Move math functions into new JS file: math.js. Add new version of Closure compiler.
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@1833 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
a439a8fea5
commit
33fdd28713
21
Makefile
21
Makefile
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@ -17,14 +17,29 @@ build/$(PACKAGE):
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-find build/$(PACKAGE) -name .svn -type d -exec rm -rf {} \;
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# minify spin button
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/spinbtn/JQuerySpinBtn.js > build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min.js
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# java -jar $(CLOSURE) --js build/$(PACKAGE)/spinbtn/JQuerySpinBtn.js --js_output_file build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min-closure.js
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# minify SVG-edit files
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgutils.js > build/$(PACKAGE)/svgutils.min.js
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/browsersupport.js > build/$(PACKAGE)/browsersupport.min.js
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgtransformlist.js > build/$(PACKAGE)/svgtransformlist.min.js
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/math.js > build/$(PACKAGE)/math.min.js
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/svg-editor.js > build/$(PACKAGE)/svg-editor.min.js
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# java -jar $(CLOSURE) --js build/$(PACKAGE)/svg-editor.js --js_output_file build/$(PACKAGE)/svg-editor.min-closure.js
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java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgcanvas.js > build/$(PACKAGE)/svgcanvas.min.js
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# java -jar $(CLOSURE) --js build/$(PACKAGE)/svgcanvas.js --js_output_file build/$(PACKAGE)/svgcanvas.min-closure.js
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# codedread: This is how to compile everything into one big JS file. This
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# would replace the 7 lines above. Seems to work for me but
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# leaving compiled out for now for additional testing.
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# NOTE: Some files are not ready for the Closure compiler:
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# jquery, jgraduate.
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# java -jar $(CLOSURE) \
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# --js browsersupport.js \
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# --js svgtransformlist.js \
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# --js math.js \
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# --js svgutils.js \
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# --js svgcanvas.js \
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# --js svg-editor.js \
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# --js locale/locale.js \
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# --js_output_file svgedit.compiled.js
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# CSS files do not work remotely
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# java -jar $(YUICOMPRESS) build/$(PACKAGE)/spinbtn/JQuerySpinBtn.css > build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min.css
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# java -jar $(YUICOMPRESS) build/$(PACKAGE)/svg-editor.css > build/$(PACKAGE)/svg-editor.min.css
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@ -0,0 +1,202 @@
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|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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@ -0,0 +1,289 @@
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/*
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||||
* Copyright 2009 Google Inc.
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*
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||||
* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
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* limitations under the License.
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||||
*/
|
||||
|
||||
//
|
||||
// Contents
|
||||
//
|
||||
|
||||
The Closure Compiler performs checking, instrumentation, and
|
||||
optimizations on JavaScript code. The purpose of this README is to
|
||||
explain how to build and run the Closure Compiler.
|
||||
|
||||
The Closure Compiler requires Java 6 or higher.
|
||||
http://www.java.com/
|
||||
|
||||
|
||||
//
|
||||
// Building The Closure Compiler
|
||||
//
|
||||
|
||||
There are three ways to get a Closure Compiler executable.
|
||||
|
||||
1) Use one we built for you.
|
||||
|
||||
Pre-built Closure binaries can be found at
|
||||
http://code.google.com/p/closure-compiler/downloads/list
|
||||
|
||||
|
||||
2) Check out the source and build it with Apache Ant.
|
||||
|
||||
First, check out the full source tree of the Closure Compiler. There
|
||||
are instructions on how to do this at the project site.
|
||||
http://code.google.com/p/closure-compiler/source/checkout
|
||||
|
||||
Apache Ant is a cross-platform build tool.
|
||||
http://ant.apache.org/
|
||||
|
||||
At the root of the source tree, there is an Ant file named
|
||||
build.xml. To use it, navigate to the same directory and type the
|
||||
command
|
||||
|
||||
ant jar
|
||||
|
||||
This will produce a jar file called "build/compiler.jar".
|
||||
|
||||
|
||||
3) Check out the source and build it with Eclipse.
|
||||
|
||||
Eclipse is a cross-platform IDE.
