Trigger the svgEditorReady after the canvas is ready.
parent
a3dbb7c5af
commit
2fe15e4d3f
|
@ -534,21 +534,6 @@ TODOS
|
|||
setupCurPrefs();
|
||||
}
|
||||
}());
|
||||
|
||||
// For external openers
|
||||
(function() {
|
||||
// let the opener know SVG Edit is ready (now that config is set up)
|
||||
var svgEditorReadyEvent,
|
||||
w = window.opener;
|
||||
if (w) {
|
||||
try {
|
||||
svgEditorReadyEvent = w.document.createEvent('Event');
|
||||
svgEditorReadyEvent.initEvent('svgEditorReady', true, true);
|
||||
w.document.documentElement.dispatchEvent(svgEditorReadyEvent);
|
||||
}
|
||||
catch(e) {}
|
||||
}
|
||||
}());
|
||||
|
||||
var setIcon = editor.setIcon = function(elem, icon_id, forcedSize) {
|
||||
var icon = (typeof icon_id === 'string') ? $.getSvgIcon(icon_id, true) : icon_id.clone();
|
||||
|
@ -808,6 +793,21 @@ TODOS
|
|||
ui_context = 'toolbars',
|
||||
origSource = '',
|
||||
paintBox = {fill: null, stroke:null};
|
||||
|
||||
// For external openers
|
||||
(function() {
|
||||
// let the opener know SVG Edit is ready (now that config is set up)
|
||||
var svgEditorReadyEvent,
|
||||
w = window.opener;
|
||||
if (w) {
|
||||
try {
|
||||
svgEditorReadyEvent = w.document.createEvent('Event');
|
||||
svgEditorReadyEvent.initEvent('svgEditorReady', true, true);
|
||||
w.document.documentElement.dispatchEvent(svgEditorReadyEvent);
|
||||
}
|
||||
catch(e) {}
|
||||
}
|
||||
}());
|
||||
|
||||
// This sets up alternative dialog boxes. They mostly work the same way as
|
||||
// their UI counterparts, expect instead of returning the result, a callback
|
||||
|
|
Loading…
Reference in New Issue