fixtransforms branch: switch order of translate/scale conversion for groups. Also fixed bug where dragging multiple elements would strip off their rotation

git-svn-id: http://svg-edit.googlecode.com/svn/branches/fixtransforms@998 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Jeff Schiller 2009-12-05 16:21:18 +00:00
parent 4c66ccbabe
commit 789c977594
1 changed files with 104 additions and 35 deletions

View File

@ -11,6 +11,7 @@
/*
TODOs for TransformList:
* Fix rotating groups turning into matrix()
* Fix problem when moving elements that have [R][M]
* Fix problem when ungrouping rotated elements that were scaled in a group
@ -1429,49 +1430,121 @@ function BatchCommand(text) {
// if it's a group, we have special processing to flatten transforms
if (selected.tagName == "g") {
var tx = 0, ty = 0;
var N = tlist.numberOfItems;
// if we have a translate as the first transform, let's push it down to the children
var xform = tlist.getItem(0);
if (xform.type == 2 && (tlist.numberOfItems < 3 || tlist.getItem(1).type != 3)) {
var m = xform.matrix;
tx = m.e;
ty = m.f;
tlist.removeItem(0);
} // if we have a translate/scale/translate transform, push down to children
else if(tlist.numberOfItems >= 3 && tlist.getItem(1).type == 3) {
var trans_m = tlist.getItem(0).matrix;
var scale_m = tlist.getItem(1).matrix;
// first, if it was a scale then the second-last transform will be it
if (N >= 3 && tlist.getItem(N-2).type == 3 &&
tlist.getItem(N-3).type == 2 && tlist.getItem(N-1).type == 2)
{
// if the children are unrotated, pass the scale down directly
// otherwise pass the equivalent matrix() down directly
var tm = tlist.getItem(N-3).matrix;
var sm = tlist.getItem(N-2).matrix;
var tmn = tlist.getItem(N-1).matrix;
var em = matrixMultiply(tm, matrixMultiply(sm, tmn));
var children = selected.childNodes;
var c = children.length;
while (c--) {
var child = children.item(c);
if (child.nodeType == 1) {
var childTlist = canvas.getTransformList(child);
var m = transformListToTransform(childTlist).matrix;
var angle = canvas.getRotationAngle(child);
if(angle) {
// TODO: Deal with rotated childen...
}
// TODO: this does not work yet
/*
// if the child is rotated, we get:
// [E][M]
// where [M] = [R][M_remainder]
// [E][M] = [M][E2]
// [E2] = [M_inv][E][M]
var e2 = matrixMultiply(m.inverse(), matrixMultiply(em, m));
// this does not appear to work, something wrong with my logic here
var e2t = svgroot.createSVGTransform();
e2t.setMatrix(e2);
childTlist.appendItem(e2t);
// the rotation is no longer centered
// so we need to re-center it
// TODO: find the old center
// TODO: find the new center
// TODO: find the transformed translation
// Is this taken care of by recalculateDimensions?
*/
}
else {
// update the transform list with translate,scale,translate
var childTlist = canvas.getTransformList(child);
// slide the [T][S][-T] from the front to the back
// [T][S][-T][M] = [M][T2][S2][-T2]
// [T][S][-T][M] = [T][S][M][-T2]
// [-T2] = [M_inv][-T][M]
var t2n = matrixMultiply(m.inverse(), matrixMultiply(tmn,m));
// [T2] is always negative translation of [-T2]
var t2 = svgroot.createSVGMatrix();
t2.e = -t2n.e;
t2.f = -t2n.f;
// [T][S][-T][M] = [M][T2][S2][-T2]
// [S2] = [T2_inv][M_inv][T][S][-T][M][-T2_inv]
var s2 = matrixMultiply(
t2.inverse(), matrixMultiply(
m.inverse(), matrixMultiply(
tm, matrixMultiply(
sm, matrixMultiply(
tmn, matrixMultiply(
m, t2n.inverse()) ) ) ) ) );
var translateOrigin = svgroot.createSVGTransform(),
scale = svgroot.createSVGTransform(),
translateBack = svgroot.createSVGTransform();
translateOrigin.setTranslate(trans_m.e*-1, trans_m.f*-1);
scale.setScale(scale_m.a, scale_m.d);
translateBack.setTranslate(trans_m.e, trans_m.f);
translateOrigin.setTranslate(t2n.e, t2n.f);
scale.setScale(s2.a, s2.d);
translateBack.setTranslate(t2.e, t2.f);
childTlist.appendItem(translateBack);
childTlist.appendItem(scale);
childTlist.appendItem(translateOrigin);
}
batchCmd.addSubCommand( recalculateDimensions(child) );
}
}
// Remove these transforms from group
var N = tlist.numberOfItems;
tlist.removeItem(N-1);
tlist.removeItem(N-2);
tlist.removeItem(N-3);
}
N = tlist.numberOfItems;
// next, check if the first transform was a translate
// if we had [ T1 ] [ M ] we want to transform this into [ M ] [ T2 ]
// therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ]
if ( (N == 1 || (N > 1 && tlist.getItem(1).type != 3)) &&
tlist.getItem(0).type == 2)
{
var T_M = transformListToTransform(tlist).matrix;
logMatrix(T_M);
tlist.removeItem(0);
var M_inv = transformListToTransform(tlist).matrix.inverse();
logMatrix(M_inv);
var M2 = matrixMultiply( M_inv, T_M );
logMatrix(M2);
tx = M2.e;
ty = M2.f;
}
// rotate?
else {
console.log('rotate?');
}
/*
} // if we have any other transforms, collapse them all down to a matrix
else if(tlist.numberOfItems > 0) {
var m = transformListToTransform(tlist).matrix;
@ -1482,16 +1555,9 @@ function BatchCommand(text) {
tlist.appendItem(newxform);
}
}
*/
if (tx != 0 || ty != 0) {
var a = m.a, b = m.b, c = m.c, d = m.d;
// is it possible for (bc - ad) to equal zero?
var denom = b*c - a*d;
var ntx = (c*ty - d*tx) / denom,
nty = (b*tx - a*ty) / denom;
tx = ntx;
ty = nty;
// now push this transform down to the children
// FIXME: unfortunately recalculateDimensions depends on this global variable
var old_start_transform = start_transform;
@ -2119,9 +2185,12 @@ function BatchCommand(text) {
}
// else if it's a path, go into pathedit mode in mouseup
// insert a dummy transform so if the element is moved it will have
// insert a dummy transform so if the element(s) are moved it will have
// a transform to use for its translate
tlist.insertItemBefore(svgroot.createSVGTransform(), 0);
for (var i = 0; i < selectedElements.length; ++i) {
var slist = canvas.getTransformList(selectedElements[i]);
slist.insertItemBefore(svgroot.createSVGTransform(), 0);
}
}
else {
canvas.clearSelection();