|
||||
http://www.eclipse.org/
|
||||
|
||||
Under Eclipse's File menu, click "New > Project ..." and create a
|
||||
"Java Project." You will see an options screen. Give the project a
|
||||
name, select "Create project from existing source," and choose the
|
||||
root of the checked-out source tree as the existing directory. Verify
|
||||
that you are using JRE version 6 or higher.
|
||||
|
||||
Eclipse can use the build.xml file to discover rules. When you
|
||||
navigate to the build.xml file, you will see all the build rules in
|
||||
the "Outline" pane. Run the "jar" rule to build the compiler in
|
||||
build/compiler.jar.
|
||||
|
||||
|
||||
//
|
||||
// Running The Closure Compiler
|
||||
//
|
||||
|
||||
Once you have the jar binary, running the Closure Compiler is straightforward.
|
||||
|
||||
On the command line, type
|
||||
|
||||
java -jar compiler.jar
|
||||
|
||||
This starts the compiler in interactive mode. Type
|
||||
|
||||
var x = 17 + 25;
|
||||
|
||||
then hit "Enter", then hit "Ctrl-Z" (on Windows) or "Ctrl-D" (on Mac or Linux)
|
||||
and "Enter" again. The Compiler will respond:
|
||||
|
||||
var x=42;
|
||||
|
||||
The Closure Compiler has many options for reading input from a file,
|
||||
writing output to a file, checking your code, and running
|
||||
optimizations. To learn more, type
|
||||
|
||||
java -jar compiler.jar --help
|
||||
|
||||
You can read more detailed documentation about the many flags at
|
||||
http://code.google.com/closure/compiler/docs/gettingstarted_app.html
|
||||
|
||||
|
||||
//
|
||||
// Compiling Multiple Scripts
|
||||
//
|
||||
|
||||
If you have multiple scripts, you should compile them all together with
|
||||
one compile command.
|
||||
|
||||
java -jar compiler.jar --js=in1.js --js=in2.js ... --js_output_file=out.js
|
||||
|
||||
The Closure Compiler will concatenate the files in the order they're
|
||||
passed at the command line.
|
||||
|
||||
If you need to compile many, many scripts together, you may start to
|
||||
run into problems with managing dependencies between scripts. You
|
||||
should check out the Closure Library. It contains functions for
|
||||
enforcing dependencies between scripts, and a tool called calcdeps.py
|
||||
that knows how to give scripts to the Closure Compiler in the right
|
||||
order.
|
||||
|
||||
http://code.google.com/p/closure-library/
|
||||
|
||||
//
|
||||
// Licensing
|
||||
//
|
||||
|
||||
Unless otherwise stated, all source files are licensed under
|
||||
the Apache License, Version 2.0.
|
||||
|
||||
|
||||
-----
|
||||
Code under:
|
||||
src/com/google/javascript/rhino
|
||||
test/com/google/javascript/rhino
|
||||
|
||||
URL: http://www.mozilla.org/rhino
|
||||
Version: 1.5R3, with heavy modifications
|
||||
License: Netscape Public License and MPL / GPL dual license
|
||||
|
||||
Description: A partial copy of Mozilla Rhino. Mozilla Rhino is an
|
||||
implementation of JavaScript for the JVM. The JavaScript parser and
|
||||
the parse tree data structures were extracted and modified
|
||||
significantly for use by Google's JavaScript compiler.
|
||||
|
||||
Local Modifications: The packages have been renamespaced. All code not
|
||||
relavant to parsing has been removed. A JSDoc parser and static typing
|
||||
system have been added.
|
||||
|
||||
|
||||
-----
|
||||
Code in:
|
||||
lib/libtrunk_rhino_parser_jarjared.jar
|
||||
|
||||
Rhino
|
||||
URL: http://www.mozilla.org/rhino
|
||||
Version: Trunk
|
||||
License: Netscape Public License and MPL / GPL dual license
|
||||
|
||||
Description: Mozilla Rhino is an implementation of JavaScript for the JVM.
