Minor improvement to mouse_target code
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@868 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
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04269414a9
commit
5984c2643c
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@ -1538,12 +1538,11 @@ function BatchCommand(text) {
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// A (hopefully) quicker function to transform a point by a matrix
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// A (hopefully) quicker function to transform a point by a matrix
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// (this function avoids any DOM calls and just does the math)
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// (this function avoids any DOM calls and just does the math)
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// returns a tuple representing the transformed point
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// Returns a x,y object representing the transformed point
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var transformPoint = function(x, y, m) {
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var transformPoint = function(x, y, m) {
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return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
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return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
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};
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};
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// in mouseDown :
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// - when we are in a create mode, the element is added to the canvas
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// - when we are in a create mode, the element is added to the canvas
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// but the action is not recorded until mousing up
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// but the action is not recorded until mousing up
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// - when we are in select mode, select the element, remember the position
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// - when we are in select mode, select the element, remember the position
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@ -1575,11 +1574,11 @@ function BatchCommand(text) {
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// Webkit bubbles the mouse event all the way up to the div, so we
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// Webkit bubbles the mouse event all the way up to the div, so we
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// set the mouse_target to the svgroot like the other browsers
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// set the mouse_target to the svgroot like the other browsers
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if (mouse_target.nodeName.toLowerCase() == "div") {
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if (mouse_target.nodeName.toLowerCase() == "div") {
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mouse_target = document.getElementById("svgroot");
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mouse_target = svgroot;
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}
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}
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// if it is a selector grip, then it must be a single element selected,
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// if it is a selector grip, then it must be a single element selected,
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// set the mouse_target to that
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// set the mouse_target to that
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if (mouse_target.id.substr(0,13) == "selectorGroup" && selectedElements[0] != null) {
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if (mouse_target.parentNode == selectorManager.selectorParentGroup && selectedElements[0] != null) {
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mouse_target = selectedElements[0];
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mouse_target = selectedElements[0];
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}
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}
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@ -1587,8 +1586,7 @@ function BatchCommand(text) {
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case "select":
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case "select":
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started = true;
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started = true;
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current_resize_mode = "none";
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current_resize_mode = "none";
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var nodeName = mouse_target.nodeName.toLowerCase();
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if (mouse_target != svgroot) {
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if (nodeName != "svg") {
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// if this element is not yet selected, clear selection and select it
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// if this element is not yet selected, clear selection and select it
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if (selectedElements.indexOf(mouse_target) == -1) {
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if (selectedElements.indexOf(mouse_target) == -1) {
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// only clear selection if shift is not pressed (otherwise, add
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// only clear selection if shift is not pressed (otherwise, add
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