diff --git a/CHANGES b/CHANGES index 1742bc09..9472fcc2 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,16 @@ +2.8 (Ellipse) - November 24th, 2015 +----------------------------------------------------------- +For a complete list of changes run: + git log 4bb15e0..253b4bf + +* Added PathSeg polyfill to workaround pathseg removal in browsers. +* Fixed pathtool bug where paths were erroneously deleted. +* Fixed bug where context menu did not work for groups. +* Updated Slovenian locale. +* Fixed unicode encoding issue for icons. +* Added custom.css stylesheet for customization without changing the main editor. +* Improved PDF export. + 2.7.1 (applied to 2.7 branch) - April 17, 2014 ----------------------------------------------------------- * Fix important ID situation with embedded API diff --git a/Makefile b/Makefile index 46a6b016..a8e3dff7 100644 --- a/Makefile +++ b/Makefile @@ -1,5 +1,5 @@ NAME=svg-edit -VERSION=2.7.1 +VERSION=2.8 PACKAGE=$(NAME)-$(VERSION) MAKEDOCS=naturaldocs/NaturalDocs CLOSURE=build/tools/closure-compiler.jar diff --git a/README.md b/README.md index 7c3546d8..0f2d23b8 100644 --- a/README.md +++ b/README.md @@ -1,26 +1,39 @@ -SVG-edit, a web based SVG editor +![alt text](https://progers.github.io/svgedit/images/logo48x48.svg "svg-edit logo of a pencil") SVG-edit === +SVG-edit is a fast, web-based, javascript-driven SVG drawing editor that works in any modern browser. -Source code lives on GitHub: -https://github.com/SVG-Edit/svgedit +### [Try SVG-edit here](http://progers.github.io/svgedit/releases/svg-edit-2.8/svg-editor.html) -Issue tracking and previewing remains on Google Code: -https://code.google.com/p/svg-edit/ +(Also available as a [download](https://github.com/progers/svgedit/releases/download/Releasev2.8/svg-edit-2.8.zip)). -See AUTHORS file for authors. +## Recent news + * 2015-11-24 SVG-edit 2.8 was released. + * 2015-11-24 Code, issue tracking, and docs are being moved to github (previously [code.google.com](https://code.google.com/p/svg-edit)). + * 2014-04-17 2.7 and stable branches updated to reflect 2.7.1 important bug fixes for the embedded editor. + * 2014-04-07 SVG-edit 2.7 was released. + * 2013-01-15 SVG-edit 2.6 was released. ------ +## Videos -SVG-edit contains code from these projects: + * [SVG-edit 2.4 Part 1](http://www.youtube.com/watch?v=zpC7b1ZJvvM) + * [SVG-edit 2.4 Part 2](http://www.youtube.com/watch?v=mDzZEoGUDe8) + * [SVG-edit 2.3 Features](http://www.youtube.com/watch?v=RVIcIy5fXOc) + * [Introduction to SVG-edit](http://www.youtube.com/watch?v=ZJKmEI06YiY) (Version 2.2) -jQuery JavaScript Library v1.3.2 -http://jquery.com/ -Copyright (c) 2009 John Resig +## Supported browsers -jQuery js-Hotkeys -http://code.google.com/p/js-hotkeys/ -Copyright (c) 2008 Tzury Bar Yochay +The following browsers had been tested for 2.6 or earlier and will probably continue to work with 2.8. + * Firefox 1.5+ + * Opera 9.50+ + * Safari 4+ + * Chrome 1+ + * IE 9+ and Edge -jPicker -http://www.digitalmagicpro.com/jPicker/ -Copyright (c) 2009 Christopher T. Tillman +## Further reading and more information + + * See [docs](docs/) for more documentation. + * [Acknowledgements](docs/Acknowledgements.md) lists open source projects used in svg-edit. + * See [AUTHORS](AUTHORS) file for authors. + * [Stackoverflow](http://stackoverflow.com/tags/svg-edit) group. + * Join the [svg-edit mailing list](https://groups.google.com/forum/#!forum/svg-edit). + * Join us on `#svg-edit` on `freenode.net` (or use the [web client](http://webchat.freenode.net/?channels=svg-edit)). diff --git a/docs/Acknowledgements.md b/docs/Acknowledgements.md new file mode 100644 index 00000000..91b95896 --- /dev/null +++ b/docs/Acknowledgements.md @@ -0,0 +1,37 @@ +Projects used by SVG-edit +=== + +Like many open source projects, SVG-edit depends on other open source projects. This page acknowledges these projects and the many software developers across the globe without which our software would be sorely lacking. + +#### jQuery +Jonathan Resig's [jQuery library](https://jquery.com) was chosen as a basis for the project since the beginning. The power of jQuery really lets us focus on the functionality and not worry about all the intricacies of mixing with the HTML, CSS and SVG DOM. + +#### jPicker +Christopher Tillman's awesome [jPicker](http://www.digitalmagicpro.com/jPicker) is used as our fill/stroke picker. The source code repository is now hosted at GoogleCode. + +Christopher was gracious enough to take suggestions from Pavol on how to incorporate opacity and some callback functionality back upstream into jPicker. + +#### jGraduate +Jeff Schiller created the excellent [jGraduate](https://code.google.com/p/jgraduate/) plugin to select SVG gradients in SVG-edit. + +#### canvg +Gabe Lerner's excellent [canvg](https://github.com/gabelerner/canvg) library has helped us bypass browsers' inability to save SVG files an PNGs, by first rendering SVG images in an HTML5 Canvas element. + +####jQuery UI + +We use [jQuery-UI](http://jqueryui.com) for making the dialog boxes (color picker, document properties) draggable, as well as for the opacity slider. + +####js-hotkeys + +[js-hotkeys](https://github.com/jeresig/jquery.hotkeys) is used to bind all keyboard events in the editor. + +####JQuery Web Spin-Button + +George Adamson's [Web Spin-Button](http://www.softwareunity.com/jquery/JQuerySpinBtn) provided a starting point to implementing a cross-browser spin control in SVG-edit. A few bugs were fixed with compatibility and sent back to George for hopeful inclusion in the next version of his jQuery plugin. + +####SVG Icon Loader +Alexis Deveria's [svg-icon-loader](https://code.google.com/p/svg-icon-loader/) is used to load in all the SVG icons for the SVG-edit user interface. + +####Icons + +Many of the icons used in SVG-edit come from the [Tango Desktop Project](http://tango.freedesktop.org/Tango_Desktop_Project) which are released into the public domain. We also used a couple of icons from the [Silk Icon Project](http://famfamfam.com/lab/icons/silk), which is licensed under the Creative Commons Attribution 2.5 License. Finally, some of the icons were hand-drawn (in SVG-edit itself). diff --git a/docs/ReleaseInstructions.md b/docs/ReleaseInstructions.md new file mode 100644 index 00000000..e650f586 --- /dev/null +++ b/docs/ReleaseInstructions.md @@ -0,0 +1,38 @@ +Creating a new svg-edit release +============ + +## Update the main project + + 1. Update the VERSION variable in Makefile. + 2. Update the CHANGES file with a summary of all changes. + 3. Commit these changes with `git commit -m "Updating Makefile and CHANGES for release X.Y"`. + +The above steps can be done on a fork and committed via a pull request. + +## Create the release binaries + + 1. Ensure you are on the `master` branch with `git checkout master`. + 2. From the root directory run `make`. + 3. Copy `build/svg-edit-X.Y/`, `build/svg-edit-X.Y-src.tar.gz`, and `build/svg-edit-X.Y.zip` to a temporary directory. + 4. Switch to the `gh-pages` branch with `git checkout gh-pages`. + 5. Copy the `svg-edit-X.Y` directory to `releases/svg-edit-X.Y`. + 6. Commit these changes with `git commit -m "Updating binary files for release X.Y"`. + 7. Switch back to the `master` branch with `git checkout master`. + 8. Ensure this step worked by visiting https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html + +The above steps can be done on a fork and committed via a pull request. + +## Create the release on GitHub + + 1. Go to `https://github.com/SVG-Edit/svgedit/releases` and select `Draft a new release`. + 2. Make the release target point at the commit where the makefile and changes were updated. + 3. Write a short description of the release and include a link to the live version: + https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html + 4. Attach the `svg-edit-X.Y-src.tar.gz` and `build/svg-edit-X.Y.zip` files to the release. + 5. Create the release! + +You will need to be a member of the SVGEdit GitHub group to do this step. + +## Update the project docs + + Update `README.md` with references and links to the shiny new release. diff --git a/docs/files/svgcanvas-js.html b/docs/files/svgcanvas-js.html deleted file mode 100644 index 6f1b0b36..00000000 --- a/docs/files/svgcanvas-js.html +++ /dev/null @@ -1,426 +0,0 @@ - - -