|
||||
|
||||
Local Modifications: None. We've used JarJar to renamespace the code
|
||||
post-compilation. See:
|
||||
http://code.google.com/p/jarjar/
|
||||
|
||||
|
||||
-----
|
||||
Code in:
|
||||
lib/args4j_deploy.jar
|
||||
|
||||
Args4j
|
||||
URL: https://args4j.dev.java.net/
|
||||
Version: 2.0.9
|
||||
License: MIT
|
||||
|
||||
Description:
|
||||
args4j is a small Java class library that makes it easy to parse command line
|
||||
options/arguments in your CUI application.
|
||||
|
||||
Local Modifications: None.
|
||||
|
||||
|
||||
-----
|
||||
Code in:
|
||||
lib/guava-r06.jar
|
||||
|
||||
Guava Libraries
|
||||
URL: http://code.google.com/p/guava-libraries/
|
||||
Version: R6
|
||||
License: Apache License 2.0
|
||||
|
||||
Description: Google's core Java libraries.
|
||||
|
||||
Local Modifications: None.
|
||||
|
||||
|
||||
-----
|
||||
Code in:
|
||||
lib/hamcrest-core-1.1.jar
|
||||
|
||||
Hamcrest
|
||||
URL: http://code.google.com/p/hamcrest
|
||||
License: BSD
|
||||
License File: LICENSE
|
||||
|
||||
Description:
|
||||
Provides a library of matcher objects (also known as constraints or
|
||||
predicates) allowing 'match' rules to be defined declaratively, to be used in
|
||||
other frameworks. Typical scenarios include testing frameworks, mocking
|
||||
libraries and UI validation rules.
|
||||
|
||||
Local modifications:
|
||||
The original jars contained both source code and compiled classes.
|
||||
|
||||
hamcrest-core-1.1.jar just contains the compiled classes.
|
||||
|
||||
|
||||
|
||||
-----
|
||||
Code in:
|
||||
lib/jsr305.jar
|
||||
|
||||
Annotations for software defect detection
|
||||
URL: http://code.google.com/p/jsr-305/
|
||||
Version: svn revision 47
|
||||
License: BSD License
|
||||
|
||||
Description: Annotations for software defect detection.
|
||||
|
||||
Local Modifications: None.
|
||||
|
||||
|
||||
----
|
||||
Code in:
|
||||
lib/junit.jar
|
||||
|
||||
JUnit
|
||||
URL: http://sourceforge.net/projects/junit/
|
||||
Version: 4.5
|
||||
License: Common Public License 1.0
|
||||
|
||||
Description: A framework for writing and running automated tests in Java.
|
||||
|
||||
Local Modifications: None.
|
||||
|
||||
|
||||
---
|
||||
Code in:
|
||||
lib/protobuf-java-2.3.0.jar
|
||||
|
||||
Protocol Buffers
|
||||
URL: http://code.google.com/p/protobuf/
|
||||
Version: 2.3.0
|
||||
License: New BSD License
|
||||
|
||||
Description: Supporting libraries for protocol buffers,
|
||||
an encoding of structured data.
|
||||
|
||||
Local Modifications: None
|
||||
|
||||
|
||||
---
|
||||
Code in:
|
||||
lib/ant_deploy.jar
|
||||
|
||||
URL: http://ant.apache.org/bindownload.cgi
|
||||
Version: 1.6.5
|
||||
License: Apache License 2.0
|
||||
Description:
|
||||
Ant is a Java based build tool. In theory it is kind of like "make"
|
||||
without make's wrinkles and with the full portability of pure java code.
|
||||
|
||||
Local Modifications:
|
||||
Modified apache-ant-1.6.5/bin/ant to look in the ant.runfiles directory
|
||||
|
||||
|
||||
---
|
||||
Code in:
|
||||
lib/json.jar
|
||||
URL: http://json.org/java/index.html
|
||||
Version: JSON version 2
|
||||
License: MIT license
|
||||
Description:
|
||||
JSON is a set of java files for use in transmitting data in JSON format.
|
||||
|
||||
Local Modifications: None
|
||||
|
Binary file not shown.
