Add a transformBox() helper function
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@987 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
d800f4b5f9
commit
9a273558d6
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@ -437,34 +437,27 @@ function BatchCommand(text) {
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// apply the transforms
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// apply the transforms
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var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
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var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
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var topleft = {x:l*current_zoom,y:t*current_zoom},
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var nbox = transformBox(l*current_zoom, t*current_zoom, w*current_zoom, h*current_zoom, m);
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topright = {x:(l+w)*current_zoom,y:t*current_zoom},
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botright = {x:(l+w)*current_zoom,y:(t+h)*current_zoom},
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botleft = {x:l*current_zoom,y:(t+h)*current_zoom};
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topleft = transformPoint( topleft.x, topleft.y, m );
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topright = transformPoint( topright.x, topright.y, m );
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botright = transformPoint( botright.x, botright.y, m );
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botleft = transformPoint( botleft.x, botleft.y, m);
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// TODO: handle negative?
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// TODO: handle negative?
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var sr_handle = svgroot.suspendRedraw(100);
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var sr_handle = svgroot.suspendRedraw(100);
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var dstr = "M" + topleft.x + "," + topleft.y
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var dstr = "M" + nbox.tl.x + "," + nbox.tl.y
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+ " L" + topright.x + "," + topright.y
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+ " L" + nbox.tr.x + "," + nbox.tr.y
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+ " " + botright.x + "," + botright.y
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+ " " + nbox.br.x + "," + nbox.br.y
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+ " " + botleft.x + "," + botleft.y + "z";
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+ " " + nbox.bl.x + "," + nbox.bl.y + "z";
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assignAttributes(selectedBox, {'d': dstr});
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assignAttributes(selectedBox, {'d': dstr});
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var gripCoords = {
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var gripCoords = {
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nw: [topleft.x, topleft.y],
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nw: [nbox.tl.x, nbox.tl.y],
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ne: [topright.x, topright.y],
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ne: [nbox.tr.x, nbox.tr.y],
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sw: [botleft.x, botleft.y],
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sw: [nbox.bl.x, nbox.bl.y],
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se: [botright.x, botright.y],
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se: [nbox.br.x, nbox.br.y],
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n: [topleft.x + (topright.x-topleft.x)/2, topleft.y + (topright.y-topleft.y)/2],
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n: [nbox.tl.x + (nbox.tr.x-nbox.tl.x)/2, nbox.tl.y + (nbox.tr.y-nbox.tl.y)/2],
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w: [topleft.x + (botleft.x-topleft.x)/2, topleft.y + (botleft.y-topleft.y)/2],
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w: [nbox.tl.x + (nbox.bl.x-nbox.tl.x)/2, nbox.tl.y + (nbox.bl.y-nbox.tl.y)/2],
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e: [topright.x + (botright.x-topright.x)/2, topright.y + (botright.y-topright.y)/2],
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e: [nbox.tr.x + (nbox.br.x-nbox.tr.x)/2, nbox.tr.y + (nbox.br.y-nbox.tr.y)/2],
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s: [botleft.x + (botright.x-botleft.x)/2, botleft.y + (botright.y-botleft.y)/2]
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s: [nbox.bl.x + (nbox.br.x-nbox.bl.x)/2, nbox.bl.y + (nbox.br.y-nbox.bl.y)/2]
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};
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};
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$.each(gripCoords, function(dir, coords) {
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$.each(gripCoords, function(dir, coords) {
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assignAttributes(selectedGrips[dir], {
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assignAttributes(selectedGrips[dir], {
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@ -473,15 +466,15 @@ function BatchCommand(text) {
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});
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});
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// we want to go 20 pixels in the negative transformed y direction, ignoring scale
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// we want to go 20 pixels in the negative transformed y direction, ignoring scale
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var dy = (topleft.y - topright.y),
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var dy = (nbox.tl.y - nbox.tr.y),
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dx = (topright.x - topleft.x),
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dx = (nbox.tr.x - nbox.tl.x),
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theta = Math.atan2(dy,dx);
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theta = Math.atan2(dy,dx);
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dy = 20 * Math.cos(theta);
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dy = 20 * Math.cos(theta);
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dx = 20 * Math.sin(theta)
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dx = 20 * Math.sin(theta)
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var rotatept = {x:(l+w/2)*current_zoom,y:t*current_zoom};
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var rotatept = {x:(l+w/2)*current_zoom,y:t*current_zoom};
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rotatept = transformPoint( rotatept.x, rotatept.y, m);
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rotatept = transformPoint( rotatept.x, rotatept.y, m);
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assignAttributes(this.rotateGripConnector, { x1: topleft.x + (topright.x-topleft.x)/2,
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assignAttributes(this.rotateGripConnector, { x1: nbox.tl.x + (nbox.tr.x-nbox.tl.x)/2,
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y1: topleft.y + (topright.y-topleft.y)/2,
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y1: nbox.tl.y + (nbox.tr.y-nbox.tl.y)/2,
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x2: rotatept.x-dx, y2: rotatept.y-dy });
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x2: rotatept.x-dx, y2: rotatept.y-dy });
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assignAttributes(this.rotateGrip, { cx: rotatept.x-dx, cy: rotatept.y-dy });
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assignAttributes(this.rotateGrip, { cx: rotatept.x-dx, cy: rotatept.y-dy });
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@ -2048,6 +2041,18 @@ function BatchCommand(text) {
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}
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}
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return tobj;
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return tobj;
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};
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};
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var transformBox = function(l, t, w, h, m) {
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var topleft = {x:l,y:t},
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topright = {x:(l+w),y:t},
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botright = {x:(l+w),y:(t+h)},
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botleft = {x:l,y:(t+h)};
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topleft = transformPoint( topleft.x, topleft.y, m );
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topright = transformPoint( topright.x, topright.y, m );
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botleft = transformPoint( botleft.x, botleft.y, m);
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botright = transformPoint( botright.x, botright.y, m );
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return {tl:topleft, tr:topright, bl:botleft, br:botright};
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};
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// - when we are in a create mode, the element is added to the canvas
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// - when we are in a create mode, the element is added to the canvas
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// but the action is not recorded until mousing up
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// but the action is not recorded until mousing up
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