The main SvgCanvas class that manages all SVG-related functions
container | The container HTML element that should hold the SVG root element |
config | An object that contains configuration data |
SvgCanvas | The main SvgCanvas class that manages all SVG-related functions |
Utils. | Converts characters in a string to XML-friendly entities. |
Utils. | Converts XML entities in a string to single characters. |
Utils. | Converts a string to base64 |
Utils. | Converts a string from base64 |
Utils. | Converts a string to use XML references |
rectsIntersect | Check if two rectangles (BBoxes objects) intersect each other |
snapToAngle | Returns a 45 degree angle coordinate associated with the two given coordinates |
text2xml | Cross-browser compatible method of converting a string to an XML tree found this function here: http://groups.google.com |
Unit conversion functions | |
convertToNum | Converts given values to numbers. |
setUnitAttr | Sets an element’s attribute based on the unit in its current value. |
isValidUnit | Check if an attribute’s value is in a valid format |
Undo/ | |
ChangeElementCommand | History command to make a change to an element. |
ChangeElementCommand. | Performs the stored change action |
ChangeElementCommand. | Reverses the stored change action |
ChangeElementCommand. | Returns array with element associated with this command |
InsertElementCommand | History command for an element that was added to the DOM |
InsertElementCommand. | Re-Inserts the new element |
InsertElementCommand. | Removes the element |
InsertElementCommand. | Returns array with element associated with this command |
RemoveElementCommand | History command for an element removed from the DOM |
RemoveElementCommand. | Re-removes the new element |
RemoveElementCommand. | Re-adds the new element |
RemoveElementCommand. | Returns array with element associated with this command |
MoveElementCommand | History command for an element that had its DOM position changed |
MoveElementCommand. | Re-positions the element |
MoveElementCommand. | Positions the element back to its original location |
MoveElementCommand. | Returns array with element associated with this command |
BatchCommand | History command that can contain/execute multiple other commands |
BatchCommand. | Runs “apply” on all subcommands |
BatchCommand. | Runs “unapply” on all subcommands |
BatchCommand. | Iterate through all our subcommands and returns all the elements we are changing |
BatchCommand. | Adds a given command to the history stack |
BatchCommand. | Returns a boolean indicating whether or not the batch command is empty |
resetUndoStack | Resets the undo stack, effectively clearing the undo/redo history |
undoMgr. | Integer with the current size of the undo history stack |
undoMgr. | Integer with the current size of the redo history stack |
undoMgr. | String associated with the next undo command |
undoMgr. | String associated with the next redo command |
undoMgr.undo | Performs an undo step |
undoMgr.redo | Performs a redo step |
addCommandToHistory | Adds a command object to the undo history stack |
beginUndoableChange | This function tells the canvas to remember the old values of the attrName attribute for each element sent in. |
finishUndoableChange | This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called. |
Selector | Private class for DOM element selection boxes |
Functions | |
Selector. | Used to reset the id and element that the selector is attached to |
Selector. | Show the resize grips of this selector |
Selector. | Updates cursors for corner grips on rotation so arrows point the right way |
Selector. | Updates the selector to match the element’s size |
SelectorManager | Public class to manage all selector objects (selection boxes) |
SelectorManager. | Resets the parent selector group element |
SelectorManager. | Returns the selector based on the given element |
SelectorManager. | Removes the selector of the given element (hides selection box) |
SelectorManager. | Returns the rubberBandBox DOM element. |
Helper functions | |
walkTree | Walks the tree and executes the callback on each element in a top-down fashion |
walkTreePost | Walks the tree and executes the callback on each element in a depth-first fashion |
assignAttributes | Assigns multiple attributes to an element. |
cleanupElement | Remove unneeded (default) attributes, makes resulting SVG smaller |
addSvgElementFromJson | Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned |
addExtension | Add an extension to the editor |
shortFloat | Rounds a given value to a float with number of digits defined in save_options |
getStrokedBBox | Get the bounding box for one or more stroked and/or transformed elements |
getVisibleElements | Get all elements that have a BBox (excludes <defs>, <title>, etc). |
copyElem | Create a clone of an element, updating its ID and its children’s IDs when needed |
getElem | Get a DOM element by ID within the SVG root element. |
getId | Returns the last created DOM element ID string |
getNextId | Creates and returns a unique ID string for a DOM element |
bind | Attaches a callback function to an event |
setIdPrefix | Changes the ID prefix to the given value |
sanitizeSvg | Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above |
getUrlFromAttr | Extracts the URL from the url(...) |
getBBox | Get the given/selected element’s bounding box object, convert it to be more usable when necessary |
ffClone | Hack for Firefox bugs where text element features aren’t updated. |
getPathBBox | Get correct BBox for a path in Webkit Converted from code found here: http://blog.hackers-cafe.net |
Element Transforms | |
getRotationAngle | Get the rotation angle of the given/selected DOM element |
setRotationAngle | Removes any old rotations if present, prepends a new rotation at the transformed center |
getTransformList | Returns an object that behaves like a SVGTransformList for the given DOM element |
recalculateAllSelectedDimensions | Runs recalculateDimensions on the selected elements, adding the changes to a single batch command |
remapElement | Applies coordinate changes to an element based on the given matrix |
recalculateDimensions | Decides the course of action based on the element’s transform list |
transformPoint | A (hopefully) quicker function to transform a point by a matrix (this function avoids any DOM calls and just does the math) |
isIdentity | Helper function to check if the matrix performs no actual transform (i.e. |
matrixMultiply | This function tries to return a SVGMatrix that is the multiplication m1*m2. |
transformListToTransform | This returns a single matrix Transform for a given Transform List (this is the equivalent of SVGTransformList.consolidate() but unlike that method, this one does not modify the actual SVGTransformList) This function is very liberal with its min,max arguments |
hasMatrixTransform | See if the given transformlist includes a non-indentity matrix transform |
getMatrix | Get the matrix object for a given element |
transformBox | Transforms a rectangle based on the given matrix |
Selection | |
clearSelection | Clears the selection. |
addToSelection | Adds a list of elements to the selection. |
