solvespace/res/shaders
whitequark 5b2ad9b5f1 Fix 2d stippling of hovered and selected faces.
This was broken in ec07516.
2017-01-17 11:26:04 +00:00
..
edge.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
edge.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_point.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_point.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_tex.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_tex.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_texa.frag Fix 2d stippling of hovered and selected faces. 2017-01-17 11:26:04 +00:00
mesh.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh_fill.frag Fix 2d stippling of hovered and selected faces. 2017-01-17 11:26:04 +00:00
mesh_fill.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
outline.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00