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Jonathan Westhues f70bbb3e7f This BSP split and simplify thing is stupid, but a hard-coded limit
on the number of pieces that we know how to reassemble is even
stupider. Now dynamically allocated.

[git-p4: depot-paths = "//depot/solvespace/": change = 1837]
2008-07-13 04:58:52 -08:00
doc Beginnings of some docs for SolveSpace. 2008-06-20 19:36:29 -08:00
extlib Link against libpng and zlib, and use that to export graphics; 2008-06-18 00:35:14 -08:00
obj This is my initial checkin for solvespace, a second attempt at 2008-03-25 02:02:13 -08:00
win32 This BSP split and simplify thing is stupid, but a hard-coded limit 2008-07-13 04:58:52 -08:00
Makefile Split solvespace.cpp; leave the file menu and general-purpose stuff 2008-07-07 23:45:47 -08:00
bsp.cpp Add routines to remove T intersections from the mesh, which are 2008-07-05 23:56:24 -08:00
constraint.cpp Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
draw.cpp Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
drawconstraint.cpp Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
drawentity.cpp Make the piecewise linear stuff for cubics and quadratics adaptive, 2008-07-09 21:26:08 -08:00
dsc.h Add routines to remove T intersections from the mesh, which are 2008-07-05 23:56:24 -08:00
entity.cpp Make step and repeats step the mesh, as well as the entities. This 2008-06-21 14:49:57 -08:00
export.cpp Split solvespace.cpp; leave the file menu and general-purpose stuff 2008-07-07 23:45:47 -08:00
expr.cpp If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00
expr.h If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00
file.cpp Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
font.table Add routines to draw a vector font (public domain Hershey Simplex 2008-04-11 03:13:47 -08:00
generate.cpp Split solvespace.cpp; leave the file menu and general-purpose stuff 2008-07-07 23:45:47 -08:00
glhelper.cpp Add routines to remove T intersections from the mesh, which are 2008-07-05 23:56:24 -08:00
graphicswin.cpp Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
group.cpp Little stuff: show polygon assembly errors only for draw-in-plane 2008-07-13 01:57:46 -08:00
groupmesh.cpp Little stuff: show polygon assembly errors only for draw-in-plane 2008-07-13 01:57:46 -08:00
mesh.cpp This BSP split and simplify thing is stupid, but a hard-coded limit 2008-07-13 04:58:52 -08:00
polygon.cpp Little stuff: show polygon assembly errors only for draw-in-plane 2008-07-13 01:57:46 -08:00
polygon.h Add DXF export. The complexity comes from all the different ways to 2008-07-07 22:30:13 -08:00
request.cpp Add TrueType font support to SolveSpace. This uses a modified 2008-06-30 01:09:17 -08:00
sketch.h Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
solvespace.cpp Remove the back button from the text window, since I never used it. 2008-07-09 22:11:56 -08:00
solvespace.h This BSP split and simplify thing is stupid, but a hard-coded limit 2008-07-13 04:58:52 -08:00
system.cpp Report the number of degrees of freedom for each group. 2008-07-09 23:42:35 -08:00
textscreens.cpp Report the number of degrees of freedom for each group. 2008-07-09 23:42:35 -08:00
textwin.cpp Remove the back button from the text window, since I never used it. 2008-07-09 22:11:56 -08:00
ttf.cpp Make the piecewise linear stuff for cubics and quadratics adaptive, 2008-07-09 21:26:08 -08:00
ui.h Add tangency constraints, for line segments against arcs or cubics. 2008-07-13 04:44:05 -08:00
undoredo.cpp Add routines to remove T intersections from the mesh, which are 2008-07-05 23:56:24 -08:00
util.cpp Add DXF export. The complexity comes from all the different ways to 2008-07-07 22:30:13 -08:00
wishlist.txt Reassign the keyboard shortcuts so that the constraints don't all 2008-07-09 23:06:07 -08:00