dx) - angle; current_path_pts[i] = mouse_x = cx + r * Math.cos(theta); current_path_pts[i+1] = mouse_y = cy + r * Math.sin(theta); x = mouse_x / current_zoom; y = mouse_y / current_zoom; } c_item['x' + ctrl_num] = x; c_item['y' + ctrl_num] = y; replacePathSeg(6, index+1, [c_item.x,c_item.y, c_item.x1,c_item.y1, c_item.x2,c_item.y2]); updateSegLine(true); var grip = document.getElementById("ctrlpointgrip_" + current_ctrl_pt_drag); if(grip) { grip.setAttribute("cx", mouse_x); grip.setAttribute("cy", mouse_y); var line = document.getElementById("ctrlLine_"+current_ctrl_pt_drag); line.setAttribute("x2", mouse_x); line.setAttribute("y2", mouse_y); } } break; case "rotate": var box = canvas.getBBox(selected), cx = round(box.x + box.width/2), cy = round(box.y + box.height/2); var angle = round(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360); canvas.setRotationAngle(angle<-180?(360+angle):angle, true); call("changed", selectedElements); break; default: break; } }; // mouseMove() var shortFloat = function(val) { var digits = 5; if(!isNaN(val)) { return Number(Number(val).toFixed(digits)); } else if($.isArray(val)) { return shortFloat(val[0]) + ',' + shortFloat(val[1]); } } var convertPath = function(path, toRel) { var segList = path.pathSegList; var len = segList.numberOfItems; var curx = 0, cury = 0; var d = ""; for (var i = 0; i < len; ++i) { var seg = segList.getItem(i); // if these properties are not in the segment, set them to zero var x = seg.x || 0, y = seg.y || 0, x1 = seg.x1 || 0, y1 = seg.y1 || 0, x2 = seg.x2 || 0, y2 = seg.y2 || 0; var type = seg.pathSegType; var letter = pathMap[type]['to'+(toRel?'Lower':'Upper')+'Case'](); var addToD = function(pnts, more, last) { var str = ''; var more = more?' '+more.join(' '):''; var last = last?shortFloat(last):''; $.each(pnts, function(i, pnt) { pnts[i] = shortFloat(pnt); }); d += letter + pnts.join(' ') + more + last; } switch (type) { case 1: // z,Z closepath (Z/z) d += "z"; break; case 2: // absolute move (M) case 4: // absolute line (L) case 12: // absolute horizontal line (H) case 14: // absolute vertical line (V) case 18: // absolute smooth quad (T) x -= curx; y -= cury; case 3: // relative move (m) case 5: // relative line (l) case 13: // relative horizontal line (h) case 15: // relative vertical line (v) case 19: // relative smooth quad (t) if(toRel) { curx += x; cury += y; } else { x += curx; y += cury; curx = x; cury = y; } addToD([[x,y]]); break; case 6: // absolute cubic (C) x -= curx; x1 -= curx; x2 -= curx; y -= cury; y1 -= cury; y2 -= cury; case 7: // relative cubic (c) if(toRel) { curx += x; cury += y; } else { x += curx; x1 += curx; x2 += curx; y += cury; y1 += cury; y2 += cury; curx = x; cury = y; } addToD([[x1,y1],[x2,y2],[x,y]]); break; case 8: // absolute quad (Q) x -= curx; x1 -= curx; y -= cury; y1 -= cury; case 9: // relative quad (q) if(toRel) { curx += x; cury += y; } else { x += curx; x1 += curx; y += cury; y1 += cury; curx = x; cury = y; } addToD([[x1,y1],[x,y]]); break; case 10: // absolute elliptical arc (A) x -= curx; y -= cury; case 11: // relative elliptical arc (a) if(toRel) { curx += x; cury += y; } else { x += curx; y += cury; curx = x; cury = y; } addToD([[seg.r1,seg.r2]], [ seg.angle, (seg.largeArcFlag ? 1 : 0), (seg.sweepFlag ? 1 : 0) ],[x,y] ); break; case 16: // absolute smooth cubic (S) x -= curx; x2 -= curx; y -= cury; y2 -= cury; case 17: // relative smooth cubic (s) if(toRel) { curx += x; cury += y; } else { x += curx; x2 += curx; y += cury; y2 += cury; curx = x; cury = y; } addToD([[x2,y2],[x,y]]); break; } // switch on path segment type } // for each segment return d; }; var resetPointGrips = function() { var sr = svgroot.suspendRedraw(100); removeAllPointGripsFromPath(); recalcPathPoints(); addAllPointGripsToPath(); svgroot.unsuspendRedraw(sr); }; var setPointContainerTransform = function(value) { var conts = $('#pathpointgrip_container,#ctrlpointgrip_container'); $.each(conts,function() { this.setAttribute("transform", value); if(!value) { this.removeAttribute("transform"); } }); } var recalcPathPoints = function() { current_path_pts = []; var segList = current_path.pathSegList; var curx = segList.getItem(0).x, cury = segList.getItem(0).y; current_path_pts.push(curx * current_zoom); current_path_pts.push(cury * current_zoom); var len = segList.numberOfItems; for (var i = 1; i < len; ++i) { var l = segList.getItem(i); var x = l.x, y = l.y; // paths can now be closed, skip Z segments if (l.pathSegType == 1) { break; } var type = l.pathSegType; // current_path_pts just holds the absolute coords if (type == 4) { curx = x; cury = y; } // type 4 (abs line) else if (type == 5) { curx += x; cury += y; } // type 5 (rel line) else if (type == 6) { curx = x; cury = y; } // type 6 (abs curve) else if (type == 7) { curx += x; cury += y; } // type 7 (rel curve) current_path_pts.push(curx * current_zoom); current_path_pts.push(cury * current_zoom); } // for each segment } var removeAllPointGripsFromPath = function() { // loop through and hide all pointgrips $('#pathpointgrip_container > *').attr("display", "none"); var line = document.getElementById("path_stretch_line"); if (line) line.setAttribute("display", "none"); $('#ctrlpointgrip_container *').attr('display','none'); }; var addAllPointGripsToPath = function(pointToSelect) { // loop through and show all pointgrips var len = current_path_pts.length; for (var i = 0; i < len; i += 2) { var grip = document.getElementById("pathpointgrip_"+i/2); if (grip) { assignAttributes(grip, { 'cx': current_path_pts[i], 'cy': current_path_pts[i+1], 'display': 'inline' }); } else { addPointGripToPath(current_path_pts[i], current_path_pts[i+1],i/2); } var index = i/2; var item = current_path.pathSegList.getItem(index); if(item.pathSegType == 6) { index -= 1; // Same code as when making a curve, needs to be in own function var cur_x = getPathPoint(index)[0]; var cur_y = getPathPoint(index)[1]; var next_x = getPathPoint(index+1)[0]; var next_y = getPathPoint(index+1)[1]; addControlPointGrip(item.x1,item.y1, cur_x,cur_y, index+'c1'); addControlPointGrip(item.x2,item.y2, next_x,next_y, index+'c2'); } } // FIXME: we cannot just use the same transform as the path because we might be // at a different zoom level var angle = canvas.getRotationAngle(current_path); if (angle) { var bbox = canvas.getBBox(current_path); var cx = (bbox.x + bbox.width/2) * current_zoom, cy = (bbox.y + bbox.height/2) * current_zoom; var xform = ["rotate(", angle, " ", cx, ",", cy, ")"].join(""); setPointContainerTransform(xform); } if(pointToSelect != null) { canvas.addNodeToSelection(pointToSelect); } }; var addPointGripToPath = function(x,y,index) { // create the container of all the point grips var pointGripContainer = document.getElementById("pathpointgrip_container"); if (!pointGripContainer) { var parent = document.getElementById("selectorParentGroup"); pointGripContainer = parent.appendChild(document.createElementNS(svgns, "g")); pointGripContainer.id = "pathpointgrip_container"; } var pointGrip = document.getElementById("pathpointgrip_"+index); // create it if (!pointGrip) { pointGrip = document.createElementNS(svgns, "circle"); assignAttributes(pointGrip, { 'id': "pathpointgrip_" + index, 'display': "none", 'r': 4, 'fill': "#0FF", 'stroke': "#00F", 'stroke-width': 2, 'cursor': 'move', 'style': 'pointer-events:all', 'xlink:title': 'Drag point to move it. Double-click point to change segment type.' }); pointGrip = pointGripContainer.appendChild(pointGrip); var grip = $('#pathpointgrip_'+index); grip.dblclick(function() { canvas.setSegType(); }); } // set up the point grip element and display it assignAttributes(pointGrip, { 'cx': x, 'cy': y, 'display': "inline", }); }; var updateSegLine = function(next_node) { // create segment line var segLine = document.getElementById("segline"); if(!segLine) { var pointGripContainer = $('#pathpointgrip_container')[0]; segLine = document.createElementNS(svgns, "path"); assignAttributes(segLine, { 'id': "segline", 'fill': "none", 'stroke': "#0FF", 'stroke-width': 2, 'style':'pointer-events:none' }); segLine = pointGripContainer.appendChild(segLine); } if(!segLine.getAttribute('d')) { var pt = getPathPoint(current_path_pt); segLine.setAttribute('d', 'M' + pt.join(',') + ' 0,0'); } segLine.setAttribute('display','inline'); if(current_path_pt+1 >= current_path.pathSegList.numberOfItems) { segLine.setAttribute('display','none'); return; } if(!next_node) { // Replace "M" val replacePathSeg(2, 0, getPathPoint(current_path_pt, true), segLine); } else { var seg = current_path.pathSegList.getItem(current_path_pt+1); var points = [seg.x, seg.y]; if(seg.x1 != null && seg.x2 != null) { points.splice(2, 0, seg.x1, seg.y1, seg.x2, seg.y2); } points = $.map(points, function(n){return n*current_zoom;}); replacePathSeg(seg.pathSegType, 1, points, segLine); } } var updatePath = function(mouse_x, mouse_y, old_path_pts) { var x = mouse_x / current_zoom; var y = mouse_y / current_zoom; var is_closed = current_path.getAttribute('d').toLowerCase().indexOf('z') != -1; var i = current_path_pt_drag * 2; var last_index = current_path_pts.length/2 - 1; var is_first = current_path_pt_drag == 0 || (is_closed && current_path_pt_drag == last_index); var is_last = !is_closed && current_path_pt_drag == last_index; // if the image is rotated, then we must modify the x,y mouse coordinates // and rotate them into the shape's rotated coordinate system // we also re-map mouse_x/y and x/y into the rotated coordinate system var angle = canvas.getRotationAngle(current_path) * Math.PI / 180.0; if (angle) { // calculate the shape's old center that was used for rotation var box = selectedBBoxes[0]; var cx = round(box.x + box.width/2) * current_zoom, cy = round(box.y + box.height/2) * current_zoom; var dx = mouse_x - cx, dy = mouse_y - cy; var r = Math.sqrt( dx*dx + dy*dy ); var theta = Math.atan2(dy,dx) - angle; current_path_pts[i] = mouse_x = cx + r * Math.cos(theta); current_path_pts[i+1] = mouse_y = cy + r * Math.sin(theta); x = mouse_x / current_zoom; y = mouse_y / current_zoom; } else { current_path_pts[i] = x * current_zoom; current_path_pts[i+1] = y * current_zoom; } if(is_first && is_closed) { // Update the first point current_path_pts[0] = current_path_pts[i]; current_path_pts[1] = current_path_pts[i+1]; current_path_pt_drag = 0; } var index = current_path_pt_drag; var abs_x = getPathPoint(index)[0]; var abs_y = getPathPoint(index)[1]; var item = current_path.pathSegList.getItem(index); var x_diff = x - old_path_pts[index*2]; var y_diff = y - old_path_pts[index*2 + 1]; var cur_type = item.pathSegType; var points = []; if(cur_type == 6) { points = [abs_x,abs_y, item.x1,item.y1, item.x2 + x_diff,item.y2 + y_diff]; } else { if(is_first) { // Need absolute position for first point points = getPathPoint(0); } else { points = [abs_x, abs_y]; } } replacePathSeg(cur_type, index, points); var setSeg = function(index,first) { var points, item = current_path.pathSegList.getItem(index); var type = item.pathSegType; if(first) { item.x += x_diff; item.y += y_diff; } switch (type) { case 1: points = []; break; case 4: points = [item.x, item.y]; break; case 6: if(first) { item.x1 -= x_diff; item.y1 -= y_diff; item.x2 += x_diff; item.y2 += y_diff; } points = [item.x, item.y, item.x1 + x_diff,item.y1 + y_diff, item.x2,item.y2]; break; default: break; } replacePathSeg(type, index, points); return type; } if(is_closed || !is_last) { var next_type = setSeg(index+1); } else { var next_type = 0; } if(is_first && is_closed) { var last_type = setSeg(last_index,1); } // move the point grip var grip = document.getElementById("pathpointgrip_" + current_path_pt_drag); if (grip) { grip.setAttribute("cx", mouse_x); grip.setAttribute("cy", mouse_y); if(is_closed && is_first) { var grip = document.getElementById("pathpointgrip_" + last_index); grip.setAttribute("cx", mouse_x); grip.setAttribute("cy", mouse_y); } call("changed", [grip]); } if(is_first) cur_type = last_type; if(cur_type != 4) { var num = is_first?last_index:index; var id2 = (num-1)+'c2'; var line = document.getElementById("ctrlLine_"+id2); if(line) { // Don't do if first point on open path if(!