Made Open button icon scale by optimizing file opening code
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@1198 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
5bd91643bd
commit
f51f2ea13f
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@ -442,6 +442,7 @@ span.zoom_tool {
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cursor: pointer;
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}
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/*
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div.fileinputs {
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position: relative;
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}
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@ -460,9 +461,11 @@ div.fileinputs svg {
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z-index: 2;
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cursor: pointer;
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}
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*/
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/* the file input control is placed on top but made invisible */
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/* TODO: is moz-opacity really needed? filter? */
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/*
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input.file {
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position: relative;
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text-align: right;
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@ -470,6 +473,23 @@ input.file {
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filter:alpha(opacity: 0);
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opacity: 0;
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}
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*/
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#fileinputs {
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position: relative;
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overflow: hidden;
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}
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#fileinputs input {
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-moz-transform: scale(2.0); /* Not entirely necessary, but keeps it nice and big for OS X*/
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height: 100%;
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position: absolute;
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opacity: 0;
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top: -3px;
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right: 10px;
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margin: 0;
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cursor: pointer; /* Sadly doesn't appear to have an effect */
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}
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#svg_editor .tool_button_current,
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#svg_editor .push_button_pressed {
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@ -85,10 +85,8 @@ script type="text/javascript" src="locale/locale.min.js"></script-->
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<div id="file_panel">
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<div class="push_button" id="tool_clear" title="New Image [N]"></div>
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<div id="fileinputs" class="fileinputs push_button" style="display: none">
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<div class="fakefile">
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<div id="tool_open" title="Open Image [O]" ></div>
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</div>
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<div id="fileinputs" class="push_button">
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<div id="tool_open" title="Open Image [O]" ></div>
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</div>
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<div class="push_button" id="tool_save" title="Save Image [S]"></div>
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@ -1211,7 +1211,7 @@ function svg_edit_setup() {
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var size_num = icon_sizes[size];
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// Change icon size
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$('.tool_button, .push_button, .tool_button_current, .tool_button_disabled, .tool_flyout_button, #url_notice, #fileinputs, #tool_open')
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$('.tool_button, .push_button, .tool_button_current, .tool_button_disabled, .tool_flyout_button, #url_notice, #tool_open')
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.find('> svg, > img').each(function() {
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this.setAttribute('width',size_num);
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this.setAttribute('height',size_num);
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@ -2218,33 +2218,19 @@ function svg_edit_setup() {
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// svgCanvas.open() will fire the 'opened' handler back here,
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// which is file_open here
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if (window.FileReader) {
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$("#fileinputs").show();
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var fi = document.getElementById("fileinputs");
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var svgns = "http://www.w3.org/2000/svg";
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// we dynamically create an SVG with a foreignObject with a file input
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// then we stretch and clip that file input so that it takes up exactly 24x24
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// this is all thanks to there being no other way to bring up a file picker :(
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// until Mozilla Bug 36619 is fixed, this is the only way I know how to do it
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// TODO: fix this for when icon size is changed
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var fi_holder = document.createElementNS(svgns, "svg");
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fi_holder.setAttribute("viewBox", "0 0 24 24");
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fi_holder.setAttribute("className", "svg_icon");
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var fo = document.createElementNS(svgns, "foreignObject");
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fo.setAttribute("width", "100%");
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fo.setAttribute("height", "100%");
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fo.setAttribute("transform", "translate(-5,-30) scale(3)");
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var input = document.createElementNS("http://www.w3.org/1999/xhtml", "input");
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input.setAttribute("type", "file");
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input.setAttribute("onchange", "if(this.files.length==1) { \
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var reader = new FileReader(); \
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reader.onloadend = function(e) {console.log(e.target.result); svgCanvas.open(e.target.result);}; \
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reader.readAsText(this.files[0]);}");
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input.className = "file";
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fo.appendChild(input);
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fi_holder.appendChild(fo);
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fi.insertBefore(fi_holder, fi.firstChild);
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var inp = $('<input type="file">').change(function() {
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if(this.files.length==1) {
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var reader = new FileReader();
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reader.onloadend = function(e) {
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console.log(e.target.result);
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svgCanvas.open(e.target.result);
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};
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reader.readAsText(this.files[0]);
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}
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});
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$("#fileinputs").show().prepend(inp);
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// This doesn't appear to be necessary...
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svgCanvas.setCustomHandlers( {open: fileOpen} );
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}
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