Move math functions into new JS file: math.js. Add new version of Closure compiler.

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@1833 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Jeff Schiller 2010-10-28 16:47:39 +00:00
parent a439a8fea5
commit 33fdd28713
8 changed files with 712 additions and 168 deletions

View File

@ -17,14 +17,29 @@ build/$(PACKAGE):
-find build/$(PACKAGE) -name .svn -type d -exec rm -rf {} \;
# minify spin button
java -jar $(YUICOMPRESS) build/$(PACKAGE)/spinbtn/JQuerySpinBtn.js > build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min.js
# java -jar $(CLOSURE) --js build/$(PACKAGE)/spinbtn/JQuerySpinBtn.js --js_output_file build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min-closure.js
# minify SVG-edit files
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgutils.js > build/$(PACKAGE)/svgutils.min.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/browsersupport.js > build/$(PACKAGE)/browsersupport.min.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgtransformlist.js > build/$(PACKAGE)/svgtransformlist.min.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/math.js > build/$(PACKAGE)/math.min.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svg-editor.js > build/$(PACKAGE)/svg-editor.min.js
# java -jar $(CLOSURE) --js build/$(PACKAGE)/svg-editor.js --js_output_file build/$(PACKAGE)/svg-editor.min-closure.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgcanvas.js > build/$(PACKAGE)/svgcanvas.min.js
# java -jar $(CLOSURE) --js build/$(PACKAGE)/svgcanvas.js --js_output_file build/$(PACKAGE)/svgcanvas.min-closure.js
# codedread: This is how to compile everything into one big JS file. This
# would replace the 7 lines above. Seems to work for me but
# leaving compiled out for now for additional testing.
# NOTE: Some files are not ready for the Closure compiler:
# jquery, jgraduate.
# java -jar $(CLOSURE) \
# --js browsersupport.js \
# --js svgtransformlist.js \
# --js math.js \
# --js svgutils.js \
# --js svgcanvas.js \
# --js svg-editor.js \
# --js locale/locale.js \
# --js_output_file svgedit.compiled.js
# CSS files do not work remotely
# java -jar $(YUICOMPRESS) build/$(PACKAGE)/spinbtn/JQuerySpinBtn.css > build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min.css
# java -jar $(YUICOMPRESS) build/$(PACKAGE)/svg-editor.css > build/$(PACKAGE)/svg-editor.min.css