|
@ -0,0 +1,187 @@
|
|||
/**
|
||||
* SVG-edit Math Utilities
|
||||
*
|
||||
* Licensed under the Apache License, Version 2
|
||||
*
|
||||
* Copyright(c) 2010 Alexis Deveria
|
||||
* Copyright(c) 2010 Jeff Schiller
|
||||
*/
|
||||
|
||||
// Dependencies:
|
||||
// None.
|
||||
|
||||
(function() {
|
||||
|
||||
if (!window.svgedit) {
|
||||
window.svgedit = {};
|
||||
}
|
||||
|
||||
if (!svgedit.math) {
|
||||
svgedit.math = {};
|
||||
}
|
||||
|
||||
// Constants
|
||||
var NEAR_ZERO = 1e-14;
|
||||
|
||||
// Throw away SVGSVGElement used for creating matrices/transforms.
|
||||
var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
|
||||
|
||||
// Function: svgedit.math.transformPoint
|
||||
// A (hopefully) quicker function to transform a point by a matrix
|
||||
// (this function avoids any DOM calls and just does the math)
|
||||
//
|
||||
// Parameters:
|
||||
// x - Float representing the x coordinate
|
||||
// y - Float representing the y coordinate
|
||||
// m - Matrix object to transform the point with
|
||||
// Returns a x,y object representing the transformed point
|
||||
svgedit.math.transformPoint = function(x, y, m) {
|
||||
return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
|
||||
};
|
||||
|
||||
|
||||
// Function: svgedit.math.isIdentity
|
||||
// Helper function to check if the matrix performs no actual transform
|
||||
// (i.e. exists for identity purposes)
|
||||
//
|
||||
// Parameters:
|
||||
// m - The matrix object to check
|
||||
//
|
||||
// Returns:
|
||||
// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
|
||||
svgedit.math.isIdentity = function(m) {
|
||||
return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
|
||||
};
|
||||
|
||||
|
||||
// Function: svgedit.math.matrixMultiply
|
||||
// This function tries to return a SVGMatrix that is the multiplication m1*m2.
|
||||
// We also round to zero when it's near zero
|
||||
//
|
||||
// Parameters:
|
||||
// >= 2 Matrix objects to multiply
|
||||
//
|
||||
// Returns:
|
||||
// The matrix object resulting from the calculation
|
||||
svgedit.math.matrixMultiply = function() {
|
||||
var args = arguments, i = args.length, m = args[i-1];
|
||||
|
||||
while(i-- > 1) {
|
||||
var m1 = args[i-1];
|
||||
m = m1.multiply(m);
|
||||
}
|
||||
if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
|
||||
if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
|
||||
if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
|
||||
if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
|
||||
if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
|
||||
if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
|
||||
|
||||
return m;
|
||||
};
|
||||
|
||||
// Function: svgedit.math.hasMatrixTransform
|
||||
// See if the given transformlist includes a non-indentity matrix transform
|
||||
//
|
||||
// Parameters:
|
||||
// tlist - The transformlist to check
|
||||
//
|
||||
// Returns:
|
||||
// Boolean on whether or not a matrix transform was found
|
||||
svgedit.math.hasMatrixTransform = function(tlist) {
|
||||
if(!tlist) return false;
|
||||
var num = tlist.numberOfItems;
|
||||
while (num--) {
|
||||
var xform = tlist.getItem(num);
|
||||
if (xform.type == 1 && !svgedit.math.isIdentity(xform.matrix)) return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// Function: svgedit.math.transformBox
|
||||
// Transforms a rectangle based on the given matrix
|
||||
