solvespace/res
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
..
cocoa OS X: move resources to res/. 2016-05-18 11:24:23 +00:00
fonts Fix glyph for U+0454 є in vector font. 2016-05-20 21:42:49 +00:00
freedesktop Freedesktop: don't hardcode binary path in .desktop file. 2016-06-23 11:25:57 +00:00
icons Make "Show/hide hidden lines" a tri-state button instead. 2016-08-13 09:44:08 +00:00
shaders Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
threejs Three.js: allow to configure projRight/projUp. 2016-06-11 23:13:59 +00:00
win32 Implement "view → set to full scale" text window command. 2016-08-01 14:03:16 +00:00
CMakeLists.txt Implement an OpenGL 2 renderer. 2016-11-18 04:04:29 +00:00
banner.txt Implement a resource system. 2016-05-18 11:24:23 +00:00