(!is_closed && current_path_pt_drag == 0)) { var x2 = line.getAttribute('x2') - 0 + x_diff*current_zoom; var y2 = line.getAttribute('y2') - 0 + y_diff*current_zoom; addControlPointGrip(x2,y2, mouse_x,mouse_y, id2, true); } } } if(next_type != 4) { var id1 = (current_path_pt_drag)+'c1'; var line = document.getElementById("ctrlLine_"+id1); if(line) { var x2 = line.getAttribute('x2') - 0 + x_diff*current_zoom; var y2 = line.getAttribute('y2') - 0 + y_diff*current_zoom; addControlPointGrip(x2,y2, mouse_x,mouse_y, id1, true); } } updateSegLine(); if(next_type != 4) { updateSegLine(true); } } var getPathPoint = function(index, raw_val) { var len = current_path_pts.length; var pt_num = len/2; if(index < 0) { index += pt_num; } else if(index >= pt_num) { index -= pt_num; } var z = raw_val?1:current_zoom; return [current_path_pts[index*2] / z, current_path_pts[index*2 + 1] / z]; } // This replaces the segment at the given index. Type is given as number. var replacePathSeg = function(type, index, pts, path) { if(!path) path = current_path; var func = 'createSVGPathSeg' + pathFuncs[type]; var seg = path[func].apply(path, pts); path.pathSegList.replaceItem(seg, index); } var addControlPointGrip = function(x, y, source_x, source_y, id, raw_val) { if(!raw_val) { x *= current_zoom; y *= current_zoom; source_x *= current_zoom; source_y *= current_zoom; } // create the container of all the control point grips var ctrlPointGripContainer = document.getElementById("ctrlpointgrip_container"); if (!ctrlPointGripContainer) { var parent = document.getElementById("selectorParentGroup"); ctrlPointGripContainer = parent.appendChild(document.createElementNS(svgns, "g")); ctrlPointGripContainer.id = "ctrlpointgrip_container"; } ctrlPointGripContainer.setAttribute("display", "inline"); var ctrlLine = document.getElementById("ctrlLine_"+id); if (!ctrlLine) { ctrlLine = document.createElementNS(svgns, "line"); assignAttributes(ctrlLine, { 'id': "ctrlLine_"+id, 'stroke': "#555", 'stroke-width': 1, "style": "pointer-events:none" }); ctrlLine = ctrlPointGripContainer.appendChild(ctrlLine); } assignAttributes(ctrlLine, { 'x1': source_x, 'y1': source_y, 'x2': x, 'y2': y, 'display': "inline" }); var pointGrip = document.getElementById("ctrlpointgrip_"+id); // create it if (!pointGrip) { pointGrip = document.createElementNS(svgns, "circle"); assignAttributes(pointGrip, { 'id': "ctrlpointgrip_" + id, 'display': "none", 'r': 4, 'fill': "#0FF", 'stroke': "#55F", 'stroke-width': 1, 'cursor': 'move', 'style': 'pointer-events:all', 'xlink:title': 'Drag control point to adjust curve properties' }); pointGrip = ctrlPointGripContainer.appendChild(pointGrip); } assignAttributes(pointGrip, { 'cx': x, 'cy': y, 'display': "inline" }); } var removeControlPointGrips = function(index) { for(var i=1; i <= 2; i++) { $("#ctrlpointgrip_" + index + "c" + i + ",#ctrlLine_" + index + "c" + i).attr("display", "none"); } } // - in create mode, the element's opacity is set properly, we create an InsertElementCommand // and store it on the Undo stack // - in move/resize mode, the element's attributes which were affected by the move/resize are // identified, a ChangeElementCommand is created and stored on the stack for those attrs // this is done in when we recalculate the selected dimensions() var mouseUp = function(evt) { var tempJustSelected = justSelected; justSelected = null; if (!started) return; var pt = transformPoint( evt.pageX, evt.pageY, root_sctm ); var mouse_x = pt.x; var mouse_y = pt.y; var x = mouse_x / current_zoom; var y = mouse_y / current_zoom; started = false; var element = svgdoc.getElementById(getId()); var keep = false; switch (current_mode) { // intentionally fall-through to select here case "resize": case "multiselect": if (rubberBox != null) { rubberBox.setAttribute("display", "none"); curBBoxes = []; } current_mode = "select"; case "select": if (selectedElements[0] != null) { // if we only have one selected element if (selectedElements[1] == null) { // set our current stroke/fill properties to the element's var selected = selectedElements[0]; if (selected.tagName != "g") { cur_shape.fill = selected.getAttribute("fill"); cur_shape.fill_opacity = selected.getAttribute("fill-opacity"); cur_shape.stroke = selected.getAttribute("stroke"); cur_shape.stroke_opacity = selected.getAttribute("stroke-opacity"); cur_shape.stroke_width = selected.getAttribute("stroke-width"); cur_shape.stroke_style = selected.getAttribute("stroke-dasharray"); } if (selected.tagName == "text") { cur_text.font_size = selected.getAttribute("font-size"); cur_text.font_family = selected.getAttribute("font-family"); } selectorManager.requestSelector(selected).showGrips(true); } // always recalculate dimensions to strip off stray identity transforms recalculateAllSelectedDimensions(); // if it was being dragged/resized if (x != start_x || y != start_y) { var len = selectedElements.length; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; if(selectedElements[i].tagName != 'g') { // Not needed for groups (incorrectly resizes elems), possibly not needed at all? selectorManager.requestSelector(selectedElements[i]).resize();//selectedBBoxes[i]); // TODO: remove box arg } } } // no change in position/size, so maybe we should move to pathedit else { var t = evt.target; if (selectedElements[0].nodeName == "path" && selectedElements[1] == null) { if (current_path == t) { current_mode = "pathedit"; // recalculate current_path_pts recalcPathPoints(); canvas.clearSelection(); // save the path's bbox selectedBBoxes[0] = canvas.getBBox(current_path); addAllPointGripsToPath(); canvas.addNodeToSelection(0); } // going into pathedit mode else { current_path = t; } } // if it was a path // else, if it was selected and this is a shift-click, remove it from selection else if (evt.shiftKey && tempJustSelected != t) { canvas.removeFromSelection([t]); } } // no change in mouse position } // we return immediately from select so that the obj_num is not incremented return; break; case "zoom": if (rubberBox != null) { rubberBox.setAttribute("display", "none"); } var factor = evt.shiftKey?.5:2; call("zoomed", { 'x': Math.min(start_x,x), 'y': Math.min(start_y,y), 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y), 'factor': factor }); return; case "fhpath": // Check that the path contains at least 2 points; a degenerate one-point path // causes problems. // Webkit ignores how we set the points attribute with commas and uses space // to separate all coordinates, see https://bugs.webkit.org/show_bug.cgi?id=29870 var coords = element.getAttribute('points'); var commaIndex = coords.indexOf(','); if (commaIndex >= 0) { keep = coords.indexOf(',', commaIndex+1) >= 0; } else { keep = coords.indexOf(' ', coords.indexOf(' ')+1) >= 0; } break; case "line": keep = (element.x1.baseVal.value != element.x2.baseVal.value || element.y1.baseVal.value != element.y2.baseVal.value); break; case "square": case "rect": keep = (element.width.baseVal.value && element.height.baseVal.value); break; case "image": keep = (element.width.baseVal.value && element.height.baseVal.value); break; case "circle": keep = (element.r.baseVal.value); break; case "ellipse": keep = (element.rx.baseVal.value && element.ry.baseVal.value); break; case "fhellipse": if ((freehand_max_x - freehand_min_x) > 0 && (freehand_max_y - freehand_min_y) > 0) { element = addSvgElementFromJson({ "element": "ellipse", "attr": { "cx": (freehand_min_x + freehand_max_x) / 2, "cy": (freehand_min_y + freehand_max_y) / 2, "rx": (freehand_max_x - freehand_min_x) / 2, "ry": (freehand_max_y - freehand_min_y) / 2, "id": getId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "opacity": cur_shape.opacity, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "style": "pointer-events:inherit" } }); call("changed",[element]); keep = true; } break; case "fhrect": if ((freehand_max_x - freehand_min_x) > 0 && (freehand_max_y - freehand_min_y) > 0) { element = addSvgElementFromJson({ "element": "rect", "attr": { "x": freehand_min_x, "y": freehand_min_y, "width": (freehand_max_x - freehand_min_x), "height": (freehand_max_y - freehand_min_y), "id": getId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "opacity": cur_shape.opacity, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "style": "pointer-events:inherit" } }); call("changed",[element]); keep = true; } break; case "text": keep = true; canvas.clearSelection(); break; case "path": // set element to null here so that it is not removed nor finalized element = null; // continue to be set to true so that mouseMove happens started = true; var stretchy = document.getElementById("path_stretch_line"); if (!stretchy) { stretchy = document.createElementNS(svgns, "line"); assignAttributes(stretchy, { 'id': "path_stretch_line", 'stroke': "blue", 'stroke-width': "0.5" }); stretchy = document.getElementById("selectorParentGroup").appendChild(stretchy); } stretchy.setAttribute("display", "inline"); // if pts array is empty, create path element with M at current point if (current_path_pts.length == 0) { current_path_pts.push(x); current_path_pts.push(y); d_attr = "M" + x + "," + y + " "; addSvgElementFromJson({ "element": "path", "attr": { "d": d_attr, "id": getNextId(), "fill": cur_shape.fill, "fill-opacity": cur_shape.fill_opacity, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); // set stretchy line to first point assignAttributes(stretchy, { 'x1': mouse_x, 'y1': mouse_y, 'x2': mouse_x, 'y2': mouse_y }); addPointGripToPath(mouse_x,mouse_y,0); } else { // determine if we clicked on an existing point var i = current_path_pts.length; var FUZZ = 6/current_zoom; var clickOnPoint = false; while(i) { i -= 2; var px = current_path_pts[i], py = current_path_pts[i+1]; // found a