solvespace/src/dsc.h

673 lines
19 KiB
C++

//-----------------------------------------------------------------------------
// Data structures used frequently in the program, various kinds of vectors
// (of real numbers, not symbolic algebra stuff) and our templated lists.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#ifndef SOLVESPACE_DSC_H
#define SOLVESPACE_DSC_H
#include "solvespace.h"
#include <type_traits>
/// Trait indicating which types are handle types and should get the associated operators.
/// Specialize for each handle type and inherit from std::true_type.
template<typename T>
struct IsHandleOracle : std::false_type {};
// Equality-compare any two instances of a handle type.
template<typename T>
static inline typename std::enable_if<IsHandleOracle<T>::value, bool>::type
operator==(T const &lhs, T const &rhs) {
return lhs.v == rhs.v;
}
// Inequality-compare any two instances of a handle type.
template<typename T>
static inline typename std::enable_if<IsHandleOracle<T>::value, bool>::type
operator!=(T const &lhs, T const &rhs) {
return !(lhs == rhs);
}
// Less-than-compare any two instances of a handle type.
template<typename T>
static inline typename std::enable_if<IsHandleOracle<T>::value, bool>::type
operator<(T const &lhs, T const &rhs) {
return lhs.v < rhs.v;
}
class Vector;
class Vector4;
class Point2d;
class hEntity;
class hParam;
class Quaternion {
public:
// a + (vx)*i + (vy)*j + (vz)*k
double w, vx, vy, vz;
static const Quaternion IDENTITY;
static Quaternion From(double w, double vx, double vy, double vz);
static Quaternion From(hParam w, hParam vx, hParam vy, hParam vz);
static Quaternion From(Vector u, Vector v);
static Quaternion From(Vector axis, double dtheta);
Quaternion Plus(Quaternion b) const;
Quaternion Minus(Quaternion b) const;
Quaternion ScaledBy(double s) const;
double Magnitude() const;
Quaternion WithMagnitude(double s) const;
// Call a rotation matrix [ u' v' n' ]'; this returns the first and
// second rows, where that matrix is generated by this quaternion
Vector RotationU() const;
Vector RotationV() const;
Vector RotationN() const;
Vector Rotate(Vector p) const;
Quaternion ToThe(double p) const;
Quaternion Inverse() const;
Quaternion Times(Quaternion b) const;
Quaternion Mirror() const;
};
class Vector {
public:
double x, y, z;
static Vector From(double x, double y, double z);
static Vector From(hParam x, hParam y, hParam z);
static Vector AtIntersectionOfPlanes(Vector n1, double d1,
Vector n2, double d2);
static Vector AtIntersectionOfLines(Vector a0, Vector a1,
Vector b0, Vector b1,
bool *skew,
double *pa=NULL, double *pb=NULL);
static Vector AtIntersectionOfPlaneAndLine(Vector n, double d,
Vector p0, Vector p1,
bool *parallel);
static Vector AtIntersectionOfPlanes(Vector na, double da,
Vector nb, double db,
Vector nc, double dc, bool *parallel);
static void ClosestPointBetweenLines(Vector pa, Vector da,
Vector pb, Vector db,
double *ta, double *tb);
double Element(int i) const;
bool Equals(Vector v, double tol=LENGTH_EPS) const;
bool EqualsExactly(Vector v) const;
Vector Plus(Vector b) const;
Vector Minus(Vector b) const;
Vector Negated() const;
Vector Cross(Vector b) const;
double DirectionCosineWith(Vector b) const;
double Dot(Vector b) const;
Vector Normal(int which) const;
Vector RotatedAbout(Vector orig, Vector axis, double theta) const;
Vector RotatedAbout(Vector axis, double theta) const;
Vector DotInToCsys(Vector u, Vector v, Vector n) const;
Vector ScaleOutOfCsys(Vector u, Vector v, Vector n) const;
double DistanceToLine(Vector p0, Vector dp) const;
double DistanceToPlane(Vector normal, Vector origin) const;
bool OnLineSegment(Vector a, Vector b, double tol=LENGTH_EPS) const;
Vector ClosestPointOnLine(Vector p0, Vector deltal) const;
double Magnitude() const;
double MagSquared() const;
Vector WithMagnitude(double s) const;
Vector ScaledBy(double s) const;
Vector ProjectInto(hEntity wrkpl) const;
Vector ProjectVectorInto(hEntity wrkpl) const;
double DivProjected(Vector delta) const;
Vector ClosestOrtho() const;
void MakeMaxMin(Vector *maxv, Vector *minv) const;
Vector ClampWithin(double minv, double maxv) const;
static bool BoundingBoxesDisjoint(Vector amax, Vector amin,
Vector bmax, Vector bmin);
static bool BoundingBoxIntersectsLine(Vector amax, Vector amin,
Vector p0, Vector p1, bool asSegment);
bool OutsideAndNotOn(Vector maxv, Vector minv) const;
Vector InPerspective(Vector u, Vector v, Vector n,
Vector origin, double cameraTan) const;
Point2d Project2d(Vector u, Vector v) const;
Point2d ProjectXy() const;
Vector4 Project4d() const;
};
inline double Vector::Element(int i) const {
