847 lines
28 KiB
C++
847 lines
28 KiB
C++
#include "solvespace.h"
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SolveSpace SS;
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Sketch SK;
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void SolveSpace::CheckLicenseFromRegistry(void) {
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// First, let's see if we're running licensed or free
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CnfThawString(license.line1, sizeof(license.line1), "LicenseLine1");
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CnfThawString(license.line2, sizeof(license.line2), "LicenseLine2");
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CnfThawString(license.users, sizeof(license.users), "LicenseUsers");
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license.key = CnfThawDWORD(0, "LicenseKey");
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license.licensed =
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LicenseValid(license.line1, license.line2, license.users, license.key);
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// Now see if we've recorded a previous first use time in the registry. If
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// yes then we use that, otherwise we record the current time.
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SQWORD now = GetUnixTime();
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DWORD timeLow = CnfThawDWORD(0, "FirstUseLow");
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DWORD timeHigh = CnfThawDWORD(0, "FirstUseHigh");
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if(timeHigh == 0 && timeLow == 0) {
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CnfFreezeDWORD((DWORD)((now ) & 0xffffffff), "FirstUseLow");
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CnfFreezeDWORD((DWORD)((now >> 32) & 0xffffffff), "FirstUseHigh");
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license.firstUse = now;
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} else {
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license.firstUse = (((SQWORD)timeHigh) << 32) | ((SQWORD)timeLow);
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}
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const int SECONDS_IN_DAY = 60*60*24;
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license.trialDaysRemaining = 30 -
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(int)(((now - license.firstUse))/SECONDS_IN_DAY);
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}
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void SolveSpace::Init(char *cmdLine) {
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CheckLicenseFromRegistry();
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// Then, load the registry settings.
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int i;
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// Default list of colors for the model material
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modelColor[0] = CnfThawDWORD(RGB(150, 150, 150), "ModelColor_0");
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modelColor[1] = CnfThawDWORD(RGB(100, 100, 100), "ModelColor_1");
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modelColor[2] = CnfThawDWORD(RGB( 30, 30, 30), "ModelColor_2");
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modelColor[3] = CnfThawDWORD(RGB(150, 0, 0), "ModelColor_3");
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modelColor[4] = CnfThawDWORD(RGB( 0, 100, 0), "ModelColor_4");
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modelColor[5] = CnfThawDWORD(RGB( 0, 80, 80), "ModelColor_5");
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modelColor[6] = CnfThawDWORD(RGB( 0, 0, 130), "ModelColor_6");
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modelColor[7] = CnfThawDWORD(RGB( 80, 0, 80), "ModelColor_7");
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// Light intensities
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lightIntensity[0] = CnfThawFloat(1.0f, "LightIntensity_0");
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lightIntensity[1] = CnfThawFloat(0.5f, "LightIntensity_1");
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ambientIntensity = 0.3; // no setting for that yet
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// Light positions
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lightDir[0].x = CnfThawFloat(-1.0f, "LightDir_0_Right" );
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lightDir[0].y = CnfThawFloat( 1.0f, "LightDir_0_Up" );
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lightDir[0].z = CnfThawFloat( 0.0f, "LightDir_0_Forward" );
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lightDir[1].x = CnfThawFloat( 1.0f, "LightDir_1_Right" );
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lightDir[1].y = CnfThawFloat( 0.0f, "LightDir_1_Up" );
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lightDir[1].z = CnfThawFloat( 0.0f, "LightDir_1_Forward" );
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// Chord tolerance
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chordTol = CnfThawFloat(2.0f, "ChordTolerance");
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// Max pwl segments to generate
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maxSegments = CnfThawDWORD(10, "MaxSegments");
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// View units
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viewUnits = (Unit)CnfThawDWORD((DWORD)UNIT_MM, "ViewUnits");
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// Camera tangent (determines perspective)
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cameraTangent = CnfThawFloat(0.0f, "CameraTangent");
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// Grid spacing
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gridSpacing = CnfThawFloat(5.0f, "GridSpacing");
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// Export scale factor
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exportScale = CnfThawFloat(1.0f, "ExportScale");
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// Export offset (cutter radius comp)
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exportOffset = CnfThawFloat(0.0f, "ExportOffset");
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// Rewrite exported colors close to white into black (assuming white bg)
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fixExportColors = CnfThawDWORD(1, "FixExportColors");
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// Draw back faces of triangles (when mesh is leaky/self-intersecting)
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drawBackFaces = CnfThawDWORD(1, "DrawBackFaces");
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// Check that contours are closed and not self-intersecting
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checkClosedContour = CnfThawDWORD(1, "CheckClosedContour");
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// Export shaded triangles in a 2d view
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exportShadedTriangles = CnfThawDWORD(1, "ExportShadedTriangles");
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// Export pwl curves (instead of exact) always
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exportPwlCurves = CnfThawDWORD(0, "ExportPwlCurves");
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// Background color on-screen
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backgroundColor = CnfThawDWORD(RGB(0, 0, 0), "BackgroundColor");
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// Whether export canvas size is fixed or derived from bbox
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exportCanvasSizeAuto = CnfThawDWORD(1, "ExportCanvasSizeAuto");
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// Margins for automatic canvas size
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exportMargin.left = CnfThawFloat(5.0f, "ExportMargin_Left");