removeFromSelection | Removes elements from the selection. |
selectAllInCurrentLayer | Clears the selection, then adds all elements in the current layer to the selection. |
smoothControlPoints | Takes three points and creates a smoother line based on them |
getMouseTarget | Gets the desired element from a mouse event |
preventClickDefault | Prevents default browser click behaviour on the given element |
Text edit functions | Functions relating to editing text elements |
Path edit functions | Functions relating to editing path elements |
Serialization | |
removeUnusedDefElems | Looks at DOM elements inside the <defs> to see if they are referred to, removes them from the DOM if they are not. |
svgCanvasToString | Main function to set up the SVG content for output |
svgToString | Sub function ran on each SVG element to convert it to a string as desired |
embedImage | Converts a given image file to a data URL when possible, then runs a given callback |
save | Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
rasterExport | Generates a PNG Data URL based on the current image, then calls “exported” with an object including the string and any issues found |
getSvgString | Returns the current drawing as raw SVG XML text. |
setSvgString | This function sets the current drawing as the input SVG XML. |
importSvgString | This function imports the input SVG XML into the current layer in the drawing |
Layers | |
identifyLayers | Updates layer system |
createLayer | Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
deleteCurrentLayer | Deletes the current layer from the drawing and then clears the selection. |
getNumLayers | Returns the number of layers in the current drawing. |
getLayer | Returns the name of the ith layer. |
getCurrentLayer | Returns the name of the currently selected layer. |
setCurrentLayer | Sets the current layer. |
renameCurrentLayer | Renames the current layer. |
setCurrentLayerPosition | Changes the position of the current layer to the new value. |
getLayerVisibility | Returns whether the layer is visible. |
setLayerVisibility | Sets the visibility of the layer. |
moveSelectedToLayer | Moves the selected elements to layername. |
getLayerOpacity | Returns the opacity of the given layer. |
setLayerOpacity | Sets the opacity of the given layer. |
Document functions | |
clear | Clears the current document. |
linkControlPoints | Alias function |
getContentElem | Returns the content DOM element |
getRootElem | Returns the root DOM element |
getSelectedElems | Returns the array with selected DOM elements |
getResolution | Returns the current dimensions and zoom level in an object |
getZoom | Returns the current zoom level |
getVersion | Returns a string which describes the revision number of SvgCanvas. |
setUiStrings | Update interface strings with given values |
setConfig | Update configuration options with given values |
getDocumentTitle | Returns the current document title or an empty string if not found |
setDocumentTitle | Adds/updates a title element for the document with the given name. |
getEditorNS | Returns the editor’s namespace URL, optionally adds it to root element |
setResolution | Changes the document’s dimensions to the given size |
getOffset | Returns an object with x, y values indicating the svgcontent element’s position in the editor’s canvas. |
setBBoxZoom | Sets the zoom level on the canvas-side based on the given value |
setZoom | Sets the zoom to the given level |
getMode | Returns the current editor mode string |
setMode | Sets the editor’s mode to the given string |
Element Styling | |
getColor | Returns the current fill/stroke option |
setColor | Change the current stroke/fill color/gradient value |
findDefs | Return the document’s <defs> element, create it first if necessary |
setGradient | Apply the current gradient to selected element’s fill or stroke |
findDuplicateGradient | Check if exact gradient already exists |
setPaint | Set a color/gradient to a fill/stroke |
getStrokeWidth | Returns the current stroke-width value |
setStrokeWidth | Sets the stroke width for the current selected elements When attempting to set a line’s width to 0, this changes it to 1 instead |
setStrokeAttr | Set the given stroke-related attribute the given value for selected elements |
getOpacity | Returns the current opacity |
setOpacity | Sets the given opacity to the current selected elements |
getOpacity | Returns the current fill opacity |
getStrokeOpacity | Returns the current stroke opacity |
setPaintOpacity | Sets the current fill/stroke opacity |
getBlur | Gets the stdDeviation blur value of the given element |
setBlurNoUndo | Sets the stdDeviation blur value on the selected element without being undoable |
setBlurOffsets | Sets the x, y, with, height values of the filter element in order to make the blur not be clipped. |
setBlur | Adds/updates the blur filter to the selected element |
getBold | Check whether selected element is bold or not |
setBold | Make the selected element bold or normal |
getItalic | Check whether selected element is italic or not |
setItalic | Make the selected element italic or normal |
getFontFamily | Returns the current font family |
setFontFamily | Set the new font family |
getFontSize | Returns the current font size |
setFontSize | Applies the given font size to the selected element |
getText | Returns the current text (textContent) of the selected element |
setTextContent | Updates the text element with the given string |
setImageURL | Sets the new image URL for the selected image element. |
setRectRadius | Sets the rx & ry values to the selected rect element to change its corner radius |
Element manipulation | |
setSegType | Sets the new segment type to the selected segment(s). |
convertToPath | Convert selected element to a path, or get the BBox of an element-as-path |
changeSelectedAttributeNoUndo | This function makes the changes to the elements. |
changeSelectedAttribute | Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument. |
deleteSelectedElements | Removes all selected elements from the DOM and adds the change to the history stack |
groupSelectedElements | Wraps all the selected elements in a group (g) element |
ungroupSelectedElement | Unwraps all the elements in a selected group (g) element. |
moveToTopSelectedElement | Repositions the selected element to the bottom in the DOM to appear on top of other elements |
moveToBottomSelectedElement | Repositions the selected element to the top in the DOM to appear under other elements |
moveSelectedElements | Moves selected elements on the X/Y axis |
cloneSelectedElements | Create deep DOM copies (clones) of all selected elements and move them slightly from their originals |
alignSelectedElements | Aligns selected elements |
Additional editor tools | |
updateCanvas | Updates the editor canvas width/height/position after a zoom has occurred |
setBackground | Set the background of the editor (NOT the actual document) |
cycleElement | Select the next/previous element within the current layer |
"snapToAngle": function( x1, y1, x2, y2 )
Returns a 45 degree angle coordinate associated with the two given coordinates
x1 | First coordinate’s x value |
x2 | Second coordinate’s x value |
y1 | First coordinate’s y value |
y2 | Second coordinate’s y value |
Object with the following values: x - The angle-snapped x value y - The angle-snapped y value snapangle - The angle at which to snap
"text2xml": function( sXML )
Cross-browser compatible method of converting a string to an XML tree found this function here: http://groups.google.com
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
History command to make a change to an element. Usually an attribute change, but can also be textcontent.