//
|
||||
// Parameters:
|
||||
// l - Float with the box's left coordinate
|
||||
// t - Float with the box's top coordinate
|
||||
// w - Float with the box width
|
||||
// h - Float with the box height
|
||||
// m - Matrix object to transform the box by
|
||||
//
|
||||
// Returns:
|
||||
// An object with the following values:
|
||||
// * tl - The top left coordinate (x,y object)
|
||||
// * tr - The top right coordinate (x,y object)
|
||||
// * bl - The bottom left coordinate (x,y object)
|
||||
// * br - The bottom right coordinate (x,y object)
|
||||
// * aabox - Object with the following values:
|
||||
// * Float with the axis-aligned x coordinate
|
||||
// * Float with the axis-aligned y coordinate
|
||||
// * Float with the axis-aligned width coordinate
|
||||
// * Float with the axis-aligned height coordinate
|
||||
svgedit.math.transformBox = function(l, t, w, h, m) {
|
||||
var topleft = {x:l,y:t},
|
||||
topright = {x:(l+w),y:t},
|
||||
botright = {x:(l+w),y:(t+h)},
|
||||
botleft = {x:l,y:(t+h)};
|
||||
var transformPoint = svgedit.math.transformPoint;
|
||||
topleft = transformPoint( topleft.x, topleft.y, m );
|
||||
var minx = topleft.x,
|
||||
maxx = topleft.x,
|
||||
miny = topleft.y,
|
||||
maxy = topleft.y;
|
||||
topright = transformPoint( topright.x, topright.y, m );
|
||||
minx = Math.min(minx, topright.x);
|
||||
maxx = Math.max(maxx, topright.x);
|
||||
miny = Math.min(miny, topright.y);
|
||||
maxy = Math.max(maxy, topright.y);
|
||||
botleft = transformPoint( botleft.x, botleft.y, m);
|
||||
minx = Math.min(minx, botleft.x);
|
||||
maxx = Math.max(maxx, botleft.x);
|
||||
miny = Math.min(miny, botleft.y);
|
||||
maxy = Math.max(maxy, botleft.y);
|
||||
botright = transformPoint( botright.x, botright.y, m );
|
||||
minx = Math.min(minx, botright.x);
|
||||
maxx = Math.max(maxx, botright.x);
|
||||
miny = Math.min(miny, botright.y);
|
||||
maxy = Math.max(maxy, botright.y);
|
||||
|
||||
return {tl:topleft, tr:topright, bl:botleft, br:botright,
|
||||
aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
|
||||
};
|
||||
|
||||
// Function: svgedit.math.transformListToTransform
|
||||
// This returns a single matrix Transform for a given Transform List
|
||||
// (this is the equivalent of SVGTransformList.consolidate() but unlike
|
||||
// that method, this one does not modify the actual SVGTransformList)
|
||||
// This function is very liberal with its min,max arguments
|
||||
//
|
||||
// Parameters:
|
||||
// tlist - The transformlist object
|
||||
// min - Optional integer indicating start transform position
|
||||
// max - Optional integer indicating end transform position
|
||||
//
|
||||
// Returns:
|
||||
// A single matrix transform object
|
||||
svgedit.math.transformListToTransform = function(tlist, min, max) {
|
||||
if(tlist == null) {
|
||||
// Or should tlist = null have been prevented before this?
|
||||
return svg.createSVGTransformFromMatrix(svg.createSVGMatrix());
|
||||
}
|
||||
var min = min == undefined ? 0 : min;
|
||||
var max = max == undefined ? (tlist.numberOfItems-1) : max;
|
||||
min = parseInt(min);
|
||||
max = parseInt(max);
|
||||
if (min > max) { var temp = max; max = min; min = temp; }
|
||||
var m = svg.createSVGMatrix();
|
||||
for (var i = min; i <= max; ++i) {
|
||||
// if our indices are out of range, just use a harmless identity matrix
|
||||
var mtom = (i >= 0 && i < tlist.numberOfItems ?
