Started work for Issue 74: selector boxes sized properly at high zoom levels. Still a problem with polys

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@661 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Jeff Schiller 2009-09-17 14:47:54 +00:00
parent 195ecb080d
commit 8036ac8f62
1 changed files with 56 additions and 51 deletions

View File

@ -59,8 +59,8 @@ function ChangeElementCommand(elem, attrs, text) {
var angle = canvas.getRotationAngle(elem); var angle = canvas.getRotationAngle(elem);
if (angle) { if (angle) {
var bbox = elem.getBBox(); var bbox = elem.getBBox();
var cx = parseInt(bbox.x + bbox.width/2), var cx = round(bbox.x + bbox.width/2),
cy = parseInt(bbox.y + bbox.height/2); cy = round(bbox.y + bbox.height/2);
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
if (rotate != elem.getAttribute("transform")) { if (rotate != elem.getAttribute("transform")) {
elem.setAttribute("transform", rotate); elem.setAttribute("transform", rotate);
@ -88,8 +88,8 @@ function ChangeElementCommand(elem, attrs, text) {
var angle = canvas.getRotationAngle(elem); var angle = canvas.getRotationAngle(elem);
if (angle) { if (angle) {
var bbox = elem.getBBox(); var bbox = elem.getBBox();
var cx = parseInt(bbox.x + bbox.width/2), var cx = round(bbox.x + bbox.width/2),
cy = parseInt(bbox.y + bbox.height/2); cy = round(bbox.y + bbox.height/2);
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
if (rotate != elem.getAttribute("transform")) { if (rotate != elem.getAttribute("transform")) {
elem.setAttribute("transform", rotate); elem.setAttribute("transform", rotate);
@ -330,13 +330,13 @@ function BatchCommand(text) {
var selectedBox = this.selectorRect; var selectedBox = this.selectorRect;
var selectedGrips = this.selectorGrips; var selectedGrips = this.selectorGrips;
var selected = this.selectedElement; var selected = this.selectedElement;
var sw = parseInt(selected.getAttribute("stroke-width")); var sw = round(selected.getAttribute("stroke-width"));
var offset = 1; var offset = 1/canvas.getZoom();
if (!isNaN(sw)) { if (selected.getAttribute("stroke") != "none" && !isNaN(sw)) {
offset += sw/2; offset += sw/2;
} }
if (selected.tagName == "text") { if (selected.tagName == "text") {
offset += 2; offset += 2/canvas.getZoom();
} }
var oldbox = canvas.getBBox(this.selectedElement); var oldbox = canvas.getBBox(this.selectedElement);
var bbox = cur_bbox || oldbox; var bbox = cur_bbox || oldbox;
@ -381,8 +381,8 @@ function BatchCommand(text) {
var transform = elem.getAttribute("transform"); var transform = elem.getAttribute("transform");
var angle = canvas.getRotationAngle(elem); var angle = canvas.getRotationAngle(elem);
if (angle) { if (angle) {
var cx = parseInt(oldbox.x + oldbox.width/2) * current_zoom var cx = round(oldbox.x + oldbox.width/2) * current_zoom
cy = parseInt(oldbox.y + oldbox.height/2) * current_zoom; cy = round(oldbox.y + oldbox.height/2) * current_zoom;
this.selectorGroup.setAttribute("transform", "rotate("+angle+" " + cx + "," + cy + ")"); this.selectorGroup.setAttribute("transform", "rotate("+angle+" " + cx + "," + cy + ")");
} }
svgroot.unsuspendRedraw(sr_handle); svgroot.unsuspendRedraw(sr_handle);
@ -627,9 +627,13 @@ function BatchCommand(text) {
var events = {}; var events = {};
var undoStackPointer = 0; var undoStackPointer = 0;
var undoStack = []; var undoStack = [];
var curBBoxes = []; var curBBoxes = [];
// This method rounds the incoming value to the nearest value based on the current_zoom
var round = function(val){
return parseInt(val*current_zoom)/current_zoom;
};
// This method sends back an array or a NodeList full of elements that // This method sends back an array or a NodeList full of elements that
// intersect the multi-select rubber-band-box. // intersect the multi-select rubber-band-box.
