Merge 422:442 from rotator branch into trunk
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@443 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
841d82e0a4
commit
f0e1b6a57a
|
@ -877,7 +877,7 @@ function svg_edit_setup() {
|
||||||
|
|
||||||
$('#rect_rx').SpinButton({ min: 0, max: 1000, step: 1, callback: changeRectRadius });
|
$('#rect_rx').SpinButton({ min: 0, max: 1000, step: 1, callback: changeRectRadius });
|
||||||
$('#stroke_width').SpinButton({ min: 1, max: 99, step: 1, callback: changeStrokeWidth });
|
$('#stroke_width').SpinButton({ min: 1, max: 99, step: 1, callback: changeStrokeWidth });
|
||||||
$('#angle').SpinButton({ min: -359, max: 359, step: 5, callback: changeRotationAngle });
|
$('#angle').SpinButton({ min: -180, max: 180, step: 5, callback: changeRotationAngle });
|
||||||
|
|
||||||
// if Opera and in widget form, enable the Open button
|
// if Opera and in widget form, enable the Open button
|
||||||
if (window.opera) {
|
if (window.opera) {
|
||||||
|
|
|
@ -1,3 +1,14 @@
|
||||||
|
/*
|
||||||
|
TODOs for Rotator:
|
||||||
|
|
||||||
|
- resize rotated elements must work properly with the selector (aligned to the axis of rotation)
|
||||||
|
- show the proper resize cursor based on the rotation
|
||||||
|
- add a rotator line/handle to the selector group
|
||||||
|
- respond to mouse down on the rotator handle to start 'rotate' mode
|
||||||
|
- respond to mouse move in rotate mode to change the rotation of the element
|
||||||
|
- upon mouse up in rotate mode go back to select mode
|
||||||
|
|
||||||
|
*/
|
||||||
if(!window.console) {
|
if(!window.console) {
|
||||||
window.console = new function() {
|
window.console = new function() {
|
||||||
this.log = function(str) {};
|
this.log = function(str) {};
|
||||||
|
@ -248,9 +259,7 @@ function SvgCanvas(c)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: determine rotation angle
|
this.resize = function(cur_bbox) {
|
||||||
|
|
||||||
this.resize = function(bbox) {
|
|
||||||
var selectedBox = this.selectorRect;
|
var selectedBox = this.selectorRect;
|
||||||
var selectedGrips = this.selectorGrips;
|
var selectedGrips = this.selectorGrips;
|
||||||
var selected = this.selectedElement;
|
var selected = this.selectedElement;
|
||||||
|
@ -262,7 +271,7 @@ function SvgCanvas(c)
|
||||||
if (selected.tagName == "text") {
|
if (selected.tagName == "text") {
|
||||||
offset += 2;
|
offset += 2;
|
||||||
}
|
}
|
||||||
var bbox = bbox || canvas.getBBox(this.selectedElement);
|
var bbox = cur_bbox || canvas.getBBox(this.selectedElement);
|
||||||
var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
|
var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
|
||||||
// TODO: use suspendRedraw() here
|
// TODO: use suspendRedraw() here
|
||||||
selectedBox.setAttribute("x", l);
|
selectedBox.setAttribute("x", l);
|
||||||
|
@ -285,6 +294,21 @@ function SvgCanvas(c)
|
||||||
selectedGrips.e.setAttribute("y", t+h/2-3);
|
selectedGrips.e.setAttribute("y", t+h/2-3);
|
||||||
selectedGrips.s.setAttribute("x", l+w/2-3);
|
selectedGrips.s.setAttribute("x", l+w/2-3);
|
||||||
selectedGrips.s.setAttribute("y", t+h-3);
|
selectedGrips.s.setAttribute("y", t+h-3);
|
||||||
|
|
||||||
|
// empty out the transform attribute
|
||||||
|
this.selectorGroup.setAttribute("transform", "");
|
||||||
|
this.selectorGroup.removeAttribute("transform");
|
||||||
|
|
||||||
|
// align selector group with element coordinate axes
|
||||||
|
var transform = this.selectedElement.getAttribute("transform");
|
||||||
|
if (transform && transform != "") {
|
||||||
|
// this.selectorGroup.setAttribute("transform", transform);
|
||||||
|