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exportMargin.right = CnfThawFloat(5.0f, "ExportMargin_Right");
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exportMargin.bottom = CnfThawFloat(5.0f, "ExportMargin_Bottom");
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exportMargin.top = CnfThawFloat(5.0f, "ExportMargin_Top");
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// Dimensions for fixed canvas size
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exportCanvas.width = CnfThawFloat(100.0f, "ExportCanvas_Width");
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exportCanvas.height = CnfThawFloat(100.0f, "ExportCanvas_Height");
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exportCanvas.dx = CnfThawFloat( 5.0f, "ExportCanvas_Dx");
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exportCanvas.dy = CnfThawFloat( 5.0f, "ExportCanvas_Dy");
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// Extra parameters when exporting G code
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gCode.depth = CnfThawFloat(10.0f, "GCode_Depth");
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gCode.passes = CnfThawDWORD(1, "GCode_Passes");
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gCode.feed = CnfThawFloat(10.0f, "GCode_Feed");
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gCode.plungeFeed = CnfThawFloat(10.0f, "GCode_PlungeFeed");
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// Show toolbar in the graphics window
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showToolbar = CnfThawDWORD(1, "ShowToolbar");
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// Recent files menus
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for(i = 0; i < MAX_RECENT; i++) {
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char name[100];
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sprintf(name, "RecentFile_%d", i);
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strcpy(RecentFile[i], "");
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CnfThawString(RecentFile[i], MAX_PATH, name);
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}
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RefreshRecentMenus();
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// The default styles (colors, line widths, etc.) are also stored in the
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// configuration file, but we will automatically load those as we need
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// them.
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// Start with either an empty file, or the file specified on the
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// command line.
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NewFile();
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AfterNewFile();
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if(strlen(cmdLine) != 0) {
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if(LoadFromFile(cmdLine)) {
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strcpy(saveFile, cmdLine);
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} else {
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NewFile();
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}
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}
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AfterNewFile();
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}
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void SolveSpace::Exit(void) {
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int i;
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char name[100];
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// Recent files
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for(i = 0; i < MAX_RECENT; i++) {
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sprintf(name, "RecentFile_%d", i);
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CnfFreezeString(RecentFile[i], name);
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}
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// Model colors
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for(i = 0; i < MODEL_COLORS; i++) {
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sprintf(name, "ModelColor_%d", i);
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CnfFreezeDWORD(modelColor[i], name);
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}
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// Light intensities
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CnfFreezeFloat((float)lightIntensity[0], "LightIntensity_0");
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CnfFreezeFloat((float)lightIntensity[1], "LightIntensity_1");
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// Light directions
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CnfFreezeFloat((float)lightDir[0].x, "LightDir_0_Right");
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CnfFreezeFloat((float)lightDir[0].y, "LightDir_0_Up");
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CnfFreezeFloat((float)lightDir[0].z, "LightDir_0_Forward");
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CnfFreezeFloat((float)lightDir[1].x, "LightDir_1_Right");
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CnfFreezeFloat((float)lightDir[1].y, "LightDir_1_Up");
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CnfFreezeFloat((float)lightDir[1].z, "LightDir_1_Forward");
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// Chord tolerance
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CnfFreezeFloat((float)chordTol, "ChordTolerance");
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// Max pwl segments to generate
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CnfFreezeDWORD((DWORD)maxSegments, "MaxSegments");
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// Display/entry units
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CnfFreezeDWORD((DWORD)viewUnits, "ViewUnits");
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// Camera tangent (determines perspective)
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CnfFreezeFloat((float)cameraTangent, "CameraTangent");
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// Grid spacing
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CnfFreezeFloat(gridSpacing, "GridSpacing");
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// Export scale (a float, stored as a DWORD)
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CnfFreezeFloat(exportScale, "ExportScale");
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// Export offset (cutter radius comp)
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CnfFreezeFloat(exportOffset, "ExportOffset");
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// Rewrite exported colors close to white into black (assuming white bg)
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CnfFreezeDWORD(fixExportColors, "FixExportColors");
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// Draw back faces of triangles (when mesh is leaky/self-intersecting)
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CnfFreezeDWORD(drawBackFaces, "DrawBackFaces");
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// Check that contours are closed and not self-intersecting
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CnfFreezeDWORD(checkClosedContour, "CheckClosedContour");
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// Export shaded triangles in a 2d view
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CnfFreezeDWORD(exportShadedTriangles, "ExportShadedTriangles");
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// Export pwl curves (instead of exact) always
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CnfFreezeDWORD(exportPwlCurves, "ExportPwlCurves");
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// Background color on-screen
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CnfFreezeDWORD(backgroundColor, "BackgroundColor");