elem | The DOM element that was changed |
attrs | An object with the attributes to be changed and the values they had before the change |
text | An optional string visible to user related to this change |
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
History command for an element that had its DOM position changed
elem | The DOM element that was moved |
oldNextSibling | The element’s next sibling before it was moved |
oldParent | The element’s parent before it was moved |
text | An optional string visible to user related to this change |
c.beginUndoableChange = function( attrName, elems )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in. The elements and values are stored on a stack, so the next call to finishUndoableChange() will pop the elements and old values off the stack, gets the current values from the DOM and uses all of these to construct the undo-able command.
attrName | The name of the attribute being changed |
elems | Array of DOM elements being changed |
Private class for DOM element selection boxes
id | integer to internally indentify the selector |
elem | DOM element associated with this selector |
Functions | |
Selector. | Used to reset the id and element that the selector is attached to |
Selector. | Show the resize grips of this selector |
Selector. | Updates cursors for corner grips on rotation so arrows point the right way |
Selector. | Updates the selector to match the element’s size |
Public class to manage all selector objects (selection boxes)
SelectorManager. | Resets the parent selector group element |
SelectorManager. | Returns the selector based on the given element |
SelectorManager. | Removes the selector of the given element (hides selection box) |
SelectorManager. | Returns the rubberBandBox DOM element. |
Helper functions | |
walkTree | Walks the tree and executes the callback on each element in a top-down fashion |
walkTreePost | Walks the tree and executes the callback on each element in a depth-first fashion |
assignAttributes | Assigns multiple attributes to an element. |
cleanupElement | Remove unneeded (default) attributes, makes resulting SVG smaller |
addSvgElementFromJson | Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned |
addExtension | Add an extension to the editor |
shortFloat | Rounds a given value to a float with number of digits defined in save_options |
getStrokedBBox | Get the bounding box for one or more stroked and/or transformed elements |
getVisibleElements | Get all elements that have a BBox (excludes <defs>, <title>, etc). |
copyElem | Create a clone of an element, updating its ID and its children’s IDs when needed |
getElem | Get a DOM element by ID within the SVG root element. |
getId | Returns the last created DOM element ID string |
getNextId | Creates and returns a unique ID string for a DOM element |
bind | Attaches a callback function to an event |
setIdPrefix | Changes the ID prefix to the given value |
sanitizeSvg | Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above |
getUrlFromAttr | Extracts the URL from the url(...) |
getBBox | Get the given/selected element’s bounding box object, convert it to be more usable when necessary |
ffClone | Hack for Firefox bugs where text element features aren’t updated. |
getPathBBox | Get correct BBox for a path in Webkit Converted from code found here: http://blog.hackers-cafe.net |
Element Transforms | |
getRotationAngle | Get the rotation angle of the given/selected DOM element |
setRotationAngle | Removes any old rotations if present, prepends a new rotation at the transformed center |
getTransformList | Returns an object that behaves like a SVGTransformList for the given DOM element |
recalculateAllSelectedDimensions | Runs recalculateDimensions on the selected elements, adding the changes to a single batch command |
remapElement | Applies coordinate changes to an element based on the given matrix |
recalculateDimensions | Decides the course of action based on the element’s transform list |
transformPoint | A (hopefully) quicker function to transform a point by a matrix (this function avoids any DOM calls and just does the math) |
isIdentity | Helper function to check if the matrix performs no actual transform (i.e. |
matrixMultiply | This function tries to return a SVGMatrix that is the multiplication m1*m2. |
transformListToTransform | This returns a single matrix Transform for a given Transform List (this is the equivalent of SVGTransformList.consolidate() but unlike that method, this one does not modify the actual SVGTransformList) This function is very liberal with its min,max arguments |
hasMatrixTransform | See if the given transformlist includes a non-indentity matrix transform |
getMatrix | Get the matrix object for a given element |
transformBox | Transforms a rectangle based on the given matrix |
Selection | |
clearSelection | Clears the selection. |
addToSelection | Adds a list of elements to the selection. |
removeFromSelection | Removes elements from the selection. |
selectAllInCurrentLayer | Clears the selection, then adds all elements in the current layer to the selection. |
smoothControlPoints | Takes three points and creates a smoother line based on them |
getMouseTarget | Gets the desired element from a mouse event |
preventClickDefault | Prevents default browser click behaviour on the given element |
Text edit functions | Functions relating to editing text elements |
Path edit functions | Functions relating to editing path elements |
Serialization | |
removeUnusedDefElems | Looks at DOM elements inside the <defs> to see if they are referred to, removes them from the DOM if they are not. |
svgCanvasToString | Main function to set up the SVG content for output |
svgToString | Sub function ran on each SVG element to convert it to a string as desired |
embedImage | Converts a given image file to a data URL when possible, then runs a given callback |
save | Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
rasterExport | Generates a PNG Data URL based on the current image, then calls “exported” with an object including the string and any issues found |
getSvgString | Returns the current drawing as raw SVG XML text. |
setSvgString | This function sets the current drawing as the input SVG XML. |
importSvgString | This function imports the input SVG XML into the current layer in the drawing |
Layers | |
identifyLayers | Updates layer system |
createLayer | Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
deleteCurrentLayer | Deletes the current layer from the drawing and then clears the selection. |
getNumLayers | Returns the number of layers in the current drawing. |
getLayer | Returns the name of the ith layer. |
getCurrentLayer | Returns the name of the currently selected layer. |
setCurrentLayer | Sets the current layer. |
renameCurrentLayer | Renames the current layer. |
setCurrentLayerPosition | Changes the position of the current layer to the new value. |
getLayerVisibility | Returns whether the layer is visible. |
setLayerVisibility | Sets the visibility of the layer. |
moveSelectedToLayer | Moves the selected elements to layername. |
getLayerOpacity | Returns the opacity of the given layer. |
setLayerOpacity | Sets the opacity of the given layer. |
Document functions | |
clear | Clears the current document. |
linkControlPoints | Alias function |
getContentElem | Returns the content DOM element |
getRootElem | Returns the root DOM element |
getSelectedElems | Returns the array with selected DOM elements |
getResolution | Returns the current dimensions and zoom level in an object |
getZoom | Returns the current zoom level |
getVersion | Returns a string which describes the revision number of SvgCanvas. |
setUiStrings | Update interface strings with given values |
setConfig | Update configuration options with given values |
getDocumentTitle | Returns the current document title or an empty string if not found |
setDocumentTitle | Adds/updates a title element for the document with the given name. |
getEditorNS | Returns the editor’s namespace URL, optionally adds it to root element |
setResolution | Changes the document’s dimensions to the given size |
getOffset | Returns an object with x, y values indicating the svgcontent element’s position in the editor’s canvas. |