// //
@ -924,12 +928,12 @@ function BatchCommand(text) {
var remap = function(x,y) { var remap = function(x,y) {
return { return {
'x':parseInt(((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x), 'x':round(((x-box.x)/box.width)*selectedBBox.width + selectedBBox.x),
'y':parseInt(((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y) 'y':round(((y-box.y)/box.height)*selectedBBox.height + selectedBBox.y)
}; };
}; };
var scalew = function(w) {return parseInt(w*selectedBBox.width/box.width);} var scalew = function(w) {return round(w*selectedBBox.width/box.width);}
var scaleh = function(h) {return parseInt(h*selectedBBox.height/box.height);} var scaleh = function(h) {return round(h*selectedBBox.height/box.height);}
var batchCmd = new BatchCommand("Transform"); var batchCmd = new BatchCommand("Transform");
@ -938,8 +942,8 @@ function BatchCommand(text) {
var pointGripContainer = document.getElementById("polypointgrip_container"); var pointGripContainer = document.getElementById("polypointgrip_container");
if (angle) { if (angle) {
// this is our old center upon which we have rotated the shape // this is our old center upon which we have rotated the shape
var tr_x = parseInt(box.x + box.width/2), var tr_x = round(box.x + box.width/2),
tr_y = parseInt(box.y + box.height/2); tr_y = round(box.y + box.height/2);
var cx = null, cy = null; var cx = null, cy = null;
var bFoundScale = false; var bFoundScale = false;
@ -973,12 +977,12 @@ function BatchCommand(text) {
bottom = r * Math.sin(theta) + tr_y; bottom = r * Math.sin(theta) + tr_y;
// now find mid-point of line between top-left and bottom-right to find new center // now find mid-point of line between top-left and bottom-right to find new center
cx = parseInt(left + (right-left)/2); cx = round(left + (right-left)/2);
cy = parseInt(top + (bottom-top)/2); cy = round(top + (bottom-top)/2);
// now that we know the center and the axis-aligned width/height, calculate the x,y // now that we know the center and the axis-aligned width/height, calculate the x,y
selectedBBox.x = parseInt(cx - selectedBBox.width/2), selectedBBox.x = round(cx - selectedBBox.width/2),
selectedBBox.y = parseInt(cy - selectedBBox.height/2); selectedBBox.y = round(cy - selectedBBox.height/2);
} }
// if it was not a resize, then it was a translation only // if it was not a resize, then it was a translation only
else { else {
@ -1182,7 +1186,7 @@ function BatchCommand(text) {
'cy': pt.y, 'cy': pt.y,
// take the minimum of the new selected box's dimensions for the new circle radius // take the minimum of the new selected box's dimensions for the new circle radius
'r': parseInt(Math.min(selectedBBox.width/2,selectedBBox.height/2)) 'r': round(Math.min(selectedBBox.width/2,selectedBBox.height/2))
}, 1000); }, 1000);
break; break;
case "ellipse": case "ellipse":
@ -1641,8 +1645,8 @@ function BatchCommand(text) {
selectedBBoxes[i].y = box.y + dy; selectedBBoxes[i].y = box.y + dy;
var angle = canvas.getRotationAngle(selected); var angle = canvas.getRotationAngle(selected);
if (angle) { if (angle) {
var cx = parseInt(box.x + box.width/2), var cx = round(box.x + box.width/2),
cy = parseInt(box.y + box.height/2); cy = round(box.y + box.height/2);
var xform = ts + [" rotate(", angle, " ", cx, ",", cy, ")"].join(''); var xform = ts + [" rotate(", angle, " ", cx, ",", cy, ")"].join('');
var r = Math.sqrt( dx*dx + dy*dy ); var r = Math.sqrt( dx*dx + dy*dy );
var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0; var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0;
@ -1746,8 +1750,8 @@ function BatchCommand(text) {
var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy, var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy,
") translate(", -(left+tx), ",", -(top+ty), ")"].join(''); ") translate(", -(left+tx), ",", -(top+ty), ")"].join('');
if (angle) { if (angle) {
var cx = parseInt(left+width/2), var cx = round(left+width/2),
cy = parseInt(top+height/2); cy = round(top+height/2);
ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('') ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('')
} }
selected.setAttribute("transform", ts); selected.setAttribute("transform", ts);
@ -1767,8 +1771,8 @@ function BatchCommand(text) {
} }