switch (i) {
case 0: return x;
case 1: return y;
case 2: return z;
default: ssassert(false, "Unexpected vector element index");
}
}
inline bool Vector::Equals(Vector v, double tol) const {
// Quick axis-aligned tests before going further
const Vector dv = this->Minus(v);
if (fabs(dv.x) > tol) return false;
if (fabs(dv.y) > tol) return false;
if (fabs(dv.z) > tol) return false;
return dv.MagSquared() < tol*tol;
}
struct VectorHash {
size_t operator()(const Vector &v) const;
};
struct VectorPred {
bool operator()(Vector a, Vector b) const;
};
class Vector4 {
public:
double w, x, y, z;
static Vector4 From(double w, double x, double y, double z);
static Vector4 From(double w, Vector v3);
static Vector4 Blend(Vector4 a, Vector4 b, double t);
Vector4 Plus(Vector4 b) const;
Vector4 Minus(Vector4 b) const;
Vector4 ScaledBy(double s) const;
Vector PerspectiveProject() const;
};
class Point2d {
public:
double x, y;
static Point2d From(double x, double y);
static Point2d FromPolar(double r, double a);
Point2d Plus(const Point2d &b) const;
Point2d Minus(const Point2d &b) const;
Point2d ScaledBy(double s) const;
double DivProjected(Point2d delta) const;
double Dot(Point2d p) const;
double DistanceTo(const Point2d &p) const;
double DistanceToLine(const Point2d &p0, const Point2d &dp, bool asSegment) const;
double DistanceToLineSigned(const Point2d &p0, const Point2d &dp, bool asSegment) const;
double Angle() const;
double AngleTo(const Point2d &p) const;
double Magnitude() const;
double MagSquared() const;
Point2d WithMagnitude(double v) const;
Point2d Normal() const;
bool Equals(Point2d v, double tol=LENGTH_EPS) const;
};
// A simple list
template<class T>
class List {
T *elem = nullptr;
int elemsAllocated = 0;
public:
int n = 0;
bool IsEmpty() const { return n == 0; }
void ReserveMore(int howMuch) {
if(n + howMuch > elemsAllocated) {
elemsAllocated = n + howMuch;
T *newElem = (T *)MemAlloc((size_t)elemsAllocated*sizeof(T));
for(int i = 0; i < n; i++) {
new(&newElem[i]) T(std::move(elem[i]));
elem[i].~T();
}
MemFree(elem);
elem = newElem;
}
}
void AllocForOneMore() {
if(n >= elemsAllocated) {
ReserveMore((elemsAllocated + 32)*2 - n);
}
}
void Add(const T *t) {
AllocForOneMore();
new(&elem[n++]) T(*t);
}
void AddToBeginning(const T *t) {
AllocForOneMore();
new(&elem[n]) T();
std::move_backward(elem, elem + 1, elem + n + 1);
elem[0] = *t;
n++;
}
T *First() {
return IsEmpty() ? nullptr : &(elem[0]);
}
const T *First() const {
return IsEmpty() ? nullptr : &(elem[0]);
}
T *Last() { return IsEmpty() ? nullptr : &(elem[n - 1]); }
const T *Last() const { return IsEmpty() ? nullptr : &(elem[n - 1]); }
T *NextAfter(T *prev) {
if(IsEmpty() || !prev) return NULL;
if(prev - First() == (n - 1)) return NULL;
return prev + 1;
}
const T *NextAfter(const T *prev) const {
if(IsEmpty() || !prev) return NULL;
if(prev - First() == (n - 1)) return NULL;
return prev + 1;
}
T &Get(size_t i) { return elem[i]; }
T const &Get(size_t i) const { return elem[i]; }
T &operator[](size_t i) { return Get(i); }
T const &operator[](size_t i) const { return Get(i); }
T *begin() { return IsEmpty() ? nullptr : &elem[0]; }
T *end() { return IsEmpty() ? nullptr : &elem[n]; }
const T *begin() const { return IsEmpty() ? nullptr : &elem[0]; }
const T *end() const { return IsEmpty() ? nullptr : &elem[n]; }
const T *cbegin() const { return begin(); }
const T *cend() const { return end(); }
void ClearTags() {
for(auto & elt : *this) {
elt.tag = 0;
}
}
void Clear() {
for(int i = 0; i < n; i++)
elem[i].~T();
if(elem) MemFree(elem);
elem = NULL;
n = elemsAllocated = 0;
}
void RemoveTagged() {
auto newEnd = std::remove_if(this->begin(), this->end(), [](T &t) {
if(t.tag) {
return true;
}
return false;
});
auto oldEnd = this->end();
n = newEnd - begin();
if (newEnd != nullptr && oldEnd != nullptr) {
while(newEnd != oldEnd) {
newEnd->~T();
++newEnd;
}
}
// and elemsAllocated is untouched, because we didn't resize
}
void RemoveLast(int cnt) {
ssassert(n >= cnt, "Removing more elements than the list contains");
for(int i = n - cnt; i < n; i++)
elem[i].~T();
n -= cnt;
// and elemsAllocated is untouched, same as in RemoveTagged
}
void Reverse() {
int i;
for(i = 0; i < (n/2); i++) {
swap(elem[i], elem[(n-1)-i]);
}
}
};
// Comparison functor used by IdList and related classes
template <class T, class H>
struct CompareId {
bool operator()(T const& lhs, T const& rhs) const {
return lhs.h.v < rhs.h.v;
}
bool operator()(T const& lhs, H rhs) const {
return lhs.h.v < rhs.v;
}
};
// A list, where each element has an integer identifier. The list is kept
// sorted by that identifier, and items can be looked up in log n time by
// id.
