175 lines
4.6 KiB
JavaScript
175 lines
4.6 KiB
JavaScript
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/**
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* Package: svgedit.draw
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*
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* Licensed under the Apache License, Version 2
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*
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* Copyright(c) 2011 Jeff Schiller
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*/
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// Dependencies:
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// 1) jQuery
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(function() {
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if (!window.svgedit) {
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window.svgedit = {};
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}
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if (!svgedit.draw) {
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svgedit.draw = {};
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}
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var svg_ns = "http://www.w3.org/2000/svg";
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var se_ns = "http://svg-edit.googlecode.com";
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/**
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* This class encapsulates the concept of a layer in the drawing
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* @param name {String} Layer name
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* @param child {SVGGElement} Layer SVG group.
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*/
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svgedit.draw.Layer = function(name, group) {
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this.name_ = name;
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this.group_ = group;
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};
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svgedit.draw.Layer.prototype.getName = function() {
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return this.name_;
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};
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svgedit.draw.Layer.prototype.getGroup = function() {
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return this.group_;
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};
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/**
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* This class encapsulates the concept of a SVG-edit drawing
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*
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* @param svgElem {SVGSVGElement} The SVG DOM Element that this JS object
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* encapsulates. If the svgElem has a se:nonce attribute on it, then
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* IDs will use the nonce as they are generated.
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* @param opt_idPrefix {String} The ID prefix to use. Defaults to "svg_"
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* if not specified.
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*/
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svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
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if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
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svgElem.tagName != 'svg' || svgElem.namespaceURI != svg_ns) {
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throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element";
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}
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this.svgElem_ = svgElem;
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this.obj_num = 0;
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this.idPrefix = opt_idPrefix || "svg_";
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this.releasedNums = [];
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// z-ordered array of tuples containing layer names and <g> elements
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// the first layer is the one at the bottom of the rendering
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this.all_layers = [];
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// Determine if the <svg> element has a nonce on it
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this.nonce_ = this.svgElem_.getAttributeNS(se_ns, 'nonce') || "";
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};
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svgedit.draw.Drawing.prototype.getElem_ = function(id) {
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if(this.svgElem_.querySelector) {
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// querySelector lookup
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return this.svgElem_.querySelector('#'+id);
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} else {
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// jQuery lookup: twice as slow as xpath in FF
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return $(this.svgElem_).find('[id=' + id + ']')[0];
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}
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};
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svgedit.draw.Drawing.prototype.getSvgElem = function() {
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return this.svgElem_;
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}
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svgedit.draw.Drawing.prototype.getNonce = function() {
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return this.nonce_;
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};
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/**
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* Returns the latest object id as a string.
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* @return {String} The latest object Id.
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*/
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svgedit.draw.Drawing.prototype.getId = function() {
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return this.nonce_ ?
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this.idPrefix + this.nonce_ +'_' + this.obj_num :
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this.idPrefix + this.obj_num;
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};
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/**
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* Returns the next object Id as a string.
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* @return {String} The next object Id to use.
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*/
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svgedit.draw.Drawing.prototype.getNextId = function() {
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var oldObjNum = this.obj_num;
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var restoreOldObjNum = false;
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// If there are any released numbers in the release stack,
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// use the last one instead of the next obj_num.
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// We need to temporarily use obj_num as that is what getId() depends on.
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if (this.releasedNums.length > 0) {
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this.obj_num = this.releasedNums.pop();
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restoreOldObjNum = true;
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} else {
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// If we are not using a released id, then increment the obj_num.
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this.obj_num++;
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}
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// Ensure the ID does not exist.
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var id = this.getId();
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while (this.getElem_(id)) {
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if (restoreOldObjNum) {
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this.obj_num = oldObjNum;
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restoreOldObjNum = false;
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}
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this.obj_num++;
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id = this.getId();
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}
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// Restore the old object number if required.
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if (restoreOldObjNum) {
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this.obj_num = oldObjNum;
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}
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return id;
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};
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/**
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* Releases the object Id, letting it be used as the next id in getNextId().
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* This method DOES NOT remove any elements from the DOM, it is expected
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* that client code will do this.
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*
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* @param {String} The id to release.
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* @return {boolean} Returns true if the id was valid to be released,
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* false otherwise.
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*/
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svgedit.draw.Drawing.prototype.releaseId = function(id) {
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// confirm if this is a valid id for this Document, else return false
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var front = this.idPrefix + (this.nonce_ ? this.nonce_ +'_' : '');
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if (typeof id != typeof '' || id.indexOf(front) != 0) {
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return false;
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}
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// extract the obj_num of this id
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var num = parseInt(id.substr(front.length));
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// if we didn't get a positive number or we already released this number
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// then return false.
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if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) {
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return false;
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}
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// push the released number into the released queue
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this.releasedNums.push(num);
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return true;
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};
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// Function: getNumLayers
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// Returns the number of layers in the current drawing.
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//
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// Returns:
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// The number of layers in the current drawing.
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svgedit.draw.Drawing.prototype.getNumLayers = function() {
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return this.all_layers.length;
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};
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})();
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