|
||||
tlist.getItem(i).matrix :
|
||||
svg.createSVGMatrix());
|
||||
m = svgedit.math.matrixMultiply(m, mtom);
|
||||
}
|
||||
return svg.createSVGTransformFromMatrix(m);
|
||||
};
|
||||
|
||||
})();
|
|
@ -20,6 +20,7 @@
|
|||
<script type="text/javascript" src="contextmenu/jquery.contextMenu.js"></script>
|
||||
<script type="text/javascript" src="browsersupport.js"></script>
|
||||
<script type="text/javascript" src="svgtransformlist.js"></script>
|
||||
<script type="text/javascript" src="math.js"></script>
|
||||
<script type="text/javascript" src="svgutils.js"></script>
|
||||
<script type="text/javascript" src="svgcanvas.js"></script>
|
||||
<script type="text/javascript" src="svg-editor.js"></script>
|
||||
|
@ -35,6 +36,7 @@
|
|||
<script type="text/javascript" src="spinbtn/JQuerySpinBtn.min.js"></script>
|
||||
<script type="text/javascript" src="browsersupport.min.js"></script>
|
||||
<script type="text/javascript" src="svgtransformlist.min.js"></script>
|
||||
<script type="text/javascript" src="math.min.js"></script>
|
||||
<script type="text/javascript" src="svgutils.min.js"></script>
|
||||
<script type="text/javascript" src="svgcanvas.min.js"></script>
|
||||
<script type="text/javascript" src="svg-editor.min.js"></script>
|
||||
|
|
|
@ -462,7 +462,7 @@
|
|||
"#00007f", "#3f007f", "#7f007f", "#7f003f",
|
||||
"#ffaaaa", "#ffd4aa", "#ffffaa", "#d4ffaa",
|
||||
"#aaffaa", "#aaffd4", "#aaffff", "#aad4ff",
|
||||
"#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4",
|
||||
"#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4"
|
||||
],
|
||||
isMac = (navigator.platform.indexOf("Mac") >= 0),
|
||||
isWebkit = (navigator.userAgent.indexOf("AppleWebKit") >= 0),
|
||||
|
@ -2921,7 +2921,7 @@
|
|||
"div#workarea": {
|
||||
'left': 38,
|
||||
'top': 74
|
||||
},
|
||||
}
|
||||
// "#tools_bottom": {
|
||||
// 'left': {s: '27px', l: '46px', xl: '65px'},
|
||||
// 'height': {s: '58px', l: '98px', xl: '145px'}
|
||||
|
|
|
@ -13,7 +13,8 @@
|
|||
// 1) jQuery
|
||||
// 2) browsersupport.js
|
||||
// 3) svgtransformlist.js
|
||||
// 4) svgutils.js
|
||||
// 4) math.js
|
||||
// 5) svgutils.js
|
||||
|
||||
if(!window.console) {
|
||||
window.console = {};
|
||||
|
@ -3610,110 +3611,13 @@ var recalculateDimensions = this.recalculateDimensions = function(selected) {
|
|||
// Root Current Transformation Matrix in user units
|
||||
var root_sctm = null;
|
||||
|
||||
// Function: transformPoint
|
||||
// A (hopefully) quicker function to transform a point by a matrix
|
||||
// (this function avoids any DOM calls and just does the math)
|
||||
//
|
||||
// Parameters:
|
||||
// x - Float representing the x coordinate
|
||||
// y - Float representing the y coordinate
|
||||
// m - Matrix object to transform the point with
|
||||
// Returns a x,y object representing the transformed point
|
||||
var transformPoint = function(x, y, m) {
|
||||
return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
|
||||
};
|
||||
|
||||
// Function: isIdentity
|
||||
// Helper function to check if the matrix performs no actual transform
|
||||
// (i.e. exists for identity purposes)
|
||||
//
|
||||
// Parameters:
|
||||
// m - The matrix object to check
|
||||
//
|
||||
// Returns:
|
||||
// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
|
||||
var isIdentity = function(m) {
|
||||
return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
|
||||
}
|
||||
|
||||
// Function: matrixMultiply
|
||||
// This function tries to return a SVGMatrix that is the multiplication m1*m2.