template <class T, class H>
class IdList {
T *elem = nullptr;
int elemsAllocated = 0;
public:
int n = 0;
using Compare = CompareId<T, H>;
bool IsEmpty() const {
return n == 0;
}
void AllocForOneMore() {
if(n >= elemsAllocated) {
ReserveMore((elemsAllocated + 32)*2 - n);
}
}
uint32_t MaximumId() {
if(IsEmpty()) {
return 0;
} else {
return Last()->h.v;
}
}
H AddAndAssignId(T *t) {
t->h.v = (MaximumId() + 1);
Add(t);
return t->h;
}
T * LowerBound(T const& t) {
if(IsEmpty()) {
return nullptr;
}
auto it = std::lower_bound(begin(), end(), t, Compare());
return it;
}
T * LowerBound(H const& h) {
if(IsEmpty()) {
return nullptr;
}
auto it = std::lower_bound(begin(), end(), h, Compare());
return it;
}
int LowerBoundIndex(T const& t) {
if(IsEmpty()) {
return 0;
}
auto it = LowerBound(t);
auto idx = std::distance(begin(), it);
auto i = static_cast<int>(idx);
return i;
}
void ReserveMore(int howMuch) {
if(n + howMuch > elemsAllocated) {
elemsAllocated = n + howMuch;
T *newElem = (T *)MemAlloc((size_t)elemsAllocated*sizeof(T));
for(int i = 0; i < n; i++) {
new(&newElem[i]) T(std::move(elem[i]));
elem[i].~T();
}
MemFree(elem);
elem = newElem;
}
}
void Add(T *t) {
AllocForOneMore();
// Look to see if we already have something with the same handle value.
ssassert(FindByIdNoOops(t->h) == nullptr, "Handle isn't unique");
// Copy-construct at the end of the list.
new(&elem[n]) T(*t);
++n;
// The item we just added is trivially sorted, so "merge"
std::inplace_merge(begin(), end() - 1, end(), Compare());
}
T *FindById(H h) {
T *t = FindByIdNoOops(h);
ssassert(t != NULL, "Cannot find handle");
return t;
}
int IndexOf(H h) {
if(IsEmpty()) {
return -1;
}
auto it = LowerBound(h);
auto idx = std::distance(begin(), it);
if (idx < n) {
return idx;
}
return -1;
}
T *FindByIdNoOops(H h) {
if(IsEmpty()) {
return nullptr;
}
auto it = LowerBound(h);
if (it == nullptr || it == end()) {
return nullptr;
}
if (it->h.v == h.v) {
return it;
}
return nullptr;
}
T *First() {
return (IsEmpty()) ? NULL : &(elem[0]);
}
T *Last() {
return (IsEmpty()) ? NULL : &(elem[n-1]);
}
T *NextAfter(T *prev) {
if(IsEmpty() || !prev) return NULL;
if(prev - First() == (n - 1)) return NULL;
return prev + 1;
}
T &Get(size_t i) { return elem[i]; }
T const &Get(size_t i) const { return elem[i]; }
T &operator[](size_t i) { return Get(i); }
T const &operator[](size_t i) const { return Get(i); }
T *begin() { return IsEmpty() ? nullptr : &elem[0]; }
T *end() { return IsEmpty() ? nullptr : &elem[0] + n; }
const T *begin() const { return IsEmpty() ? nullptr : &elem[0]; }
const T *end() const { return IsEmpty() ? nullptr : &elem[0] + n; }
const T *cbegin() const { return begin(); }
const T *cend() const { return end(); }
void ClearTags() {
for(auto &elt : *this) { elt.tag = 0; }
}
void Tag(H h, int tag) {
auto it = FindByIdNoOops(h);
if (it != nullptr) {
it->tag = tag;
}
}
void RemoveTagged() {
int src, dest;
dest = 0;
for(src = 0; src < n; src++) {
if(elem[src].tag) {
// this item should be deleted
elem[src].Clear();
} else {
if(src != dest) {
elem[dest] = elem[src];
}
dest++;
}
}
for(int i = dest; i < n; i++)
