128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
#include "solvespace.h"
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// A public-domain Hershey vector font ("Simplex").
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#include "font.table"
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static bool ColorLocked;
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void glxWriteText(char *str)
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{
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double scale = 0.5/SS.GW.scale;
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int xo = 5;
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int yo = 5;
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for(; *str; str++) {
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int c = *str;
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if(c < 32 || c > 126) c = 32;
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c -= 32;
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glBegin(GL_LINE_STRIP);
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int j;
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for(j = 0; j < Font[c].points; j++) {
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int x = Font[c].coord[j*2];
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int y = Font[c].coord[j*2+1];
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if(x == PEN_UP && y == PEN_UP) {
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glEnd();
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glBegin(GL_LINE_STRIP);
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} else {
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glVertex3d((xo + x)*scale, (yo + y)*scale, 0);
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}
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}
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glEnd();
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xo += Font[c].width;
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}
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}
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void glxVertex3v(Vector u)
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{
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glVertex3f((GLfloat)u.x, (GLfloat)u.y, (GLfloat)u.z);
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}
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void glxTranslatev(Vector u)
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{
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glTranslated((GLdouble)u.x, (GLdouble)u.y, (GLdouble)u.z);
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}
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void glxOntoWorkplane(Vector u, Vector v)
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{
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u = u.WithMagnitude(1);
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v = v.WithMagnitude(1);
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double mat[16];
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Vector n = u.Cross(v);
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MakeMatrix(mat, u.x, v.x, n.x, 0,
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u.y, v.y, n.y, 0,
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u.z, v.z, n.z, 0,
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0, 0, 0, 1);
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glMultMatrixd(mat);
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}
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void glxLockColorTo(double r, double g, double b)
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{
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ColorLocked = false;
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glxColor3d(r, g, b);
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ColorLocked = true;
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}
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void glxUnlockColor(void)
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{
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ColorLocked = false;
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}
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void glxColor3d(double r, double g, double b)
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{
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if(!ColorLocked) glColor3d(r, g, b);
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}
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void glxColor4d(double r, double g, double b, double a)
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{
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if(!ColorLocked) glColor4d(r, g, b, a);
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}
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static void __stdcall Vertex(Vector *p) {
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glxVertex3v(*p);
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}
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static void __stdcall Combine(double coords[3], void *vertexData[4],
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float weight[4], void **outData)
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{
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Vector *n = (Vector *)AllocTemporary(sizeof(Vector));
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n->x = coords[0];
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n->y = coords[1];
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n->z = coords[2];
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*outData = n;
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}
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void glxFillPolygon(SPolygon *p)
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{
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int i, j;
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GLUtesselator *gt = gluNewTess();
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typedef void __stdcall cf(void);
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gluTessCallback(gt, GLU_TESS_BEGIN, (cf *)glBegin);
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gluTessCallback(gt, GLU_TESS_END, (cf *)glEnd);
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gluTessCallback(gt, GLU_TESS_VERTEX, (cf *)Vertex);
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gluTessCallback(gt, GLU_TESS_COMBINE, (cf *)Combine);
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gluTessProperty(gt, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
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gluTessBeginPolygon(gt, NULL);
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for(i = 0; i < p->l.n; i++) {
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SContour *sc = &(p->l.elem[i]);
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gluTessBeginContour(gt);
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for(j = 0; j < (sc->l.n-1); j++) {
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SPoint *sp = &(sc->l.elem[j]);
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double ap[3];
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ap[0] = sp->p.x;
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ap[1] = sp->p.y;
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ap[2] = sp->p.z;
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gluTessVertex(gt, ap, &(sp->p));
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}
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gluTessEndContour(gt);
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}
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gluTessEndPolygon(gt);
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gluDeleteTess(gt);
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}
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