|
||||
// We also round to zero when it's near zero
|
||||
//
|
||||
// Parameters:
|
||||
// >= 2 Matrix objects to multiply
|
||||
//
|
||||
// Returns:
|
||||
// The matrix object resulting from the calculation
|
||||
var matrixMultiply = this.matrixMultiply = function() {
|
||||
var NEAR_ZERO = 1e-14,
|
||||
args = arguments, i = args.length, m = args[i-1];
|
||||
|
||||
while(i-- > 1) {
|
||||
var m1 = args[i-1];
|
||||
m = m1.multiply(m);
|
||||
}
|
||||
if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
|
||||
if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
|
||||
if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
|
||||
if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
|
||||
if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
|
||||
if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
// Function: transformListToTransform
|
||||
// This returns a single matrix Transform for a given Transform List
|
||||
// (this is the equivalent of SVGTransformList.consolidate() but unlike
|
||||
// that method, this one does not modify the actual SVGTransformList)
|
||||
// This function is very liberal with its min,max arguments
|
||||
//
|
||||
// Parameters:
|
||||
// tlist - The transformlist object
|
||||
// min - Optional integer indicating start transform position
|
||||
// max - Optional integer indicating end transform position
|
||||
//
|
||||
// Returns:
|
||||
// A single matrix transform object
|
||||
var transformListToTransform = this.transformListToTransform = function(tlist, min, max) {
|
||||
if(tlist == null) {
|
||||
// Or should tlist = null have been prevented before this?
|
||||
return svgroot.createSVGTransformFromMatrix(svgroot.createSVGMatrix());
|
||||
}
|
||||
var min = min == undefined ? 0 : min;
|
||||
var max = max == undefined ? (tlist.numberOfItems-1) : max;
|
||||
min = parseInt(min);
|
||||
max = parseInt(max);
|
||||
if (min > max) { var temp = max; max = min; min = temp; }
|
||||
var m = svgroot.createSVGMatrix();
|
||||
for (var i = min; i <= max; ++i) {
|
||||
// if our indices are out of range, just use a harmless identity matrix
|
||||
var mtom = (i >= 0 && i < tlist.numberOfItems ?
|
||||
tlist.getItem(i).matrix :
|
||||
svgroot.createSVGMatrix());
|
||||
m = matrixMultiply(m, mtom);
|
||||
}
|
||||
return svgroot.createSVGTransformFromMatrix(m);
|
||||
};
|
||||
|
||||
// Function: hasMatrixTransform
|
||||
// See if the given transformlist includes a non-indentity matrix transform
|
||||
//
|
||||
// Parameters:
|
||||
// tlist - The transformlist to check
|
||||
//
|
||||
// Returns:
|
||||
// Boolean on whether or not a matrix transform was found
|
||||
var hasMatrixTransform = this.hasMatrixTransform = function(tlist) {
|
||||
if(!tlist) return false;
|
||||
var num = tlist.numberOfItems;
|
||||
while (num--) {
|
||||
var xform = tlist.getItem(num);
|
||||
if (xform.type == 1 && !isIdentity(xform.matrix)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// "Import" math.js.
|
||||
var transformPoint = svgedit.math.transformPoint;
|
||||
var isIdentity = svgedit.math.isIdentity;
|
||||
var matrixMultiply = this.matrixMultiply = svgedit.math.matrixMultiply;
|
||||
var hasMatrixTransform = this.hasMatrixTransform = svgedit.math.hasMatrixTransform;
|
||||
var transformBox = this.transformBox = svgedit.math.transformBox;
|
||||
var transformListToTransform = this.transformListToTransform = svgedit.math.transformListToTransform;
|
||||
|
||||
// Function: getMatrix
|
||||
// Get the matrix object for a given element
|
||||
|
@ -3728,58 +3632,6 @@ var getMatrix = function(elem) {
|
|||
return transformListToTransform(tlist).matrix;
|
||||
}
|
||||
|
||||
// Function: transformBox
|
||||
// Transforms a rectangle based on the given matrix
|
||||
//
|
||||
// Parameters:
|
||||
