Fix Issue 111: Finally got the math right for group transformations including translation, rotation, resizing. Still broken: Undo for transforming groups. Still massively broken: Ungrouping (Issue 204)

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@964 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Jeff Schiller 2009-11-22 00:50:09 +00:00
parent 1bd107b58b
commit f633ddeb11
1 changed files with 109 additions and 219 deletions

View File

@ -1,10 +1,11 @@
/* /*
TODOs for TransformList: TODOs for TransformList:
* See if I can transfer scales at the end of the tlist down to the children * Ensure undo works properly
* Groups of scaled groups have selector box sizing problems * rotations seem to be getting transferred down to the children upon undo
* Fix rotating of resized groups (need to re-center?) * Ensure rotation works properly (extract the correct rotational center now?)
* Ensure ungrouping works (surely broken) * Ensure resized/rotated groups show the proper located and sized selector box
* Ensure ungrouping works
*/ */
/* /*
TODOs for Localizing: TODOs for Localizing:
@ -1304,11 +1305,6 @@ function BatchCommand(text) {
than a simple element. Thus its transform list looks like the following: than a simple element. Thus its transform list looks like the following:
[ Translate] [ Rotate ] [ SkewX/SkewY ] [ Scale ] [ Translate] [ Rotate ] [ SkewX/SkewY ] [ Scale ]
- all translates can be removed by moving the element's children
- all rotations can be collapsed down to one rotation
- all scales can be collapsed down to one scale (we cannot simply resize the children
because the child of a <g> may be another group - and that <g> may be rotated!)
This means a complex element has a reduced transform list as: This means a complex element has a reduced transform list as:
[ Rotate ] [ SkewX/SkewY ] [ Scale ] [ Rotate ] [ SkewX/SkewY ] [ Scale ]
@ -1319,14 +1315,6 @@ function BatchCommand(text) {
transform list looks like: transform list looks like:
[ Parent Rotate ] [ Parent SkewX/SkewY ] [ Parent Scale ] [ Rotate ] [ SkewX/SkewY ] [ Scale ] [ Parent Rotate ] [ Parent SkewX/SkewY ] [ Parent Scale ] [ Rotate ] [ SkewX/SkewY ] [ Scale ]
THINGS TO FIGURE OUT:
1) It's not clear to me yet what happens when you want to rotate an element with the
above type of transform list.
2) It's also not clear to me if we need to calculate the rotation angle of the element
differently (nor what we should display as the element's rotation angle).
*/ */
// this is how we map paths to our preferred relative segment types // this is how we map paths to our preferred relative segment types
@ -1344,9 +1332,8 @@ function BatchCommand(text) {
// TODO: use suspendRedraw() and unsuspendRedraw() around this function // TODO: use suspendRedraw() and unsuspendRedraw() around this function
var recalculateDimensions = function(selected) { var recalculateDimensions = function(selected) {
if (selected == null) return null; if (selected == null) return null;
// if this element had no transforms, we are done
var tlist = canvas.getTransformList(selected); var tlist = canvas.getTransformList(selected);
if (tlist.numberOfItems == 0) return null;
// remove any stray identity transforms // remove any stray identity transforms
if (tlist && tlist.numberOfItems > 0) { if (tlist && tlist.numberOfItems > 0) {
@ -1359,6 +1346,9 @@ function BatchCommand(text) {
} }
} }
// if this element had no transforms, we are done
if (tlist.numberOfItems == 0) return null;
// we know we have some transforms, so set up return variable // we know we have some transforms, so set up return variable
var batchCmd = new BatchCommand("Transform"); var batchCmd = new BatchCommand("Transform");
@ -1441,46 +1431,111 @@ function BatchCommand(text) {
initial["transform"] = start_transform ? start_transform : ""; initial["transform"] = start_transform ? start_transform : "";
// reduce the transform list here... // reduce the transform list here...