var rotind = transform.indexOf("rotate(");
|
||||||
|
if (rotind != -1) {
|
||||||
|
var rotstr = transform.substr(rotind, transform.indexOf(')',rotind)+1);
|
||||||
|
this.selectorGroup.setAttribute("transform", rotstr);
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// now initialize the selector
|
// now initialize the selector
|
||||||
|
@ -1253,6 +1277,7 @@ function SvgCanvas(c)
|
||||||
if (selectedElements[0] != null) {
|
if (selectedElements[0] != null) {
|
||||||
var dx = x - start_x;
|
var dx = x - start_x;
|
||||||
var dy = y - start_y;
|
var dy = y - start_y;
|
||||||
|
|
||||||
if (dx != 0 || dy != 0) {
|
if (dx != 0 || dy != 0) {
|
||||||
var ts = ["translate(",dx,",",dy,")"].join('');
|
var ts = ["translate(",dx,",",dy,")"].join('');
|
||||||
var len = selectedElements.length;
|
var len = selectedElements.length;
|
||||||
|
@ -1261,16 +1286,23 @@ function SvgCanvas(c)
|
||||||
if (selected == null) break;
|
if (selected == null) break;
|
||||||
|
|
||||||
var box = canvas.getBBox(selected);
|
var box = canvas.getBBox(selected);
|
||||||
|
selectedBBoxes[i].x = box.x + dx;
|
||||||
|
selectedBBoxes[i].y = box.y + dy;
|
||||||
var angle = canvas.getRotationAngle(selected);
|
var angle = canvas.getRotationAngle(selected);
|
||||||
if (angle) {
|
if (angle) {
|
||||||
var cx = box.x+box.width/2,
|
var cx = box.x+box.width/2,
|
||||||
cy = box.y+box.height/2;
|
cy = box.y+box.height/2;
|
||||||
ts += [" rotate(", angle, " ", cx, ",", cy, ")"].join('');
|
ts += [" rotate(", angle, " ", cx, ",", cy, ")"].join('');
|
||||||
|
|
||||||
|
var r = Math.sqrt( dx*dx + dy*dy );
|
||||||
|
var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0;
|
||||||
|
dx = r * Math.cos(theta);
|
||||||
|
dy = r * Math.sin(theta);
|
||||||
}
|
}
|
||||||
selected.setAttribute("transform", ts);
|
selected.setAttribute("transform", ts);
|
||||||
|
// update our internal bbox that we're tracking while dragging
|
||||||
box.x += dx; box.y += dy;
|
box.x += dx; box.y += dy;
|
||||||
selectorManager.requestSelector(selected).resize(box);
|
selectorManager.requestSelector(selected).resize(box);
|
||||||
selectedBBoxes[i] = box;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1315,13 +1347,22 @@ function SvgCanvas(c)
|
||||||
*/
|
*/
|
||||||
break;
|
break;
|
||||||
case "resize":
|
case "resize":
|
||||||
// TODO: update this to handle rotated elements
|
|
||||||
|
|
||||||
// we track the resize bounding box and translate/scale the selected element
|
// we track the resize bounding box and translate/scale the selected element
|
||||||
// while the mouse is down, when mouse goes up, we use this to recalculate
|
// while the mouse is down, when mouse goes up, we use this to recalculate
|
||||||
// the shape's coordinates
|
// the shape's coordinates
|
||||||
var box=canvas.getBBox(selected), left=box.x, top=box.y, width=box.width,
|
var box=canvas.getBBox(selected), left=box.x, top=box.y, width=box.width,
|
||||||
height=box.height, dx=(x-start_x), dy=(y-start_y);
|
height=box.height, dx=(x-start_x), dy=(y-start_y);
|
||||||
|
|
||||||
|
// if rotated, adjust the dx,dy values
|
||||||
|
console.log(box);
|
||||||
|
var angle = canvas.getRotationAngle(selected) * Math.PI / 180.0;
|
||||||
|
if (angle) {
|
||||||
|
var r = Math.sqrt( dx*dx + dy*dy );
|
||||||
|
var theta = Math.atan2(dy,dx) - angle;
|
||||||
|
dx = r * Math.cos(theta);
|
||||||
|
dy = r * Math.sin(theta);
|
||||||
|
}
|
||||||
|
|
||||||
var tx=0, ty=0, sx=1, sy=1;
|
var tx=0, ty=0, sx=1, sy=1;
|
||||||
var ts = null;
|
var ts = null;
|
||||||
if(current_resize_mode.indexOf("n") != -1) {
|
if(current_resize_mode.indexOf("n") != -1) {
|
||||||
|