// l - Float with the box's left coordinate
|
||||
// t - Float with the box's top coordinate
|
||||
// w - Float with the box width
|
||||
// h - Float with the box height
|
||||
// m - Matrix object to transform the box by
|
||||
//
|
||||
// Returns:
|
||||
// An object with the following values:
|
||||
// * tl - The top left coordinate (x,y object)
|
||||
// * tr - The top right coordinate (x,y object)
|
||||
// * bl - The bottom left coordinate (x,y object)
|
||||
// * br - The bottom right coordinate (x,y object)
|
||||
// * aabox - Object with the following values:
|
||||
// * Float with the axis-aligned x coordinate
|
||||
// * Float with the axis-aligned y coordinate
|
||||
// * Float with the axis-aligned width coordinate
|
||||
// * Float with the axis-aligned height coordinate
|
||||
var transformBox = this.transformBox = function(l, t, w, h, m) {
|
||||
var topleft = {x:l,y:t},
|
||||
topright = {x:(l+w),y:t},
|
||||
botright = {x:(l+w),y:(t+h)},
|
||||
botleft = {x:l,y:(t+h)};
|
||||
topleft = transformPoint( topleft.x, topleft.y, m );
|
||||
var minx = topleft.x,
|
||||
maxx = topleft.x,
|
||||
miny = topleft.y,
|
||||
maxy = topleft.y;
|
||||
topright = transformPoint( topright.x, topright.y, m );
|
||||
minx = Math.min(minx, topright.x);
|
||||
maxx = Math.max(maxx, topright.x);
|
||||
miny = Math.min(miny, topright.y);
|
||||
maxy = Math.max(maxy, topright.y);
|
||||
botleft = transformPoint( botleft.x, botleft.y, m);
|
||||
minx = Math.min(minx, botleft.x);
|
||||
maxx = Math.max(maxx, botleft.x);
|
||||
miny = Math.min(miny, botleft.y);
|
||||
maxy = Math.max(maxy, botleft.y);
|
||||
botright = transformPoint( botright.x, botright.y, m );
|
||||
minx = Math.min(minx, botright.x);
|
||||
maxx = Math.max(maxx, botright.x);
|
||||
miny = Math.min(miny, botright.y);
|
||||
maxy = Math.max(maxy, botright.y);
|
||||
|
||||
return {tl:topleft, tr:topright, bl:botleft, br:botright,
|
||||
aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
|
||||
};
|
||||
|
||||
|
||||
// Group: Selection
|
||||
|
||||
// Function: clearSelection
|
||||
|
@ -4018,8 +3870,6 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
|
|||
while (mouse_target.parentNode !== (current_group || current_layer)) {
|
||||
mouse_target = mouse_target.parentNode;
|
||||
}
|
||||
return mouse_target;
|
||||
|
||||
|
||||
//
|
||||
// // go up until we hit a child of a layer
|
||||
|
@ -6602,8 +6452,7 @@ var pathActions = this.pathActions = function() {
|
|||
"attr": {
|
||||
"d": d_attr,
|
||||
"id": getNextId(),
|
||||
"opacity": cur_shape.opacity / 2,
|
||||
|
||||
"opacity": cur_shape.opacity / 2
|
||||
}
|
||||
});
|
||||
// set stretchy line to first point
|
||||
|
@ -8447,7 +8296,6 @@ this.importSvgString = function(xmlString) {
|
|||
recalculateDimensions(use_el);
|
||||
$(use_el).data('symbol', symbol);
|
||||
addToSelection([use_el]);
|
||||
return true;
|
||||
|
||||
// TODO: Find way to add this in a recalculateDimensions-parsable way
|
||||
// if (vb[0] != 0 || vb[1] != 0)
|
||||
|
@ -9766,7 +9614,7 @@ this.getBlur = function(elem) {
|
|||
x: '-50%',
|
||||
y: '-50%',
|
||||
width: '200%',
|
||||
height: '200%',
|
||||
height: '200%'
|
||||
}, 100);
|
||||
} else {
|
||||
// Removing these attributes hides text in Chrome (see Issue 579)
|
||||
|
@ -10271,6 +10119,7 @@ var changeSelectedAttributeNoUndo = function(attr, newValue, elems) {
|
|||
}
|
||||
|
||||
// only allow the transform/opacity/filter attribute to change on <g> elements, slightly hacky
|
||||
// TODO: FIXME: This doesn't seem right. Where's the body of this if statement?
|
||||
if (elem.tagName === "g" && good_g_attrs.indexOf(attr) >= 0);
|
||||
var oldval = attr === "#text" ? elem.textContent : elem.getAttribute(attr);
|
||||
if (oldval == null) oldval = "";
|
||||
|
|
Loading…
Reference in New Issue