202
build/tools/COPYING Normal file
View File

@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

289
build/tools/README Normal file
View File

@ -0,0 +1,289 @@
/*
* Copyright 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Contents
//
The Closure Compiler performs checking, instrumentation, and
optimizations on JavaScript code. The purpose of this README is to
explain how to build and run the Closure Compiler.
The Closure Compiler requires Java 6 or higher.
http://www.java.com/
//
// Building The Closure Compiler
//
There are three ways to get a Closure Compiler executable.
1) Use one we built for you.
Pre-built Closure binaries can be found at
http://code.google.com/p/closure-compiler/downloads/list
2) Check out the source and build it with Apache Ant.
First, check out the full source tree of the Closure Compiler. There
are instructions on how to do this at the project site.
http://code.google.com/p/closure-compiler/source/checkout
Apache Ant is a cross-platform build tool.
http://ant.apache.org/
At the root of the source tree, there is an Ant file named
build.xml. To use it, navigate to the same directory and type the
command
ant jar
This will produce a jar file called "build/compiler.jar".
3) Check out the source and build it with Eclipse.
Eclipse is a cross-platform IDE.
http://www.eclipse.org/
Under Eclipse's File menu, click "New > Project ..." and create a
"Java Project." You will see an options screen. Give the project a
name, select "Create project from existing source," and choose the
root of the checked-out source tree as the existing directory. Verify
that you are using JRE version 6 or higher.
Eclipse can use the build.xml file to discover rules. When you
navigate to the build.xml file, you will see all the build rules in
the "Outline" pane. Run the "jar" rule to build the compiler in
build/compiler.jar.
//
// Running The Closure Compiler
//
Once you have the jar binary, running the Closure Compiler is straightforward.
On the command line, type
java -jar compiler.jar
This starts the compiler in interactive mode. Type
var x = 17 + 25;
then hit "Enter", then hit "Ctrl-Z" (on Windows) or "Ctrl-D" (on Mac or Linux)
and "Enter" again. The Compiler will respond:
var x=42;
The Closure Compiler has many options for reading input from a file,
writing output to a file, checking your code, and running
optimizations. To learn more, type
java -jar compiler.jar --help
You can read more detailed documentation about the many flags at
http://code.google.com/closure/compiler/docs/gettingstarted_app.html
//
// Compiling Multiple Scripts
//
If you have multiple scripts, you should compile them all together with
one compile command.
java -jar compiler.jar --js=in1.js --js=in2.js ... --js_output_file=out.js
The Closure Compiler will concatenate the files in the order they're
passed at the command line.
If you need to compile many, many scripts together, you may start to
run into problems with managing dependencies between scripts. You
should check out the Closure Library. It contains functions for
enforcing dependencies between scripts, and a tool called calcdeps.py
that knows how to give scripts to the Closure Compiler in the right
order.
http://code.google.com/p/closure-library/
//
// Licensing
//
Unless otherwise stated, all source files are licensed under
the Apache License, Version 2.0.
-----
Code under:
src/com/google/javascript/rhino
test/com/google/javascript/rhino
URL: http://www.mozilla.org/rhino
Version: 1.5R3, with heavy modifications
License: Netscape Public License and MPL / GPL dual license
Description: A partial copy of Mozilla Rhino. Mozilla Rhino is an
implementation of JavaScript for the JVM. The JavaScript parser and
the parse tree data structures were extracted and modified
significantly for use by Google's JavaScript compiler.
Local Modifications: The packages have been renamespaced. All code not
relavant to parsing has been removed. A JSDoc parser and static typing
system have been added.
-----
Code in:
lib/libtrunk_rhino_parser_jarjared.jar
Rhino
URL: http://www.mozilla.org/rhino
Version: Trunk
License: Netscape Public License and MPL / GPL dual license
Description: Mozilla Rhino is an implementation of JavaScript for the JVM.
Local Modifications: None. We've used JarJar to renamespace the code
post-compilation. See:
http://code.google.com/p/jarjar/
-----
Code in:
lib/args4j_deploy.jar
Args4j
URL: https://args4j.dev.java.net/
Version: 2.0.9
License: MIT
Description:
args4j is a small Java class library that makes it easy to parse command line
options/arguments in your CUI application.
Local Modifications: None.
-----
Code in:
lib/guava-r06.jar
Guava Libraries
URL: http://code.google.com/p/guava-libraries/
Version: R6
License: Apache License 2.0
Description: Google's core Java libraries.
Local Modifications: None.
-----
Code in:
lib/hamcrest-core-1.1.jar
Hamcrest
URL: http://code.google.com/p/hamcrest
License: BSD
License File: LICENSE
Description:
Provides a library of matcher objects (also known as constraints or
predicates) allowing 'match' rules to be defined declaratively, to be used in
other frameworks. Typical scenarios include testing frameworks, mocking
libraries and UI validation rules.
Local modifications:
The original jars contained both source code and compiled classes.
hamcrest-core-1.1.jar just contains the compiled classes.
-----
Code in:
lib/jsr305.jar
Annotations for software defect detection
URL: http://code.google.com/p/jsr-305/
Version: svn revision 47
License: BSD License
Description: Annotations for software defect detection.
Local Modifications: None.
----
Code in:
lib/junit.jar
JUnit
URL: http://sourceforge.net/projects/junit/
Version: 4.5
License: Common Public License 1.0
Description: A framework for writing and running automated tests in Java.
Local Modifications: None.
---
Code in:
lib/protobuf-java-2.3.0.jar
Protocol Buffers
URL: http://code.google.com/p/protobuf/
Version: 2.3.0
License: New BSD License
Description: Supporting libraries for protocol buffers,
an encoding of structured data.
Local Modifications: None
---
Code in:
lib/ant_deploy.jar
URL: http://ant.apache.org/bindownload.cgi
Version: 1.6.5
License: Apache License 2.0
Description:
Ant is a Java based build tool. In theory it is kind of like "make"
without make's wrinkles and with the full portability of pure java code.
Local Modifications:
Modified apache-ant-1.6.5/bin/ant to look in the ant.runfiles directory
---
Code in:
lib/json.jar
URL: http://json.org/java/index.html
Version: JSON version 2
License: MIT license
Description:
JSON is a set of java files for use in transmitting data in JSON format.
Local Modifications: None

