c8ff17f4a2
This commit performs two main changes: * Alters the shaders to use only strictly conformant GLSL 2.0. * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4. This commit also drops official support for Windows XP, since ANGLE requires a non-XP toolset to build. It is still possible to build SolveSpace for Windows XP using: cmake -T v120_xp -DOPENGL=1 |
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.. | ||
cocoa | ||
fonts | ||
freedesktop | ||
icons | ||
shaders | ||
threejs | ||
win32 | ||
CMakeLists.txt | ||
banner.txt |