Started work for Issue 74: selector boxes sized properly at high zoom levels. Still a problem with polys
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@661 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
195ecb080d
commit
8036ac8f62
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@ -59,8 +59,8 @@ function ChangeElementCommand(elem, attrs, text) {
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var angle = canvas.getRotationAngle(elem);
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if (angle) {
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var bbox = elem.getBBox();
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var cx = parseInt(bbox.x + bbox.width/2),
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cy = parseInt(bbox.y + bbox.height/2);
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var cx = round(bbox.x + bbox.width/2),
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cy = round(bbox.y + bbox.height/2);
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var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
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if (rotate != elem.getAttribute("transform")) {
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elem.setAttribute("transform", rotate);
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@ -88,8 +88,8 @@ function ChangeElementCommand(elem, attrs, text) {
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var angle = canvas.getRotationAngle(elem);
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if (angle) {
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var bbox = elem.getBBox();
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var cx = parseInt(bbox.x + bbox.width/2),
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cy = parseInt(bbox.y + bbox.height/2);
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var cx = round(bbox.x + bbox.width/2),
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cy = round(bbox.y + bbox.height/2);
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var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
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if (rotate != elem.getAttribute("transform")) {
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elem.setAttribute("transform", rotate);
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@ -330,13 +330,13 @@ function BatchCommand(text) {
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var selectedBox = this.selectorRect;
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var selectedGrips = this.selectorGrips;
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var selected = this.selectedElement;
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var sw = parseInt(selected.getAttribute("stroke-width"));
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var offset = 1;
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if (!isNaN(sw)) {
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var sw = round(selected.getAttribute("stroke-width"));
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var offset = 1/canvas.getZoom();
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if (selected.getAttribute("stroke") != "none" && !isNaN(sw)) {
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offset += sw/2;
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}
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if (selected.tagName == "text") {
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offset += 2;
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offset += 2/canvas.getZoom();
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}
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var oldbox = canvas.getBBox(this.selectedElement);
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var bbox = cur_bbox || oldbox;
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@ -381,8 +381,8 @@ function BatchCommand(text) {
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var transform = elem.getAttribute("transform");
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var angle = canvas.getRotationAngle(elem);
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if (angle) {
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var cx = parseInt(oldbox.x + oldbox.width/2) * current_zoom
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cy = parseInt(oldbox.y + oldbox.height/2) * current_zoom;
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var cx = round(oldbox.x + oldbox.width/2) * current_zoom
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cy = round(oldbox.y + oldbox.height/2) * current_zoom;
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this.selectorGroup.setAttribute("transform", "rotate("+angle+" " + cx + "," + cy + ")");
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}
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svgroot.unsuspendRedraw(sr_handle);
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@ -627,9 +627,13 @@ function BatchCommand(text) {
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var events = {};
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var undoStackPointer = 0;
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var undoStack = [];
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var curBBoxes = [];
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// This method rounds the incoming value to the nearest value based on the current_zoom
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var round = function(val){
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return parseInt(val*current_zoom)/current_zoom;
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};
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// This method sends back an array or a NodeList full of elements that
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// intersect the multi-select rubber-band-box.
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//
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@ -924,12 +928,12 @@ function BatchCommand(text) {
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var remap = function(x,y) {
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return {
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'x':parseInt(((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x),
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'y':parseInt(((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y)
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'x':round(((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x),
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'y':round(((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y)
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};
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};
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var scalew = function(w) {return parseInt(w*selectedBBox.width/box.width);}
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var scaleh = function(h) {return parseInt(h*selectedBBox.height/box.height);}
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var scalew = function(w) {return round(w*selectedBBox.width/box.width);}
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var scaleh = function(h) {return round(h*selectedBBox.height/box.height);}
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var batchCmd = new BatchCommand("Transform");
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@ -938,8 +942,8 @@ function BatchCommand(text) {
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var pointGripContainer = document.getElementById("polypointgrip_container");
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if (angle) {
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// this is our old center upon which we have rotated the shape
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var tr_x = parseInt(box.x + box.width/2),
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tr_y = parseInt(box.y + box.height/2);
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var tr_x = round(box.x + box.width/2),
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tr_y = round(box.y + box.height/2);
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var cx = null, cy = null;
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var bFoundScale = false;
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@ -973,12 +977,12 @@ function BatchCommand(text) {
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bottom = r * Math.sin(theta) + tr_y;
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// now find mid-point of line between top-left and bottom-right to find new center