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// Whether export canvas size is fixed or derived from bbox
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CnfFreezeDWORD(exportCanvasSizeAuto, "ExportCanvasSizeAuto");
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// Margins for automatic canvas size
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CnfFreezeFloat(exportMargin.left, "ExportMargin_Left");
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CnfFreezeFloat(exportMargin.right, "ExportMargin_Right");
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CnfFreezeFloat(exportMargin.bottom, "ExportMargin_Bottom");
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CnfFreezeFloat(exportMargin.top, "ExportMargin_Top");
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// Dimensions for fixed canvas size
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CnfFreezeFloat(exportCanvas.width, "ExportCanvas_Width");
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CnfFreezeFloat(exportCanvas.height, "ExportCanvas_Height");
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CnfFreezeFloat(exportCanvas.dx, "ExportCanvas_Dx");
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CnfFreezeFloat(exportCanvas.dy, "ExportCanvas_Dy");
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// Extra parameters when exporting G code
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CnfFreezeFloat(gCode.depth, "GCode_Depth");
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CnfFreezeDWORD(gCode.passes, "GCode_Passes");
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CnfFreezeFloat(gCode.feed, "GCode_Feed");
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CnfFreezeFloat(gCode.plungeFeed, "GCode_PlungeFeed");
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// Show toolbar in the graphics window
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CnfFreezeDWORD(showToolbar, "ShowToolbar");
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// And the default styles, colors and line widths and such.
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Style::FreezeDefaultStyles();
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ExitNow();
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}
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void SolveSpace::DoLater(void) {
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if(later.generateAll) GenerateAll();
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if(later.showTW) TW.Show();
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ZERO(&later);
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}
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double SolveSpace::MmPerUnit(void) {
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if(viewUnits == UNIT_INCHES) {
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return 25.4;
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} else {
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return 1.0;
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}
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}
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char *SolveSpace::UnitName(void) {
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if(viewUnits == UNIT_INCHES) {
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return "inch";
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} else {
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return "mm";
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}
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}
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char *SolveSpace::MmToString(double v) {
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static int WhichBuf;
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static char Bufs[8][128];
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WhichBuf++;
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if(WhichBuf >= 8 || WhichBuf < 0) WhichBuf = 0;
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char *s = Bufs[WhichBuf];
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if(viewUnits == UNIT_INCHES) {
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sprintf(s, "%.3f", v/25.4);
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} else {
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sprintf(s, "%.2f", v);
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}
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return s;
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}
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double SolveSpace::ExprToMm(Expr *e) {
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return (e->Eval()) * MmPerUnit();
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}
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double SolveSpace::StringToMm(char *str) {
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return atof(str) * MmPerUnit();
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}
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double SolveSpace::ChordTolMm(void) {
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return SS.chordTol / SS.GW.scale;
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}
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double SolveSpace::CameraTangent(void) {
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if(forceParallelProj) {
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return 0;
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} else {
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return cameraTangent;
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}
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}
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void SolveSpace::AfterNewFile(void) {
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// Clear out the traced point, which is no longer valid
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traced.point = Entity::NO_ENTITY;
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traced.path.l.Clear();
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// and the naked edges
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nakedEdges.Clear();
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// GenerateAll() expects the view to be valid, because it uses that to
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// fill in default values for extrusion depths etc. (which won't matter
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// here, but just don't let it work on garbage)
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SS.GW.offset = Vector::From(0, 0, 0);
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SS.GW.projRight = Vector::From(1, 0, 0);
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SS.GW.projUp = Vector::From(0, 1, 0);
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ReloadAllImported();
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GenerateAll(-1, -1);
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TW.Init();
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GW.Init();
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unsaved = false;
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int w, h;
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GetGraphicsWindowSize(&w, &h);
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GW.width = w;
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GW.height = h;
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// The triangles haven't been generated yet, but zoom to fit the entities
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// roughly in the window, since that sets the mesh tolerance. Consider
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// invisible entities, so we still get something reasonable if the only
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// thing visible is the not-yet-generated surfaces.
