Create ReleaseInstructions.md
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Creating a new svg-edit release
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============
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## Update the main project
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1. Update the VERSION variable in Makefile.
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2. Update the CHANGES file with a summary of all changes.
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3. Commit these changes with `git commit -m "Updating Makefile and CHANGES for release X.Y"`.
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The above steps can be done on a fork and committed via a pull request.
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## Create the release binaries
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1. Ensure you are on the `master` branch with `git checkout master`.
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2. From the root directory run `make`.
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3. Copy `build/svg-edit-X.Y/`, `build/svg-edit-X.Y.tar.gz`, and `build/svg-edit-X.Y.zip` to a temporary directory.
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4. Switch to the `gh-pages` branch with `git checkout gh-pages`.
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5. Copy the `svg-edit-X.Y` directory to `releases/svg-edit-X.Y`.
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6. Copy `svg-edit-X.Y.tar.gz` and `svg-edit-X.Y.zip` to `compressed/svg-edit-X.Y.tar.gz` and `compressed/svg-edit-X.Y.zip`.
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7. Commit these changes with `git commit -m "Updating binary files for release X.Y"`.
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8. Switch back to the `master` branch with `git checkout master`.
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9. Ensure this step worked by visiting https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html
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The above steps can be done on a fork and committed via a pull request.
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## Create the release on GitHub
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1. Go to `https://github.com/SVG-Edit/svgedit/releases` and select `Draft a new release`.
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2. Make the release target point at the commit where the makefile and changes were updated.
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3. Write a short description of the release and include a link to the live version:
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https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html
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4. Attach the `svg-edit-X.Y.zip` and `compressed/svg-edit-X.Y.tar.gz` files to the release.
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5. Create the release!
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You will need to be a member of the SVGEdit GitHub group to do this step.
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## Update the project docs
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Update `README.md` and add a reference to your shiny new release.
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