setBBoxZoom | Sets the zoom level on the canvas-side based on the given value |
setZoom | Sets the zoom to the given level |
getMode | Returns the current editor mode string |
setMode | Sets the editor’s mode to the given string |
Element Styling | |
getColor | Returns the current fill/stroke option |
setColor | Change the current stroke/fill color/gradient value |
findDefs | Return the document’s <defs> element, create it first if necessary |
setGradient | Apply the current gradient to selected element’s fill or stroke |
findDuplicateGradient | Check if exact gradient already exists |
setPaint | Set a color/gradient to a fill/stroke |
getStrokeWidth | Returns the current stroke-width value |
setStrokeWidth | Sets the stroke width for the current selected elements When attempting to set a line’s width to 0, this changes it to 1 instead |
setStrokeAttr | Set the given stroke-related attribute the given value for selected elements |
getOpacity | Returns the current opacity |
setOpacity | Sets the given opacity to the current selected elements |
getOpacity | Returns the current fill opacity |
getStrokeOpacity | Returns the current stroke opacity |
setPaintOpacity | Sets the current fill/stroke opacity |
getBlur | Gets the stdDeviation blur value of the given element |
setBlurNoUndo | Sets the stdDeviation blur value on the selected element without being undoable |
setBlurOffsets | Sets the x, y, with, height values of the filter element in order to make the blur not be clipped. |
setBlur | Adds/updates the blur filter to the selected element |
getBold | Check whether selected element is bold or not |
setBold | Make the selected element bold or normal |
getItalic | Check whether selected element is italic or not |
setItalic | Make the selected element italic or normal |
getFontFamily | Returns the current font family |
setFontFamily | Set the new font family |
getFontSize | Returns the current font size |
setFontSize | Applies the given font size to the selected element |
getText | Returns the current text (textContent) of the selected element |
setTextContent | Updates the text element with the given string |
setImageURL | Sets the new image URL for the selected image element. |
setRectRadius | Sets the rx & ry values to the selected rect element to change its corner radius |
Element manipulation | |
setSegType | Sets the new segment type to the selected segment(s). |
convertToPath | Convert selected element to a path, or get the BBox of an element-as-path |
changeSelectedAttributeNoUndo | This function makes the changes to the elements. |
changeSelectedAttribute | Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument. |
deleteSelectedElements | Removes all selected elements from the DOM and adds the change to the history stack |
groupSelectedElements | Wraps all the selected elements in a group (g) element |
ungroupSelectedElement | Unwraps all the elements in a selected group (g) element. |
moveToTopSelectedElement | Repositions the selected element to the bottom in the DOM to appear on top of other elements |
moveToBottomSelectedElement | Repositions the selected element to the top in the DOM to appear under other elements |
moveSelectedElements | Moves selected elements on the X/Y axis |
cloneSelectedElements | Create deep DOM copies (clones) of all selected elements and move them slightly from their originals |
alignSelectedElements | Aligns selected elements |
Additional editor tools | |
updateCanvas | Updates the editor canvas width/height/position after a zoom has occurred |
setBackground | Set the background of the editor (NOT the actual document) |
cycleElement | Select the next/previous element within the current layer |
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
Assigns multiple attributes to an element.
node | DOM element to apply new attribute values to |
attrs | Object with attribute keys/values |
suspendLength | Optional integer of milliseconds to suspend redraw |
unitCheck | Boolean to indicate the need to use setUnitAttr |
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
data | Object with the following keys/values: |
Returns: The new element
var shortFloat = function( val )
Rounds a given value to a float with number of digits defined in save_options
val | The value as a String, Number or Array of two numbers to be rounded |
If a string/number was given, returns a Float. If an array, return a string with comma-seperated floats
var getVisibleElements = this.getVisibleElements = function( parent, includeBBox )
Get all elements that have a BBox (excludes <defs>, <title>, etc). Note that 0-opacity, off-screen etc elements are still considered “visible” for this function
parent | The parent DOM element to search within |
includeBBox | Boolean to indicate that an object should return with the element and its bbox |
An array with all “visible” elements, or if includeBBox is true, an array with objects that include:
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Extracts the URL from the url(...) syntax of some attributes. Three variants:
attrVal | The attribute value as a string |
String with just the URL, like someFile.svg#foo
var getPathBBox = function( path )
Get correct BBox for a path in Webkit Converted from code found here: http://blog.hackers-cafe.net
path | The path DOM element to get the BBox for |
A BBox-like object
var getRotationAngle = this.getRotationAngle = function( elem, to_rad )
Get the rotation angle of the given/selected DOM element
elem | Optional DOM element to get the angle for |
to_rad | Boolean that when true returns the value in radians rather than degrees |
Float with the angle in degrees or radians
var transformPoint = function( x, y, m )
A (hopefully) quicker function to transform a point by a matrix (this function avoids any DOM calls and just does the math)
x | Float representing the x coordinate |
y | Float representing the y coordinate |
m | Matrix object to transform the point with Returns a x,y object representing the transformed point |
var transformListToTransform = this.transformListToTransform = function( tlist, min, max )
This returns a single matrix Transform for a given Transform List (this is the equivalent of SVGTransformList.consolidate() but unlike that method, this one does not modify the actual SVGTransformList) This function is very liberal with its min,max arguments
tlist | The transformlist object |
min | Optional integer indicating start transform position |
max | Optional integer indicating end transform position |
A single matrix transform object
var transformBox = this.transformBox = function( l, t, w, h, m )
Transforms a rectangle based on the given matrix
l | Float with the box’s left coordinate |
t | Float with the box’s top coordinate |
w | Float with the box width |
h | Float with the box height |
m | Matrix object to transform the box by |
An object with the following values:
var addToSelection = this.addToSelection = function( elemsToAdd, showGrips )
Adds a list of elements to the selection. The ‘selected’ handler is then called.
elemsToAdd | an array of DOM elements to add to the selection |
showGrips | a boolean flag indicating whether the resize grips should be shown |
var smoothControlPoints = this.smoothControlPoints = function( ct1, ct2, pt )
Takes three points and creates a smoother line based on them
ct1 | Object with x and y values (first control point) |
ct2 | Object with x and y values (second control point) |
pt | Object with x and y values (third point) |
Array of two “smoothed” point objects
this.embedImage = function( val, callback )
Converts a given image file to a data URL when possible, then runs a given callback
val | String with the path/URL of the image |
callback | Optional function to run when image data is found, supplies the result (data URL or false) as first parameter. |
this.importSvgString = function( xmlString )
This function imports the input SVG XML into the current layer in the drawing
xmlString | The SVG as XML text. |
This function returns false if the import was unsuccessful, true otherwise. TODO:
this.setCurrentLayer = function( name )
Sets the current layer. If the name is not a valid layer name, then this function returns false. Otherwise it returns true. This is not an undo-able action.