Binary file not shown.

187
editor/math.js Normal file
View File

@ -0,0 +1,187 @@
/**
* SVG-edit Math Utilities
*
* Licensed under the Apache License, Version 2
*
* Copyright(c) 2010 Alexis Deveria
* Copyright(c) 2010 Jeff Schiller
*/
// Dependencies:
// None.
(function() {
if (!window.svgedit) {
window.svgedit = {};
}
if (!svgedit.math) {
svgedit.math = {};
}
// Constants
var NEAR_ZERO = 1e-14;
// Throw away SVGSVGElement used for creating matrices/transforms.
var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
// Function: svgedit.math.transformPoint
// A (hopefully) quicker function to transform a point by a matrix
// (this function avoids any DOM calls and just does the math)
//
// Parameters:
// x - Float representing the x coordinate
// y - Float representing the y coordinate
// m - Matrix object to transform the point with
// Returns a x,y object representing the transformed point
svgedit.math.transformPoint = function(x, y, m) {
return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
};
// Function: svgedit.math.isIdentity
// Helper function to check if the matrix performs no actual transform
// (i.e. exists for identity purposes)
//
// Parameters:
// m - The matrix object to check
//
// Returns:
// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
svgedit.math.isIdentity = function(m) {
return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
};
// Function: svgedit.math.matrixMultiply
// This function tries to return a SVGMatrix that is the multiplication m1*m2.
// We also round to zero when it's near zero
//
// Parameters:
// >= 2 Matrix objects to multiply
//
// Returns:
// The matrix object resulting from the calculation
svgedit.math.matrixMultiply = function() {
var args = arguments, i = args.length, m = args[i-1];
while(i-- > 1) {
var m1 = args[i-1];
m = m1.multiply(m);
}
if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
return m;
};
// Function: svgedit.math.hasMatrixTransform
// See if the given transformlist includes a non-indentity matrix transform
//
// Parameters:
// tlist - The transformlist to check
//
// Returns:
// Boolean on whether or not a matrix transform was found
svgedit.math.hasMatrixTransform = function(tlist) {
if(!tlist) return false;
var num = tlist.numberOfItems;
while (num--) {
var xform = tlist.getItem(num);
if (xform.type == 1 && !svgedit.math.isIdentity(xform.matrix)) return true;
}
return false;
};
// Function: svgedit.math.transformBox
// Transforms a rectangle based on the given matrix
//
// Parameters:
// l - Float with the box's left coordinate
// t - Float with the box's top coordinate
// w - Float with the box width
// h - Float with the box height
// m - Matrix object to transform the box by
//
// Returns:
// An object with the following values:
// * tl - The top left coordinate (x,y object)
// * tr - The top right coordinate (x,y object)
// * bl - The bottom left coordinate (x,y object)
// * br - The bottom right coordinate (x,y object)
// * aabox - Object with the following values:
// * Float with the axis-aligned x coordinate
// * Float with the axis-aligned y coordinate
// * Float with the axis-aligned width coordinate
// * Float with the axis-aligned height coordinate
svgedit.math.transformBox = function(l, t, w, h, m) {
var topleft = {x:l,y:t},
topright = {x:(l+w),y:t},
botright = {x:(l+w),y:(t+h)},
botleft = {x:l,y:(t+h)};
var transformPoint = svgedit.math.transformPoint;
topleft = transformPoint( topleft.x, topleft.y, m );
var minx = topleft.x,
maxx = topleft.x,
miny = topleft.y,
maxy = topleft.y;
topright = transformPoint( topright.x, topright.y, m );
minx = Math.min(minx, topright.x);
maxx = Math.max(maxx, topright.x);
miny = Math.min(miny, topright.y);
maxy = Math.max(maxy, topright.y);
botleft = transformPoint( botleft.x, botleft.y, m);
minx = Math.min(minx, botleft.x);
maxx = Math.max(maxx, botleft.x);
miny = Math.min(miny, botleft.y);
maxy = Math.max(maxy, botleft.y);
botright = transformPoint( botright.x, botright.y, m );
minx = Math.min(minx, botright.x);
maxx = Math.max(maxx, botright.x);
miny = Math.min(miny, botright.y);
maxy = Math.max(maxy, botright.y);
return {tl:topleft, tr:topright, bl:botleft, br:botright,
aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
};
// Function: svgedit.math.transformListToTransform
// This returns a single matrix Transform for a given Transform List
// (this is the equivalent of SVGTransformList.consolidate() but unlike
// that method, this one does not modify the actual SVGTransformList)
// This function is very liberal with its min,max arguments
//
// Parameters:
// tlist - The transformlist object
// min - Optional integer indicating start transform position
// max - Optional integer indicating end transform position
//
// Returns:
// A single matrix transform object
svgedit.math.transformListToTransform = function(tlist, min, max) {
if(tlist == null) {
// Or should tlist = null have been prevented before this?
return svg.createSVGTransformFromMatrix(svg.createSVGMatrix());
}
var min = min == undefined ? 0 : min;
var max = max == undefined ? (tlist.numberOfItems-1) : max;
min = parseInt(min);
max = parseInt(max);
if (min > max) { var temp = max; max = min; min = temp; }
var m = svg.createSVGMatrix();
for (var i = min; i <= max; ++i) {
// if our indices are out of range, just use a harmless identity matrix
var mtom = (i >= 0 && i < tlist.numberOfItems ?
tlist.getItem(i).matrix :
svg.createSVGMatrix());
m = svgedit.math.matrixMultiply(m, mtom);
}
return svg.createSVGTransformFromMatrix(m);
};
})();