matching point if ( x >= (px-FUZZ) && x <= (px+FUZZ) && y >= (py-FUZZ) && y <= (py+FUZZ) ) { clickOnPoint = true; break; } } // get path element that we are in the process of creating var path = svgdoc.getElementById(getId()); var len = current_path_pts.length; // if we clicked on an existing point, then we are done this path, commit it // (i,i+1) are the x,y that were clicked on if (clickOnPoint) { // if clicked on any other point but the first OR // the first point was clicked on and there are less than 3 points // then leave the path open // otherwise, close the path if (i == 0 && len >= 6) { // Create end segment var abs_x = current_path_pts[0]; var abs_y = current_path_pts[1]; d_attr += ['L',abs_x,',',abs_y,'z'].join(''); path.setAttribute("d", d_attr); } else if(len < 3) { keep = false; break; } removeAllPointGripsFromPath(); // this will signal to commit the path element = path; current_path_pts = []; started = false; } // else, create a new point, append to pts array, update path element else { var lastx = current_path_pts[len-2], lasty = current_path_pts[len-1]; // we store absolute values in our path points array for easy checking above current_path_pts.push(x); current_path_pts.push(y); d_attr += "L" + round(x) + "," + round(y) + " "; path.setAttribute("d", d_attr); // set stretchy line to latest point assignAttributes(stretchy, { 'x1': mouse_x, 'y1': mouse_y, 'x2': mouse_x, 'y2': mouse_y }); addPointGripToPath(mouse_x,mouse_y,(current_path_pts.length/2 - 1)); } keep = true; } break; case "pathedit": keep = true; element = null; // if we were dragging a path point, stop it now if (current_path_pt_drag != -1) { current_path_pt_drag = -1; var batchCmd = new BatchCommand("Edit Path"); // the attribute changes we want to undo var oldvalues = {}; oldvalues["d"] = current_path_oldd; // If the path was rotated, we must now pay the piper: // Every path point must be rotated into the rotated coordinate system of // its old center, then determine the new center, then rotate it back // This is because we want the path to remember its rotation var angle = canvas.getRotationAngle(current_path) * Math.PI / 180.0; if (angle) { var box = canvas.getBBox(current_path); var oldbox = selectedBBoxes[0]; var oldcx = oldbox.x + oldbox.width/2, oldcy = oldbox.y + oldbox.height/2, newcx = box.x + box.width/2, newcy = box.y + box.height/2; // un-rotate the new center to the proper position var dx = newcx - oldcx, dy = newcy - oldcy; var r = Math.sqrt(dx*dx + dy*dy); var theta = Math.atan2(dy,dx) + angle; newcx = r * Math.cos(theta) + oldcx; newcy = r * Math.sin(theta) + oldcy; var getRotVals = function(x, y) { dx = x - oldcx; dy = y - oldcy; // rotate the point around the old center r = Math.sqrt(dx*dx + dy*dy); theta = Math.atan2(dy,dx) + angle; dx = r * Math.cos(theta) + oldcx; dy = r * Math.sin(theta) + oldcy; // dx,dy should now hold the actual coordinates of each // point after being rotated // now we want to rotate them around the new center in the reverse direction dx -= newcx; dy -= newcy; r = Math.sqrt(dx*dx + dy*dy); theta = Math.atan2(dy,dx) - angle; return {'x':(r * Math.cos(theta) + newcx)/1, 'y':(r * Math.sin(theta) + newcy)/1}; } var list = current_path.pathSegList; var i = list.numberOfItems; while (i) { i -= 1; var seg = list.getItem(i); var type = seg.pathSegType; if(type == 1) continue; var rvals = getRotVals(seg.x,seg.y); var points = [rvals.x, rvals.y]; if(seg.x1 != null && seg.x2 != null) { c_vals1 = getRotVals(seg.x1, seg.y1); c_vals2 = getRotVals(seg.x2, seg.y2); points.splice(points.length, 0, c_vals1.x , c_vals1.y, c_vals2.x, c_vals2.y); } replacePathSeg(type, i, points); } // loop for each point box = canvas.getBBox(current_path); selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y; selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height; // now we must set the new transform to be rotated around the new center var rotate = "rotate(" + (angle * 180.0 / Math.PI) + " " + newcx + "," + newcy + ")"; current_path.setAttribute("transform", rotate); if(document.getElementById("pathpointgrip_container")) { var pcx = newcx * current_zoom, pcy = newcy * current_zoom; var xform = ["rotate(", (angle*180.0/Math.PI), " ", pcx, ",", pcy, ")"].join(""); setPointContainerTransform(xform); } resetPointGrips(); updateSegLine(true); } // if rotated batchCmd.addSubCommand(new ChangeElementCommand(current_path, oldvalues, "path points")); addCommandToHistory(batchCmd); call("changed", [current_path]); // If connected, last point should equal first if(current_path.getAttribute('d').toLowerCase().indexOf('z') != -1) { current_path_pts[current_path_pts.length-2] = getPathPoint(0,true)[0]; current_path_pts[current_path_pts.length-1] = getPathPoint(0,true)[1]; } updateSegLine(); // make these changes undo-able } // if (current_path_pt_drag != -1) else if(current_ctrl_pt_drag != -1) { current_ctrl_pt_drag = -1; var batchCmd = new BatchCommand("Edit Path control points"); batchCmd.addSubCommand(new ChangeElementCommand(current_path, {d:current_path_oldd})); addCommandToHistory(batchCmd); call("changed", [current_path]); } // else, move back to select mode else { current_mode = "select"; removeAllPointGripsFromPath(); canvas.clearSelection(); canvas.addToSelection([evt.target]); } break; case "rotate": keep = true; element = null; current_mode = "select"; var batchCmd = canvas.finishUndoableChange(); if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); } // perform recalculation to weed out any stray identity transforms that might get stuck recalculateAllSelectedDimensions(); break; default: console.log("Unknown mode in mouseup: " + current_mode); break; } if (!keep && element != null) { element.parentNode.removeChild(element); element = null; var t = evt.target; // if this element is in a group, go up until we reach the top-level group // just below the layer groups // TODO: once we implement links, we also would have to check for elements while (t.parentNode.parentNode.tagName == "g") { t = t.parentNode; } // if we are not in the middle of creating a path, and we've clicked on some shape, // then go to Select mode. // WebKit returns
when the canvas is clicked, Firefox/Opera return if ( (current_mode != "path" || current_path_pts.length == 0) && t.parentNode.id != "selectorParentGroup" && t.id != "svgcanvas" && t.id != "svgroot") { // switch into "select" mode if we've clicked on an element canvas.addToSelection([t], true); canvas.setMode("select"); } } else if (element != null) { canvas.addedNew = true; element.setAttribute("opacity", cur_shape.opacity); cleanupElement(element); selectorManager.update(); if(current_mode == "path") { current_path = element; current_mode = "pathedit"; recalcPathPoints(); addAllPointGripsToPath(current_path_pts.length/2 - 1); } else if (current_mode == "text") { // keep us in the tool we were in unless it was a text element canvas.addToSelection([element], true); } // we create the insert command that is stored on the stack // undo means to call cmd.unapply(), redo means to call cmd.apply() addCommandToHistory(new InsertElementCommand(element)); call("changed",[element]); } start_transform = null; }; // public functions // Group: Serialization // Function: open // Calls the 'opened' handler and sends the SVG XML text. Clients of the SvgCanvas bind // their load function (typically calls to setSvgString() to the 'opened' event. this.open = function(str) { // Nothing by default, handled by optional widget/extension call("opened", str); }; // Function: save // Serializes the current drawing into SVG XML text and returns it to the 'saved' handler. // This function also includes the XML prolog. Clients of the SvgCanvas bind their save // function to the 'saved' event. // // Returns: // Nothing this.save = function() { // remove the selected outline before serializing this.clearSelection(); var str = "\n"; // no need for doctype, see http://jwatt.org/svg/authoring/#doctype-declaration str += svgCanvasToString(); call("saved", str); }; var walkTree = function(elem, cbFn){ if (elem && elem.nodeType == 1) { cbFn(elem); var i = elem.childNodes.length; while (i--) { walkTree(elem.childNodes.item(i), cbFn); } } }; // Function: getSvgString // Returns the current drawing as raw SVG XML text. // // Returns: // The current drawing as raw SVG XML text. this.getSvgString = function() { return svgCanvasToString(); }; // Function: setSvgString // This function sets the current drawing as the input SVG XML. // // Parameters: // xmlString - The SVG as XML text. // // Returns: // This function returns false if the set was unsuccessful, true otherwise. this.setSvgString = function(xmlString) { try { // convert string into XML document var newDoc = Utils.text2xml(xmlString); // run it through our sanitizer to remove anything we do not support sanitizeSvg(newDoc.documentElement); var batchCmd = new BatchCommand("Change Source"); // remove old svg document var oldzoom = svgroot.removeChild(svgcontent); batchCmd.addSubCommand(new RemoveElementCommand(oldzoom, svgroot)); // set new svg document svgcontent = svgroot.appendChild(svgdoc.importNode(newDoc.documentElement, true)); // Fix XML for Opera/Win/Non-EN if(window.opera) { fixOperaXML(svgcontent, newDoc.documentElement); } svgcontent.setAttribute('id', 'svgcontent'); // determine proper size var w, h; if (svgcontent.getAttribute("viewBox")) { var vb = svgcontent.getAttribute("viewBox").split(' '); w = vb[2]; h = vb[3]; } // handle old content that doesn't have a viewBox else { w = svgcontent.getAttribute("width"); h = svgcontent.getAttribute("height"); svgcontent.setAttribute("viewBox", ["0", "0", w, h].join(" ")); } // just to be safe, remove any width/height from text so that they are 100%/100% svgcontent.removeAttribute('width'); svgcontent.removeAttribute('height'); batchCmd.addSubCommand(new InsertElementCommand(svgcontent)); // update root to the correct size var changes = {}; changes['width'] = svgroot.getAttribute('width'); changes['height'] = svgroot.getAttribute('height'); svgroot.setAttribute('width', w); svgroot.setAttribute('height', h); batchCmd.addSubCommand(new ChangeElementCommand(svgroot, changes)); // reset zoom current_zoom = 1; // identify layers identifyLayers(); selectorManager.update(); addCommandToHistory(batchCmd); call("changed", [svgcontent]); } catch(e) { console.log(e); return false; } return true; }; // Layer API Functions // Group: Layers var identifyLayers = function() { all_layers = []; var numchildren = svgcontent.childNodes.length; // loop through all children of svgcontent var orphans = [], layernames = []; for (var i = 0; i < numchildren; ++i) { var child = svgcontent.childNodes.item(i); // for each g, find its layer name if (child && child.nodeType == 1) { if (child.tagName == "g") { var name = $("title",child).text(); // store layer and name in global variable if (name) { layernames.push(name); all_layers.push( [name,child] ); current_layer = child; walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");}); current_layer.setAttribute("style", "pointer-events:none"); } // if group did not have a name, it is an orphan else { orphans.push(child); } } // if child has a bbox (i.e. not a or element), then it is an orphan else if(canvas.getBBox(child) && child.nodeName != 'defs') { // Opera returns a BBox for defs var bb = canvas.getBBox(child); orphans.push(child); } } } // create a new layer and add all the orphans to it if (orphans.length > 0) { var i = 1; while ($.inArray(("Layer " + i), layernames) != -1) { i++; } var newname = "Layer " + i; current_layer = svgdoc.createElementNS(svgns, "g"); var layer_title = svgdoc.createElementNS(svgns, "title"); layer_title.textContent = newname; current_layer.appendChild(layer_title); for (var j = 0; j < orphans.length; ++j) { current_layer.appendChild(orphans[j]); } current_layer = svgcontent.appendChild(current_layer); all_layers.push( [newname, current_layer] ); } walkTree(current_layer, function(e){e.setAttribute("style","pointer-events:inherit");}); current_layer.setAttribute("style","pointer-events:all"); }; // Function: createLayer // Creates a new top-level layer in the drawing with the given name, sets the current layer // to it, and then clears the selection This function then calls the 'changed' handler. // This is an undoable action. // // Parameters: // name - The given name this.createLayer = function(name) { var batchCmd = new BatchCommand("Create Layer"); var new_layer = svgdoc.createElementNS(svgns, "g"); var layer_title = svgdoc.createElementNS(svgns, "title"); layer_title.textContent = name; new_layer.appendChild(layer_title); new_layer = svgcontent.appendChild(new_layer); batchCmd.addSubCommand(new InsertElementCommand(new_layer)); addCommandToHistory(batchCmd); canvas.clearSelection(); identifyLayers(); canvas.setCurrentLayer(name); call("changed", [new_layer]); }; // Function: deleteCurrentLayer // Deletes the current layer from the drawing and then clears the selection. This function // then calls the 'changed' handler. This is an undoable action. this.deleteCurrentLayer = function() { if (current_layer && all_layers.length > 1) { var batchCmd = new BatchCommand("Delete Layer"); // actually delete from the DOM and store in our Undo History var parent = current_layer.parentNode; batchCmd.addSubCommand(new RemoveElementCommand(current_layer, parent)); parent.removeChild(current_layer); addCommandToHistory(batchCmd); canvas.clearSelection(); identifyLayers(); canvas.setCurrentLayer(all_layers[all_layers.length-1][0]); call("changed", [svgcontent]); return true; } return false; }; // Function: getNumLayers // Returns the number of layers in the current drawing. // // Returns: // The number of layers in the current drawing. this.getNumLayers = function() { return all_layers.length; }; // Function: getLayer // Returns the name of the ith layer. If the index is out of range, an empty string is returned. // // Parameters: // i - the zero-based index of the layer you are querying. // // Returns: // The name of the ith layer this.getLayer = function(i) { if (i >= 0 && i < canvas.getNumLayers()) { return all_layers[i][0]; } return ""; }; // Function: getCurrentLayer // Returns the name of the currently selected layer. If an error occurs, an empty string // is returned. // // Returns: // The name of the currently active layer. this.getCurrentLayer = function() { for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][1] == current_layer) { return all_layers[i][0]; } } return ""; }; // Function: setCurrentLayer // Sets the current layer. If the name is not a valid layer name, then this function returns // false. Otherwise it returns true. This is not an undo-able action. // // Parameters: // name - the name of the layer you want to switch to. // // Returns: // true if the current layer was switched, otherwise false this.setCurrentLayer = function(name) { name = toXml(name); for (var i = 0; i < all_layers.length; ++i) { if (name == all_layers[i][0]) { if (current_layer != all_layers[i][1]) { canvas.clearSelection(); current_layer.setAttribute("style", "pointer-events:none"); current_layer = all_layers[i][1]; current_layer.setAttribute("style", "pointer-events:all"); } return true; } } return false; }; // Function: renameCurrentLayer // Renames the current layer. If the layer name is not valid (i.e. unique), then this function // does nothing and returns false, otherwise it returns true. This is an undo-able action. // // Parameters: // newname - the new name you want to give the current layer. This name must be unique // among all layer names. // // Returns: // true if the rename succeeded, false otherwise. this.renameCurrentLayer = function(newname) { if (current_layer) { var oldLayer = current_layer; // setCurrentLayer will return false if the name doesn't already exists if (!canvas.setCurrentLayer(newname)) { var batchCmd = new BatchCommand("Rename Layer"); // find the index of the layer for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][1] == oldLayer) break; } var oldname = all_layers[i][0]; all_layers[i][0] = toXml(newname); // now change the underlying title element contents var len = oldLayer.childNodes.length; for (var i = 0; i < len; ++i) { var child = oldLayer.childNodes.item(i); // found the element, now append all the if (child && child.tagName == "title") { // wipe out old name while (child.firstChild) { child.removeChild(child.firstChild); } child.textContent = newname; batchCmd.addSubCommand(new ChangeElementCommand(child, {"#text":oldname})); addCommandToHistory(batchCmd); call("changed", [oldLayer]); return true; } } } current_layer = oldLayer; } return false; }; // Function: setCurrentLayerPosition // Changes the position of the current layer to the new value. If the new index is not valid, // this function does nothing and returns false, otherwise it returns true. This is an // undo-able action. // // Parameters: // newpos - The zero-based index of the new position of the layer. This should be between // 0 and (number of layers - 1) // // Returns: // true if the current layer position was changed, false otherwise. this.setCurrentLayerPosition = function(newpos) { if (current_layer && newpos >= 0 && newpos < all_layers.length) { for (var oldpos = 0; oldpos < all_layers.length; ++oldpos) { if (all_layers[oldpos][1] == current_layer) break; } // some unknown error condition (current_layer not in all_layers) if (oldpos == all_layers.length) { return false; } if (oldpos != newpos) { // if our new position is below us, we need to insert before the node after newpos var refLayer = null; var oldNextSibling = current_layer.nextSibling; if (newpos > oldpos ) { if (newpos < all_layers.length-1) { refLayer = all_layers[newpos+1][1]; } } // if our new position is above us, we need to insert before the node at newpos else { refLayer = all_layers[newpos][1]; } svgcontent.insertBefore(current_layer, refLayer); addCommandToHistory(new MoveElementCommand(current_layer, oldNextSibling, svgcontent)); identifyLayers(); canvas.setCurrentLayer(all_layers[newpos][0]); return true; } } return false; }; // Function: getLayerVisibility // Returns whether the layer is visible. If the layer name is not valid, then this function // returns false. // // Parameters: // layername - the name of the layer which you want to query. // // Returns: // The visibility state of the layer, or false if the layer name was invalid. this.getLayerVisibility = function(layername) { // find the layer var layer = null; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { layer = all_layers[i][1]; break; } } if (!layer) return false; return (layer.getAttribute("display") != "none"); }; // Function: setLayerVisibility // Sets the visibility of the layer. If the layer name is not valid, this function return // false, otherwise it returns true. This is an undo-able action. // // Parameters: // layername - the name of the layer to change the visibility // bVisible - true/false, whether the layer should be visible // // Returns: // true if the layer's visibility was set, false otherwise this.setLayerVisibility = function(layername, bVisible) { // find the layer var layer = null; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { layer = all_layers[i][1]; break; } } if (!layer) return false; var oldDisplay = layer.getAttribute("display"); if (!oldDisplay) oldDisplay = "inline"; layer.setAttribute("display", bVisible ? "inline" : "none"); addCommandToHistory(new ChangeElementCommand(layer, {"display":oldDisplay}, "Layer Visibility")); if (layer == current_layer) { canvas.clearSelection(); } // call("changed", [selected]); return true; }; // Function: moveSelectedToLayer // Moves the selected elements to layername. If the name is not a valid layer name, then false // is returned. Otherwise it returns true. This is an undo-able action. // // Parameters: // layername - the name of the layer you want to which you want to move the selected elements // // Returns: // true if the selected elements were moved to the layer, false otherwise. this.moveSelectedToLayer = function(layername) { // find the layer var layer = null; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { layer = all_layers[i][1]; break; } } if (!layer) return false; var batchCmd = new BatchCommand("Move Elements to Layer"); // loop for each selected element and move it var selElems = selectedElements; var i = selElems.length; while (i--) { var elem = selElems[i]; if (!elem) continue; var oldNextSibling = elem.nextSibling; // TODO: this is pretty brittle! var oldLayer = elem.parentNode; layer.appendChild(elem); batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldLayer)); } addCommandToHistory(batchCmd); return true; }; // Function: getLayerOpacity // Returns the opacity of the given layer. If the input name is not a layer, null is returned. // // Parameters: // layername - name of the layer on which to get the opacity // // Returns: // The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null // if layername is not a valid layer this.getLayerOpacity = function(layername) { for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { var g = all_layers[i][1]; var opacity = g.getAttribute("opacity"); if (!opacity) { opacity = "1.0"; } return parseFloat(opacity); } } return null; }; // Function: setLayerOpacity // Sets the opacity of the given layer. If the input name is not a layer, nothing happens. // This is not an undo-able action. NOTE: this function exists solely to apply // a highlighting/de-emphasis effect to a layer, when it is possible for a user to affect // the opacity of a layer, we will need to allow this function to produce an undo-able action. // If opacity is not a value between 0.0 and 1.0, then nothing happens. // // Parameters: // layername - name of the layer on which to set the opacity // opacity - a float value in the range 0.0-1.0 this.setLayerOpacity = function(layername, opacity) { if (opacity < 0.0 || opacity > 1.0) return; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { var g = all_layers[i][1]; g.setAttribute("opacity", opacity); break; } } }; // Function: clear // Clears the current document. This is not an undoable action. this.clear = function() { current_path_pts = []; // clear the svgcontent node var nodes = svgcontent.childNodes; var len = svgcontent.childNodes.length; var i = 0; this.clearSelection(); for(var rep = 0; rep < len; rep++){ if (nodes[i].nodeType == 1) { // element node svgcontent.removeChild(nodes[i]); } else { i++; } } // create empty first layer all_layers = []; canvas.createLayer("Layer 1"); // clear the undo stack resetUndoStack(); // reset the selector manager selectorManager.initGroup(); // reset the rubber band box rubberBox = selectorManager.getRubberBandBox(); call("cleared"); }; // TODO: should this be an 'internal' function? this.clearPath = function(remove) { if(remove && current_mode == "path") { var elem = svgdoc.getElementById(getId()); if(elem) elem.parentNode.removeChild(elem); } removeAllPointGripsFromPath(); current_path_pts = []; current_path_pt = -1; }; // TODO: should this be an 'internal' function? this.getNodePoint = function() { if(current_path_pt != -1) { var pt = getPathPoint(current_path_pt, true); var list = current_path.pathSegList; var segtype; if(list.numberOfItems > current_path_pt+1) { segtype = list.getItem(current_path_pt+1).pathSegType; } else { segtype = false; } return { x: pt[0], y: pt[1], type: segtype } } else { return false; } } this.clonePathNode = function() { var pt = current_path_pt, list = current_path.pathSegList; var next_item = list.getItem(pt+1); // Get point in between nodes if(next_item.pathSegType % 2 == 0) { // even num, so abs var cur_item = list.getItem(pt); var new_x = (next_item.x + cur_item.x) / 2; var new_y = (next_item.y + cur_item.y) / 2; } else { var new_x = next_item.x/2; var new_y = next_item.y/2; } var seg = current_path.createSVGPathSegLinetoAbs(new_x, new_y); list.insertItemBefore(seg, pt+1); // Webkit doesn't do this right. var abs_x = (getPathPoint(pt)[0] + new_x) * current_zoom; var abs_y = (getPathPoint(pt)[1] + new_y) * current_zoom; var last_num = current_path_pts.length/2; // Add new grip addPointGripToPath(abs_x, abs_y, last_num); // Update path_pts current_path_pts.splice(pt*2 + 2, 0, abs_x, abs_y); resetPointGrips(); this.addNodeToSelection(pt+1); // current_path.setAttribute("d", convertToD(current_path.pathSegList)); } this.deletePathNode = function() { var last_pt = current_path_pts.length/2 - 1; var pt = current_path_pt, list = current_path.pathSegList; var cur_item = list.getItem(pt); var next_item = list.getItem(pt+1); if(pt == 0) { var next_x = getPathPoint(1)[0]; var next_y = getPathPoint(1)[1]; // Make the next point be the "M" point replacePathSeg(2, 1, [next_x, next_y]); // Reposition last node var last_item = list.getItem(last_pt); replacePathSeg(4, last_pt, [next_x, next_y]); removeControlPointGrips(last_pt - 1); current_path_pts.splice(last_pt*2, 2, next_x, next_y); current_path_pts.splice(0, 2); } else { current_path_pts.splice(pt*2, 2); } list.removeItem(pt); resetPointGrips(); if(window.opera) { // Opera repaints incorrectly var cp = $(current_path); cp.attr('d',cp.attr('d')); } this.addNodeToSelection(pt); } this.getResolution = function() { // return [svgroot.getAttribute("width"), svgroot.getAttribute("height")]; var vb = svgcontent.getAttribute("viewBox").split(' '); return {'w':vb[2], 'h':vb[3], 'zoom': current_zoom}; }; this.getImageTitle = function() { var childs = svgcontent.childNodes; for (var i=0; i<childs.length; i++) { if(childs[i].nodeName == 'title') { return childs[i].textContent; } } return ''; } this.setImageTitle = function(newtitle) { var childs = svgcontent.childNodes, doc_title = false, old_title = ''; var batchCmd = new BatchCommand("Change Image Title"); for (var i=0; i<childs.length; i++) { if(childs[i].nodeName == 'title') { doc_title = childs[i]; old_title = doc_title.textContent; break; } } if(!doc_title) { doc_title = svgdoc.createElementNS(svgns, "title"); svgcontent.insertBefore(doc_title, svgcontent.firstChild); } if(newtitle.length) { doc_title.textContent = newtitle; } else { // No title given, so element is not necessary doc_title.parentNode.removeChild(doc_title); } batchCmd.addSubCommand(new ChangeElementCommand(doc_title, {'#text': old_title})); addCommandToHistory(batchCmd); } this.setResolution = function(x, y) { var res = canvas.getResolution(); var w = res.w, h = res.h; var batchCmd; if(x == 'fit') { canvas.clearSelection(); // Get bounding box var bbox = canvas.getStrokedBBox(); if(bbox) { batchCmd = new BatchCommand("Fit Canvas to Content"); var visEls = canvas.getVisibleElements(); $.each(visEls, function(i, item) { var sel_bb = item.getBBox(); // TODO: we are not using the second argument here anymore, what to do? var cmd = recalculateDimensions(item, { x: sel_bb.x - bbox.x, y: sel_bb.y - bbox.y, width: sel_bb.width, height: sel_bb.height }); batchCmd.addSubCommand(cmd); }); x = Math.round(bbox.width); y = Math.round(bbox.height); } else { return false; } } x *= current_zoom; y *= current_zoom; if (x != w || y != h) { var handle = svgroot.suspendRedraw(1000); if(!batchCmd) { batchCmd = new BatchCommand("Change Image Dimensions"); } svgroot.setAttribute('width', x); svgroot.setAttribute('height', y); batchCmd.addSubCommand(new ChangeElementCommand(svgroot, {"width":w, "height":h})); svgcontent.setAttribute("viewBox", ["0 0", x/current_zoom, y/current_zoom].join(' ')); batchCmd.addSubCommand(new ChangeElementCommand(svgcontent, {"viewBox": ["0 0", w, h].join(' ')})); addCommandToHistory(batchCmd); svgroot.unsuspendRedraw(handle); call("changed", [svgcontent]); } return true; }; this.setBBoxZoom = function(val, editor_w, editor_h) { var spacer = .85; var bb; var calcZoom = function(bb) { var w_zoom = Math.round((editor_w / bb.width)*100 * spacer)/100; var h_zoom = Math.round((editor_h / bb.height)*100 * spacer)/100; var zoomlevel = Math.min(w_zoom,h_zoom); canvas.setZoom(zoomlevel); return {'zoom': zoomlevel, 'bbox': bb}; } if(typeof val == 'object') { bb = val; if(bb.width == 0 || bb.height == 0) { var newzoom = bb.zoom?bb.zoom:current_zoom * bb.factor; canvas.setZoom(newzoom); return {'zoom': current_zoom, 'bbox': bb}; } return calcZoom(bb); } switch (val) { case 'selection': if(!selectedElements[0]) return; var sel_elems = $.map(selectedElements, function(n){ if(n) return n; }); bb = canvas.getStrokedBBox(sel_elems); break; case 'canvas': var res = canvas.getResolution(); spacer = .95; bb = {width:res.w, height:res.h ,x:0, y:0}; break; case 'content': bb = canvas.getStrokedBBox(); break; case 'layer': bb = canvas.getStrokedBBox(canvas.getVisibleElements(current_layer)); break; default: return; } return calcZoom(bb); } this.setZoom = function(zoomlevel) { var res = canvas.getResolution(); svgroot.setAttribute("width", res.w * zoomlevel); svgroot.setAttribute("height", res.h * zoomlevel); current_zoom = zoomlevel; $.each(selectedElements, function(i, elem) { if(!elem) return; selectorManager.requestSelector(elem).resize(); }); if(current_mode == "pathedit") { resetPointGrips(); } } this.getMode = function() { return current_mode; }; this.setMode = function(name) { // toss out half-drawn path if (current_mode == "path" && current_path_pts.length > 0) { var elem = svgdoc.getElementById(getId()); elem.parentNode.removeChild(elem); canvas.clearPath(); canvas.clearSelection(); started = false; } else if (current_mode == "pathedit") { canvas.clearPath(); } cur_properties = (selectedElements[0] && selectedElements[0].nodeName == 'text') ? cur_text : cur_shape; current_mode = name; }; this.getStrokeColor = function() { return cur_properties.stroke; }; this.setStrokeColor = function(val,preventUndo) { cur_shape.stroke = val; cur_properties.stroke_paint = {type:"solidColor"}; if (!preventUndo) this.changeSelectedAttribute("stroke", val); else this.changeSelectedAttributeNoUndo("stroke", val); }; this.getFillColor = function() { return cur_properties.fill; }; this.setFillColor = function(val,preventUndo) { cur_properties.fill = val; cur_properties.fill_paint = {type:"solidColor"}; // take out any path/line elements when setting fill var elems = []; var i = selectedElements.length; while(i--) { var elem = selectedElements[i]; if (elem && elem.tagName != "polyline" && elem.tagName != "line") { elems.push(elem); } } if (elems.length > 0) { if (!preventUndo) this.changeSelectedAttribute("fill", val, elems); else this.changeSelectedAttributeNoUndo("fill", val, elems); } }; var findDefs = function() { var defs = svgcontent.getElementsByTagNameNS(svgns, "defs"); if (defs.length > 0) { defs = defs[0]; } else { // first child is a comment, so call nextSibling defs = svgcontent.insertBefore( svgdoc.createElementNS(svgns, "defs" ), svgcontent.firstChild.nextSibling); } return defs; }; var addGradient = function() { $.each(['stroke','fill'],function(i,type) { if(!cur_properties[type + '_paint'] || cur_properties[type + '_paint'].type == "solidColor") return; var grad = canvas[type + 'Grad']; // find out if there is a duplicate gradient already in the defs var duplicate_grad = findDuplicateGradient(grad); var defs = findDefs(); // no duplicate found, so import gradient into defs if (!duplicate_grad) { grad = defs.appendChild( svgdoc.importNode(grad, true) ); // get next id and set it on the grad grad.id = getNextId(); } else { // use existing gradient grad = duplicate_grad; } var functype = type=='fill'?'Fill':'Stroke'; canvas['set'+ functype +'Color']("url(#" + grad.id + ")"); }); } var findDuplicateGradient = function(grad) { var defs = findDefs(); var existing_grads = defs.getElementsByTagNameNS(svgns, "linearGradient"); var i = existing_grads.length; while (i--) { var og = existing_grads.item(i); if (grad.getAttribute('x1') != og.getAttribute('x1') || grad.getAttribute('y1') != og.getAttribute('y1') || grad.getAttribute('x2') != og.getAttribute('x2') || grad.getAttribute('y2') != og.getAttribute('y2')) { continue; } // else could be a duplicate, iterate through stops var stops = grad.getElementsByTagNameNS(svgns, "stop"); var ostops = og.getElementsByTagNameNS(svgns, "stop"); if (stops.length != ostops.length) { continue; } var j = stops.length; while(j--) { var stop = stops.item(j); var ostop = ostops.item(j); if (stop.getAttribute('offset') != ostop.getAttribute('offset') || stop.getAttribute('stop-opacity') != ostop.getAttribute('stop-opacity') || stop.getAttribute('stop-color') != ostop.getAttribute('stop-color')) { break; } } if (j == -1) { return og; } } // for each gradient in defs return null; }; // Group: Fill and Stroke this.setStrokePaint = function(p, addGrad) { // make a copy var p = new $.jGraduate.Paint(p); this.setStrokeOpacity(p.alpha/100); // now set the current paint object cur_properties.stroke_paint = p; if (p.type == "solidColor") { this.setStrokeColor("#"+p.solidColor); } else if(p.type == "linearGradient") { canvas.strokeGrad = p.linearGradient; if(addGrad) addGradient(); } else { // console.log("none!"); } }; this.setFillPaint = function(p, addGrad) { // make a copy var p = new $.jGraduate.Paint(p); this.setFillOpacity(p.alpha/100, true); // now set the current paint object cur_properties.fill_paint = p; if (p.type == "solidColor") { this.setFillColor("#"+p.solidColor); } else if(p.type == "linearGradient") { canvas.fillGrad = p.linearGradient; if(addGrad) addGradient(); } else { // console.log("none!"); } }; this.getStrokeWidth = function() { return cur_properties.stroke_width; }; // When attempting to set a line's width to 0, change it to 1 instead this.setStrokeWidth = function(val) { if(val == 0 && $.inArray(current_mode, ['line', 'path']) != -1) { canvas.setStrokeWidth(1); return; } cur_properties.stroke_width = val; this.changeSelectedAttribute("stroke-width", val); }; this.getStrokeStyle = function() { return cur_shape.stroke_style; }; this.setStrokeStyle = function(val) { cur_shape.stroke_style = val; this.changeSelectedAttribute("stroke-dasharray", val); }; this.getOpacity = function() { return cur_shape.opacity; }; this.setOpacity = function(val) { cur_shape.opacity = val; this.changeSelectedAttribute("opacity", val); }; this.getFillOpacity = function() { return cur_shape.fill_opacity; }; this.setFillOpacity = function(val, preventUndo) { cur_shape.fill_opacity = val; if (!preventUndo) this.changeSelectedAttribute("fill-opacity", val); else this.changeSelectedAttributeNoUndo("fill-opacity", val); }; this.getStrokeOpacity = function() { return cur_shape.stroke_opacity; }; this.setStrokeOpacity = function(val, preventUndo) { cur_shape.stroke_opacity = val; if (!preventUndo) this.changeSelectedAttribute("stroke-opacity", val); else this.changeSelectedAttributeNoUndo("stroke-opacity", val); }; // returns an object that behaves like a SVGTransformList this.getTransformList = function(elem) { if (isWebkit) { var t = svgTransformLists[elem.id]; if (!t) { svgTransformLists[elem.id] = new SVGEditTransformList(elem); t = svgTransformLists[elem.id]; } return t; } else if (elem.transform) { return elem.transform.baseVal; } return null; }; this.getBBox = function(elem) { var selected = elem || selectedElements[0]; if (elem.nodeType != 1) return null; var ret = null; if(elem.nodeName == 'text' && selected.textContent == '') { selected.textContent = 'a'; // Some character needed for the selector to use. ret = selected.getBBox(); selected.textContent = ''; } else { try { ret = selected.getBBox(); } catch(e) { ret = null; } } // get the bounding box from the DOM (which is in that element's coordinate system) return ret; }; // TODO: do we need to sum up all rotation angles? this.getRotationAngle = function(elem) { var selected = elem || selectedElements[0]; // find the rotation transform (if any) and set it var tlist = canvas.getTransformList(selected); var t = tlist.numberOfItems; while (t--) { var xform = tlist.getItem(t); if (xform.type == 4) { return xform.angle; } } return 0; }; this.setRotationAngle = function(val,preventUndo) { var elem = selectedElements[0]; // we use the actual element's bbox (not the calculated one) since the // calculated bbox's center can change depending on the angle var bbox = elem.getBBox(); var cx = round(bbox.x+bbox.width/2), cy = round(bbox.y+bbox.height/2); var tlist = canvas.getTransformList(elem); var rotIndex = -1; // find the index of the rotation trnasform var n = tlist.numberOfItems; while (n--) { var xform = tlist.getItem(n); if (xform.type == 4) { rotIndex = n; break; } } // if we are not rotated yet, insert a dummy xform if (rotIndex == -1) { tlist.insertItemBefore(svgroot.createSVGTransform(), 0); rotIndex = 0; } var newrot = tlist.getItem(rotIndex); newrot.setRotate(val, cx, cy); // TODO: remove this seperate chunk of code where we replace the rotation transform // because calling setRotate() above changes the live transform in the list if (preventUndo) { // we don't need to undo, just update the transform list // Opera Bug: for whatever reason, sometimes Opera doesn't let you // replace the 0th transform (perhaps if it's an identity matrix?) try { tlist.replaceItem(newrot, rotIndex); } catch(e) { tlist.insertItemBefore(newrot,rotIndex); } } else { // FIXME: we need to do it, then undo it, then redo it so it can be undo-able! :) // TODO: figure out how to make changes to transform list undo-able cross-browser var oldTransform = elem.getAttribute("transform"); tlist.replaceItem(newrot, rotIndex); var newTransform = elem.getAttribute("transform"); elem.setAttribute("transform", oldTransform); this.changeSelectedAttribute("transform",newTransform,selectedElements); } var pointGripContainer = document.getElementById("pathpointgrip_container"); if(elem.nodeName == "path" && pointGripContainer) { setPointContainerTransform(elem.getAttribute("transform")); } var selector = selectorManager.requestSelector(selectedElements[0]); selector.resize(); selector.updateGripCursors(val); }; this.each = function(cb) { $(svgroot).children().each(cb); }; this.bind = function(event, f) { var old = events[event]; events[event] = f; return old; }; this.setIdPrefix = function(p) { idprefix = p; }; this.getBold = function() { // should only have one element selected var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { return (selected.getAttribute("font-weight") == "bold"); } return false; }; this.setBold = function(b) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { this.changeSelectedAttribute("font-weight", b ? "bold" : "normal"); } }; this.getItalic = function() { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { return (selected.getAttribute("font-style") == "italic"); } return false; }; this.setItalic = function(i) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { this.changeSelectedAttribute("font-style", i ? "italic" : "normal"); } }; this.getFontFamily = function() { return cur_text.font_family; }; this.setFontFamily = function(val) { cur_text.font_family = val; this.changeSelectedAttribute("font-family", val); }; this.getFontSize = function() { return cur_text.font_size; }; this.setFontSize = function(val) { cur_text.font_size = val; this.changeSelectedAttribute("font-size", val); }; this.getText = function() { var selected = selectedElements[0]; if (selected == null) { return ""; } return selected.textContent; }; this.setTextContent = function(val) { this.changeSelectedAttribute("#text", val); }; this.setImageURL = function(val) { // Below is some code to fetch the data: URL representation // of local image files. It is commented out until we figure out // a way of introducing this as an option into the UI. Also, it // does not work in Firefox at all :( /* // load in the image and once it's loaded, get the dimensions var img = document.createElement("img"); var svgCanvas = this; img.addEventListener("load", function(evt) { if (this.width > 0 && this.height > 0) { // create a canvas the same size as the raster image var canvas = document.createElement("canvas"); canvas.width = this.width; canvas.height = this.height; // load the raster image into the canvas canvas.getContext("2d").drawImage(img,0,0); // retrieve the data: URL try { var dataurl = canvas.toDataURL(); svgCanvas.changeSelectedAttribute("#href", dataurl); } catch(e) { // if we get an exception, just set the href to the URL svgCanvas.changeSelectedAttribute("#href", val); } } }, false); img.setAttribute("src", val); */ svgCanvas.changeSelectedAttribute("#href", val); }; this.setRectRadius = function(val) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "rect") { var r = selected.getAttribute("rx"); if (r != val) { selected.setAttribute("rx", val); selected.setAttribute("ry", val); addCommandToHistory(new ChangeElementCommand(selected, {"rx":r, "ry":r}, "Radius")); call("changed", [selected]); } } }; this.setSegType = function(new_type) { var grip = $('#pathpointgrip_' + current_path_pt); var old_d = current_path.getAttribute('d'); var index = grip[0].id.split('_')[1] - 0; var last_index = current_path_pts.length/2 - 1; var is_closed = current_path.getAttribute('d').toLowerCase().indexOf('z') != -1; if(!is_closed && index == last_index) { return; // Last point of unclosed path should do nothing } else if(index >= last_index && is_closed) { index = 0; } var next_index = index+1; var cur_x = getPathPoint(index)[0]; var cur_y = getPathPoint(index)[1]; var next_x = getPathPoint(next_index)[0]; var next_y = getPathPoint(next_index)[1]; if(!new_type) { // double-click, so just toggle var batchCmd = new BatchCommand("Toggle Path Segment Type"); // Toggle segment to curve/straight line var old_type = current_path.pathSegList.getItem(index+1).pathSegType; new_type = (old_type == 6) ? 4 : 6; } else { new_type -= 0; var batchCmd = new BatchCommand("Change Path Segment Type"); } var points; var bb = current_path.getBBox(); switch ( new_type ) { case 6: var diff_x = next_x - cur_x; var diff_y = next_y - cur_y; var ct1_x = cur_x + (diff_y/2); var ct1_y = cur_y - (diff_x/2); var ct2_x = next_x + (diff_y/2); var ct2_y = next_y - (diff_x/2); points = [next_x,next_y, ct1_x,ct1_y, ct2_x,ct2_y]; break; case 4: points = [next_x,next_y]; removeControlPointGrips(index); break; } replacePathSeg(new_type, next_index, points); addAllPointGripsToPath(); recalculateDimensions(current_path);//, current_path.getBBox()); updateSegLine(true); batchCmd.addSubCommand(new ChangeElementCommand(current_path, {d: old_d})); addCommandToHistory(batchCmd); call("changed", [current_path]); } this.quickClone = function(elem) { // Hack for Firefox bugs where text element features aren't updated if(navigator.userAgent.indexOf('Gecko/') == -1) return elem; var clone = elem.cloneNode(true) elem.parentNode.insertBefore(clone, elem); elem.parentNode.removeChild(elem); selectorManager.releaseSelector(elem); selectedElements[0] = clone; selectorManager.requestSelector(clone).showGrips(true); return clone; } // New functions for refactoring of Undo/Redo // this is the stack that stores the original values, the elements and // the attribute name for begin/finish var undoChangeStackPointer = -1; var undoableChangeStack = []; // This function tells the canvas to remember the old values of the // attrName attribute for each element sent in. The elements and values // are stored on a stack, so the next call to finishUndoableChange() will // pop the elements and old values off the stack, gets the current values // from the DOM and uses all of these to construct the undo-able command. this.beginUndoableChange = function(attrName, elems) { var p = ++undoChangeStackPointer; var i = elems.length; var oldValues = new Array(i), elements = new Array(i); while (i--) { var elem = elems[i]; if (elem == null) continue; elements[i] = elem; oldValues[i] = elem.getAttribute(attrName); } undoableChangeStack[p] = {'attrName': attrName, 'oldValues': oldValues, 'elements': elements}; }; // This function makes the changes to the elements this.changeSelectedAttributeNoUndo = function(attr, newValue, elems) { var handle = svgroot.suspendRedraw(1000); if(current_mode == 'pathedit') { // Editing node var num = (attr == 'x')?0:1; var old_path_pts = $.map(current_path_pts, function(n){return n/current_zoom;}); current_path_pts[current_path_pt*2 + num] = newValue-0; current_path_pt_drag = current_path_pt; updatePath(current_path_pts[current_path_pt*2], current_path_pts[current_path_pt*2 + 1], old_path_pts); } var elems = elems || selectedElements; var i = elems.length; while (i--) { var elem = elems[i]; if (elem == null) continue; // only allow the transform/opacity attribute to change on <g> elements, slightly hacky if (elem.tagName == "g" && (attr != "transform" && attr != "opacity")) continue; var oldval = attr == "#text" ? elem.textContent : elem.getAttribute(attr); if (oldval == null) oldval = ""; if (oldval !