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GW.ZoomToFit(true);
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GenerateAll(0, INT_MAX);
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later.showTW = true;
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// Then zoom to fit again, to fit the triangles
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GW.ZoomToFit(false);
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// Create all the default styles; they'll get created on the fly anyways,
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// but can't hurt to do it now.
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Style::CreateAllDefaultStyles();
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UpdateWindowTitle();
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}
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void SolveSpace::RemoveFromRecentList(char *file) {
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int src, dest;
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dest = 0;
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for(src = 0; src < MAX_RECENT; src++) {
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if(strcmp(file, RecentFile[src]) != 0) {
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if(src != dest) strcpy(RecentFile[dest], RecentFile[src]);
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dest++;
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}
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}
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while(dest < MAX_RECENT) strcpy(RecentFile[dest++], "");
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RefreshRecentMenus();
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}
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void SolveSpace::AddToRecentList(char *file) {
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RemoveFromRecentList(file);
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int src;
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for(src = MAX_RECENT - 2; src >= 0; src--) {
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strcpy(RecentFile[src+1], RecentFile[src]);
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}
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strcpy(RecentFile[0], file);
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RefreshRecentMenus();
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}
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bool SolveSpace::GetFilenameAndSave(bool saveAs) {
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char newFile[MAX_PATH];
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strcpy(newFile, saveFile);
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if(saveAs || strlen(newFile)==0) {
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if(!GetSaveFile(newFile, SLVS_EXT, SLVS_PATTERN)) return false;
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}
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if(SaveToFile(newFile)) {
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AddToRecentList(newFile);
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strcpy(saveFile, newFile);
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unsaved = false;
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return true;
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} else {
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return false;
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}
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}
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bool SolveSpace::OkayToStartNewFile(void) {
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if(!unsaved) return true;
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switch(SaveFileYesNoCancel()) {
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case IDYES:
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return GetFilenameAndSave(false);
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case IDNO:
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return true;
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case IDCANCEL:
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return false;
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default: oops();
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}
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}
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void SolveSpace::UpdateWindowTitle(void) {
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if(strlen(saveFile) == 0) {
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SetWindowTitle("SolveSpace - (not yet saved)");
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} else {
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char buf[MAX_PATH+100];
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sprintf(buf, "SolveSpace - %s", saveFile);
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SetWindowTitle(buf);
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}
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}
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void SolveSpace::MenuFile(int id) {
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if(id >= RECENT_OPEN && id < (RECENT_OPEN+MAX_RECENT)) {
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if(!SS.OkayToStartNewFile()) return;
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char newFile[MAX_PATH];
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strcpy(newFile, RecentFile[id-RECENT_OPEN]);
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RemoveFromRecentList(newFile);
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if(SS.LoadFromFile(newFile)) {
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strcpy(SS.saveFile, newFile);
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AddToRecentList(newFile);
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} else {
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strcpy(SS.saveFile, "");
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SS.NewFile();
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}
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SS.AfterNewFile();
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return;
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}
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switch(id) {
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case GraphicsWindow::MNU_NEW:
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if(!SS.OkayToStartNewFile()) break;
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strcpy(SS.saveFile, "");
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SS.NewFile();
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SS.AfterNewFile();
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break;
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case GraphicsWindow::MNU_OPEN: {
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if(!SS.OkayToStartNewFile()) break;
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char newFile[MAX_PATH] = "";
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if(GetOpenFile(newFile, SLVS_EXT, SLVS_PATTERN)) {
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if(SS.LoadFromFile(newFile)) {
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strcpy(SS.saveFile, newFile);
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AddToRecentList(newFile);
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} else {
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strcpy(SS.saveFile, "");
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SS.NewFile();
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}
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SS.AfterNewFile();
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}
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break;
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}
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case GraphicsWindow::MNU_SAVE:
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SS.GetFilenameAndSave(false);
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break;
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case GraphicsWindow::MNU_SAVE_AS:
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SS.GetFilenameAndSave(true);
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break;
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case GraphicsWindow::MNU_EXPORT_PNG: {
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char exportFile[MAX_PATH] = "";
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if(!GetSaveFile(exportFile, PNG_EXT, PNG_PATTERN)) break;
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SS.ExportAsPngTo(exportFile);
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break;
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}
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case GraphicsWindow::MNU_EXPORT_VIEW: {
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char exportFile[MAX_PATH] = "";
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if(!GetSaveFile(exportFile, VEC_EXT, VEC_PATTERN)) break;
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// If the user is exporting something where it would be
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// inappropriate to include the constraints, then warn.