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cx = parseInt(left + (right-left)/2);
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cy = parseInt(top + (bottom-top)/2);
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cx = round(left + (right-left)/2);
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cy = round(top + (bottom-top)/2);
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// now that we know the center and the axis-aligned width/height, calculate the x,y
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selectedBBox.x = parseInt(cx - selectedBBox.width/2),
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selectedBBox.y = parseInt(cy - selectedBBox.height/2);
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selectedBBox.x = round(cx - selectedBBox.width/2),
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selectedBBox.y = round(cy - selectedBBox.height/2);
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}
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// if it was not a resize, then it was a translation only
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else {
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@ -1182,7 +1186,7 @@ function BatchCommand(text) {
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'cy': pt.y,
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// take the minimum of the new selected box's dimensions for the new circle radius
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'r': parseInt(Math.min(selectedBBox.width/2,selectedBBox.height/2))
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'r': round(Math.min(selectedBBox.width/2,selectedBBox.height/2))
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}, 1000);
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break;
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case "ellipse":
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@ -1641,8 +1645,8 @@ function BatchCommand(text) {
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selectedBBoxes[i].y = box.y + dy;
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var angle = canvas.getRotationAngle(selected);
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if (angle) {
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var cx = parseInt(box.x + box.width/2),
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cy = parseInt(box.y + box.height/2);
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var cx = round(box.x + box.width/2),
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cy = round(box.y + box.height/2);
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var xform = ts + [" rotate(", angle, " ", cx, ",", cy, ")"].join('');
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var r = Math.sqrt( dx*dx + dy*dy );
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var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0;
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@ -1746,8 +1750,8 @@ function BatchCommand(text) {
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var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy,
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") translate(", -(left+tx), ",", -(top+ty), ")"].join('');
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if (angle) {
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var cx = parseInt(left+width/2),
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cy = parseInt(top+height/2);
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var cx = round(left+width/2),
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cy = round(top+height/2);
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ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('')
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}
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selected.setAttribute("transform", ts);
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@ -1767,8 +1771,8 @@ function BatchCommand(text) {
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}
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// update box width/height
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selectedBBox.width = parseInt(width*sx);
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selectedBBox.height = parseInt(height*sy);
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selectedBBox.width = round(width*sx);
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selectedBBox.height = round(height*sy);
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// normalize selectedBBox
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if (selectedBBox.width < 0) {
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@ -1888,8 +1892,8 @@ function BatchCommand(text) {
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if (angle) {
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// calculate the shape's old center that was used for rotation
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var box = selectedBBoxes[0];
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var cx = parseInt(box.x + box.width/2) * current_zoom,
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cy = parseInt(box.y + box.height/2) * current_zoom;
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var cx = round(box.x + box.width/2) * current_zoom,
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cy = round(box.y + box.height/2) * current_zoom;
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var dx = mouse_x - cx, dy = mouse_y - cy;
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var r = Math.sqrt( dx*dx + dy*dy );
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var theta = Math.atan2(dy,dx) - angle;
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@ -1911,7 +1915,7 @@ function BatchCommand(text) {
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arr[0] = ["M", curx, ",", cury].join('');
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for (var j = 1; j < len; ++j) {
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var px = current_poly_pts[j*2]/current_zoom, py = current_poly_pts[j*2+1]/current_zoom;
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arr[j] = ["l", parseInt(px-curx), ",", parseInt(py-cury)].join('');
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arr[j] = ["l", round(px-curx), ",", round(py-cury)].join('');
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curx = px;
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cury = py;
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}
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@ -1931,9 +1935,9 @@ function BatchCommand(text) {
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break;
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case "rotate":
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var box = canvas.getBBox(selected),
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cx = parseInt(box.x + box.width/2),
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cy = parseInt(box.y + box.height/2);
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var angle = parseInt(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360);
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cx = round(box.x + box.width/2),
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cy = round(box.y + box.height/2);
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var angle = round(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360);
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canvas.setRotationAngle(angle<-180?(360+angle):angle, true);
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break;
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default:
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@ -2306,7 +2310,7 @@ function BatchCommand(text) {
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current_poly_pts.push(y);
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// but we store relative coordinates in the d string of the poly for easy
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// translation around the canvas in move mode
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d_attr += "l" + parseInt(x-lastx) + "," + parseInt(y-lasty) + " ";
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d_attr += "l" + round(x-lastx) + "," + round(y-lasty) + " ";
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poly.setAttribute("d", d_attr);
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// set stretchy line to latest point