== newValue) { if (attr == "#text") { var old_w = elem.getBBox().width; elem.textContent = newValue; elem = canvas.quickClone(elem); // Hoped to solve the issue of moving text with text-anchor="start", // but this doesn't actually fix it. Hopefully on the right track, though. -Fyrd // var box=canvas.getBBox(elem), left=box.x, top=box.y, width=box.width, // height=box.height, dx = width - old_w, dy=0; // var angle = canvas.getRotationAngle(elem); // if (angle) { // var r = Math.sqrt( dx*dx + dy*dy ); // var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0; // dx = r * Math.cos(theta); // dy = r * Math.sin(theta); // // elem.setAttribute('x', elem.getAttribute('x')-dx); // elem.setAttribute('y', elem.getAttribute('y')-dy); // } } else if (attr == "#href") { elem.setAttributeNS(xlinkns, "href", newValue); } else elem.setAttribute(attr, newValue); selectedBBoxes[i] = this.getBBox(elem); // Use the Firefox quickClone hack for text elements with gradients or // where other text attributes are changed. if(elem.nodeName == 'text') { if((newValue+'').indexOf('url') == 0 || $.inArray(attr, ['font-size','font-family','x','y']) != -1) { elem = canvas.quickClone(elem); } } // Timeout needed for Opera & Firefox setTimeout(function() { selectorManager.requestSelector(elem).resize();//elem.getBBox()); // TODO: remove box arg },0); // if this element was rotated, and we changed the position of this element // we need to update the rotational transform attribute var angle = canvas.getRotationAngle(elem); if (angle && attr != "transform") { var cx = round(selectedBBoxes[i].x + selectedBBoxes[i].width/2), cy = round(selectedBBoxes[i].y + selectedBBoxes[i].height/2); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } // if oldValue != newValue } // for each elem svgroot.unsuspendRedraw(handle); }; // This function returns a BatchCommand object which summarizes the // change since beginUndoableChange was called. The command can then // be added to the command history this.finishUndoableChange = function() { var p = undoChangeStackPointer--; var changeset = undoableChangeStack[p]; var i = changeset['elements'].length; var attrName = changeset['attrName']; var batchCmd = new BatchCommand("Change " + attrName); while (i--) { var elem = changeset['elements'][i]; if (elem == null) continue; var changes = {}; changes[attrName] = changeset['oldValues'][i]; if (changes[attrName] != elem.getAttribute(attrName)) { batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attrName)); } } undoableChangeStack[p] = null; return batchCmd; }; // If you want to change all selectedElements, ignore the elems argument. // If you want to change only a subset of selectedElements, then send the // subset to this function in the elems argument. this.changeSelectedAttribute = function(attr, val, elems) { var elems = elems || selectedElements; canvas.beginUndoableChange(attr, elems); var i = elems.length; canvas.changeSelectedAttributeNoUndo(attr, val, elems); var batchCmd = canvas.finishUndoableChange(); if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); } }; $(container).mouseup(mouseUp); $(container).mousedown(mouseDown); $(container).mousemove(mouseMove); this.deleteSelectedElements = function() { var batchCmd = new BatchCommand("Delete Elements"); var len = selectedElements.length; var selectedCopy = []; //selectedElements is being deleted for (var i = 0; i < len; ++i) { var selected = selectedElements[i]; if (selected == null) break; var parent = selected.parentNode; var t = selected; // this will unselect the element and remove the selectedOutline selectorManager.releaseSelector(t); var elem = parent.removeChild(t); selectedCopy.push(selected) //for the copy selectedElements[i] = null; batchCmd.addSubCommand(new RemoveElementCommand(elem, parent)); } if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); call("changed", selectedCopy); canvas.clearSelection(); }; this.groupSelectedElements = function() { var batchCmd = new BatchCommand("Group Elements"); // create and insert the group element var g = addSvgElementFromJson({ "element": "g", "attr": { "id": getNextId() } }); batchCmd.addSubCommand(new InsertElementCommand(g)); // now move all children into the group var i = selectedElements.length; while (i--) { var elem = selectedElements[i]; if (elem == null) continue; var oldNextSibling = elem.nextSibling; var oldParent = elem.parentNode; g.appendChild(elem); batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldParent)); } if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); // ensure selectors are at bottom and update selection selectorManager.update(); canvas.clearSelection(); canvas.addToSelection([g]); }; // TODO: when transferring group's rotational transform to the children, must deal // with children who are already rotated within the group (Issue 204) this.ungroupSelectedElement = function() { var g = selectedElements[0]; if (g.tagName == "g") { var batchCmd = new BatchCommand("Ungroup Elements"); var parent = g.parentNode; var anchor = g.previousSibling; var children = new Array(g.childNodes.length); var xform = g.getAttribute("transform"); var i = 0; var gbox = g.getBBox(), gx = gbox.x + gbox.width/2, gy = gbox.y + gbox.height/2; var gangle = canvas.getRotationAngle(g) * Math.PI / 180.0; while (g.firstChild) { var elem = g.firstChild; var oldNextSibling = elem.nextSibling; var oldParent = elem.parentNode; children[i++] = elem = parent.insertBefore(elem, anchor); batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldParent)); if (xform) { var childBox = elem.getBBox(); var cx = childBox.x + childBox.width/2, cy = childBox.y + childBox.height/2, dx = cx - gx, dy = cy - gy, r = Math.sqrt(dx*dx + dy*dy); var tangle = gangle + Math.atan2(dy,dx); var newcx = r * Math.cos(tangle) + gx, newcy = r * Math.sin(tangle) + gy; childBox.x += (newcx - cx); childBox.y += (newcy - cy); // now we add the angle that the element was rotated by // if it's non-zero, we need to set the new transform // otherwise, we clear it var angle = gangle + canvas.getRotationAngle(elem) * Math.PI / 180.0; var changes = {}; changes["transform"] = elem.getAttribute("transform"); if (angle != 0) { elem.setAttribute("transform", "rotate(" + (angle*180.0)/Math.PI + " " + cx + "," + cy + ")"); } else { elem.setAttribute("transform", ""); } batchCmd.addSubCommand(new ChangeElementCommand(elem, changes)); batchCmd.addSubCommand(recalculateDimensions(elem));//, childBox)); } } // remove transform and make it undo-able if (xform) { var changes = {}; changes["transform"] = xform; g.setAttribute("transform", ""); g.removeAttribute("transform"); batchCmd.addSubCommand(new ChangeElementCommand(g, changes)); } // remove the group from the selection canvas.clearSelection(); // delete the group element (but make undo-able) g = parent.removeChild(g); batchCmd.addSubCommand(new RemoveElementCommand(g, parent)); if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); // ensure selectors are at bottom and update selection selectorManager.update(); canvas.addToSelection(children); } }; this.moveToTopSelectedElement = function() { var selected = selectedElements[0]; if (selected != null) { var t = selected; var oldParent = t.parentNode; var oldNextSibling = t.nextSibling; if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null; t = t.parentNode.appendChild(t); addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "top")); } }; this.moveToBottomSelectedElement = function() { var selected = selectedElements[0]; if (selected != null) { var t = selected; var oldParent = t.parentNode; var oldNextSibling = t.nextSibling; if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null; // first child is a comment, so call nextSibling var firstChild = t.parentNode.firstChild.nextSibling; if (firstChild.tagName == 'defs') { firstChild = firstChild.nextSibling; } t = t.parentNode.insertBefore(t, firstChild); addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "bottom")); } }; this.moveSelectedElements = function(dx,dy,undoable) { // if undoable is not sent, default to true // if single values, scale them to the zoom if (dx.constructor != Array) { dx /= current_zoom; dy /= current_zoom; } var undoable = undoable || true; var batchCmd = new BatchCommand("position"); var i = selectedElements.length; while (i--) { var selected = selectedElements[i]; if (selected != null) { selectedBBoxes[i] = this.getBBox(selected); // dx and dy could be arrays if (dx.constructor == Array) { selectedBBoxes[i].x += dx[i]; } else { selectedBBoxes[i].x += dx; } if (dy.constructor == Array) { selectedBBoxes[i].y += dy[i]; } else { selectedBBoxes[i].y += dy; } var cmd = recalculateDimensions(selected);//,selectedBBoxes[i]); if (cmd) { batchCmd.addSubCommand(cmd); } selectorManager.requestSelector(selected).resize();//selectedBBoxes[i]); } } if (!batchCmd.isEmpty()) { if (undoable) addCommandToHistory(batchCmd); call("changed", selectedElements); } }; this.getStrokedBBox = function(elems) { if(!elems) elems = canvas.getVisibleElements(); if(!elems.length) return false; // Make sure the expected BBox is returned if the element is a group var getCheckedBBox = function(elem) { if(elem.tagName == 'g') { return canvas.getStrokedBBox(elem.childNodes); } else { try { var bb = elem.getBBox(); var angle = canvas.getRotationAngle(elem) * Math.PI / 180.0; if (angle) { var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE, rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE; var cx = round(bb.x + bb.width/2), cy = round(bb.y + bb.height/2); var pts = [ [bb.x - cx, bb.y - cy], [bb.x + bb.width - cx, bb.y - cy], [bb.x + bb.width - cx, bb.y + bb.height - cy], [bb.x - cx, bb.y + bb.height - cy] ]; var j = 4; while (j--) { var x = pts[j][0], y = pts[j][1], r = Math.sqrt( x*x + y*y ); var theta = Math.atan2(y,x) + angle; x = round(r * Math.cos(theta) + cx); y = round(r * Math.sin(theta) + cy); // now set the bbox for the shape after it's been rotated if (x < rminx) rminx = x; if (y < rminy) rminy = y; if (x > rmaxx) rmaxx = x; if (y > rmaxy) rmaxy = y; } bb.x = rminx; bb.y = rminy; bb.width = rmaxx - rminx; bb.height = rmaxy - rminy; } return bb; } catch(e) { return null; } } } var full_bb; $.each(elems, function() { if(full_bb) return; full_bb = getCheckedBBox(this); }); if(elems.length == 1) return full_bb; var max_x = full_bb.x + full_bb.width; var max_y = full_bb.y + full_bb.height; var min_x = full_bb.x; var min_y = full_bb.y; var getOffset = function(elem) { var sw = elem.getAttribute("stroke-width"); var offset = 0; if (elem.getAttribute("stroke") != "none" && !isNaN(sw)) { offset += sw/2; } return offset; } $.each(elems, function(i, elem) { var cur_bb = getCheckedBBox(elem); if(!cur_bb) return; var offset = getOffset(elem); min_x = Math.min(min_x, cur_bb.x - offset); min_y = Math.min(min_y, cur_bb.y - offset); }); full_bb.x = min_x; full_bb.y = min_y; $.each(elems, function(i, elem) { var cur_bb = getCheckedBBox(elem); if(!cur_bb) return; var offset = getOffset(elem); max_x = Math.max(max_x, cur_bb.x + cur_bb.width + offset); max_y = Math.max(max_y, cur_bb.y + cur_bb.height + offset); }); full_bb.width = max_x - min_x; full_bb.height = max_y - min_y; return full_bb; } this.getVisibleElements = function(parent, includeBBox) { if(!parent) parent = $(svgcontent).children(); // Prevent layers from being included var contentElems = []; $(parent).children().each(function(i, elem) { try { var box = elem.getBBox(); if (box) { var item = includeBBox?