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Jonathan Westhues 727ac126fb Some ugly hacks; discard zero-area triangles, randomize the
triangle list before adding to the BSP, and check if a point in
plane lies in multiple triangles and choose the one with the
biggest normal magnitude (i.e., area) when testing normal
direction.

[git-p4: depot-paths = "//depot/solvespace/": change = 1745]
2008-05-25 22:23:05 -08:00
obj This is my initial checkin for solvespace, a second attempt at 2008-03-25 02:02:13 -08:00
win32 Add double-sided extrudes, and user interface for that. Also put 2008-05-17 00:02:39 -08:00
Makefile Add polygon triangulation, by cheating. I'm using the gl tesselator 2008-05-22 02:28:28 -08:00
constraint.cpp Add user interface to specify union/difference for extrudes, and 2008-05-25 05:11:44 -08:00
drawconstraint.cpp Various tweaks, including a numerical improvement, to make the 2008-05-25 06:36:03 -08:00
dsc.h Add constructive solid geometry ops. These work to some extent, but 2008-05-19 01:23:49 -08:00
entity.cpp Various tweaks, including a numerical improvement, to make the 2008-05-25 06:36:03 -08:00
expr.cpp Add transformed points and normals with a rotation (as well as a 2008-05-10 22:09:46 -08:00
expr.h Add transformed points and normals with a rotation (as well as a 2008-05-10 22:09:46 -08:00
file.cpp Add user interface to specify union/difference for extrudes, and 2008-05-25 05:11:44 -08:00
font.table Add routines to draw a vector font (public domain Hershey Simplex 2008-04-11 03:13:47 -08:00
glhelper.cpp Add code to extrude a triangle mesh, and to perform Boolean ops on 2008-05-23 02:05:07 -08:00
graphicswin.cpp Some ugly hacks; discard zero-area triangles, randomize the 2008-05-25 22:23:05 -08:00
mesh.cpp Some ugly hacks; discard zero-area triangles, randomize the 2008-05-25 22:23:05 -08:00
polygon.cpp Make coplanar faces work properly, by implementing a 2d BSP on each 2008-05-24 02:34:06 -08:00
polygon.h When a triangle gets split when it's added, retriangulate in an 2008-05-25 19:39:45 -08:00
sketch.cpp When a triangle gets split when it's added, retriangulate in an 2008-05-25 19:39:45 -08:00
sketch.h Add user interface to specify union/difference for extrudes, and 2008-05-25 05:11:44 -08:00
solvespace.cpp When a triangle gets split when it's added, retriangulate in an 2008-05-25 19:39:45 -08:00
solvespace.h When a triangle gets split when it's added, retriangulate in an 2008-05-25 19:39:45 -08:00
system.cpp Minor tweaks; and always go into the debugger after an oops(). 2008-05-17 15:21:02 -08:00
textwin.cpp Add user interface to specify union/difference for extrudes, and 2008-05-25 05:11:44 -08:00
ui.h Add user interface to specify union/difference for extrudes, and 2008-05-25 05:11:44 -08:00
util.cpp Some ugly hacks; discard zero-area triangles, randomize the 2008-05-25 22:23:05 -08:00