29 lines
823 B
GLSL
29 lines
823 B
GLSL
//-----------------------------------------------------------------------------
|
|
// SolveSpace Mesh rendering shader
|
|
//
|
|
// Copyright 2016 Aleksey Egorov
|
|
//-----------------------------------------------------------------------------
|
|
#version 120
|
|
|
|
uniform vec3 lightDir0;
|
|
uniform vec3 lightDir1;
|
|
uniform float lightInt0;
|
|
uniform float lightInt1;
|
|
uniform float ambient;
|
|
|
|
varying vec3 fragNormal;
|
|
varying vec4 fragColor;
|
|
|
|
void main() {
|
|
vec3 result = fragColor.xyz * ambient;
|
|
vec3 normal = normalize(fragNormal);
|
|
|
|
float light0 = clamp(dot(lightDir0, normal), 0.0, 1.0) * lightInt0 * (1.0 - ambient);
|
|
result += fragColor.rgb * light0;
|
|
|
|
float light1 = clamp(dot(lightDir1, normal), 0.0, 1.0) * lightInt1 * (1.0 - ambient);
|
|
result += fragColor.rgb * light1;
|
|
|
|
gl_FragColor = vec4(result, fragColor.a);
|
|
}
|