var box = canvas.getBBox(selected);
var origcenter = {x: (box.x+box.width/2), y: (box.y+box.height/2)};
var newcenter = {x: origcenter.x, y: origcenter.y};
var tx = 0.0, ty = 0.0, sx = 1.0, sy = 1.0, r = 0.0;
// if it's a group, we have special reduction loops to flatten transforms // if it's a group, we have special processing to flatten transforms
if (selected.tagName == "g") { if (selected.tagName == "g") {
// loop through transforms and accumulate translation and scaling
var mat = svgroot.createSVGMatrix();
n = tlist.numberOfItems;
while (n--) {
var xform = tlist.getItem(n);
// if it's a scale, we accumulate it var angle = 0;
var sx = 1, sy = 1;
var tx = 0, ty = 0;
var oldcx = 0, oldcy = 0, newcx = 0, newcy = 0;
var opType = 0;
/*
The current concatenated matrix will be of the form:
[ T ] [ R,oldc ] [ S ] [ T,s ] [ S,new ] [ - T,s ]
which can be simply represented as:
| x' | | a c e | | x |
| y' | = | b d f | * | y |
| 1 | | 0 0 1 | | 1 |
where: a = A*cos(r), c = -C*sin(r)
b = A*sin(r), d = C*cos(r)
e,f are the translation required to recenter and properly scale it.
A is the total x scale factor
C is the total y scale factor
We always want to reduce the new transformation matrix to:
[ R,newc ] [ S ]
which will be of the form:
| x' | | a c g | | x + tx |
| y' | = | b d h | * | y + ty |
| 1 | | 0 0 1 | | 1 |
where: tx,ty are appropriate translations on the children so that the effect
is identical to the original concatenated matrix above
g,h are translations to recenter the rotation.
We can get a, b, c, d, e, f from the actual tlist matrix.
We can calculate g,h from the new bounding box.
Thus, we solve for tx,ty and we get:
tx = ( (e-g)*cos(r) + (f-h)*sin(r) ) / A
ty = ( -(e-g)*sin(r) + (e-g)*cos(r) ) / C
*/
// First, we quickly extract the factors:
var N = tlist.numberOfItems;
var i = N;
while (i--) {
var xform = tlist.getItem(i);
if (xform.type == 3) { if (xform.type == 3) {
// update the frame of reference // extract scale factors
mat = matrixMultiply(xform.matrix, mat);
// accumulate the scale values
var sobj = transformToObj(xform); var sobj = transformToObj(xform);
sx *= sobj.sx; sx *= sobj.sx;
sy *= sobj.sy; sy *= sobj.sy;
tlist.removeItem(n);
} }
// if it's a rotation, adjust the frame of reference
else if (xform.type == 4) { else if (xform.type == 4) {
// mat = matrixMultiply(xform.matrix, mat); var robj = transformToObj(xform);
r = xform.angle; // extract angle and old center
tlist.removeItem(n); angle = robj.angle;
oldcx = robj.cx;
oldcy = robj.cy;
newcx = oldcx;
newcy = oldcy;
} }
// accumulate the transformed translation
else if (xform.type == 2) {
// determine the translation based on the accumulated transformation thus far
var tobj = transformToObj(xform);
var t = transformPoint(tobj.tx, tobj.ty, mat.inverse());
// accumulate translation values
tx += t.x;
ty += t.y;
tlist.removeItem(n);
} }
// now find the new transformed bbox so we can determine what the
// new center of rotation should be
var origm = transformListToTransform(tlist).matrix;
if (angle != 0) {
var c = transformPoint(oldcx,oldcy,origm);
newcx = c.x;
newcy = c.y;
}
// now get e,f and calculate g,h
var e = origm.e,
f = origm.f;
var rad = angle * Math.PI / 180;
var g = newcx * (1 - Math.cos(rad)) + newcy * Math.sin(rad);
h = newcy * (1 - Math.cos(rad)) - newcx * Math.sin(rad);
// now actually calculate the new scale factors
var tx = ( (e-g)*Math.cos(rad) + (f-h)*Math.sin(rad) ) / sx,
ty = ( -(e-g)*Math.sin(rad) + (f-h)*Math.cos(rad) ) / sy;
// now we can remove all transforms from the list and create our new transforms
