solvespace/ui.h

161 lines
4.4 KiB
C++

#ifndef __UI_H
#define __UI_H
class TextWindow {
public:
static const int MAX_COLS = 150;
static const int MAX_ROWS = 300;
#ifndef RGB
#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
#endif
static const int COLOR_BG_DEFAULT = RGB( 15, 15, 0);
typedef struct {
int fg;
int bg;
} Color;
static const Color colors[];
static const int COLOR_DEFAULT = 0;
static const int COLOR_MEANS_HIDDEN = 1;
static const int COLOR_MEANS_SHOWN = 2;
static const int COLOR_MEANS_MIXED = 3;
// The rest of the window, text displayed in response to typed commands;
// some of this might do something if you click on it.
static const int NOT_A_LINK = 0;
BYTE text[MAX_ROWS][MAX_COLS];
typedef void LinkFunction(int link, DWORD v);
struct {
int color;
int link;
DWORD data;
LinkFunction *f;
} meta[MAX_ROWS][MAX_COLS];
int rows;
void Init(void);
void Printf(char *fmt, ...);
void ClearScreen(void);
void Show(void);
// State for the screen that we are showing in the text window.
static const int SCREEN_GROUP_LIST = 0;
static const int SCREEN_REQUEST_LIST = 1;
typedef struct {
int screen;
hGroup group;
} ShownState;
static const int HISTORY_LEN = 16;
ShownState showns[HISTORY_LEN];
int shownIndex;
int history;
ShownState *shown;
void ShowHeader(void);
// These are self-contained screens, that show some information about
// the sketch.
void ShowGroupList(void);
void ShowRequestList(void);
void OneScreenForward(void);
static void ScreenSelectGroup(int link, DWORD v);
static void ScreenNavigaton(int link, DWORD v);
};
class GraphicsWindow {
public:
void Init(void);
// This table describes the top-level menus in the graphics winodw.
typedef enum {
MNU_ZOOM_IN = 100,
MNU_ZOOM_OUT,
MNU_ZOOM_TO_FIT,
MNU_ORIENT_ONTO,
MNU_UNSELECT_ALL,
} MenuId;
typedef void MenuHandler(MenuId id);
typedef struct {
int level; // 0 == on menu bar, 1 == one level down
char *label; // or NULL for a separator
int id; // unique ID
int accel; // keyboard accelerator
MenuHandler *fn;
} MenuEntry;
static const MenuEntry menu[];
static void MenuView(MenuId id);
static void MenuEdit(MenuId id);
// The width and height (in pixels) of the window.
double width, height;
// These parameters define the map from 2d screen coordinates to the
// coordinates of the 3d sketch points. We will use an axonometric
// projection.
Vector offset;
Vector projRight;
Vector projUp;
double scale;
struct {
Vector offset;
Vector projRight;
Vector projUp;
Point2d mouse;
} orig;
void NormalizeProjectionVectors(void);
Point2d ProjectPoint(Vector p);
// The current selection.
class Selection {
public:
hPoint point;
hEntity entity;
void Draw(void);
void Clear(void);
bool IsEmpty(void);
bool Equals(Selection *b);
};
Selection hover;
static const int MAX_SELECTED = 32;
Selection selection[MAX_SELECTED];
void HitTestMakeSelection(Point2d mp, Selection *dest);
void ClearSelection(void);
struct {
hPoint point[MAX_SELECTED];
hEntity entity[MAX_SELECTED];
int points;
int entities;
int csyss;
int n;
} gs;
void GroupSelection(void);
// This sets what gets displayed.
bool show2dCsyss;
bool showAxes;
bool showPoints;
bool showAllGroups;
bool showConstraints;
static void ToggleBool(int link, DWORD v);
static void ToggleAnyDatumShown(int link, DWORD v);
// These are called by the platform-specific code.
void Paint(int w, int h);
void MouseMoved(double x, double y, bool leftDown, bool middleDown,
bool rightDown, bool shiftDown, bool ctrlDown);
void MouseLeftDown(double x, double y);
void MouseLeftDoubleClick(double x, double y);
void MouseMiddleDown(double x, double y);
void MouseScroll(double x, double y, int delta);
};
#endif