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if(SS.GW.showConstraints &&
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(StringEndsIn(exportFile, ".txt") ||
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fabs(SS.exportOffset) > LENGTH_EPS))
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{
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Message("Constraints are currently shown, and will be exported "
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"in the toolpath. This is probably not what you want; "
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"hide them by clicking the link at the top of the "
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"text window.");
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}
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SS.ExportViewOrWireframeTo(exportFile, false);
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break;
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}
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case GraphicsWindow::MNU_EXPORT_WIREFRAME: {
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char exportFile[MAX_PATH] = "";
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if(!GetSaveFile(exportFile, V3D_EXT, V3D_PATTERN)) break;
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SS.ExportViewOrWireframeTo(exportFile, true);
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break;
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}
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case GraphicsWindow::MNU_EXPORT_SECTION: {
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char exportFile[MAX_PATH] = "";
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if(!GetSaveFile(exportFile, VEC_EXT, VEC_PATTERN)) break;
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SS.ExportSectionTo(exportFile);
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break;
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}
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case GraphicsWindow::MNU_EXPORT_MESH: {
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char exportFile[MAX_PATH] = "";
|
||
if(!GetSaveFile(exportFile, MESH_EXT, MESH_PATTERN)) break;
|
||
SS.ExportMeshTo(exportFile);
|
||
break;
|
||
}
|
||
|
||
case GraphicsWindow::MNU_EXPORT_SURFACES: {
|
||
char exportFile[MAX_PATH] = "";
|
||
if(!GetSaveFile(exportFile, SRF_EXT, SRF_PATTERN)) break;
|
||
StepFileWriter sfw;
|
||
ZERO(&sfw);
|
||
sfw.ExportSurfacesTo(exportFile);
|
||
break;
|
||
}
|
||
|
||
case GraphicsWindow::MNU_EXIT:
|
||
if(!SS.OkayToStartNewFile()) break;
|
||
SS.Exit();
|
||
break;
|
||
|
||
default: oops();
|
||
}
|
||
|
||
SS.UpdateWindowTitle();
|
||
}
|
||
|
||
void SolveSpace::MenuAnalyze(int id) {
|
||
SS.GW.GroupSelection();
|
||
#define gs (SS.GW.gs)
|
||
|
||
switch(id) {
|
||
case GraphicsWindow::MNU_STEP_DIM:
|
||
if(gs.constraints == 1 && gs.n == 0) {
|
||
Constraint *c = SK.GetConstraint(gs.constraint[0]);
|
||
if(c->HasLabel() && !c->reference) {
|
||
SS.TW.shown.dimFinish = c->valA;
|
||
SS.TW.shown.dimSteps = 10;
|
||
SS.TW.shown.dimIsDistance =
|
||
(c->type != Constraint::ANGLE) &&
|
||
(c->type != Constraint::LENGTH_RATIO);
|
||
SS.TW.shown.constraint = c->h;
|
||
SS.TW.shown.screen = TextWindow::SCREEN_STEP_DIMENSION;
|
||
|
||
// The step params are specified in the text window,
|
||
// so force that to be shown.
|
||
SS.GW.ForceTextWindowShown();
|
||
|
||
SS.later.showTW = true;
|
||
SS.GW.ClearSelection();
|
||
} else {
|
||
Error("Constraint must have a label, and must not be "
|
||
"a reference dimension.");
|
||
}
|
||
} else {
|
||
Error("Bad selection for step dimension; select a constraint.");
|
||
}
|
||
break;
|
||
|
||
case GraphicsWindow::MNU_NAKED_EDGES: {
|
||
SS.nakedEdges.Clear();
|
||
|
||
Group *g = SK.GetGroup(SS.GW.activeGroup);
|
||
SMesh *m = &(g->displayMesh);
|
||
SKdNode *root = SKdNode::From(m);
|
||
bool inters, leaks;
|
||
root->MakeCertainEdgesInto(&(SS.nakedEdges),
|
||
SKdNode::NAKED_OR_SELF_INTER_EDGES, true, &inters, &leaks);
|
||
|
||
InvalidateGraphics();
|
||
|
||
char *intersMsg = inters ?
