diff --git a/editor/svgcanvas.js b/editor/svgcanvas.js index cb18503c..abbb0136 100644 --- a/editor/svgcanvas.js +++ b/editor/svgcanvas.js @@ -56,8 +56,8 @@ function ChangeElementCommand(elem, attrs, text) { var angle = canvas.getRotationAngle(elem); if (angle) { var bbox = elem.getBBox(); - var cx = bbox.x + bbox.width/2, - cy = bbox.y + bbox.height/2; + var cx = parseInt(bbox.x + bbox.width/2), + cy = parseInt(bbox.y + bbox.height/2); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); @@ -83,8 +83,8 @@ function ChangeElementCommand(elem, attrs, text) { var angle = canvas.getRotationAngle(elem); if (angle) { var bbox = elem.getBBox(); - var cx = bbox.x + bbox.width/2, - cy = bbox.y + bbox.height/2; + var cx = parseInt(bbox.x + bbox.width/2), + cy = parseInt(bbox.y + bbox.height/2); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); @@ -372,8 +372,8 @@ function BatchCommand(text) { var transform = elem.getAttribute("transform"); var angle = canvas.getRotationAngle(elem); if (angle) { - var cx = oldbox.x + oldbox.width/2 - cy = oldbox.y + oldbox.height/2; + var cx = parseInt(oldbox.x + oldbox.width/2) + cy = parseInt(oldbox.y + oldbox.height/2); this.selectorGroup.setAttribute("transform", "rotate("+angle+" " + cx + "," + cy + ")"); } svgroot.unsuspendRedraw(sr_handle); @@ -894,8 +894,8 @@ function BatchCommand(text) { var pointGripContainer = document.getElementById("polypointgrip_container"); if (angle) { // this is our old center upon which we have rotated the shape - var tr_x = box.x + box.width/2, - tr_y = box.y + box.height/2; + var tr_x = parseInt(box.x + box.width/2), + tr_y = parseInt(box.y + box.height/2); var cx = null, cy = null; var bFoundScale = false; @@ -1088,7 +1088,7 @@ function BatchCommand(text) { 'cy': pt.y, // take the minimum of the new selected box's dimensions for the new circle radius - 'r': Math.min(selectedBBox.width/2,selectedBBox.height/2) + 'r': parseInt(Math.min(selectedBBox.width/2,selectedBBox.height/2)) }, 1000); break; case "ellipse": @@ -1465,8 +1465,8 @@ function BatchCommand(text) { selectedBBoxes[i].y = box.y + dy; var angle = canvas.getRotationAngle(selected); if (angle) { - var cx = box.x + box.width/2, - cy = box.y + box.height/2; + var cx = parseInt(box.x + box.width/2), + cy = parseInt(box.y + box.height/2); var xform = ts + [" rotate(", angle, " ", cx, ",", cy, ")"].join(''); var r = Math.sqrt( dx*dx + dy*dy ); var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0; @@ -1568,8 +1568,8 @@ function BatchCommand(text) { var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy, ") translate(", -(left+tx), ",", -(top+ty), ")"].join(''); if (angle) { - var cx = left+width/2, - cy = top+height/2; + var cx = parseInt(left+width/2), + cy = parseInt(top+height/2); ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('') } selected.setAttribute("transform", ts); @@ -1692,8 +1692,8 @@ function BatchCommand(text) { if (angle) { // calculate the shape's old center that was used for rotation var box = selectedBBoxes[0]; - var cx = box.x + box.width/2, - cy = box.y + box.height/2; + var cx = paresInt(box.x + box.width/2), + cy = parseInt(box.y + box.height/2); var dx = x - cx, dy = y - cy; var r = Math.sqrt( dx*dx + dy*dy ); var theta = Math.atan2(dy,dx) - angle; @@ -1733,7 +1733,9 @@ function BatchCommand(text) { } break; case "rotate": - var box = canvas.getBBox(selected),cx = box.x + box.width/2, cy = box.y + box.height/2; + var box = canvas.getBBox(selected), + cx = parseInt(box.x + box.width/2), + cy = parseInt(box.y + box.height/2); var angle = parseInt(((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360); canvas.setRotationAngle(angle<-180?(360+angle):angle, true); break; @@ -2108,18 +2110,18 @@ function BatchCommand(text) { if (angle) { var box = canvas.getBBox(current_poly); var oldbox = selectedBBoxes[0]; - var oldcx = oldbox.x + oldbox.width/2, - oldcy = oldbox.y + oldbox.height/2, - newcx = box.x + box.width/2, - newcy = box.y + box.height/2; + var oldcx = parseInt(oldbox.x + oldbox.width/2), + oldcy = parseInt(oldbox.y + oldbox.height/2), + newcx = parseInt(box.x + box.width/2), + newcy = parseInt(box.y + box.height/2); // un-rotate the new center to the proper position var dx = newcx - oldcx, dy = newcy - oldcy; var r = Math.sqrt(dx*dx + dy*dy); var theta = Math.atan2(dy,dx) + angle; - newcx = r * Math.cos(theta) + oldcx; - newcy = r * Math.sin(theta) + oldcy; + newcx = parseInt(r * Math.cos(theta) + oldcx); + newcy = parseInt(r * Math.sin(theta) + oldcy); var i = current_poly_pts.length; while (i) { @@ -2610,7 +2612,7 @@ function BatchCommand(text) { // we use the actual element's bbox (not the calculated one) since the // calculated bbox's center can change depending on the angle var bbox = elem.getBBox(); - var cx = (bbox.x+bbox.width/2), cy = (bbox.y+bbox.height/2); + var cx = parseInt(bbox.x+bbox.width/2), cy = parseInt(bbox.y+bbox.height/2); var rotate = "rotate(" + val + " " + cx + "," + cy + ")"; if (preventUndo) { this.changeSelectedAttributeNoUndo("transform", rotate, selectedElements); @@ -2790,8 +2792,8 @@ function BatchCommand(text) { // we need to update the rotational transform attribute var angle = canvas.getRotationAngle(elem); if (angle && attr != "transform") { - var cx = selectedBBoxes[i].x + selectedBBoxes[i].width/2, - cy = selectedBBoxes[i].y + selectedBBoxes[i].height/2; + var cx = parseInt(selectedBBoxes[i].x + selectedBBoxes[i].width/2), + cy = parseInt(selectedBBoxes[i].y + selectedBBoxes[i].height/2); var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); @@ -3063,8 +3065,8 @@ function BatchCommand(text) { if (angles[i]) { var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE, rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE; - var cx = bboxes[i].x + bboxes[i].width/2, - cy = bboxes[i].y + bboxes[i].height/2; + var cx = parseInt(bboxes[i].x + bboxes[i].width/2), + cy = parseInt(bboxes[i].y + bboxes[i].height/2); var pts = [ [bboxes[i].x - cx, bboxes[i].y - cy], [bboxes[i].x + bboxes[i].width - cx, bboxes[i].y - cy], [bboxes[i].x + bboxes[i].width - cx, bboxes[i].y + bboxes[i].height - cy],