Fix security issue by avoiding use of eval() within postMessage calls between embedAPI and main editor (also namespace the messages and protect the imagelib extension message listener from non-string messages); avoid embedAPI's unneeded randomizing of callback IDs in favor of incrementing; deprecate old embedded_svg_edit API name in favor of JS/JSLint-friendly EmbeddedSVGEdit name (and allow it to be instantiated w/o new keyword); JSLint/HTML5-ize embedAPI files, remove HTML5/browser-optional type="text/javascript", remove unused comments for embedAPI
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2585 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
109cbaf99b
commit
ffde8814ac
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@ -1,19 +1,23 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" >
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<head>
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<meta charset="utf-8" />
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<title>Embed API</title>
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<title>Embed API</title>
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</head>
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<script src="jquery.js"></script>
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<body>
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<script src="embedapi.js"></script>
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<script type="text/javascript" src="embedapi.js"></script>
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<script>
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<script type="text/javascript">
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/*globals $, EmbeddedSVGEdit*/
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var svgCanvas = null;
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$(function () {'use strict';
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var svgCanvas = null;
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function init_embed() {
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function init_embed() {
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var frame = document.getElementById('svgedit');
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var doc, mainButton,
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svgCanvas = new embedded_svg_edit(frame);
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frame = document.getElementById('svgedit');
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// Hide main button, as we will be controlling new/load/save etc from the host document
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svgCanvas = new EmbeddedSVGEdit(frame);
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var doc = frame.contentDocument || frame.contentWindow.document;
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// Hide main button, as we will be controlling new, load, save, etc. from the host document
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var mainButton = doc.getElementById('main_button');
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doc = frame.contentDocument || frame.contentWindow.document;
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mainButton = doc.getElementById('main_button');
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mainButton.style.display = 'none';
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mainButton.style.display = 'none';
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}
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}
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@ -33,10 +37,20 @@
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function saveSvg() {
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function saveSvg() {
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svgCanvas.getSvgString()(handleSvgData);
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svgCanvas.getSvgString()(handleSvgData);
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}
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}
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// Add event handlers
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$('#load').click(loadSvg);
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$('#save').click(saveSvg);
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// Export globals
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window.init_embed = init_embed;
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});
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</script>
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</script>
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<button onclick="loadSvg();">Load example</button>
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</head>
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<button onclick="saveSvg();">Save data</button>
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<body>
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<button id="load">Load example</button>
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<button id="save">Save data</button>
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<br/>
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<br/>
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<iframe src="svg-editor.html" width="900px" height="600px" id="svgedit" onload="init_embed()"></iframe>
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<iframe src="svg-editor.html" width="900px" height="600px" id="svgedit" onload="init_embed();"></iframe>
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</body>
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</body>
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</html>
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</html>
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@ -1,42 +1,10 @@
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/*
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/*
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function embedded_svg_edit(frame){
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//initialize communication
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this.frame = frame;
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this.stack = []; //callback stack
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var editapi = this;
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window.addEventListener("message", function(e){
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if(e.data.substr(0,5) == "ERROR"){
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editapi.stack.splice(0,1)[0](e.data,"error")
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}else{
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editapi.stack.splice(0,1)[0](e.data)
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}
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}, false)
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}
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embedded_svg_edit.prototype.call = function(code, callback){
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this.stack.push(callback);
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this.frame.contentWindow.postMessage(code,"*");
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}
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embedded_svg_edit.prototype.getSvgString = function(callback){
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this.call("svgCanvas.getSvgString()", callback)
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}
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embedded_svg_edit.prototype.setSvgString = function(svg){
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this.call("svgCanvas.setSvgString('"+svg.replace(/'/g, "\\'")+"')");
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}
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*/
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/*
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Embedded SVG-edit API
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Embedded SVG-edit API
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General usage:
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General usage:
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- Have an iframe somewhere pointing to a version of svg-edit > r1000
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- Have an iframe somewhere pointing to a version of svg-edit > r1000
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- Initialize the magic with:
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- Initialize the magic with:
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var svgCanvas = new embedded_svg_edit(window.frames['svgedit']);
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var svgCanvas = new EmbeddedSVGEdit(window.frames['svgedit']);
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- Pass functions in this format:
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- Pass functions in this format:
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svgCanvas.setSvgString("string")
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svgCanvas.setSvgString("string")
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- Or if a callback is needed:
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- Or if a callback is needed:
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@ -52,15 +20,33 @@ Everything is done with the same API as the real svg-edit,
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and all documentation is unchanged. The only difference is
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and all documentation is unchanged. The only difference is
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when handling returns, the callback notation is used instead.
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when handling returns, the callback notation is used instead.