@ -2222,172 +2263,7 @@ function SvgCanvas(c)
|
||||||
this.getBBox = function(elem) {
|
this.getBBox = function(elem) {
|
||||||
var selected = elem || selectedElements[0];
|
var selected = elem || selectedElements[0];
|
||||||
// get the bounding box from the DOM (which is in that element's coordinate system)
|
// get the bounding box from the DOM (which is in that element's coordinate system)
|
||||||
var bbox = selected.getBBox();
|
return selected.getBBox();
|
||||||
|
|
||||||
// determine the bounding box if rotated
|
|
||||||
var angle = this.getRotationAngle(selected) * Math.PI / 180.0;
|
|
||||||
if (angle) {
|
|
||||||
switch(selected.tagName) {
|
|
||||||
// rotating a circle has no effect on its bounding box
|
|
||||||
case "circle":
|
|
||||||
break;
|
|
||||||
case "ellipse":
|
|
||||||
// For ellipse, I'm completely following the math from here:
|
|
||||||
// http://stackoverflow.com/questions/87734/how-do-you-calculate-the-axis-aligned-bounding-box-of-an-ellipse
|
|
||||||
// x(t) = h + a*cos(t)*cos(angle) - b*sin(t)*sin(angle)
|
|
||||||
// y(t) = k + b*sin(t)*cos(angle) + a*cos(t)*sin(angle)
|
|
||||||
var a = parseFloat(selected.getAttribute("rx")),
|
|
||||||
b = parseFloat(selected.getAttribute("ry")),
|
|
||||||
h = parseFloat(selected.getAttribute("cx")),
|
|
||||||
k = parseFloat(selected.getAttribute("cy"));
|
|
||||||
var tx = Math.atan( -b * Math.tan(angle)/a ),
|
|
||||||
ty = Math.atan( b * (1.0 / Math.tan(angle))/a );
|
|
||||||
|
|
||||||
var X = new Array(2), Y = new Array(2);
|
|
||||||
|
|
||||||
X[0] = h + a*Math.cos(tx)*Math.cos(angle) - b*Math.sin(tx)*Math.sin(angle);
|
|
||||||
Y[0] = k + b*Math.sin(ty)*Math.cos(angle) + a*Math.cos(ty)*Math.sin(angle);
|
|
||||||
|
|
||||||
// get other values
|
|
||||||
tx += Math.PI;
|
|
||||||
ty += Math.PI;
|
|
||||||
|
|
||||||
X[1] = h + a*Math.cos(tx)*Math.cos(angle) - b*Math.sin(tx)*Math.sin(angle);
|
|
||||||
Y[1] = k + b*Math.sin(ty)*Math.cos(angle) + a*Math.cos(ty)*Math.sin(angle);
|
|
||||||
|
|
||||||
if (X[1] < X[0]) { var temp = X[1]; X[1] = X[0]; X[0] = temp; }
|
|
||||||
if (Y[1] < Y[0]) { var temp = Y[1]; Y[1] = Y[0]; Y[0] = temp; }
|
|
||||||
|
|
||||||
bbox.x = parseInt(X[0]);
|
|
||||||
bbox.y = parseInt(Y[0]);
|
|
||||||
bbox.width = parseInt( X[1] - X[0] );
|
|
||||||
bbox.height = parseInt( Y[1] - Y[0] );
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "polygon":
|
|
||||||
case "polyline":
|
|
||||||
var MINX = Number.MAX_VALUE, MINY = Number.MAX_VALUE,
|
|
||||||
MAXX = Number.MIN_VALUE, MAXY = Number.MIN_VALUE;
|
|
||||||
// calculate the cx,cy (pull from transform attr?)
|
|
||||||
var cx = bbox.x + bbox.width/2,
|
|
||||||
cy = bbox.y + bbox.height/2;
|
|
||||||
console.log('cx=' + cx + ', cy=' + cy);
|
|
||||||
var list = selected.points;
|
|
||||||
var i = list.numberOfItems;
|
|
||||||
while (i--) {
|
|
||||||
var pt = list.getItem(i);
|
|
||||||
var dx = pt.x - cx, dy = pt.y - cy;
|
|
||||||
var r = Math.sqrt( dx*dx + dy*dy );
|
|
||||||
var theta = angle + Math.atan2(dy,dx);
|
|
||||||
var x = r * Math.cos(theta), y = r * Math.sin(theta);
|
|
||||||
if (MINX > x) { MINX = x; }
|
|
||||||
if (MINY > y) { MINY = y; }
|
|
||||||
if (MAXX < x) { MAXX = x; }
|
|
||||||
if (MAXY < y) { MAXY = y; }
|
|
||||||
}
|
|
||||||
bbox.x = parseInt(cx + MINX);
|
|
||||||
bbox.y = parseInt(cy + MINY);
|
|
||||||
bbox.width = parseInt(MAXX-MINX);
|
|
||||||
bbox.height = parseInt(MAXY-MINY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "path":
|
|
||||||
var MINX = Number.MAX_VALUE, MINY = Number.MAX_VALUE,
|
|
||||||
MAXX = Number.MIN_VALUE, MAXY = Number.MIN_VALUE;
|
|
||||||
// calculate the cx,cy (pull from transform attr?)