// update box width/height // update box width/height
selectedBBox.width = parseInt(width*sx); selectedBBox.width = round(width*sx);
selectedBBox.height = parseInt(height*sy); selectedBBox.height = round(height*sy);
// normalize selectedBBox // normalize selectedBBox
if (selectedBBox.width < 0) { if (selectedBBox.width < 0) {
@ -1888,8 +1892,8 @@ function BatchCommand(text) {
if (angle) { if (angle) {
// calculate the shape's old center that was used for rotation // calculate the shape's old center that was used for rotation
var box = selectedBBoxes[0]; var box = selectedBBoxes[0];
var cx = parseInt(box.x + box.width/2) * current_zoom, var cx = round(box.x + box.width/2) * current_zoom,
cy = parseInt(box.y + box.height/2) * current_zoom; cy = round(box.y + box.height/2) * current_zoom;
var dx = mouse_x - cx, dy = mouse_y - cy; var dx = mouse_x - cx, dy = mouse_y - cy;
var r = Math.sqrt( dx*dx + dy*dy ); var r = Math.sqrt( dx*dx + dy*dy );
var theta = Math.atan2(dy,dx) - angle; var theta = Math.atan2(dy,dx) - angle;
@ -1911,7 +1915,7 @@ function BatchCommand(text) {
arr[0] = ["M", curx, ",", cury].join(''); arr[0] = ["M", curx, ",", cury].join('');
for (var j = 1; j < len; ++j) { for (var j = 1; j < len; ++j) {
var px = current_poly_pts[j*2]/current_zoom, py = current_poly_pts[j*2+1]/current_zoom; var px = current_poly_pts[j*2]/current_zoom, py = current_poly_pts[j*2+1]/current_zoom;
arr[j] = ["l", parseInt(px-curx), ",", parseInt(py-cury)].join(''); arr[j] = ["l", round(px-curx), ",", round(py-cury)].join('');
curx = px; curx = px;
cury = py; cury = py;
} }
@ -1931,9 +1935,9 @@ function BatchCommand(text) {
break; break;
case "rotate": case "rotate":
var box = canvas.getBBox(selected), var box = canvas.getBBox(selected),
cx = parseInt(box.x + box.width/2), cx = round(box.x + box.width/2),
cy = parseInt(box.y + box.height/2); cy = round(box.y + box.height/2);
var angle = parseInt(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360); var angle = round(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360);
canvas.setRotationAngle(angle<-180?(360+angle):angle, true); canvas.setRotationAngle(angle<-180?(360+angle):angle, true);
break; break;
default: default:
@ -2306,7 +2310,7 @@ function BatchCommand(text) {
current_poly_pts.push(y); current_poly_pts.push(y);
// but we store relative coordinates in the d string of the poly for easy // but we store relative coordinates in the d string of the poly for easy
// translation around the canvas in move mode // translation around the canvas in move mode
d_attr += "l" + parseInt(x-lastx) + "," + parseInt(y-lasty) + " "; d_attr += "l" + round(x-lastx) + "," + round(y-lasty) + " ";
poly.setAttribute("d", d_attr); poly.setAttribute("d", d_attr);
// set stretchy line to latest point // set stretchy line to latest point
@ -2341,18 +2345,18 @@ function BatchCommand(text) {
if (angle) { if (angle) {
var box = canvas.getBBox(current_poly); var box = canvas.getBBox(current_poly);
var oldbox = selectedBBoxes[0]; var oldbox = selectedBBoxes[0];
var oldcx = parseInt(oldbox.x + oldbox.width/2), var oldcx = round(oldbox.x + oldbox.width/2),
oldcy = parseInt(oldbox.y + oldbox.height/2), oldcy = round(oldbox.y + oldbox.height/2),
newcx = parseInt(box.x + box.width/2), newcx = round(box.x + box.width/2),
newcy = parseInt(box.y + box.height/2); newcy = round(box.y + box.height/2);
// un-rotate the new center to the proper position // un-rotate the new center to the proper position
var dx = newcx - oldcx, var dx = newcx - oldcx,
dy = newcy - oldcy; dy = newcy - oldcy;
var r = Math.sqrt(dx*dx + dy*dy); var r = Math.sqrt(dx*dx + dy*dy);
var theta = Math.atan2(dy,dx) + angle; var theta = Math.atan2(dy,dx) + angle;
newcx = parseInt(r * Math.cos(theta) + oldcx); newcx = round(r * Math.cos(theta) + oldcx);
newcy = parseInt(r * Math.sin(theta) + oldcy); newcy = round(r * Math.sin(theta) + oldcy);
var i = current_poly_pts.length; var i = current_poly_pts.length;
while (i) { while (i) {
@ -2376,8 +2380,8 @@ function BatchCommand(text) {
r = Math.sqrt(dx*dx + dy*dy); r = Math.sqrt(dx*dx + dy*dy);
theta = Math.atan2(dy,dx) - angle; theta = Math.atan2(dy,dx) - angle;
current_poly_pts[i] = parseInt(r * Math.cos(theta) + newcx); current_poly_pts[i] = round(r * Math.cos(theta) + newcx);
