solvespace/srf
Jonathan Westhues 6d7954e167 Fix an issue with edge intersection testing: if a vertex from edge
A touches edge B, but does not share a vertex with edge B, then
that's an intersection.

Adjust the ear clipping so that it generates strip-like
triangulations, not fan-like.

And rearrange deck chairs on the bridge-finding code, which is
still pathetically slow. It may not be possible to get reasonable
performance without kd tree type acceleration.

[git-p4: depot-paths = "//depot/solvespace/": change = 1901]
2009-01-22 02:02:46 -08:00
..
ratpoly.cpp Fix an issue with edge intersection testing: if a vertex from edge 2009-01-22 02:02:46 -08:00
surface.h Early attempts at rational polynomial surfaces. I can create one 2009-01-19 02:37:10 -08:00
triangulate.cpp Fix an issue with edge intersection testing: if a vertex from edge 2009-01-22 02:02:46 -08:00