|
|
||||||
var cx = bbox.x + bbox.width/2,
|
|
||||||
cy = bbox.y + bbox.height/2;
|
|
||||||
var segList = selected.pathSegList;
|
|
||||||
var len = segList.numberOfItems;
|
|
||||||
var curx = 0, cury = 0;
|
|
||||||
for (var i = 0; i < len; ++i) {
|
|
||||||
var seg = segList.getItem(i);
|
|
||||||
// if these properties are not in the segment, set them to zero
|
|
||||||
var x = seg.x || 0,
|
|
||||||
y = seg.y || 0;
|
|
||||||
|
|
||||||
var type = seg.pathSegType;
|
|
||||||
switch (type) {
|
|
||||||
case 1: // z,Z closepath (Z/z)
|
|
||||||
x = curx;
|
|
||||||
y = cury;
|
|
||||||
break;
|
|
||||||
// turn this into a relative segment then fall through
|
|
||||||
case 2: // absolute move (M)
|
|
||||||
case 4: // absolute line (L)
|
|
||||||
case 6: // absolute cubic (C)
|
|
||||||
case 8: // absolute quad (Q)
|
|
||||||
case 10: // absolute elliptical arc (A)
|
|
||||||
case 12: // absolute horizontal line (H)
|
|
||||||
case 14: // absolute vertical line (V)
|
|
||||||
case 16: // absolute smooth cubic (S)
|
|
||||||
case 18: // absolute smooth quad (T)
|
|
||||||
curx = x;
|
|
||||||
cury = y;
|
|
||||||
break;
|
|
||||||
case 3: // relative move (m)
|
|
||||||
case 5: // relative line (l)
|
|
||||||
case 7: // relative cubic (c)
|
|
||||||
case 9: // relative quad (q)
|
|
||||||
case 13: // relative horizontal line (h)
|
|
||||||
case 15: // relative vertical line (v)
|
|
||||||
case 19: // relative smooth quad (t)
|
|
||||||
case 11: // relative elliptical arc (a)
|
|
||||||
case 17: // relative smooth cubic (s)
|
|
||||||
curx += x;
|
|
||||||
cury += y;
|
|
||||||
x = curx;
|
|
||||||
y = cury;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var dx = x - cx, dy = y - cy;
|
|
||||||
var r = Math.sqrt( dx*dx + dy*dy );
|
|
||||||
var theta = angle + Math.atan2(dy,dx);
|
|
||||||
x = r * Math.cos(theta);
|
|
||||||
y = r * Math.sin(theta);
|
|
||||||
if (MINX > x) { MINX = x; }
|
|
||||||
if (MINY > y) { MINY = y; }
|
|
||||||
if (MAXX < x) { MAXX = x; }
|
|
||||||
if (MAXY < y) { MAXY = y; }
|
|
||||||
}
|
|
||||||
bbox.x = parseInt(cx + MINX);
|
|
||||||
bbox.y = parseInt(cy + MINY);
|
|
||||||
bbox.width = parseInt(MAXX-MINX);
|
|
||||||
bbox.height = parseInt(MAXY-MINY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// TODO: handle path here by iterating through all points
|
|
||||||
// transforming each point into the rotated coordinate system and tracking
|
|
||||||
// the MINX, MAXX, MINY, MAXY
|
|
||||||
|
|
||||||
// default case for rect, text, line is to just use the bbox from the DOM
|
|
||||||
default:
|
|
||||||
var w2 = bbox.width/2, h2 = bbox.height/2,
|
|
||||||
cx = bbox.x + w2, cy = bbox.y + h2;
|
|
||||||
var pts = [ [-w2,-h2], [w2,-h2], [w2,h2], [-w2,h2] ];
|
|
||||||
var r = Math.sqrt( w2*w2 + h2*h2 );
|
|
||||||
var i = 4;
|
|
||||||
var MINX = Number.MAX_VALUE, MINY = Number.MAX_VALUE,
|
|
||||||
MAXX = Number.MIN_VALUE, MAXY = Number.MIN_VALUE;
|
|
||||||
while (i--) {
|
|
||||||
var theta = angle + Math.atan2(pts[i][1],pts[i][0]);
|
|
||||||
var x = r * Math.cos(theta), y = r * Math.sin(theta);
|
|
||||||
if (MINX > x) { MINX = x; }
|
|
||||||
if (MINY > y) { MINY = y; }
|
|
||||||
if (MAXX < x) { MAXX = x; }
|
|
||||||
if (MAXY < y) { MAXY = y; }
|
|
||||||
}
|
|
||||||
bbox.x = parseInt(cx + MINX);
|
|
||||||
bbox.y = parseInt(cy + MINY);
|
|
||||||
bbox.width = parseInt(MAXX-MINX);
|
|
||||||
bbox.height = parseInt(MAXY-MINY);
|
|
||||||
break;
|
|
||||||
} // switch on element type
|
|
||||||
}
|
|
||||||
|
|
||||||
return bbox;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
this.getRotationAngle = function(elem) {
|
this.getRotationAngle = function(elem) {
|
||||||
|
|
Loading…
Reference in New Issue