fixtransforms branch: switch order of translate/scale conversion for groups. Also fixed bug where dragging multiple elements would strip off their rotation
git-svn-id: http://svg-edit.googlecode.com/svn/branches/fixtransforms@998 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
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4c66ccbabe
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@ -11,6 +11,7 @@
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/*
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TODOs for TransformList:
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* Fix rotating groups turning into matrix()
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* Fix problem when moving elements that have [R][M]
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* Fix problem when ungrouping rotated elements that were scaled in a group
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@ -1429,49 +1430,121 @@ function BatchCommand(text) {
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// if it's a group, we have special processing to flatten transforms
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if (selected.tagName == "g") {
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var tx = 0, ty = 0;
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var N = tlist.numberOfItems;
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// if we have a translate as the first transform, let's push it down to the children
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var xform = tlist.getItem(0);
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if (xform.type == 2 && (tlist.numberOfItems < 3 || tlist.getItem(1).type != 3)) {
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var m = xform.matrix;
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tx = m.e;
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ty = m.f;
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tlist.removeItem(0);
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} // if we have a translate/scale/translate transform, push down to children
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else if(tlist.numberOfItems >= 3 && tlist.getItem(1).type == 3) {
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var trans_m = tlist.getItem(0).matrix;
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var scale_m = tlist.getItem(1).matrix;
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// first, if it was a scale then the second-last transform will be it
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if (N >= 3 && tlist.getItem(N-2).type == 3 &&
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tlist.getItem(N-3).type == 2 && tlist.getItem(N-1).type == 2)
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{
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// if the children are unrotated, pass the scale down directly
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// otherwise pass the equivalent matrix() down directly
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var tm = tlist.getItem(N-3).matrix;
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var sm = tlist.getItem(N-2).matrix;
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var tmn = tlist.getItem(N-1).matrix;
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var em = matrixMultiply(tm, matrixMultiply(sm, tmn));
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var children = selected.childNodes;
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var c = children.length;
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while (c--) {
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var child = children.item(c);
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if (child.nodeType == 1) {
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var childTlist = canvas.getTransformList(child);
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var m = transformListToTransform(childTlist).matrix;
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var angle = canvas.getRotationAngle(child);
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if(angle) {
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// TODO: Deal with rotated childen...
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}
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// TODO: this does not work yet
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/*
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// if the child is rotated, we get:
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// [E][M]
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// where [M] = [R][M_remainder]
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// update the transform list with translate,scale,translate
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var childTlist = canvas.getTransformList(child);
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var translateOrigin = svgroot.createSVGTransform(),
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scale = svgroot.createSVGTransform(),
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translateBack = svgroot.createSVGTransform();
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translateOrigin.setTranslate(trans_m.e*-1, trans_m.f*-1);
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scale.setScale(scale_m.a, scale_m.d);
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translateBack.setTranslate(trans_m.e, trans_m.f);
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childTlist.appendItem(translateBack);
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childTlist.appendItem(scale);
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childTlist.appendItem(translateOrigin);
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// [E][M] = [M][E2]
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// [E2] = [M_inv][E][M]
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var e2 = matrixMultiply(m.inverse(), matrixMultiply(em, m));
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// this does not appear to work, something wrong with my logic here
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var e2t = svgroot.createSVGTransform();
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e2t.setMatrix(e2);
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childTlist.appendItem(e2t);
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// the rotation is no longer centered
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// so we need to re-center it
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// TODO: find the old center
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// TODO: find the new center
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// TODO: find the transformed translation
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// Is this taken care of by recalculateDimensions?
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*/
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}
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else {
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// update the transform list with translate,scale,translate
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// slide the [T][S][-T] from the front to the back
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// [T][S][-T][M] = [M][T2][S2][-T2]
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// [T][S][-T][M] = [T][S][M][-T2]
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// [-T2] = [M_inv][-T][M]
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var t2n = matrixMultiply(m.inverse(), matrixMultiply(tmn,m));
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// [T2] is always negative translation of [-T2]
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var t2 = svgroot.createSVGMatrix();
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t2.e = -t2n.e;
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t2.f = -t2n.f;
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// [T][S][-T][M] = [M][T2][S2][-T2]
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// [S2] = [T2_inv][M_inv][T][S][-T][M][-T2_inv]
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var s2 = matrixMultiply(
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t2.inverse(), matrixMultiply(
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m.inverse(), matrixMultiply(
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tm, matrixMultiply(
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sm, matrixMultiply(
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tmn, matrixMultiply(
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m, t2n.inverse()) ) ) ) ) );
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var translateOrigin = svgroot.createSVGTransform(),
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scale = svgroot.createSVGTransform(),
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translateBack = svgroot.createSVGTransform();
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translateOrigin.setTranslate(t2n.e, t2n.f);
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scale.setScale(s2.a, s2.d);
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translateBack.setTranslate(t2.e, t2.f);
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childTlist.appendItem(translateBack);
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childTlist.appendItem(scale);
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childTlist.appendItem(translateOrigin);
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}
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batchCmd.addSubCommand( recalculateDimensions(child) );
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}
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}
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// Remove these transforms from group
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var N = tlist.numberOfItems;
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tlist.removeItem(N-1);
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tlist.removeItem(N-2);
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tlist.removeItem(N-3);
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}
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N = tlist.numberOfItems;
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// next, check if the first transform was a translate
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// if we had [ T1 ] [ M ] we want to transform this into [ M ] [ T2 ]
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// therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ]
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if ( (N == 1 || (N > 1 && tlist.getItem(1).type != 3)) &&
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tlist.getItem(0).type == 2)
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{
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var T_M = transformListToTransform(tlist).matrix;
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logMatrix(T_M);
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tlist.removeItem(0);
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var M_inv = transformListToTransform(tlist).matrix.inverse();
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logMatrix(M_inv);
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var M2 = matrixMultiply( M_inv, T_M );
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logMatrix(M2);
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tx = M2.e;
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ty = M2.f;
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}
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// rotate?
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else {
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console.log('rotate?');
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}
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/*
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} // if we have any other transforms, collapse them all down to a matrix
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else if(tlist.numberOfItems > 0) {
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var m = transformListToTransform(tlist).matrix;
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@ -1482,16 +1555,9 @@ function BatchCommand(text) {
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tlist.appendItem(newxform);
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}
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}
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*/
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if (tx != 0 || ty != 0) {
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var a = m.a, b = m.b, c = m.c, d = m.d;
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// is it possible for (bc - ad) to equal zero?
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var denom = b*c - a*d;
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var ntx = (c*ty - d*tx) / denom,
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nty = (b*tx - a*ty) / denom;
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tx = ntx;
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ty = nty;
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// now push this transform down to the children
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// FIXME: unfortunately recalculateDimensions depends on this global variable
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var old_start_transform = start_transform;
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@ -2119,9 +2185,12 @@ function BatchCommand(text) {
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}
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// else if it's a path, go into pathedit mode in mouseup
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// insert a dummy transform so if the element is moved it will have
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// insert a dummy transform so if the element(s) are moved it will have
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// a transform to use for its translate
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tlist.insertItemBefore(svgroot.createSVGTransform(), 0);
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for (var i = 0; i < selectedElements.length; ++i) {
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var slist = canvas.getTransformList(selectedElements[i]);
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slist.insertItemBefore(svgroot.createSVGTransform(), 0);
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}
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}
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else {
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canvas.clearSelection();
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