tlist.clear();
if (angle) {
var rot = svgroot.createSVGTransform();
rot.setRotate(angle,newcx,newcy);
tlist.appendItem(rot);
}
if (sx != 1 || sy != 1) {
var scale = svgroot.createSVGTransform();
scale.setScale(sx,sy);
tlist.appendItem(scale);
} }
// force the accumulated translation down to the children // force the accumulated translation down to the children
@ -1499,29 +1554,13 @@ function BatchCommand(text) {
} }
} }
} }
// now append the single scale to the end of this group's tlist
// NOTE: we can't force this down to the children because they
// might be rotated on a different frame of reference than the scale
if (sx != 1 || sy != 1) {
var newscale = svgroot.createSVGTransform();
newscale.setScale(sx,sy);
tlist.appendItem(newscale);
}
if (r != 0.0) {
// get new bbox
var box = canvas.getBBox(selected);
// transform the center point by any remaining scale transforms
var cx = (box.x+box.width/2)*sx,
cy = (box.y+box.height/2)*sy;
var newrot = svgroot.createSVGTransform();
newrot.setRotate(r,cx,cy);
tlist.insertItemBefore(newrot,0);
}
} }
// else, it's a non-group // else, it's a non-group
else { else {
var box = canvas.getBBox(selected);
var origcenter = {x: (box.x+box.width/2), y: (box.y+box.height/2)};
var newcenter = {x: origcenter.x, y: origcenter.y};
// This pass loop in reverse order and removes any translates or scales. // This pass loop in reverse order and removes any translates or scales.
// Once we hit our first rotate(), we will only remove translates. // Once we hit our first rotate(), we will only remove translates.
var bRemoveTransform = true; var bRemoveTransform = true;
@ -1782,155 +1821,6 @@ function BatchCommand(text) {
batchCmd.addSubCommand(new ChangeElementCommand(selected, initial)); batchCmd.addSubCommand(new ChangeElementCommand(selected, initial));
return batchCmd; return batchCmd;
// -----
// TODO: once all functionality has been restored to the above function code then
// remove the below (old) function code
var box = canvas.getBBox(selected);
// if we have not moved/resized, then immediately leave
var xform = selected.getAttribute("transform");
var bScaleMatrix = false;
var tlist = selected.transform.baseVal;
var t = tlist.numberOfItems;
while (t--) {
var xform = tlist.getItem(t);
if (xform.type == 3) {
bScaleMatrix = xform.matrix;
break;
}
}
// Flipping points should only occur for elements without regular x,y vals
var multiPoints = (selected.getAttribute('x') === null);
// after this point, we have some change to this element
var remap = function(x,y) {
// Prevent division by 0
if(!box.height) box.height = 1;
if(!box.width) box.width = 1;
var new_x = (((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x);
var new_y = (((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y);
if(multiPoints && bScaleMatrix) {
if(bScaleMatrix.a < 0) {
new_x = selectedBBox.x + selectedBBox.width - (new_x - selectedBBox.x);
}
if(bScaleMatrix.d < 0) {
new_y = selectedBBox.y + selectedBBox.height - (new_y - selectedBBox.y);
}
}
return {x:new_x, y:new_y};
};
var scalew = function(w) {return (w*selectedBBox.width/box.width);}
var scaleh = function(h) {return (h*selectedBBox.height/box.height);}
var batchCmd = new BatchCommand("Transform");
// if there was a rotation transform, re-set it, otherwise empty out the transform attribute
var angle = canvas.getRotationAngle(selected);
if (angle) {
// this is our old center upon which we have rotated the shape
var tr_x = round(box.x + box.width/2),
tr_y = round(box.y + box.height/2);