View File

@ -20,6 +20,7 @@
<script type="text/javascript" src="contextmenu/jquery.contextMenu.js"></script>
<script type="text/javascript" src="browsersupport.js"></script>
<script type="text/javascript" src="svgtransformlist.js"></script>
<script type="text/javascript" src="math.js"></script>
<script type="text/javascript" src="svgutils.js"></script>
<script type="text/javascript" src="svgcanvas.js"></script>
<script type="text/javascript" src="svg-editor.js"></script>
@ -35,6 +36,7 @@
<script type="text/javascript" src="spinbtn/JQuerySpinBtn.min.js"></script>
<script type="text/javascript" src="browsersupport.min.js"></script>
<script type="text/javascript" src="svgtransformlist.min.js"></script>
<script type="text/javascript" src="math.min.js"></script>
<script type="text/javascript" src="svgutils.min.js"></script>
<script type="text/javascript" src="svgcanvas.min.js"></script>
<script type="text/javascript" src="svg-editor.min.js"></script>

View File

@ -462,7 +462,7 @@
"#00007f", "#3f007f", "#7f007f", "#7f003f",
"#ffaaaa", "#ffd4aa", "#ffffaa", "#d4ffaa",
"#aaffaa", "#aaffd4", "#aaffff", "#aad4ff",
"#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4",
"#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4"
],
isMac = (navigator.platform.indexOf("Mac") >= 0),
isWebkit = (navigator.userAgent.indexOf("AppleWebKit") >= 0),
@ -2921,7 +2921,7 @@
"div#workarea": {
'left': 38,
'top': 74
},
}
// "#tools_bottom": {
// 'left': {s: '27px', l: '46px', xl: '65px'},
// 'height': {s: '58px', l: '98px', xl: '145px'}

