- Linting (ESLint): Fix other indents besides main (though continue to disable check)

master
Brett Zamir 2018-05-17 13:15:20 +08:00
parent fff77db4f1
commit 25b1e9be01
1 changed files with 2653 additions and 2651 deletions

View File

@ -46,6 +46,7 @@ if (window.opera) {
// Parameters:
// container - The container HTML element that should hold the SVG root element
// config - An object that contains configuration data
$.SvgCanvas = function (container, config) {
// Alias Namespace constants
var NS = svgedit.NS;
@ -72,7 +73,8 @@ var canvas = this;
var svgdoc = container.ownerDocument;
// This is a container for the document being edited, not the document itself.
var svgroot = svgdoc.importNode(svgedit.utilities.text2xml(
var svgroot = svgdoc.importNode(
svgedit.utilities.text2xml(
'<svg id="svgroot" xmlns="' + NS.SVG + '" xlinkns="' + NS.XLINK + '" ' +
'width="' + dimensions[0] + '" height="' + dimensions[1] + '" x="' + dimensions[0] + '" y="' + dimensions[1] + '" overflow="visible">' +
'<defs>' +
@ -85,7 +87,8 @@ var svgroot = svgdoc.importNode(svgedit.utilities.text2xml(
'</feMerge>' +
'</filter>' +
'</defs>' +
'</svg>').documentElement,
'</svg>'
).documentElement,
true
);
container.appendChild(svgroot);
@ -466,15 +469,14 @@ var restoreRefElems = function (elem) {
}
};
(function () {
// (function () {
// TODO For Issue 208: this is a start on a thumbnail
// var svgthumb = svgdoc.createElementNS(NS.SVG, 'use');
// svgthumb.setAttribute('width', '100');
// svgthumb.setAttribute('height', '100');
// svgedit.utilities.setHref(svgthumb, '#svgcontent');
// svgroot.appendChild(svgthumb);
}());
// }());
// Object to contain image data for raster images that were found encodable
var encodableImages = {},
@ -3800,9 +3802,9 @@ this.svgToString = function (elem, indent) {
// Note that this also means we should properly deal with this on import
// if (curConfig.baseUnit !== 'px') {
// var unit = curConfig.baseUnit;
// var unit_m = svgedit.units.getTypeMap()[unit];
// res.w = svgedit.units.shortFloat(res.w / unit_m)
// res.h = svgedit.units.shortFloat(res.h / unit_m)
// var unitM = svgedit.units.getTypeMap()[unit];
// res.w = svgedit.units.shortFloat(res.w / unitM);
// res.h = svgedit.units.shortFloat(res.h / unitM);
// vb = ' viewBox="' + [0, 0, res.w, res.h].join(' ') + '"';
// res.w += unit;
// res.h += unit;