|
||
"The mesh is self-intersecting (NOT okay, invalid)." :
|
||
"The mesh is not self-intersecting (okay, valid).";
|
||
char *leaksMsg = leaks ?
|
||
"The mesh has naked edges (NOT okay, invalid)." :
|
||
"The mesh is watertight (okay, valid).";
|
||
|
||
char cntMsg[1024];
|
||
sprintf(cntMsg, "\n\nThe model contains %d triangles, from "
|
||
"%d surfaces.",
|
||
g->displayMesh.l.n, g->runningShell.surface.n);
|
||
|
||
if(SS.nakedEdges.l.n == 0) {
|
||
Message("%s\n\n%s\n\nZero problematic edges, good.%s",
|
||
intersMsg, leaksMsg, cntMsg);
|
||
} else {
|
||
Error("%s\n\n%s\n\n%d problematic edges, bad.%s",
|
||
intersMsg, leaksMsg, SS.nakedEdges.l.n, cntMsg);
|
||
}
|
||
break;
|
||
}
|
||
|
||
case GraphicsWindow::MNU_INTERFERENCE: {
|
||
SS.nakedEdges.Clear();
|
||
|
||
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
||
SKdNode *root = SKdNode::From(m);
|
||
bool inters, leaks;
|
||
root->MakeCertainEdgesInto(&(SS.nakedEdges),
|
||
SKdNode::SELF_INTER_EDGES, false, &inters, &leaks);
|
||
|
||
InvalidateGraphics();
|
||
|
||
if(inters) {
|
||
Error("%d edges interfere with other triangles, bad.",
|
||
SS.nakedEdges.l.n);
|
||
} else {
|
||
Message("The assembly does not interfere, good.");
|
||
}
|
||
break;
|
||
}
|
||
|
||
case GraphicsWindow::MNU_VOLUME: {
|
||
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
||
|
||
double vol = 0;
|
||
int i;
|
||
for(i = 0; i < m->l.n; i++) {
|
||
STriangle tr = m->l.elem[i];
|
||
|
||
// Translate to place vertex A at (x, y, 0)
|
||
Vector trans = Vector::From(tr.a.x, tr.a.y, 0);
|
||
tr.a = (tr.a).Minus(trans);
|
||
tr.b = (tr.b).Minus(trans);
|
||
tr.c = (tr.c).Minus(trans);
|
||
|
||
// Rotate to place vertex B on the y-axis. Depending on
|
||
// whether the triangle is CW or CCW, C is either to the
|
||
// right or to the left of the y-axis. This handles the
|
||
// sign of our normal.
|
||
Vector u = Vector::From(-tr.b.y, tr.b.x, 0);
|
||
u = u.WithMagnitude(1);
|
||
Vector v = Vector::From(tr.b.x, tr.b.y, 0);
|
||
v = v.WithMagnitude(1);
|
||
Vector n = Vector::From(0, 0, 1);
|
||
|
||
tr.a = (tr.a).DotInToCsys(u, v, n);
|
||
tr.b = (tr.b).DotInToCsys(u, v, n);
|
||
tr.c = (tr.c).DotInToCsys(u, v, n);
|
||
|
||
n = tr.Normal().WithMagnitude(1);
|
||
|
||
// Triangles on edge don't contribute
|
||
if(fabs(n.z) < LENGTH_EPS) continue;
|
||
|
||
// The plane has equation p dot n = a dot n
|
||
double d = (tr.a).Dot(n);
|
||
// nx*x + ny*y + nz*z = d
|
||
// nz*z = d - nx*x - ny*y
|
||
double A = -n.x/n.z, B = -n.y/n.z, C = d/n.z;
|
||
|
||
double mac = tr.c.y/tr.c.x, mbc = (tr.c.y - tr.b.y)/tr.c.x;
|
||
double xc = tr.c.x, yb = tr.b.y;
|
||
|
||
// I asked Maple for
|
||
// int(int(A*x + B*y +C, y=mac*x..(mbc*x + yb)), x=0..xc);
|
||
double integral =
|
||
(1.0/3)*(
|
||
A*(mbc-mac)+
|
||
(1.0/2)*B*(mbc*mbc-mac*mac)
|
||
)*(xc*xc*xc)+
|
||
(1.0/2)*(A*yb+B*yb*mbc+C*(mbc-mac))*xc*xc+