View File

@ -13,7 +13,8 @@
// 1) jQuery
// 2) browsersupport.js
// 3) svgtransformlist.js
// 4) svgutils.js
// 4) math.js
// 5) svgutils.js
if(!window.console) {
window.console = {};
@ -3610,110 +3611,13 @@ var recalculateDimensions = this.recalculateDimensions = function(selected) {
// Root Current Transformation Matrix in user units
var root_sctm = null;
// Function: transformPoint
// A (hopefully) quicker function to transform a point by a matrix
// (this function avoids any DOM calls and just does the math)
//
// Parameters:
// x - Float representing the x coordinate
// y - Float representing the y coordinate
// m - Matrix object to transform the point with
// Returns a x,y object representing the transformed point
var transformPoint = function(x, y, m) {
return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
};
// Function: isIdentity
// Helper function to check if the matrix performs no actual transform
// (i.e. exists for identity purposes)
//
// Parameters:
// m - The matrix object to check
//
// Returns:
// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
var isIdentity = function(m) {
return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
}
// Function: matrixMultiply
// This function tries to return a SVGMatrix that is the multiplication m1*m2.
// We also round to zero when it's near zero
//
// Parameters:
// >= 2 Matrix objects to multiply
//
// Returns:
// The matrix object resulting from the calculation
var matrixMultiply = this.matrixMultiply = function() {
var NEAR_ZERO = 1e-14,
args = arguments, i = args.length, m = args[i-1];
while(i-- > 1) {
var m1 = args[i-1];
m = m1.multiply(m);
}
if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
return m;
}
// Function: transformListToTransform
// This returns a single matrix Transform for a given Transform List
// (this is the equivalent of SVGTransformList.consolidate() but unlike
// that method, this one does not modify the actual SVGTransformList)
// This function is very liberal with its min,max arguments
//
// Parameters:
// tlist - The transformlist object
// min - Optional integer indicating start transform position
// max - Optional integer indicating end transform position
//
// Returns:
// A single matrix transform object
var transformListToTransform = this.transformListToTransform = function(tlist, min, max) {
if(tlist == null) {
// Or should tlist = null have been prevented before this?
return svgroot.createSVGTransformFromMatrix(svgroot.createSVGMatrix());
}
var min = min == undefined ? 0 : min;
var max = max == undefined ? (tlist.numberOfItems-1) : max;
min = parseInt(min);
max = parseInt(max);
if (min > max) { var temp = max; max = min; min = temp; }
var m = svgroot.createSVGMatrix();
for (var i = min; i <= max; ++i) {
// if our indices are out of range, just use a harmless identity matrix
var mtom = (i >= 0 && i < tlist.numberOfItems ?
tlist.getItem(i).matrix :
svgroot.createSVGMatrix());
m = matrixMultiply(m, mtom);
}
return svgroot.createSVGTransformFromMatrix(m);
};
// Function: hasMatrixTransform
// See if the given transformlist includes a non-indentity matrix transform
//
// Parameters:
// tlist - The transformlist to check
//
// Returns:
// Boolean on whether or not a matrix transform was found
var hasMatrixTransform = this.hasMatrixTransform = function(tlist) {
if(!tlist) return false;
var num = tlist.numberOfItems;
while (num--) {
var xform = tlist.getItem(num);
if (xform.type == 1 && !isIdentity(xform.matrix)) return true;
}
return false;
}
// "Import" math.js.
var transformPoint = svgedit.math.transformPoint;
var isIdentity = svgedit.math.isIdentity;
var matrixMultiply = this.matrixMultiply = svgedit.math.matrixMultiply;
