diff --git a/editor/svgcanvas.js b/editor/svgcanvas.js index 2cf19f6e..e0b29d39 100644 --- a/editor/svgcanvas.js +++ b/editor/svgcanvas.js @@ -88,10 +88,10 @@ function SvgCanvas(c) { var toXml = function(str) { - return str.replace("&", "&").replace("<", "<").replace(">",">"); + return $('

').text(str).html(); }; var fromXml = function(str) { - return str.replace(">", ">").replace("<", "<").replace("&", "&"); + return $('

').html(str).text(); }; var pathFuncsStrs = ['Moveto','Lineto','CurvetoCubic','CurvetoQuadratic','Arc','LinetoHorizontal','LinetoVertical','CurvetoCubicSmooth','CurvetoQuadraticSmooth'] @@ -1441,7 +1441,7 @@ function BatchCommand(text) { var tm = tlist.getItem(N-3).matrix; var sm = tlist.getItem(N-2).matrix; var tmn = tlist.getItem(N-1).matrix; - var em = matrixMultiply(tm, matrixMultiply(sm, tmn)); + var em = matrixMultiply(tm, sm, tmn); var children = selected.childNodes; var c = children.length; @@ -1461,7 +1461,7 @@ function BatchCommand(text) { // [E][M] = [M][E2] // [E2] = [M_inv][E][M] - var e2 = matrixMultiply(m.inverse(), matrixMultiply(em, m)); + var e2 = matrixMultiply(m.inverse(), em, m); // this does not appear to work, something wrong with my logic here var e2t = svgroot.createSVGTransform(); @@ -1486,7 +1486,7 @@ function BatchCommand(text) { // [T][S][-T][M] = [T][S][M][-T2] // [-T2] = [M_inv][-T][M] - var t2n = matrixMultiply(m.inverse(), matrixMultiply(tmn,m)); + var t2n = matrixMultiply(m.inverse(), tmn, m); // [T2] is always negative translation of [-T2] var t2 = svgroot.createSVGMatrix(); t2.e = -t2n.e; @@ -1494,13 +1494,7 @@ function BatchCommand(text) { // [T][S][-T][M] = [M][T2][S2][-T2] // [S2] = [T2_inv][M_inv][T][S][-T][M][-T2_inv] - var s2 = matrixMultiply( - t2.inverse(), matrixMultiply( - m.inverse(), matrixMultiply( - tm, matrixMultiply( - sm, matrixMultiply( - tmn, matrixMultiply( - m, t2n.inverse()) ) ) ) ) ); + var s2 = matrixMultiply(t2.inverse(), m.inverse(), tm, sm, tmn, m, t2n.inverse()); var translateOrigin = svgroot.createSVGTransform(), scale = svgroot.createSVGTransform(), @@ -1597,7 +1591,7 @@ function BatchCommand(text) { var tail = transformListToTransform(tlist, n+1, tlist.numberOfItems-1).matrix, tail_inv = tail.inverse(); // multiply (B_inv * A * B) - m = matrixMultiply(tail_inv, matrixMultiply(xform.matrix,tail)); + m = matrixMultiply(tail_inv, xform.matrix, tail); var remap = null, scalew = null, scaleh = null; switch (xform.type) { @@ -1913,6 +1907,8 @@ function BatchCommand(text) { selectedElements.sort(function(a,b) { if(a && b && a.compareDocumentPosition) { return 3 - (b.compareDocumentPosition(a) & 6); + } else if(a == null) { + return 1; } }); @@ -1998,40 +1994,51 @@ function BatchCommand(text) { // of the resulting matrix, we have to do it with translate/rotate/scale // TODO: Actually all browsers seem to allow setting of a-f in a SVGMatrix without // throwing an exception - perhaps an update was issued in SVG 1.1 2e? - var matrixMultiply = function(m1, m2) { - var a = m1.a*m2.a + m1.c*m2.b, - b = m1.b*m2.a + m1.d*m2.b, - c = m1.a*m2.c + m1.c*m2.d, - d = m1.b*m2.c + m1.d*m2.d, - e = m1.a*m2.e + m1.c*m2.f + m1.e, - f = m1.b*m2.e + m1.d*m2.f + m1.f; - - // now construct a matrix by analyzing a,b,c,d,e,f and trying to - // translate, rotate, and scale the thing into place - var m = svgroot.createSVGMatrix(); - var sx = 1, sy = 1, angle = 0; - - // translate - m = m.translate(e,f); - - // see if there was a rotation - var rad = Math.atan2(b,a); - if (rad != 0 && rad != Math.PI && rad != -Math.PI) { - m = m.rotate(180.0 * rad / Math.PI); - sx = b / Math.sin(rad); - sy = -c / Math.sin(rad); - } - else { - sx = a / Math.cos(rad); - sy = d / Math.cos(rad); + var matrixMultiply = function() { + var multi2 = function(m1, m2) { + var a = m1.a*m2.a + m1.c*m2.b, + b = m1.b*m2.a + m1.d*m2.b, + c = m1.a*m2.c + m1.c*m2.d, + d = m1.b*m2.c + m1.d*m2.d, + e = m1.a*m2.e + m1.c*m2.f + m1.e, + f = m1.b*m2.e + m1.d*m2.f + m1.f; + + // now construct a matrix by analyzing a,b,c,d,e,f and trying to + // translate, rotate, and scale the thing into place + var m = svgroot.createSVGMatrix(); + var sx = 1, sy = 1, angle = 0; + + // translate + m = m.translate(e,f); + + // see