name | the name of the layer you want to switch to. |
true if the current layer was switched, otherwise false
this.renameCurrentLayer = function( newname )
Renames the current layer. If the layer name is not valid (i.e. unique), then this function does nothing and returns false, otherwise it returns true. This is an undo-able action.
newname | the new name you want to give the current layer. This name must be unique among all layer names. |
true if the rename succeeded, false otherwise.
this.setCurrentLayerPosition = function( newpos )
Changes the position of the current layer to the new value. If the new index is not valid, this function does nothing and returns false, otherwise it returns true. This is an undo-able action.
newpos | The zero-based index of the new position of the layer. This should be between |
0 and (number of layers | 1) |
true if the current layer position was changed, false otherwise.
this.getLayerVisibility = function( layername )
Returns whether the layer is visible. If the layer name is not valid, then this function returns false.
layername | the name of the layer which you want to query. |
The visibility state of the layer, or false if the layer name was invalid.
this.setLayerVisibility = function( layername, bVisible )
Sets the visibility of the layer. If the layer name is not valid, this function return false, otherwise it returns true. This is an undo-able action.
layername | the name of the layer to change the visibility |
bVisible | true/false, whether the layer should be visible |
true if the layer’s visibility was set, false otherwise
this.moveSelectedToLayer = function( layername )
Moves the selected elements to layername. If the name is not a valid layer name, then false is returned. Otherwise it returns true. This is an undo-able action.
layername | the name of the layer you want to which you want to move the selected elements |
true if the selected elements were moved to the layer, false otherwise.
this.getLayerOpacity = function( layername )
Returns the opacity of the given layer. If the input name is not a layer, null is returned.
layername | name of the layer on which to get the opacity |
The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null if layername is not a valid layer
this.setLayerOpacity = function( layername, opacity )
Sets the opacity of the given layer. If the input name is not a layer, nothing happens. This is not an undo-able action. NOTE: this function exists solely to apply a highlighting/de-emphasis effect to a layer, when it is possible for a user to affect the opacity of a layer, we will need to allow this function to produce an undo-able action. If opacity is not a value between 0.0 and 1.0, then nothing happens.
layername | name of the layer on which to set the opacity |
opacity | a float value in the range 0.0-1.0 |
this.setResolution = function( x, y )
Changes the document’s dimensions to the given size
x | Number with the width of the new dimensions in user units. Can also be the string “fit” to indicate “fit to content” |
y | Number with the height of the new dimensions in user units. |
Boolean to indicate if resolution change was succesful. It will fail on “fit to content” option with no content to fit to.
this.setBBoxZoom = function( val, editor_w, editor_h )
Sets the zoom level on the canvas-side based on the given value
val | Bounding box object to zoom to or string indicating zoom option |
editor_w | Integer with the editor’s workarea box’s width |
editor_h | Integer with the editor’s workarea box’s height |
canvas.setBlurOffsets = function( filter, stdDev )
Sets the x, y, with, height values of the filter element in order to make the blur not be clipped. Removes them if not neeeded
filter | The filter DOM element to update |
stdDev | The standard deviation value on which to base the offset size |
this.setSegType = function( new_type )
Sets the new segment type to the selected segment(s).
new_type | Integer with the new segment type See http://www.w3.org |
this.convertToPath = function( elem, getBBox )
Convert selected element to a path, or get the BBox of an element-as-path
elem | The DOM element to be converted |
getBBox | Boolean on whether or not to only return the path’s BBox |
If the getBBox flag is true, the resulting path’s bounding box object. Otherwise the resulting path element is returned.
var changeSelectedAttributeNoUndo = function( attr, newValue, elems )
This function makes the changes to the elements. It does not add the change to the history stack.
attr | String with the attribute name |
newValue | String or number with the new attribute value |
elems | The DOM elements to apply the change to |
var changeSelectedAttribute = this.changeSelectedAttribute = function( attr, val, elems )
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument. If you want to change only a subset of selectedElements, then send the subset to this function in the elems argument.
attr | String with the attribute name |
newValue | String or number with the new attribute value |
elems | The DOM elements to apply the change to |
this.moveSelectedElements = function( dx, dy, undoable )
Moves selected elements on the X/Y axis
dx | Float with the distance to move on the x-axis |
dy | Float with the distance to move on the y-axis |
undoable | Boolean indicating whether or not the action should be undoable |
Batch command for the move
this.updateCanvas = function( w, h )
Updates the editor canvas width/height/position after a zoom has occurred
w | Float with the new width |
h | Float with the new height |
Object with the following values:
Check if two rectangles (BBoxes objects) intersect each other
"rectsIntersect": function( r1, r2 )
Returns a 45 degree angle coordinate associated with the two given coordinates
"snapToAngle": function( x1, y1, x2, y2 )
Cross-browser compatible method of converting a string to an XML tree found this function here: http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f
"text2xml": function( sXML )
Converts given values to numbers.
convertToNum = function( attr, val )
Sets an element’s attribute based on the unit in its current value.
setUnitAttr = function( elem, attr, val )
Check if an attribute’s value is in a valid format
canvas.isValidUnit = function( attr, val )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Walks the tree and executes the callback on each element in a top-down fashion
function walkTree( elem, cbFn )
Walks the tree and executes the callback on each element in a depth-first fashion
function walkTreePost( elem, cbFn )
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Add an extension to the editor
this.addExtension = function( name, ext_func )
Rounds a given value to a float with number of digits defined in save_options
var shortFloat = function( val )
Get the bounding box for one or more stroked and/or transformed elements
var getStrokedBBox = this.getStrokedBBox = function( elems )
Get all elements that have a BBox (excludes defs, title, etc).
var getVisibleElements = this.getVisibleElements = function( parent, includeBBox )
Create a clone of an element, updating its ID and its children’s IDs when needed
var copyElem = function( el )
Get a DOM element by ID within the SVG root element.
function getElem( id )
Returns the last created DOM element ID string
getId = c.getId = function()
Creates and returns a unique ID string for a DOM element
getNextId = c.getNextId = function()
Attaches a callback function to an event
c.bind = function( event, f )
Changes the ID prefix to the given value
c.setIdPrefix = function( p )
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above
var sanitizeSvg = this.sanitizeSvg = function( node )
Extracts the URL from the url(...)