elem[i].~T();
n = dest;
// and elemsAllocated is untouched, because we didn't resize
}
void RemoveById(H h) {
ClearTags();
FindById(h)->tag = 1;
RemoveTagged();
}
void MoveSelfInto(IdList<T,H> *l) {
l->Clear();
std::swap(l->elem, elem);
std::swap(l->elemsAllocated, elemsAllocated);
std::swap(l->n, n);
}
void DeepCopyInto(IdList<T,H> *l) {
l->Clear();
l->elem = (T *)MemAlloc(elemsAllocated * sizeof(elem[0]));
for(int i = 0; i < n; i++)
new(&l->elem[i]) T(elem[i]);
l->elemsAllocated = elemsAllocated;
l->n = n;
}
void Clear() {
for(int i = 0; i < n; i++) {
elem[i].Clear();
elem[i].~T();
}
if(elem) MemFree(elem);
elem = NULL;
elemsAllocated = n = 0;
}
};
class BandedMatrix {
public:
enum {
MAX_UNKNOWNS = 16,
RIGHT_OF_DIAG = 1,
LEFT_OF_DIAG = 2
};
double A[MAX_UNKNOWNS][MAX_UNKNOWNS];
double B[MAX_UNKNOWNS];
double X[MAX_UNKNOWNS];
int n;
void Solve();
};
#define RGBi(r, g, b) RgbaColor::From((r), (g), (b))
#define RGBf(r, g, b) RgbaColor::FromFloat((float)(r), (float)(g), (float)(b))
// Note: sizeof(class RgbaColor) should be exactly 4
//
class RgbaColor {
public:
uint8_t red, green, blue, alpha;
float redF() const { return (float)red / 255.0f; }
float greenF() const { return (float)green / 255.0f; }
float blueF() const { return (float)blue / 255.0f; }
float alphaF() const { return (float)alpha / 255.0f; }
bool IsEmpty() const { return alpha == 0; }
bool Equals(RgbaColor c) const {
return
c.red == red &&
c.green == green &&
c.blue == blue &&
c.alpha == alpha;
}
RgbaColor WithAlpha(uint8_t newAlpha) const {
RgbaColor color = *this;
color.alpha = newAlpha;
return color;
}
uint32_t ToPackedIntBGRA() const {
return
blue |
(uint32_t)(green << 8) |
(uint32_t)(red << 16) |
(uint32_t)((255 - alpha) << 24);
}
uint32_t ToPackedInt() const {
return
red |
(uint32_t)(green << 8) |
(uint32_t)(blue << 16) |
(uint32_t)((255 - alpha) << 24);
}
uint32_t ToARGB32() const {
return
blue |
(uint32_t)(green << 8) |
(uint32_t)(red << 16) |
(uint32_t)(alpha << 24);
}
static RgbaColor From(int r, int g, int b, int a = 255) {
RgbaColor c;
c.red = (uint8_t)r;
c.green = (uint8_t)g;
c.blue = (uint8_t)b;
c.alpha = (uint8_t)a;
return c;
}
static RgbaColor FromFloat(float r, float g, float b, float a = 1.0) {
return From(
(int)(255.1f * r),
(int)(255.1f * g),
(int)(255.1f * b),
(int)(255.1f * a));
}
static RgbaColor FromPackedInt(uint32_t rgba) {
return From(
(int)((rgba) & 0xff),
(int)((rgba >> 8) & 0xff),
(int)((rgba >> 16) & 0xff),
(int)(255 - ((rgba >> 24) & 0xff)));
}
static RgbaColor FromPackedIntBGRA(uint32_t bgra) {
return From(
(int)((bgra >> 16) & 0xff),
(int)((bgra >> 8) & 0xff),
(int)((bgra) & 0xff),
(int)(255 - ((bgra >> 24) & 0xff)));
}
};
struct RgbaColorCompare {
bool operator()(RgbaColor a, RgbaColor b) const {
return a.ToARGB32() < b.ToARGB32();
}
};
class BBox {
public:
Vector minp;
Vector maxp;
static BBox From(const Vector &p0, const Vector &p1);
Vector GetOrigin() const;
Vector GetExtents() const;
void Include(const Vector &v, double r = 0.0);
bool Overlaps(const BBox &b1) const;
bool Contains(const Point2d &p, double r = 0.0) const;
};
#endif