|
||
C*yb*xc+
|
||
(1.0/2)*B*yb*yb*xc;
|
||
|
||
vol += integral;
|
||
}
|
||
|
||
char msg[1024];
|
||
sprintf(msg, "The volume of the solid model is:\n\n"
|
||
" %.3f %s^3",
|
||
vol / pow(SS.MmPerUnit(), 3),
|
||
SS.UnitName());
|
||
|
||
if(SS.viewUnits == SolveSpace::UNIT_MM) {
|
||
sprintf(msg+strlen(msg), "\n %.2f mL", vol/(10*10*10));
|
||
}
|
||
strcpy(msg+strlen(msg),
|
||
"\n\nCurved surfaces have been approximated as triangles.\n"
|
||
"This introduces error, typically of around 1%.");
|
||
Message("%s", msg);
|
||
break;
|
||
}
|
||
|
||
case GraphicsWindow::MNU_AREA: {
|
||
Group *g = SK.GetGroup(SS.GW.activeGroup);
|
||
if(g->polyError.how != Group::POLY_GOOD) {
|
||
Error("This group does not contain a correctly-formed "
|
||
"2d closed area. It is open, not coplanar, or self-"
|
||
"intersecting.");
|
||
break;
|
||
}
|
||
SEdgeList sel;
|
||
ZERO(&sel);
|
||
g->polyLoops.MakeEdgesInto(&sel);
|
||
SPolygon sp;
|
||
ZERO(&sp);
|
||
sel.AssemblePolygon(&sp, NULL, true);
|
||
sp.normal = sp.ComputeNormal();
|
||
sp.FixContourDirections();
|
||
double area = sp.SignedArea();
|
||
double scale = SS.MmPerUnit();
|
||
Message("The area of the region sketched in this group is:\n\n"
|
||
" %.3f %s^2\n\n"
|
||
"Curves have been approximated as piecewise linear.\n"
|
||
"This introduces error, typically of around 1%%.",
|
||
area / (scale*scale),
|
||
SS.UnitName());
|
||
sel.Clear();
|
||
sp.Clear();
|
||
break;
|
||
}
|
||
|
||
case GraphicsWindow::MNU_SHOW_DOF:
|
||
// This works like a normal solve, except that it calculates
|
||
// which variables are free/bound at the same time.
|
||
SS.GenerateAll(0, INT_MAX, true);
|
||
break;
|
||
|
||
case GraphicsWindow::MNU_TRACE_PT:
|
||
if(gs.points == 1 && gs.n == 1) {
|
||
SS.traced.point = gs.point[0];
|
||
SS.GW.ClearSelection();
|
||
} else {
|
||
Error("Bad selection for trace; select a single point.");
|
||
}
|
||
break;
|
||
|
||
case GraphicsWindow::MNU_STOP_TRACING: {
|
||
char exportFile[MAX_PATH] = "";
|
||
if(GetSaveFile(exportFile, CSV_EXT, CSV_PATTERN)) {
|
||
FILE *f = fopen(exportFile, "wb");
|
||
if(f) {
|
||
int i;
|
||
SContour *sc = &(SS.traced.path);
|
||
for(i = 0; i < sc->l.n; i++) {
|
||
Vector p = sc->l.elem[i].p;
|
||
double s = SS.exportScale;
|
||
fprintf(f, "%.10f, %.10f, %.10f\r\n",
|
||
p.x/s, p.y/s, p.z/s);
|
||
}
|
||
fclose(f);
|
||
} else {
|
||
Error("Couldn't write to '%s'", exportFile);
|
||
}
|
||
}
|
||
// Clear the trace, and stop tracing
|
||
SS.traced.point = Entity::NO_ENTITY;
|
||
SS.traced.path.l.Clear();
|
||
InvalidateGraphics();
|
||
break;
|
||
}
|
||
|
||
default: oops();
|
||
}
|
||
}
|
||
|
||
void SolveSpace::Crc::ProcessBit(int bit) {
|
||
bool topWasSet = ((shiftReg & (1 << 31)) != 0);
|
||
|
||
shiftReg <<= 1;
|
||
if(bit) {
|
||
shiftReg |= 1;
|
||
}
|
||
|
||
if(topWasSet) {
|
||
shiftReg ^= POLY;
|
||
}
|
||
}
|
||
|
||