var hasMatrixTransform = this.hasMatrixTransform = svgedit.math.hasMatrixTransform;
var transformBox = this.transformBox = svgedit.math.transformBox;
var transformListToTransform = this.transformListToTransform = svgedit.math.transformListToTransform;
// Function: getMatrix
// Get the matrix object for a given element
@ -3728,58 +3632,6 @@ var getMatrix = function(elem) {
return transformListToTransform(tlist).matrix;
}
// Function: transformBox
// Transforms a rectangle based on the given matrix
//
// Parameters:
// l - Float with the box's left coordinate
// t - Float with the box's top coordinate
// w - Float with the box width
// h - Float with the box height
// m - Matrix object to transform the box by
//
// Returns:
// An object with the following values:
// * tl - The top left coordinate (x,y object)
// * tr - The top right coordinate (x,y object)
// * bl - The bottom left coordinate (x,y object)
// * br - The bottom right coordinate (x,y object)
// * aabox - Object with the following values:
// * Float with the axis-aligned x coordinate
// * Float with the axis-aligned y coordinate
// * Float with the axis-aligned width coordinate
// * Float with the axis-aligned height coordinate
var transformBox = this.transformBox = function(l, t, w, h, m) {
var topleft = {x:l,y:t},
topright = {x:(l+w),y:t},
botright = {x:(l+w),y:(t+h)},
botleft = {x:l,y:(t+h)};
topleft = transformPoint( topleft.x, topleft.y, m );
var minx = topleft.x,
maxx = topleft.x,
miny = topleft.y,
maxy = topleft.y;
topright = transformPoint( topright.x, topright.y, m );
minx = Math.min(minx, topright.x);
maxx = Math.max(maxx, topright.x);
miny = Math.min(miny, topright.y);
maxy = Math.max(maxy, topright.y);
botleft = transformPoint( botleft.x, botleft.y, m);
minx = Math.min(minx, botleft.x);
maxx = Math.max(maxx, botleft.x);
miny = Math.min(miny, botleft.y);
maxy = Math.max(maxy, botleft.y);
botright = transformPoint( botright.x, botright.y, m );
minx = Math.min(minx, botright.x);
maxx = Math.max(maxx, botright.x);
miny = Math.min(miny, botright.y);
maxy = Math.max(maxy, botright.y);
return {tl:topleft, tr:topright, bl:botleft, br:botright,
aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
};
// Group: Selection
// Function: clearSelection
@ -4018,8 +3870,6 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
while (mouse_target.parentNode !== (current_group || current_layer)) {
mouse_target = mouse_target.parentNode;
}
return mouse_target;
//
// // go up until we hit a child of a layer
@ -6602,8 +6452,7 @@ var pathActions = this.pathActions = function() {
"attr": {
"d": d_attr,
"id": getNextId(),
"opacity": cur_shape.opacity / 2,
"opacity": cur_shape.opacity / 2
}
});
// set stretchy line to first point
@ -8447,7 +8296,6 @@ this.importSvgString = function(xmlString) {
recalculateDimensions(use_el);
$(use_el).data('symbol', symbol);
addToSelection([use_el]);
return true;
// TODO: Find way to add this in a recalculateDimensions-parsable way
// if (vb[0] != 0 || vb[1] != 0)
@ -9766,7 +9614,7 @@ this.getBlur = function(elem) {
x: '-50%',
y: '-50%',
width: '200%',
height: '200%',
height: '200%'
}, 100);
} else {
// Removing these attributes hides text in Chrome (see Issue 579)
@ -10271,6 +10119,7 @@ var changeSelectedAttributeNoUndo = function(attr, newValue, elems) {
}
// only allow the transform/opacity/filter attribute to change on <g> elements, slightly hacky
// TODO: FIXME: This doesn't seem right. Where's the body of this if statement?
if (elem.tagName === "g" && good_g_attrs.indexOf(attr) >= 0);
var oldval = attr === "#text" ? elem.textContent : elem.getAttribute(attr);
if (oldval == null) oldval = "";