2e4ec6dd04
the same precedence as sqrt. Add the code to find naked edges, and draw them highlighted on the model. And make the direction of trim curves consistent, always ccw with normal toward viewer; so there's no need to fix the directions before triangulating. [git-p4: depot-paths = "//depot/solvespace/": change = 1903] |
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boolean.cpp | ||
ratpoly.cpp | ||
surface.h | ||
triangulate.cpp |