current_poly_pts[i+1] = parseInt(r * Math.sin(theta) + newcy); current_poly_pts[i+1] = round(r * Math.sin(theta) + newcy);
} // loop for each point } // loop for each point
// now set the d attribute to the new value of current_poly_pts // now set the d attribute to the new value of current_poly_pts
@ -2393,7 +2397,7 @@ function BatchCommand(text) {
for (var j = 1; j < len; ++j) { for (var j = 1; j < len; ++j) {
var px = current_poly_pts[j*2]/current_zoom, var px = current_poly_pts[j*2]/current_zoom,
py = current_poly_pts[j*2+1]/current_zoom; py = current_poly_pts[j*2+1]/current_zoom;
arr[j] = ["l", parseInt(px-curx), ",", parseInt(py-cury)].join(''); arr[j] = ["l", round(px-curx), ",", round(py-cury)].join('');
curx = px; curx = px;
cury = py; cury = py;
assignAttributes(document.getElementById("polypointgrip_"+j), assignAttributes(document.getElementById("polypointgrip_"+j),
@ -2960,7 +2964,7 @@ function BatchCommand(text) {
// we use the actual element's bbox (not the calculated one) since the // we use the actual element's bbox (not the calculated one) since the
// calculated bbox's center can change depending on the angle // calculated bbox's center can change depending on the angle
var bbox = elem.getBBox(); var bbox = elem.getBBox();
var cx = parseInt(bbox.x+bbox.width/2), cy = parseInt(bbox.y+bbox.height/2); var cx = round(bbox.x+bbox.width/2), cy = round(bbox.y+bbox.height/2);
var rotate = "rotate(" + val + " " + cx + "," + cy + ")"; var rotate = "rotate(" + val + " " + cx + "," + cy + ")";
if (preventUndo) { if (preventUndo) {
this.changeSelectedAttributeNoUndo("transform", rotate, selectedElements); this.changeSelectedAttributeNoUndo("transform", rotate, selectedElements);
@ -3148,8 +3152,8 @@ function BatchCommand(text) {
// we need to update the rotational transform attribute // we need to update the rotational transform attribute
var angle = canvas.getRotationAngle(elem); var angle = canvas.getRotationAngle(elem);
if (angle && attr != "transform") { if (angle && attr != "transform") {
var cx = parseInt(selectedBBoxes[i].x + selectedBBoxes[i].width/2), var cx = round(selectedBBoxes[i].x + selectedBBoxes[i].width/2),
cy = parseInt(selectedBBoxes[i].y + selectedBBoxes[i].height/2); cy = round(selectedBBoxes[i].y + selectedBBoxes[i].height/2);
var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
if (rotate != elem.getAttribute("transform")) { if (rotate != elem.getAttribute("transform")) {
elem.setAttribute("transform", rotate); elem.setAttribute("transform", rotate);
@ -3518,8 +3522,8 @@ function BatchCommand(text) {
if (angles[i]) { if (angles[i]) {
var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE, var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE,
rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE; rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE;
var cx = parseInt(bboxes[i].x + bboxes[i].width/2), var cx = round(bboxes[i].x + bboxes[i].width/2),
cy = parseInt(bboxes[i].y + bboxes[i].height/2); cy = round(bboxes[i].y + bboxes[i].height/2);
var pts = [ [bboxes[i].x - cx, bboxes[i].y - cy], var pts = [ [bboxes[i].x - cx, bboxes[i].y - cy],
[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y - cy], [bboxes[i].x + bboxes[i].width - cx, bboxes[i].y - cy],
[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y + bboxes[i].height - cy], [bboxes[i].x + bboxes[i].width - cx, bboxes[i].y + bboxes[i].height - cy],
@ -3530,8 +3534,8 @@ function BatchCommand(text) {
y = pts[j][1], y = pts[j][1],
r = Math.sqrt( x*x + y*y ); r = Math.sqrt( x*x + y*y );
var theta = Math.atan2(y,x) + angles[i]; var theta = Math.atan2(y,x) + angles[i];
x = parseInt(r * Math.cos(theta) + cx); x = round(r * Math.cos(theta) + cx);
y = parseInt(r * Math.sin(theta) + cy); y = round(r * Math.sin(theta) + cy);
// now set the bbox for the shape after it's been rotated // now set the bbox for the shape after it's been rotated
if (x < rminx) rminx = x; if (x < rminx) rminx = x;
@ -3617,6 +3621,7 @@ function BatchCommand(text) {
} }
this.moveSelectedElements(dx,dy); this.moveSelectedElements(dx,dy);
}; };
this.getZoom = function(){return current_zoom;};
} }
// Static class for various utility functions // Static class for various utility functions