solvespace/srf
Jonathan Westhues 2e4ec6dd04 Add sin and cos to the expression entry (for dimensions etc.), with
the same precedence as sqrt. Add the code to find naked edges, and
draw them highlighted on the model. And make the direction of trim
curves consistent, always ccw with normal toward viewer; so there's
no need to fix the directions before triangulating.

[git-p4: depot-paths = "//depot/solvespace/": change = 1903]
2009-01-25 01:19:59 -08:00
..
boolean.cpp Tear everything apart, moving away from meshes and toward shells. 2009-01-22 19:30:30 -08:00
ratpoly.cpp Add sin and cos to the expression entry (for dimensions etc.), with 2009-01-25 01:19:59 -08:00
surface.h Add sin and cos to the expression entry (for dimensions etc.), with 2009-01-25 01:19:59 -08:00
triangulate.cpp Add sin and cos to the expression entry (for dimensions etc.), with 2009-01-25 01:19:59 -08:00