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Get the given/selected element’s bounding box object, convert it to be more usable when necessary
var getBBox = this.getBBox = function( elem )
Hack for Firefox bugs where text element features aren’t updated.
var ffClone = function( elem )
Get correct BBox for a path in Webkit Converted from code found here: http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
var getPathBBox = function( path )
Get the rotation angle of the given/selected DOM element
var getRotationAngle = this.getRotationAngle = function( elem, to_rad )
Removes any old rotations if present, prepends a new rotation at the transformed center
this.setRotationAngle = function( val, preventUndo )
Returns an object that behaves like a SVGTransformList for the given DOM element
var getTransformList = this.getTransformList = function( elem )
Runs recalculateDimensions on the selected elements, adding the changes to a single batch command
var recalculateAllSelectedDimensions = this.recalculateAllSelectedDimensions = function()
Applies coordinate changes to an element based on the given matrix
var remapElement = this.remapElement = function( selected, changes, m )
Decides the course of action based on the element’s transform list
var recalculateDimensions = this.recalculateDimensions = function( selected )
A (hopefully) quicker function to transform a point by a matrix (this function avoids any DOM calls and just does the math)
var transformPoint = function( x, y, m )
Helper function to check if the matrix performs no actual transform (i.e.
var isIdentity = function( m )
This function tries to return a SVGMatrix that is the multiplication m1*m2.
var matrixMultiply = this.matrixMultiply = function()
This returns a single matrix Transform for a given Transform List (this is the equivalent of SVGTransformList.consolidate() but unlike that method, this one does not modify the actual SVGTransformList) This function is very liberal with its min,max arguments
var transformListToTransform = this.transformListToTransform = function( tlist, min, max )
See if the given transformlist includes a non-indentity matrix transform
var hasMatrixTransform = this.hasMatrixTransform = function( tlist )
Get the matrix object for a given element
var getMatrix = function( elem )
Transforms a rectangle based on the given matrix
var transformBox = this.transformBox = function( l, t, w, h, m )
Clears the selection.
var clearSelection = this.clearSelection = function( noCall )
Adds a list of elements to the selection.
var addToSelection = this.addToSelection = function( elemsToAdd, showGrips )
Removes elements from the selection.
var removeFromSelection = this.removeFromSelection = function( elemsToRemove )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Takes three points and creates a smoother line based on them
var smoothControlPoints = this.smoothControlPoints = function( ct1, ct2, pt )
Gets the desired element from a mouse event
var getMouseTarget = this.getMouseTarget = function( evt )
Prevents default browser click behaviour on the given element
var preventClickDefault = function( img )
Looks at DOM elements inside the defs to see if they are referred to, removes them from the DOM if they are not.
var removeUnusedDefElems = this.removeUnusedDefElems = function()
Main function to set up the SVG content for output
var svgCanvasToString = this.svgCanvasToString = function()
Sub function ran on each SVG element to convert it to a string as desired
var svgToString = this.svgToString = function( elem, indent )
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Generates a PNG Data URL based on the current image, then calls “exported” with an object including the string and any issues found
this.rasterExport = function()
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
This function imports the input SVG XML into the current layer in the drawing
this.importSvgString = function( xmlString )
Updates layer system
var identifyLayers = function()
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Renames the current layer.
this.renameCurrentLayer = function( newname )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Clears the current document.
this.clear = function()
Returns the content DOM element
this.getContentElem = function()
Returns the root DOM element
this.getRootElem = function()
Returns the array with selected DOM elements
this.getSelectedElems = function()
Returns the current dimensions and zoom level in an object
var getResolution = this.getResolution = function()
Returns the current zoom level
this.getZoom = function()
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
Update interface strings with given values
this.setUiStrings = function( strs )
Update configuration options with given values
this.setConfig = function( opts )
Returns the current document title or an empty string if not found
this.getDocumentTitle = function()
Adds/updates a title element for the document with the given name.
this.setDocumentTitle = function( newtitle )
Returns the editor’s namespace URL, optionally adds it to root element
this.getEditorNS = function( add )
Changes the document’s dimensions to the given size
this.setResolution = function( x, y )
Returns an object with x, y values indicating the svgcontent element’s position in the editor’s canvas.
this.getOffset = function()
Sets the zoom level on the canvas-side based on the given value
this.setBBoxZoom = function( val, editor_w, editor_h )
Sets the zoom to the given level
this.setZoom = function( zoomlevel )
Returns the current editor mode string
this.getMode = function()
Sets the editor’s mode to the given string
this.setMode = function( name )
Returns the current fill/stroke option
this.getColor = function( type )
Change the current stroke/fill color/gradient value
this.setColor = function( type, val, preventUndo )
Return the document’s defs element, create it first if necessary
var findDefs = function()
Apply the current gradient to selected element’s fill or stroke
var setGradient = this.setGradient = function( type )
Check if exact gradient already exists
var findDuplicateGradient = function( grad )
Set a color/gradient to a fill/stroke
this.setPaint = function( type, paint )
Returns the current stroke-width value
this.getStrokeWidth = function()
Sets the stroke width for the current selected elements When attempting to set a line’s width to 0, this changes it to 1 instead
this.setStrokeWidth = function( val )
Set the given stroke-related attribute the given value for selected elements
this.setStrokeAttr = function( attr, val )
Returns the current opacity
this.getOpacity = function()
Sets the given opacity to the current selected elements
this.setOpacity = function( val )
Returns the current stroke opacity
this.getStrokeOpacity = function()
Sets the current fill/stroke opacity
this.setPaintOpacity = function( type, val, preventUndo )
Gets the stdDeviation blur value of the given element
this.getBlur = function( elem )
Sets the stdDeviation blur value on the selected element without being undoable
canvas.setBlurNoUndo = function( val )
Sets the x, y, with, height values of the filter element in order to make the blur not be clipped.
canvas.setBlurOffsets = function( filter, stdDev )
Adds/updates the blur filter to the selected element
canvas.setBlur = function( val, complete )
Check whether selected element is bold or not
this.getBold = function()
Make the selected element bold or normal
this.setBold = function( b )
Check whether selected element is italic or not
this.getItalic = function()
Make the selected element italic or normal
this.setItalic = function( i )
Returns the current font family
this.getFontFamily = function()
Set the new font family
this.setFontFamily = function( val )
Returns the current font size
this.getFontSize = function()
Applies the given font size to the selected element
this.setFontSize = function( val )
Returns the current text (textContent) of the selected element
this.getText = function()
Updates the text element with the given string
this.setTextContent = function( val )
Sets the new image URL for the selected image element.
this.setImageURL = function( val )
Sets the rx & ry values to the selected rect element to change its corner radius
this.setRectRadius = function( val )
Sets the new segment type to the selected segment(s).
this.setSegType = function( new_type )
Convert selected element to a path, or get the BBox of an element-as-path
this.convertToPath = function( elem, getBBox )
This function makes the changes to the elements.
var changeSelectedAttributeNoUndo = function( attr, newValue, elems )
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument.
var changeSelectedAttribute = this.changeSelectedAttribute = function( attr, val, elems )
Removes all selected elements from the DOM and adds the change to the history stack
this.deleteSelectedElements = function()
Wraps all the selected elements in a group (g) element
this.groupSelectedElements = function()
Unwraps all the elements in a selected group (g) element.