void SolveSpace::Crc::ProcessByte(BYTE b) {
|
||
int i;
|
||
for(i = 0; i < 8; i++) {
|
||
ProcessBit(b & (1 << i));
|
||
}
|
||
}
|
||
|
||
void SolveSpace::Crc::ProcessString(char *s) {
|
||
for(; *s; s++) {
|
||
if(*s != '\n' && *s != '\r') {
|
||
ProcessByte((BYTE)*s);
|
||
}
|
||
}
|
||
}
|
||
|
||
bool SolveSpace::LicenseValid(char *line1, char *line2, char *users, DWORD key)
|
||
{
|
||
BYTE magic[17] = {
|
||
203, 244, 134, 225, 45, 250, 70, 65,
|
||
224, 189, 35, 3, 228, 51, 77, 169,
|
||
0
|
||
};
|
||
|
||
crc.shiftReg = 0;
|
||
crc.ProcessString(line1);
|
||
crc.ProcessString(line2);
|
||
crc.ProcessString(users);
|
||
crc.ProcessString((char *)magic);
|
||
|
||
return (key == crc.shiftReg);
|
||
}
|
||
|
||
void SolveSpace::CleanEol(char *in) {
|
||
char *s;
|
||
s = strchr(in, '\r');
|
||
if(s) *s = '\0';
|
||
s = strchr(in, '\n');
|
||
if(s) *s = '\0';
|
||
}
|
||
|
||
void SolveSpace::LoadLicenseFile(char *filename) {
|
||
FILE *f = fopen(filename, "rb");
|
||
if(!f) {
|
||
Error("Couldn't open file '%s'", filename);
|
||
return;
|
||
}
|
||
|
||
char buf[100];
|
||
fgets(buf, sizeof(buf), f);
|
||
char *str = "<EFBFBD><EFBFBD><EFBFBD>SolveSpaceLicense";
|
||
if(memcmp(buf, str, strlen(str)) != 0) {
|
||
fclose(f);
|
||
Error("This is not a license file,");
|
||
return;
|
||
}
|
||
|
||
char line1[512], line2[512], users[512];
|
||
fgets(line1, sizeof(line1), f);
|
||
CleanEol(line1);
|
||
fgets(line2, sizeof(line2), f);
|
||
CleanEol(line2);
|
||
fgets(users, sizeof(users), f);
|
||
CleanEol(users);
|
||
|
||
fgets(buf, sizeof(buf), f);
|
||
DWORD key = 0;
|
||
sscanf(buf, "%x", &key);
|
||
|
||
if(LicenseValid(line1, line2, users, key)) {
|
||
// Install the new key
|
||
CnfFreezeString(line1, "LicenseLine1");
|
||
CnfFreezeString(line2, "LicenseLine2");
|
||
CnfFreezeString(users, "LicenseUsers");
|
||
CnfFreezeDWORD(key, "LicenseKey");
|
||
Message("License key successfully installed.");
|
||
|
||
// This updates our display in the text window to show that we're
|
||
// licensed now.
|
||
CheckLicenseFromRegistry();
|
||
SS.later.showTW = true;
|
||
} else {
|
||
Error("License key invalid.");
|
||
}
|
||
fclose(f);
|
||
}
|
||
|
||
void SolveSpace::MenuHelp(int id) {
|
||
switch(id) {
|
||
case GraphicsWindow::MNU_WEBSITE:
|
||
OpenWebsite("http://solvespace.com/helpmenu");
|
||
break;
|
||
|
||
case GraphicsWindow::MNU_ABOUT:
|
||
Message("This is SolveSpace version 1.6.\n\n"
|
||
"For more information, see http://solvespace.com/\n\n"
|
||
"Built " __TIME__ " " __DATE__ ".\n\n"
|
||
"Copyright 2008-2010 Useful Subset, LLC.\n"
|
||
"All Rights Reserved.");
|
||
break;
|
||
|
||
case GraphicsWindow::MNU_LICENSE: {
|
||
char licenseFile[MAX_PATH] = "";
|
||
if(GetOpenFile(licenseFile, LICENSE_EXT, LICENSE_PATTERN)) {
|
||
SS.LoadLicenseFile(licenseFile);
|
||
}
|
||
break;
|
||
}
|
||
|
||
default: oops();
|
||
}
|
||
}
|