{'elem':elem, 'bbox':canvas.getStrokedBBox([elem])}:elem; contentElems.push(item); } } catch(e) {} }); return contentElems.reverse(); } this.cycleElement = function(next) { var cur_elem = selectedElements[0]; var elem = false; var all_elems = this.getVisibleElements(current_layer); if (cur_elem == null) { var num = next?all_elems.length-1:0; elem = all_elems[num]; } else { var i = all_elems.length; while(i--) { if(all_elems[i] == cur_elem) { var num = next?i-1:i+1; if(num >= all_elems.length) { num = 0; } else if(num < 0) { num = all_elems.length-1; } elem = all_elems[num]; break; } } } canvas.clearSelection(); canvas.addToSelection([elem], true); call("selected", selectedElements); } var resetUndoStack = function() { undoStack = []; undoStackPointer = 0; }; this.getUndoStackSize = function() { return undoStackPointer; }; this.getRedoStackSize = function() { return undoStack.length - undoStackPointer; }; this.getNextUndoCommandText = function() { if (undoStackPointer > 0) return undoStack[undoStackPointer-1].text; return ""; }; this.getNextRedoCommandText = function() { if (undoStackPointer < undoStack.length) return undoStack[undoStackPointer].text; return ""; }; this.undo = function() { if (undoStackPointer > 0) { this.clearSelection(); removeAllPointGripsFromPath(); var cmd = undoStack[--undoStackPointer]; cmd.unapply(); call("changed", cmd.elements()); } }; this.redo = function() { if (undoStackPointer < undoStack.length && undoStack.length > 0) { this.clearSelection(); var cmd = undoStack[undoStackPointer++]; cmd.apply(); call("changed", cmd.elements()); } }; // this function no longer uses cloneNode because we need to update the id // of every copied element (even the descendants) // we also do it manually because Opera/Win/non-EN puts , instead of . var copyElem = function(el) { // manually create a copy of the element var new_el = document.createElementNS(svgns, el.nodeName); $.each(el.attributes, function(i, attr) { var ns = attr.nodeName == 'href' ? xlinkns : attr.prefix == "xml" ? xmlns : null; new_el.setAttributeNS(ns, attr.nodeName, attr.nodeValue); }); // set the copied element's new id new_el.removeAttribute("id"); new_el.id = getNextId(); // manually increment obj_num because our cloned elements are not in the DOM yet obj_num++; // now create copies of all children $.each(el.childNodes, function(i, child) { switch(child.nodeType) { case 1: // element node new_el.appendChild(copyElem(child)); break; case 3: // text node new_el.textContent = child.nodeValue; break; default: break; } }); return new_el; }; // this creates deep DOM copies (clones) of all selected elements this.cloneSelectedElements = function() { var batchCmd = new BatchCommand("Clone Elements"); // find all the elements selected (stop at first null) var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem == null) break; } // use slice to quickly get the subset of elements we need var copiedElements = selectedElements.slice(0,i); this.clearSelection(); // note that we loop in the reverse way because of the way elements are added // to the selectedElements array (top-first) var i = copiedElements.length; while (i--) { // clone each element and replace it within copiedElements var elem = copiedElements[i] = copyElem(copiedElements[i]); current_layer.appendChild(elem); batchCmd.addSubCommand(new InsertElementCommand(elem)); } if (!batchCmd.isEmpty()) { this.addToSelection(copiedElements.reverse()); // Need to reverse for correct selection-adding this.moveSelectedElements(20,20,false); addCommandToHistory(batchCmd); call("selected", selectedElements); } }; // aligns selected elements (type is a char - see switch below for explanation) // relative_to can be "selected", "largest", "smallest", "page" this.alignSelectedElements = function(type, relative_to) { var bboxes = [], angles = []; var minx = Number.MAX_VALUE, maxx = Number.MIN_VALUE, miny = Number.MAX_VALUE, maxy = Number.MIN_VALUE; var curwidth = Number.MIN_VALUE, curheight = Number.MIN_VALUE; var len = selectedElements.length; if (!len) return; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; var elem = selectedElements[i]; bboxes[i] = canvas.getStrokedBBox(elem); // now bbox is axis-aligned and handles rotation switch (relative_to) { case 'smallest': if ( (type == 'l' || type == 'c' || type == 'r') && (curwidth == Number.MIN_VALUE || curwidth > bboxes[i].width) || (type == 't' || type == 'm' || type == 'b') && (curheight == Number.MIN_VALUE || curheight > bboxes[i].height) ) { minx = bboxes[i].x; miny = bboxes[i].y; maxx = bboxes[i].x + bboxes[i].width; maxy = bboxes[i].y + bboxes[i].height; curwidth = bboxes[i].width; curheight = bboxes[i].height; } break; case 'largest': if ( (type == 'l' || type == 'c' || type == 'r') && (curwidth == Number.MIN_VALUE || curwidth < bboxes[i].width) || (type == 't' || type == 'm' || type == 'b') && (curheight == Number.MIN_VALUE || curheight < bboxes[i].height) ) { minx = bboxes[i].x; miny = bboxes[i].y; maxx = bboxes[i].x + bboxes[i].width; maxy = bboxes[i].y + bboxes[i].height; curwidth = bboxes[i].width; curheight = bboxes[i].height; } break; default: // 'selected' if (bboxes[i].x < minx) minx = bboxes[i].x; if (bboxes[i].y < miny) miny = bboxes[i].y; if (bboxes[i].x + bboxes[i].width > maxx) maxx = bboxes[i].x + bboxes[i].width; if (bboxes[i].y + bboxes[i].height > maxy) maxy = bboxes[i].y + bboxes[i].height; break; } } // loop for each element to find the bbox and adjust min/max if (relative_to == 'page') { minx = 0; miny = 0; maxx = svgroot.getAttribute('width'); maxy = svgroot.getAttribute('height'); } var dx = new Array(len); var dy = new Array(len); for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; var elem = selectedElements[i]; var bbox = bboxes[i]; dx[i] = 0; dy[i] = 0; switch (type) { case 'l': // left (horizontal) dx[i] = minx - bbox.x; break; case 'c': // center (horizontal) dx[i] = (minx+maxx)/2 - (bbox.x + bbox.width/2); break; case 'r': // right (horizontal) dx[i] = maxx - (bbox.x + bbox.width); break; case 't': // top (vertical) dy[i] = miny - bbox.y; break; case 'm': // middle (vertical) dy[i] = (miny+maxy)/2 - (bbox.y + bbox.height/2); break; case 'b': // bottom (vertical) dy[i] = maxy - (bbox.y + bbox.height); break; } } this.moveSelectedElements(dx,dy); }; this.getZoom = function(){return current_zoom;}; // Function: getVersion // Returns a string which describes the revision number of SvgCanvas. this.getVersion = function() { return "svgcanvas.js ($Rev$)"; }; this.clear(); }; // Static class for various utility functions var Utils = { // This code was written by Tyler Akins and has been placed in the // public domain. It would be nice if you left this header intact. // Base64 code from Tyler Akins -- http://rumkin.com // schiller: Removed string concatenation in favour of Array.join() optimization, // also precalculate the size of the array needed. "_keyStr" : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", "encode64" : function(input) { // base64 strings are 4/3 larger than the original string // input = Utils.encodeUTF8(input); // convert non-ASCII characters input = Utils.convertToXMLReferences(input); if(window.btoa) return window.btoa(input); // Use native if available var output = new Array( Math.floor( (input.length + 2) / 3 ) * 4 ); var chr1, chr2, chr3; var enc1, enc2, enc3, enc4; var i = 0, p = 0; do { chr1 = input.charCodeAt(i++); chr2 = input.charCodeAt(i++); chr3 = input.charCodeAt(i++); enc1 = chr1 >> 2; enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); enc4 = chr3 & 63; if (isNaN(chr2)) { enc3 = enc4 = 64; } else if (isNaN(chr3)) { enc4 = 64; } output[p++] = this._keyStr.charAt(enc1); output[p++] = this._keyStr.charAt(enc2); output[p++] = this._keyStr.charAt(enc3); output[p++] = this._keyStr.charAt(enc4); } while (i < input.length); return output.join(''); }, // based on http://phpjs.org/functions/utf8_encode:577 // codedread:does not seem to work with webkit-based browsers on OSX "encodeUTF8": function(input) { //return unescape(encodeURIComponent(input)); //may or may not work var output = ''; for (var n = 0; n < input.length; n++){ var c = input.charCodeAt(n); if (c < 128) { output += input[n]; } else if (c > 127) { if (c < 2048){ output += String.fromCharCode((c >> 6) | 192); } else { output += String.fromCharCode((c >> 12) | 224) + String.fromCharCode((c >> 6) & 63 | 128); } output += String.fromCharCode((c & 63) | 128); } } return output; }, "convertToXMLReferences": function(input) { var output = ''; for (var n = 0; n < input.length; n++){ var c = input.charCodeAt(n); if (c < 128) { output += input[n]; } else if(c > 127) { output += ("&#" + c + ";"); } } return output; }, "rectsIntersect": function(r1, r2) { return r2.x < (r1.x+r1.width) && (r2.x+r2.width) > r1.x && r2.y < (r1.y+r1.height) && (r2.y+r2.height) > r1.y; }, // found this function http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f "text2xml": function(sXML) { // NOTE: I'd like to use jQuery for this, but jQuery makes all tags uppercase //return $(xml)[0]; var out; try{ var dXML = ($.browser.msie)?new ActiveXObject("Microsoft.XMLDOM"):new DOMParser(); dXML.async = false; } catch(e){ throw new Error("XML Parser could not be instantiated"); }; try{ if($.browser.msie) out = (dXML.loadXML(sXML))?dXML:false; else out = dXML.parseFromString(sXML, "text/xml"); } catch(e){ throw new Error("Error parsing XML string"); }; return out; } };