this.ungroupSelectedElement = function()
Repositions the selected element to the bottom in the DOM to appear on top of other elements
this.moveToTopSelectedElement = function()
Repositions the selected element to the top in the DOM to appear under other elements
this.moveToBottomSelectedElement = function()
Moves selected elements on the X/Y axis
this.moveSelectedElements = function( dx, dy, undoable )
Create deep DOM copies (clones) of all selected elements and move them slightly from their originals
this.cloneSelectedElements = function()
Aligns selected elements
this.alignSelectedElements = function( type, relative_to )
Updates the editor canvas width/height/position after a zoom has occurred
this.updateCanvas = function( w, h )
Set the background of the editor (NOT the actual document)
this.setBackground = function( color, url )
Select the next/previous element within the current layer
this.cycleElement = function( next )
M | |
my_svgcanvas.js | |
S | |
svgcanvas-latest copy.js | |
svgcanvas-mine.js | |
svgcanvas-textanchor-experiment.js | |
svgcanvas.js | |
svgcanvas_subpaths.js | |
svgcanvas_temp.js |
A | |
addCommandToHistory, SvgCanvas | |
addExtension, SelectorManager | |
addSubCommand, SvgCanvas. | |
addSvgElementFromJson, SelectorManager | |
addToSelection, SelectorManager | |
alignSelectedElements, SelectorManager | |
apply | |
assignAttributes, SelectorManager | |
B | |
BatchCommand, SvgCanvas | |
beginUndoableChange, SvgCanvas | |
bind, SelectorManager | |
C | |
ChangeElementCommand, SvgCanvas | |
changeSelectedAttribute, SelectorManager | |
changeSelectedAttributeNoUndo, SelectorManager | |
cleanupElement, SelectorManager | |
clear, SelectorManager | |
clearSelection, SelectorManager | |
cloneSelectedElements, SelectorManager | |
convertToNum, SvgCanvas | |
convertToPath, SelectorManager | |
convertToXMLReferences, SvgCanvas. | |
copyElem, SelectorManager | |
createLayer, SelectorManager | |
cycleElement, SelectorManager | |
D | |
decode64, SvgCanvas. | |
deleteCurrentLayer, SelectorManager | |
deleteSelectedElements, SelectorManager | |
E | |
elements | |
embedImage, SelectorManager | |
encode64, SvgCanvas. | |
F | |
ffClone, SelectorManager | |
findDefs, SelectorManager | |
findDuplicateGradient, SelectorManager | |
finishUndoableChange, SvgCanvas | |
fromXml, SvgCanvas. |
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Add an extension to the editor
this.addExtension = function( name, ext_func )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Adds a list of elements to the selection.
var addToSelection = this.addToSelection = function( elemsToAdd, showGrips )
Aligns selected elements
this.alignSelectedElements = function( type, relative_to )
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
Attaches a callback function to an event
c.bind = function( event, f )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument.
var changeSelectedAttribute = this.changeSelectedAttribute = function( attr, val, elems )
This function makes the changes to the elements.
var changeSelectedAttributeNoUndo = function( attr, newValue, elems )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Clears the current document.
this.clear = function()
Clears the selection.
var clearSelection = this.clearSelection = function( noCall )
Create deep DOM copies (clones) of all selected elements and move them slightly from their originals
this.cloneSelectedElements = function()
Converts given values to numbers.
convertToNum = function( attr, val )
Convert selected element to a path, or get the BBox of an element-as-path
this.convertToPath = function( elem, getBBox )
Create a clone of an element, updating its ID and its children’s IDs when needed
var copyElem = function( el )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Select the next/previous element within the current layer
this.cycleElement = function( next )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Removes all selected elements from the DOM and adds the change to the history stack
this.deleteSelectedElements = function()
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
Hack for Firefox bugs where text element features aren’t updated.
var ffClone = function( elem )
Return the document’s defs element, create it first if necessary
var findDefs = function()
Check if exact gradient already exists
var findDuplicateGradient = function( grad )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
A | |
addCommandToHistory, SvgCanvas | |
addExtension, SelectorManager | |
Additional editor tools, SelectorManager | |
addSubCommand, SvgCanvas. | |
addSvgElementFromJson, SelectorManager | |
addToSelection, SelectorManager | |
alignSelectedElements, SelectorManager | |
apply | |
assignAttributes, SelectorManager | |
B | |
BatchCommand, SvgCanvas | |
beginUndoableChange, SvgCanvas | |
bind, SelectorManager | |
C | |
ChangeElementCommand, SvgCanvas | |
changeSelectedAttribute, SelectorManager | |
changeSelectedAttributeNoUndo, SelectorManager | |
cleanupElement, SelectorManager | |
clear, SelectorManager | |
clearSelection, SelectorManager | |
cloneSelectedElements, SelectorManager | |
convertToNum, SvgCanvas | |
convertToPath, SelectorManager | |
convertToXMLReferences, SvgCanvas. | |
copyElem, SelectorManager | |
createLayer, SelectorManager | |
cycleElement, SelectorManager | |
D | |
decode64, SvgCanvas. | |
deleteCurrentLayer, SelectorManager | |
deleteSelectedElements, SelectorManager | |
Document functions, SelectorManager | |
E | |
Element manipulation, SelectorManager | |
Element Styling, SelectorManager | |
Element Transforms, SelectorManager | |
elements | |
embedImage, SelectorManager | |
encode64, SvgCanvas. | |
F | |
ffClone, SelectorManager | |
findDefs, SelectorManager | |
findDuplicateGradient, SelectorManager | |
finishUndoableChange, SvgCanvas | |
fromXml, SvgCanvas. | |
Functions, Selector |
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Add an extension to the editor
this.addExtension = function( name, ext_func )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Adds a list of elements to the selection.
var addToSelection = this.addToSelection = function( elemsToAdd, showGrips )
Aligns selected elements
this.alignSelectedElements = function( type, relative_to )
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
Attaches a callback function to an event
c.bind = function( event, f )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument.
var changeSelectedAttribute = this.changeSelectedAttribute = function( attr, val, elems )
This function makes the changes to the elements.
var changeSelectedAttributeNoUndo = function( attr, newValue, elems )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Clears the current document.
this.clear = function()
Clears the selection.
var clearSelection = this.clearSelection = function( noCall )
Create deep DOM copies (clones) of all selected elements and move them slightly from their originals
this.cloneSelectedElements = function()
Converts given values to numbers.
convertToNum = function( attr, val )
Convert selected element to a path, or get the BBox of an element-as-path
this.convertToPath = function( elem, getBBox )
Create a clone of an element, updating its ID and its children’s IDs when needed
var copyElem = function( el )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Select the next/previous element within the current layer
this.cycleElement = function( next )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Removes all selected elements from the DOM and adds the change to the history stack
this.deleteSelectedElements = function()
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
Hack for Firefox bugs where text element features aren’t updated.
var ffClone = function( elem )
Return the document’s defs element, create it first if necessary
var findDefs = function()
Check if exact gradient already exists
var findDuplicateGradient = function( grad )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()