150 lines
3.6 KiB
Markdown
150 lines
3.6 KiB
Markdown
SolveSpace
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==========
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This repository contains the source code of [SolveSpace][], a parametric
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2d/3d CAD.
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[solvespace]: http://solvespace.com
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Installation
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------------
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### Mac OS X (>=10.6 64-bit), Debian (>=jessie) and Ubuntu (>=trusty)
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Binary packages for Mac OS X and Debian derivatives are available
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via [GitHub releases][rel].
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[rel]: https://github.com/solvespace/solvespace/releases
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### Other systems
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See below.
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Building on Linux
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-----------------
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### Building for Linux
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You will need CMake, libpng, zlib, json-c, fontconfig, freetype, gtkmm 2.4,
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pangomm 1.4, OpenGL and OpenGL GLU.
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On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install libpng-dev libjson-c-dev libfreetype6-dev \
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libfontconfig1-dev libgtkmm-2.4-dev libpangomm-1.4-dev \
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libgl-dev libglu-dev libglew-dev cmake
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Before building, check out the necessary submodules:
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git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake ..
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make
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sudo make install
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A fully functional port to GTK3 is available, but not recommended
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for use due to bugs in this toolkit.
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### Building for Windows
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You will need CMake, a Windows cross-compiler, and Wine with binfmt support.
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On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install cmake mingw-w64 wine-binfmt
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Before building, check out the necessary submodules:
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git submodule update --init
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After that, build 32-bit SolveSpace as following:
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mkdir build
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cd build
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cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake ..
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make solvespace
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Or, build 64-bit SolveSpace as following:
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mkdir build
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cd build
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cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake ..
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make solvespace
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The application is built as `build/src/solvespace.exe`.
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Space Navigator support will not be available.
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Building on Mac OS X
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--------------------
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You will need XCode tools, CMake, libpng and Freetype. Assuming you use
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[homebrew][], these can be installed with:
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brew install cmake libpng freetype
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XCode has to be installed via AppStore; it requires a free Apple ID.
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Before building, check out the necessary submodules:
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git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake ..
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make
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The app bundle is built in `build/src/solvespace.app`.
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[homebrew]: http://brew.sh/
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Building on Windows
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-------------------
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You will need [cmake][cmakewin] and Visual C++.
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### GUI build
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Check out the git submodules. Create a directory `build` in
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the source tree and point cmake-gui to the source tree and that directory.
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Press "Configure" and "Generate", then open `build\solvespace.sln` with
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Visual C++ and build it.
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### Command-line build
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First, ensure that git and cl (the Visual C++ compiler driver) are in your
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`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
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Visual Studio install. Then, run the following in cmd or PowerShell:
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git submodule update --init
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mkdir build
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cd build
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cmake .. -G "NMake Makefiles"
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nmake
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### MSVC build
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It is also possible to build SolveSpace using [MinGW][mingw], though
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Space Navigator support will be disabled.
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First, ensure that git and gcc are in your `$PATH`. Then, run the following
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in bash:
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git submodule update --init
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mkdir build
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cd build
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cmake ..
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make
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[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
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License
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-------
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SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).
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