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@ -2341,18 +2345,18 @@ function BatchCommand(text) {
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if (angle) {
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var box = canvas.getBBox(current_poly);
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var oldbox = selectedBBoxes[0];
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var oldcx = parseInt(oldbox.x + oldbox.width/2),
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oldcy = parseInt(oldbox.y + oldbox.height/2),
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newcx = parseInt(box.x + box.width/2),
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newcy = parseInt(box.y + box.height/2);
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var oldcx = round(oldbox.x + oldbox.width/2),
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oldcy = round(oldbox.y + oldbox.height/2),
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newcx = round(box.x + box.width/2),
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newcy = round(box.y + box.height/2);
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// un-rotate the new center to the proper position
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var dx = newcx - oldcx,
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dy = newcy - oldcy;
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var r = Math.sqrt(dx*dx + dy*dy);
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var theta = Math.atan2(dy,dx) + angle;
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newcx = parseInt(r * Math.cos(theta) + oldcx);
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newcy = parseInt(r * Math.sin(theta) + oldcy);
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newcx = round(r * Math.cos(theta) + oldcx);
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newcy = round(r * Math.sin(theta) + oldcy);
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var i = current_poly_pts.length;
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while (i) {
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@ -2376,8 +2380,8 @@ function BatchCommand(text) {
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r = Math.sqrt(dx*dx + dy*dy);
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theta = Math.atan2(dy,dx) - angle;
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current_poly_pts[i] = parseInt(r * Math.cos(theta) + newcx);
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current_poly_pts[i+1] = parseInt(r * Math.sin(theta) + newcy);
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current_poly_pts[i] = round(r * Math.cos(theta) + newcx);
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current_poly_pts[i+1] = round(r * Math.sin(theta) + newcy);
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} // loop for each point
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// now set the d attribute to the new value of current_poly_pts
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@ -2393,7 +2397,7 @@ function BatchCommand(text) {
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for (var j = 1; j < len; ++j) {
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var px = current_poly_pts[j*2]/current_zoom,
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py = current_poly_pts[j*2+1]/current_zoom;
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arr[j] = ["l", parseInt(px-curx), ",", parseInt(py-cury)].join('');
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arr[j] = ["l", round(px-curx), ",", round(py-cury)].join('');
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curx = px;
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cury = py;
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assignAttributes(document.getElementById("polypointgrip_"+j),
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@ -2960,7 +2964,7 @@ function BatchCommand(text) {
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// we use the actual element's bbox (not the calculated one) since the
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// calculated bbox's center can change depending on the angle
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var bbox = elem.getBBox();
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var cx = parseInt(bbox.x+bbox.width/2), cy = parseInt(bbox.y+bbox.height/2);
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var cx = round(bbox.x+bbox.width/2), cy = round(bbox.y+bbox.height/2);
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var rotate = "rotate(" + val + " " + cx + "," + cy + ")";
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if (preventUndo) {
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this.changeSelectedAttributeNoUndo("transform", rotate, selectedElements);
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@ -3148,8 +3152,8 @@ function BatchCommand(text) {
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// we need to update the rotational transform attribute
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var angle = canvas.getRotationAngle(elem);
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if (angle && attr != "transform") {
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var cx = parseInt(selectedBBoxes[i].x + selectedBBoxes[i].width/2),
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cy = parseInt(selectedBBoxes[i].y + selectedBBoxes[i].height/2);
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var cx = round(selectedBBoxes[i].x + selectedBBoxes[i].width/2),
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cy = round(selectedBBoxes[i].y + selectedBBoxes[i].height/2);
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var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
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if (rotate != elem.getAttribute("transform")) {
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elem.setAttribute("transform", rotate);
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@ -3518,8 +3522,8 @@ function BatchCommand(text) {
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if (angles[i]) {
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var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE,
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rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE;
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var cx = parseInt(bboxes[i].x + bboxes[i].width/2),
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cy = parseInt(bboxes[i].y + bboxes[i].height/2);
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var cx = round(bboxes[i].x + bboxes[i].width/2),
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cy = round(bboxes[i].y + bboxes[i].height/2);
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var pts = [ [bboxes[i].x - cx, bboxes[i].y - cy],
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[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y - cy],
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[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y + bboxes[i].height - cy],
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@ -3530,8 +3534,8 @@ function BatchCommand(text) {
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y = pts[j][1],
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r = Math.sqrt( x*x + y*y );
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var theta = Math.atan2(y,x) + angles[i];
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x = parseInt(r * Math.cos(theta) + cx);
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y = parseInt(r * Math.sin(theta) + cy);
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x = round(r * Math.cos(theta) + cx);
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y = round(r * Math.sin(theta) + cy);
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// now set the bbox for the shape after it's been rotated
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if (x < rminx) rminx = x;
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@ -3617,6 +3621,7 @@ function BatchCommand(text) {
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}
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this.moveSelectedElements(dx,dy);
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};
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this.getZoom = function(){return current_zoom;};
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}
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// Static class for various utility functions
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