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var blah = new embedded_svg_edit(window.frames['svgedit']);
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var blah = new EmbeddedSVGEdit(window.frames['svgedit']);
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blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
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blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
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*/
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*/
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function embedded_svg_edit(frame){
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(function () {'use strict';
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//initialize communication
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var cbid = 0;
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function getCallbackSetter (d) {
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return function(){
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var t = this, // new callback
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args = [].slice.call(arguments),
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cbid = t.send(d, args, function(){}); // the callback (currently it's nothing, but will be set later)
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return function(newcallback){
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t.callbacks[cbid] = newcallback; // set callback
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};
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};
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}
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function EmbeddedSVGEdit(frame){
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if (!(this instanceof EmbeddedSVGEdit)) { // Allow invocation without "new" keyword
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return new EmbeddedSVGEdit(frame);
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}
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// initialize communication
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this.frame = frame;
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this.frame = frame;
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//this.stack = [] //callback stack
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this.callbacks = {}; // successor to stack
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this.callbacks = {}; //successor to stack
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//List of functions extracted with this:
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//List of functions extracted with this:
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//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
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//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
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//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
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//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
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//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
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//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
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//run in svgedit itself
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//run in svgedit itself
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var functions = ["updateElementFromJson", "embedImage", "fixOperaXML", "clearSelection", "addToSelection",
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var i,
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t = this,
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functions = ["updateElementFromJson", "embedImage", "fixOperaXML", "clearSelection", "addToSelection",
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"removeFromSelection", "addNodeToSelection", "open", "save", "getSvgString", "setSvgString", "createLayer",
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"removeFromSelection", "addNodeToSelection", "open", "save", "getSvgString", "setSvgString", "createLayer",
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"deleteCurrentLayer", "getCurrentDrawing", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition",
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"deleteCurrentLayer", "getCurrentDrawing", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition",
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"setLayerVisibility", "moveSelectedToLayer", "clear", "clearPath", "getNodePoint", "clonePathNode", "deletePathNode",
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"setLayerVisibility", "moveSelectedToLayer", "clear", "clearPath", "getNodePoint", "clonePathNode", "deletePathNode",
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"getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
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"getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
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"setIconSize", "setLang", "setCustomHandlers"];
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"setIconSize", "setLang", "setCustomHandlers"];
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//TODO: rewrite the following, it's pretty scary.
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// TODO: rewrite the following, it's pretty scary.
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for(var i = 0; i < functions.length; i++){
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for(i = 0; i < functions.length; i++){
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this[functions[i]] = (function(d){
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this[functions[i]] = getCallbackSetter(functions[i]);
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return function(){
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var t = this; //new callback
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for(var g = 0, args = []; g < arguments.length; g++){
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args.push(arguments[g]);
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}
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var cbid = t.send(d, args, function(){}); //the callback (currently it's nothing, but will be set later
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return function(newcallback){
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t.callbacks[cbid] = newcallback; //set callback
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};
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};
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})(functions[i]);
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}
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}
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//TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
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var t = this;
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// Older IE may need a polyfill for addEventListener, but so it would for SVG
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window.addEventListener("message", function(e){
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window.addEventListener("message", function(e){
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if(e.data.substr(0,4) == "SVGe"){ //because svg-edit is too longish
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if (!e.data || typeof e.data !== "object" || e.data.namespace !== "svg-edit") {
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var data = e.data.substr(4);
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return;
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var cbid = data.substr(0, data.indexOf(";"));
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}
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if(t.callbacks[cbid]){
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var data = e.data.result || e.data.error,
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if(data.substr(cbid.length + 1,6) != "error:"){
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cbid = e.data.id;
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t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"));
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if(t.callbacks[cbid]){
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}else{
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if(e.data.result){
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t.callbacks[cbid](data, "error");
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t.callbacks[cbid](data);
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}
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}else{
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t.callbacks[cbid](data, "error");
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}
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}
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}
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}
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//this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
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}, false);
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}, false);
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}
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}
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embedded_svg_edit.prototype.send = function(name, args, callback){
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EmbeddedSVGEdit.prototype.send = function(name, args, callback){
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var cbid = Math.floor(Math.random()*31776352877+993577).toString();
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//this.stack.push(callback);
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this.callbacks[cbid] = callback;
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for(var argstr = [], i = 0; i < args.length; i++){
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argstr.push(JSON.stringify(args[i]));
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}
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var t = this;
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var t = this;
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setTimeout(function(){//delay for the callback to be set in case its synchronous
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cbid++;
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t.frame.contentWindow.postMessage(cbid+";svgCanvas['"+name+"']("+argstr.join(",")+")","*");
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this.callbacks[cbid] = callback;
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setTimeout(function(){ // delay for the callback to be set in case its synchronous
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// Todo: Handle non-JSON arguments and return values (undefined, nonfinite numbers, functions, and built-in objects like Date, RegExp), etc.?
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t.frame.contentWindow.postMessage({namespace: "svgCanvas", id: cbid, name: name, args: args}, '*');
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}, 0);
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}, 0);
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return cbid;
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return cbid;
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//this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
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};
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};
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window.embedded_svg_edit = EmbeddedSVGEdit; // Export old, deprecated API
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window.EmbeddedSVGEdit = EmbeddedSVGEdit; // Follows common JS convention of CamelCase and, as enforced in JSLint, of initial caps for constructors
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}());
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// Receive postMessage data
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// Receive postMessage data
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var response = evt.data;
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var response = evt.data;
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if(!response) {
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if(!response || typeof response !== "string") { // Todo: Should namespace postMessage API for this extension and filter out here
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// Do nothing
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// Do nothing
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return;
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return;
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}
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}
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// Callback handler for embedapi.js
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// Callback handler for embedapi.js
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try {
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try {
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window.addEventListener('message', function(e) {
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window.addEventListener('message', function(e) {
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var cbid = parseInt(e.data.substr(0, e.data.indexOf(';')), 10);
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if (!e.data || typeof e.data !== 'object' || e.data.namespace !== 'svgCanvas') {
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return;
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}
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var cbid = e.data.id,
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name = e.data.name,
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args = e.data.args;
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try {
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try {
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e.source.postMessage('SVGe'+cbid+';'+JSON.stringify(eval(e.data)), '*');
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e.source.postMessage({namespace: 'svg-edit', id: cbid, result: svgCanvas[name](args)}, '*');
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} catch(err) {
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} catch(err) {
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e.source.postMessage('SVGe'+cbid+';error:'+err.message, '*');
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e.source.postMessage({namespace: 'svg-edit', id: cbid, error: err.message}, '*');
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}
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}
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}, false);
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}, false);
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} catch(err) {
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} catch(err) {
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Reference in New Issue