if there was a rotation + var rad = Math.atan2(b,a); + if (rad != 0 && rad != Math.PI && rad != -Math.PI) { + m = m.rotate(180.0 * rad / Math.PI); + sx = b / Math.sin(rad); + sy = -c / Math.sin(rad); + } + else { + sx = a / Math.cos(rad); + sy = d / Math.cos(rad); + } + + // scale + if (sx != 1 || sy != 1) { + m = m.scaleNonUniform(sx,sy); + } + + // TODO: handle skews? + + return m; } - // scale - if (sx != 1 || sy != 1) { - m = m.scaleNonUniform(sx,sy); + var args = arguments, i = args.length, m = args[i-1]; + + while(i-- > 1) { + var m1 = args[i-1]; + m = multi2(m1, m); } - - // TODO: handle skews? return m; } @@ -5472,7 +5479,7 @@ function BatchCommand(text) { if (oldval == null) oldval = ""; if (oldval !== newValue) { if (attr == "#text") { - var old_w = elem.getBBox().width; + var old_w = canvas.getBBox(elem).width; elem.textContent = newValue; elem = canvas.quickClone(elem); @@ -5667,7 +5674,7 @@ function BatchCommand(text) { // [ gm' ] = [ chm_inv ] [ gm ] [ chm ] var chm = transformListToTransform(chtlist).matrix, chm_inv = chm.inverse(); - var gm = matrixMultiply( chm_inv, matrixMultiply( m, chm ) ); + var gm = matrixMultiply( chm_inv, m, chm ); newxform.setMatrix(gm); chtlist.appendItem(newxform); @@ -5779,45 +5786,46 @@ function BatchCommand(text) { // Make sure the expected BBox is returned if the element is a group var getCheckedBBox = function(elem) { - if(elem.tagName == 'g') { - return canvas.getStrokedBBox($(elem).children()); - } else { - try { - var bb = elem.getBBox(); - var angle = canvas.getRotationAngle(elem); - if (angle && angle % 90) { - // Accurate way to get BBox of rotated element in Firefox: - // Put element in group and get its BBox - - var good_bb = false; - - // Get the BBox from the raw path for these elements - var elemNames = ['ellipse','path','line','polyline','polygon']; - if($.inArray(elem.tagName, elemNames) != -1) { + try { + // TODO: Fix issue with rotated groups. Currently they work + // fine in FF, but not in other browsers (same problem mentioned + // in Issue 339 comment #2). + + var bb = elem.getBBox(); + var angle = canvas.getRotationAngle(elem); + if (angle && angle % 90) { + // Accurate way to get BBox of rotated element in Firefox: + // Put element in group and get its BBox + + var good_bb = false; + + // Get the BBox from the raw path for these elements + var elemNames = ['ellipse','path','line','polyline','polygon']; + if($.inArray(elem.tagName, elemNames) != -1) { + bb = good_bb = canvas.convertToPath(elem, true, angle); + } else if(elem.tagName == 'rect') { + // Look for radius + var rx = elem.getAttribute('rx'); + var ry = elem.getAttribute('ry'); + if(rx || ry) { bb = good_bb = canvas.convertToPath(elem, true, angle); - } else if(elem.tagName == 'rect') { - // Look for radius - var rx = elem.getAttribute('rx'); - var ry = elem.getAttribute('ry'); - if(rx || ry) { - bb = good_bb = canvas.convertToPath(elem, true, angle); - } } - - if(!good_bb) { - var g = document.createElementNS(svgns, "g"); - var parent = elem.parentNode; - parent.replaceChild(g, elem); - g.appendChild(elem); - bb = g.getBBox(); - parent.insertBefore(elem,g); - parent.removeChild(g); - } - + } + + if(!good_bb) { + var g = document.createElementNS(svgns, "g"); + var parent = elem.parentNode; + parent.replaceChild(g, elem); + g.appendChild(elem); + bb = g.getBBox(); + parent.insertBefore(elem,g); + parent.removeChild(g); + } + - // Old method: Works by giving the rotated BBox, - // this is (unfortunately) what Opera and Safari do - // natively when getting the BBox of the parent group + // Old method: Works by giving the rotated BBox, + // this is (unfortunately) what Opera and Safari do + // natively when getting the BBox of the parent group // var angle = angle * Math.PI / 180.0; // var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE, // rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE; @@ -5847,11 +5855,11 @@ function BatchCommand(text) { // bb.y = rminy; // bb.width = rmaxx - rminx; // bb.height = rmaxy - rminy; - } - - return bb; - } catch(e) { return null; } - } + } + + return bb; + } catch(e) { return null; } + } var full_bb; $.each(elems, function() {