var cx = null, cy = null;
// if this was a resize, find the new cx,cy
if (bScaleMatrix) {
var alpha = angle * Math.PI / 180.0;
// rotate new opposite corners of bbox by angle at old center
var dx = selectedBBox.x - tr_x,
dy = selectedBBox.y - tr_y,
r = Math.sqrt(dx*dx + dy*dy),
theta = Math.atan2(dy,dx) + alpha;
var left = r * Math.cos(theta) + tr_x,
top = r * Math.sin(theta) + tr_y;
dx += selectedBBox.width;
dy += selectedBBox.height;
r = Math.sqrt(dx*dx + dy*dy);
theta = Math.atan2(dy,dx) + alpha;
var right = r * Math.cos(theta) + tr_x,
bottom = r * Math.sin(theta) + tr_y;
// now find mid-point of line between top-left and bottom-right to find new center
cx = round(left + (right-left)/2);
cy = round(top + (bottom-top)/2);
// now that we know the center and the axis-aligned width/height, calculate the x,y
selectedBBox.x = round(cx - selectedBBox.width/2),
selectedBBox.y = round(cy - selectedBBox.height/2);
}
// if it was not a resize, then it was a translation only
else {
var tx = selectedBBox.x - box.x,
ty = selectedBBox.y - box.y;
cx = tr_x + tx;
cy = tr_y + ty;
}
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
selected.setAttribute("transform", rotate);
// if we were rotated, store just the old rotation (not other transforms) on the
// undo stack
var changes = {};
changes["transform"] = ["rotate(", angle, " ", tr_x, ",", tr_y, ")"].join('');
batchCmd.addSubCommand(new ChangeElementCommand(selected, changes));
setPointContainerTransform(rotate);
}
else {
// This fixes Firefox 2- behavior - which does not reset values when the attribute has
// been removed, see https://bugzilla.mozilla.org/show_bug.cgi?id=320622
selected.setAttribute("transform", "");
selected.removeAttribute("transform");
setPointContainerTransform("");
}
// if it's a group, transfer the transform attribute to each child element
// and recursively call recalculateDimensions()
if (selected.tagName == "g") {
var children = selected.childNodes;
var i = children.length;
while (i--) {
var child = children.item(i);
if (child.nodeType == 1) {
try {
var childBox = child.getBBox();
// TODO: to fix the rotation problem, we must account for the
// child's rotation in the bbox adjustment
// If the child is rotated at all, we should figure out the rotated
// bbox before the group's transform, remap all four corners of the bbox
// via the group's transform, then determine the new angle and the new center
/*
var childAngle = canvas.getRotationAngle(child) * Math.PI / 180.0;
var left = childBox.x - gcx,
top = childBox.y - gcy,
right = childBox.x + childBox.width - gcx,
bottom = childBox.y + childBox.height - gcy;
var ptTopLeft = remap(left,top),
ptTopRight = remap(right,top),
ptBottomLeft = remap(left,bottom),
ptBottomRight = remap(right,bottom);
*/
var pt = remap(childBox.x,childBox.y),
w = scalew(childBox.width),
h = scaleh(childBox.height);
childBox.x = pt.x; childBox.y = pt.y;
childBox.width = w; childBox.height = h;
batchCmd.addSubCommand(recalculateDimensions(child));//, childBox));
} catch(e) {}
}
}
return batchCmd;
}
}; };
// public events // public events
@ -2588,7 +2478,7 @@ function BatchCommand(text) {
// clear out selection and set it to the new list // clear out selection and set it to the new list
canvas.clearSelection(); canvas.clearSelection();
// TODO: fix this, need to suppliy rect to getIntersectionList() // FIXME: fix this, need to supply rect to getIntersectionList()
canvas.addToSelection(getIntersectionList()); canvas.addToSelection(getIntersectionList());
/* /*